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-rw-r--r--src/audio/AudioLogic.cpp168
1 files changed, 99 insertions, 69 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index aa390b64..b1d1eeb3 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -972,7 +972,7 @@ cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
bool
-cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
+cAudioManager::ProcessVehicleRoadNoise(cVehicleParams* params)
{
const float SOUND_INTENSITY = 95.0f;
@@ -981,51 +981,66 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
float modificator;
int sampleFreq;
float velocity;
+ uint8 wheelsOnGround;
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- if (params->m_pTransmission != nil) {
- if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
- velocity = Abs(params->m_fVelocityChange);
- if (velocity > 0.0f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 0;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
- m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
- freq = 6050 * emittingVol / 30 + 16000;
- } else {
- m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
- modificator = m_sQueueSample.m_fDistance / 190.f;
- sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
- freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4);
- }
- m_sQueueSample.m_nFrequency = freq;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
+
+ if (params->m_fDistance >= SQR(SOUND_INTENSITY))
+ return false;
+ switch (params->m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ wheelsOnGround = ((CAutomobile*)params->m_pVehicle)->m_nWheelsOnGround;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ wheelsOnGround = ((CBike*)params->m_pVehicle)->m_nWheelsOnGround;
+ break;
+ default:
+ wheelsOnGround = 4;
+ break;
+ }
+ if (params->m_pTransmission == nil || wheelsOnGround == 0)
+ return true;
+
+ velocity = Abs(params->m_fVelocityChange);
+ if (velocity > 0.0f) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 0;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) {
+ m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
+ freq = 6050 * emittingVol / 30 + 16000;
+ } else {
+ m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
+ modificator = (m_sQueueSample.m_fDistance / 95.0f) * 0.5f; //mb SOUND_INTENSITY?
+ sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
+ freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4);
}
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
}
}
+
return true;
}
bool
-cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
+cAudioManager::ProcessWetRoadNoise(cVehicleParams* params)
{
const float SOUND_INTENSITY = 30.0f;
@@ -1033,42 +1048,54 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
int32 emittingVol;
float modificator;
int freq;
- float velChange;
+ float velocity;
+ uint8 wheelsOnGround;
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
return false;
- if (params->m_pTransmission != nil) {
- if (((CAutomobile *)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) {
- velChange = Abs(params->m_fVelocityChange);
- if (velChange > 0.f) {
- CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- relativeVelocity = Min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
- emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
- m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
- if (m_sQueueSample.m_nVolume != 0) {
- m_sQueueSample.m_nCounter = 1;
- m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
- m_sQueueSample.m_nBankIndex = SFX_BANK_0;
- m_sQueueSample.m_bIs2D = false;
- m_sQueueSample.m_nReleasingVolumeModificator = 3;
- modificator = m_sQueueSample.m_fDistance / 6.f;
- freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
- m_sQueueSample.m_nFrequency = freq + freq * modificator;
- m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = emittingVol;
- m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
- m_sQueueSample.m_fSpeedMultiplier = 6.0f;
- m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
- m_sQueueSample.m_bReleasingSoundFlag = false;
- m_sQueueSample.m_nReleasingVolumeDivider = 4;
- m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_bRequireReflection = false;
- AddSampleToRequestedQueue();
- }
- }
+ switch (params->m_VehicleType) {
+ case VEHICLE_TYPE_CAR:
+ wheelsOnGround = ((CAutomobile*)params->m_pVehicle)->m_nWheelsOnGround;
+ break;
+ case VEHICLE_TYPE_BIKE:
+ wheelsOnGround = ((CBike*)params->m_pVehicle)->m_nWheelsOnGround;
+ break;
+ default:
+ wheelsOnGround = 4;
+ break;
+ }
+ if (params->m_pTransmission == nil || wheelsOnGround == 0)
+ return true;
+
+ velocity = Abs(params->m_fVelocityChange);
+ if (velocity > 0.0f) {
+ CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
+ relativeVelocity = Min(1.0f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
+ emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
+ m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ if (m_sQueueSample.m_nVolume != 0) {
+ m_sQueueSample.m_nCounter = 1;
+ m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
+ m_sQueueSample.m_nBankIndex = SFX_BANK_0;
+ m_sQueueSample.m_bIs2D = false;
+ m_sQueueSample.m_nReleasingVolumeModificator = 3;
+ modificator = (m_sQueueSample.m_fDistance / 30.0f) * 0.5f; //need recheck in III, mb sount_intensity?
+ freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
+ m_sQueueSample.m_nFrequency = freq + freq * modificator;
+ m_sQueueSample.m_nLoopCount = 0;
+ m_sQueueSample.m_nEmittingVolume = emittingVol;
+ m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
+ m_sQueueSample.m_fSpeedMultiplier = 6.0f;
+ m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
+ m_sQueueSample.m_bReleasingSoundFlag = false;
+ m_sQueueSample.m_nReleasingVolumeDivider = 4;
+ m_sQueueSample.m_bReverbFlag = true;
+ m_sQueueSample.m_bRequireReflection = false;
+ AddSampleToRequestedQueue();
}
}
+
return true;
}
@@ -2132,13 +2159,15 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
const float SOUND_INTENSITY = 50.0f;
CVehicle *veh = params->m_pVehicle;
+ uint8 volume;
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
return false;
if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
- m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
+ volume = veh->bIsDrowning ? 15 : 60;
+ m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
@@ -2147,7 +2176,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = 60;
+ m_sQueueSample.m_nEmittingVolume = 60; //mb bug?
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 3.0f;
@@ -2803,6 +2832,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
}
}
}
+
#ifdef GTA_TRAIN
bool
cAudioManager::ProcessTrainNoise(cVehicleParams *params)