diff options
Diffstat (limited to 'src/Collision.cpp')
-rw-r--r-- | src/Collision.cpp | 27 |
1 files changed, 15 insertions, 12 deletions
diff --git a/src/Collision.cpp b/src/Collision.cpp index 14b3adcd..e6a81954 100644 --- a/src/Collision.cpp +++ b/src/Collision.cpp @@ -384,7 +384,7 @@ CCollision::TestSphereTriangle(const CColSphere &sphere, } bool -CCollision::TestLineOfSight(CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSurf78) +CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough) { static CMatrix matTransform; int i; @@ -398,18 +398,18 @@ CCollision::TestLineOfSight(CColLine &line, const CMatrix &matrix, CColModel &mo return false; for(i = 0; i < model.numSpheres; i++) - if(!ignoreSurf78 || model.spheres[i].surface != 7 && model.spheres[i].surface != 8) + if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD) if(TestLineSphere(newline, model.spheres[i])) return true; for(i = 0; i < model.numBoxes; i++) - if(!ignoreSurf78 || model.boxes[i].surface != 7 && model.boxes[i].surface != 8) + if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD) if(TestLineBox(newline, model.boxes[i])) return true; CalculateTrianglePlanes(&model); for(i = 0; i < model.numTriangles; i++) - if(!ignoreSurf78 || model.triangles[i].surface != 7 && model.triangles[i].surface != 8) + if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD) if(TestLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i])) return true; @@ -933,7 +933,7 @@ CCollision::ProcessSphereTriangle(const CColSphere &sphere, bool CCollision::ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, - CColPoint &point, float &mindist, bool ignoreSurf78) + CColPoint &point, float &mindist, bool ignoreSeeThrough) { static CMatrix matTransform; int i; @@ -948,16 +948,16 @@ CCollision::ProcessLineOfSight(const CColLine &line, float coldist = mindist; for(i = 0; i < model.numSpheres; i++) - if(!ignoreSurf78 || model.spheres[i].surface != 7 && model.spheres[i].surface != 8) + if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD) ProcessLineSphere(newline, model.spheres[i], point, coldist); for(i = 0; i < model.numBoxes; i++) - if(!ignoreSurf78 || model.boxes[i].surface != 7 && model.boxes[i].surface != 8) + if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD) ProcessLineBox(newline, model.boxes[i], point, coldist); CalculateTrianglePlanes(&model); for(i = 0; i < model.numTriangles; i++) - if(!ignoreSurf78 || model.triangles[i].surface != 7 && model.triangles[i].surface != 8) + if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD) ProcessLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist); if(coldist < mindist){ @@ -972,7 +972,7 @@ CCollision::ProcessLineOfSight(const CColLine &line, bool CCollision::ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, - CColPoint &point, float &mindist, bool ignoreSurf78, CStoredCollPoly *poly) + CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly) { static CStoredCollPoly TempStoredPoly; int i; @@ -988,17 +988,17 @@ CCollision::ProcessVerticalLine(const CColLine &line, float coldist = mindist; for(i = 0; i < model.numSpheres; i++) - if(!ignoreSurf78 || model.spheres[i].surface != 7 && model.spheres[i].surface != 8) + if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD) ProcessLineSphere(newline, model.spheres[i], point, coldist); for(i = 0; i < model.numBoxes; i++) - if(!ignoreSurf78 || model.boxes[i].surface != 7 && model.boxes[i].surface != 8) + if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD) ProcessLineBox(newline, model.boxes[i], point, coldist); CalculateTrianglePlanes(&model); TempStoredPoly.valid = false; for(i = 0; i < model.numTriangles; i++) - if(!ignoreSurf78 || model.triangles[i].surface != 7 && model.triangles[i].surface != 8) + if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD) ProcessVerticalLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist, &TempStoredPoly); if(coldist < mindist){ @@ -1260,6 +1260,7 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); +extern int gDbgSurf; for(i = 0; i < colModel.numTriangles; i++){ colModel.GetTrianglePoint(verts[0], colModel.triangles[i].a); @@ -1310,6 +1311,7 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, } // TODO: make some surface types flicker? +//if(s != gDbgSurf) continue; if(s > SURFACE_32){ r = CGeneral::GetRandomNumber(); @@ -1385,6 +1387,7 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel, } // TODO: make some surface types flicker? +//if(s != gDbgSurf) continue; RenderBuffer::StartStoring(36, 8, &iptr, &vptr); RwIm3DVertexSetRGBA(&vptr[0], r, g, b, 255); |