diff options
Diffstat (limited to 'src/animation')
-rw-r--r-- | src/animation/AnimBlendClumpData.h | 2 | ||||
-rw-r--r-- | src/animation/AnimManager.cpp | 4 | ||||
-rw-r--r-- | src/animation/AnimationId.h | 1 | ||||
-rw-r--r-- | src/animation/FrameUpdate.cpp | 6 | ||||
-rw-r--r-- | src/animation/RpAnimBlend.cpp | 6 |
5 files changed, 12 insertions, 7 deletions
diff --git a/src/animation/AnimBlendClumpData.h b/src/animation/AnimBlendClumpData.h index b953ee88..4043c778 100644 --- a/src/animation/AnimBlendClumpData.h +++ b/src/animation/AnimBlendClumpData.h @@ -19,7 +19,7 @@ struct AnimBlendFrameData #ifdef PED_SKIN union { RwFrame *frame; - RpHAnimStdKeyFrame *hanimFrame; + RpHAnimStdInterpFrame *hanimFrame; }; int32 nodeID; #else diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp index 4694920a..f682964f 100644 --- a/src/animation/AnimManager.cpp +++ b/src/animation/AnimManager.cpp @@ -238,14 +238,14 @@ AnimAssocDesc aMeleeAnimDescs[] = { { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT }, - { ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, // TODO(Miami): Overload that name for melee/swing + { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, }; AnimAssocDesc aSwingAnimDescs[] = { { ANIM_MELEE_ATTACK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_MELEE_ATTACK_2ND, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_MELEE_ATTACK_START, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_MELEE_IDLE_FIGHTMODE, ASSOC_REPEAT }, - { ANIM_WEAPON_SPECIAL, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, // TODO(Miami): Overload that name for melee/swing + { ANIM_MELEE_ATTACK_FINISH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, }; AnimAssocDesc aWeaponAnimDescs[] = { { ANIM_WEAPON_FIRE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h index ddf36b23..f2ef3dfd 100644 --- a/src/animation/AnimationId.h +++ b/src/animation/AnimationId.h @@ -234,6 +234,7 @@ enum AnimationId ANIM_MELEE_ATTACK_2ND, ANIM_MELEE_ATTACK_START, ANIM_MELEE_IDLE_FIGHTMODE, + ANIM_MELEE_ATTACK_FINISH, ANIM_THROWABLE_THROW = ANIM_WEAPON_FIRE, ANIM_THROWABLE_THROWU, ANIM_THROWABLE_START_THROW, diff --git a/src/animation/FrameUpdate.cpp b/src/animation/FrameUpdate.cpp index c119d479..faeea709 100644 --- a/src/animation/FrameUpdate.cpp +++ b/src/animation/FrameUpdate.cpp @@ -236,7 +236,7 @@ FrameUpdateCallBackSkinned(AnimBlendFrameData *frame, void *arg) float transBlendAmount = 0.0f; CQuaternion q, rot(0.0f, 0.0f, 0.0f, 0.0f); float totalBlendAmount = 0.0f; - RpHAnimStdKeyFrame *xform = frame->hanimFrame; + RpHAnimStdInterpFrame *xform = frame->hanimFrame; CAnimBlendNode **node; AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; @@ -297,7 +297,7 @@ FrameUpdateCallBackWithVelocityExtractionSkinned(AnimBlendFrameData *frame, void float curx = 0.0f, cury = 0.0f; float endx = 0.0f, endy = 0.0f; bool looped = false; - RpHAnimStdKeyFrame *xform = frame->hanimFrame; + RpHAnimStdInterpFrame *xform = frame->hanimFrame; CAnimBlendNode **node; AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; @@ -381,7 +381,7 @@ FrameUpdateCallBackWith3dVelocityExtractionSkinned(AnimBlendFrameData *frame, vo CVector cur(0.0f, 0.0f, 0.0f); CVector end(0.0f, 0.0f, 0.0f); bool looped = false; - RpHAnimStdKeyFrame *xform = frame->hanimFrame; + RpHAnimStdInterpFrame *xform = frame->hanimFrame; CAnimBlendNode **node; AnimBlendFrameUpdateData *updateData = (AnimBlendFrameUpdateData*)arg; diff --git a/src/animation/RpAnimBlend.cpp b/src/animation/RpAnimBlend.cpp index 8671e95d..e93615b7 100644 --- a/src/animation/RpAnimBlend.cpp +++ b/src/animation/RpAnimBlend.cpp @@ -169,7 +169,11 @@ RpAnimBlendClumpInitSkinned(RpClump *clump) for(i = 0; i < numBones; i++){ frames[i].nodeID = HIERNODEID(hier, i); frames[i].resetPos = boneTab[i]; - frames[i].hanimFrame = (RpHAnimStdKeyFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i); +#ifdef LIBRW + frames[i].hanimFrame = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i); +#else + frames[i].hanimFrame = (RpHAnimStdInterpFrame*)rtANIMGETINTERPFRAME(hier->currentAnim, i); +#endif } clumpData->ForAllFrames(FrameInitCBskin, nil); clumpData->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION; |