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-# re3
-[![Build status](https://ci.appveyor.com/api/projects/status/hyiwgegks122h8jg/branch/master?svg=true)](https://ci.appveyor.com/project/aap/re3/branch/master)
-<a href="https://discord.gg/jYpXxTm"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
-| Platform | Debug | Release |
-|------------------|-------------|-------------|
-| Windows Direct3D9 | [![Download](https://api.bintray.com/packages/gtamodding/revc/Debug_win-x86-librw_d3d9-mss/images/download.svg)](https://bintray.com/gtamodding/revc/Debug_win-x86-librw_d3d9-mss/_latestVersion) | [![Download](https://api.bintray.com/packages/gtamodding/revc/Release_win-x86-librw_d3d9-mss/images/download.svg)](https://bintray.com/gtamodding/revc/Release_win-x86-librw_d3d9-mss/_latestVersion) |
-| Windows OpenGL3.3 | [![Download](https://api.bintray.com/packages/gtamodding/revc/Debug_win-x86-librw_gl3_glfw-mss/images/download.svg)](https://bintray.com/gtamodding/revc/Debug_win-x86-librw_gl3_glfw-mss/_latestVersion) | [![Download](https://api.bintray.com/packages/gtamodding/revc/Release_win-x86-librw_gl3_glfw-mss/images/download.svg)](https://bintray.com/gtamodding/revc/Release_win-x86-librw_gl3_glfw-mss/_latestVersion) |
+# reVC
+[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmiami&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=miami)
+<a href="https://discord.gg/aKYAwCx92H"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
## Intro
-The aim of this project is to reverse GTA III for PC by replacing
-parts of the game [one by one](https://en.wikipedia.org/wiki/Ship_of_Theseus)
-such that we have a working game at all times.
+The aim of this project is to reverse GTA Vice City for PC.
## How can I try it?
-- re3 requires game assets to work, so you **must** own [a copy of GTA III](https://store.steampowered.com/app/12100/Grand_Theft_Auto_III/).
-- Build re3 or download it from one of the above links (Debug or Release).
-- (Optional) If you want to use optional features like Russian language or menu map, copy the files in /gamefiles folder to your game root folder.
-- Move re3.exe to GTA 3 directory and run it.
+- reVC requires game assets to work, so you **must** own [a copy of GTA Vice City](https://store.steampowered.com/app/12110/Grand_Theft_Auto_Vice_City/).
+- Build reVC or download it from one of the above links (Debug or Release).
+- (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder.
+- Move reVC.exe to GTA VC directory and run it.
## Preparing the environment for building
-- Clone the repo using the argument `--recursive`.
-- Point GTA_III_RE_DIR environment variable to GTA3 root folder.
-- Run premake
- - On Windows: one of the `premake-vsXXXX.cmd` variants on root folder
- - On Linux: proceed to [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux).
-- There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/master/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
-- **If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
+You may want to point GTA_VC_RE_DIR environment variable to GTA VC root folder if you want executable to be moved there via post-build script.
+- For Linux, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux)
+- For FreeBSD, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD)
+- For Windows, assuming you have Visual Studio:
+ - Clone the repo using the argument `--recursive`.
+ - Run one of the `premake-vsXXXX.cmd` variants on root folder.
+ - Open the project via Visual Studio
+
+**If you use 64-bit D3D9**: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)
+
+There are various settings at the very bottom of [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.
> :information_source: **If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows).
-> :information_source: **Did you notice librw?** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
+> :information_source: **Did you notice librw?** reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of reVC, but you also can use LIBRW enviorenment variable to specify path to your own librw.
## Contributing
Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document
### Unreversed / incomplete classes (at least the ones we know)
-The following classes have only unused or practically unused code left:
-```
-CCullZone - only mobile stuff
-CCullZones - only mobile stuff
-```
+See [VC todo list](https://github.com/GTAmodding/re3/wiki/VC-todo)