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-rw-r--r--.travis.yml15
m---------librw0
-rw-r--r--src/audio/AudioLogic.cpp133
-rw-r--r--src/audio/AudioManager.cpp5
-rw-r--r--src/audio/MusicManager.cpp6
-rw-r--r--src/audio/PoliceRadio.cpp3
-rw-r--r--src/audio/oal/aldlist.cpp2
-rw-r--r--src/audio/sampman_null.cpp368
-rw-r--r--src/control/Pickups.cpp73
-rw-r--r--src/control/Script.cpp25
-rw-r--r--src/control/TrafficLights.cpp5
-rw-r--r--src/core/Camera.cpp11
-rw-r--r--src/core/Camera.h1
-rw-r--r--src/core/Placeable.cpp2
-rw-r--r--src/core/Placeable.h1
-rw-r--r--src/core/World.cpp24
-rw-r--r--src/entities/Entity.cpp517
-rw-r--r--src/entities/Entity.h11
-rw-r--r--src/entities/Physical.cpp12
-rw-r--r--src/modelinfo/ModelIndices.cpp6
-rw-r--r--src/modelinfo/ModelIndices.h452
-rw-r--r--src/objects/Object.cpp10
-rw-r--r--src/objects/Object.h4
-rw-r--r--src/peds/Population.cpp22
-rw-r--r--src/render/2dEffect.h5
-rw-r--r--src/render/Clouds.cpp2
-rw-r--r--src/render/Coronas.cpp11
-rw-r--r--src/render/Coronas.h6
-rw-r--r--src/render/Renderer.cpp12
-rw-r--r--src/render/WindModifiers.cpp8
-rw-r--r--src/render/WindModifiers.h7
-rw-r--r--src/vehicles/Automobile.cpp2
-rw-r--r--src/vehicles/Cranes.cpp2
-rw-r--r--src/vehicles/HandlingMgr.cpp2
-rw-r--r--src/vehicles/HandlingMgr.h2
35 files changed, 1042 insertions, 725 deletions
diff --git a/.travis.yml b/.travis.yml
new file mode 100644
index 00000000..51ef58eb
--- /dev/null
+++ b/.travis.yml
@@ -0,0 +1,15 @@
+language: cpp
+os: linux
+dist: focal
+matrix:
+ include:
+ - env: TARGET=release_linux-amd64-librw_gl3_glfw-oal
+ - env: TARGET=debug_linux-amd64-librw_gl3_glfw-oal
+script:
+ - sudo apt-get update
+ - sudo apt-get -y install linux-libc-dev libopenal-dev libglew-dev libglfw3-dev libsndfile1-dev libmpg123-dev gcc-8-multilib g++-8-multilib
+ - mkdir -p "$TRAVIS_BUILD_DIR/build"
+ - cd "$TRAVIS_BUILD_DIR"
+ - ./premake5Linux --with-librw gmake2
+ - cd build
+ - CC=gcc-8 CXX=g++-8 make config=$TARGET -j4 verbose=1
diff --git a/librw b/librw
-Subproject 661feeabf4a4f0a8b0bee23b53ba557a14352d0
+Subproject 3971dda001cba9c7dc67e86bc0b54a2c7568578
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index f92ad464..9080a2dd 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -41,7 +41,6 @@
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
-const int maxVolume = 127;
uint32 gPornNextTime;
uint32 gSawMillNextTime;
@@ -207,8 +206,8 @@ cAudioManager::ProcessSpecial()
if (m_nUserPause) {
if (!m_nPreviousUserPause) {
MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND);
- SampleManager.SetEffectsFadeVolume(maxVolume);
- SampleManager.SetMusicFadeVolume(maxVolume);
+ SampleManager.SetEffectsFadeVolume(MAX_VOLUME);
+ SampleManager.SetMusicFadeVolume(MAX_VOLUME);
}
} else {
if (m_nPreviousUserPause) {
@@ -2646,7 +2645,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
float dist;
float baseDist;
int32 emittingVol;
- static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}};
+ static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, MAX_VOLUME}, {60.f, 30.f, MAX_VOLUME}};
if (gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance)
return false;
@@ -2771,15 +2770,15 @@ cAudioManager::ProcessJumboAccel(CPlane *plane)
modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
if (modificator > 1.0f)
modificator = 1.0f;
- if (SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
+ if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
if (modificator < 0.2f) {
whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
- vol = modificator * 5.f * maxVolume;
+ vol = modificator * 5.f * MAX_VOLUME;
engineFreq = modificator * 5.f * 6050.f + 16000;
} else {
whineSoundFreq = 44100;
engineFreq = 22050;
- vol = maxVolume;
+ vol = MAX_VOLUME;
}
SetupJumboEngineSound(vol, engineFreq);
SetupJumboWhineSound(18, whineSoundFreq);
@@ -2792,8 +2791,8 @@ cAudioManager::ProcessJumboTakeOff(CPlane *plane)
{
const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
- if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
- if (SetupJumboEngineSound(maxVolume, 22050))
+ if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(MAX_VOLUME * (1.f - modificator))) {
+ if (SetupJumboEngineSound(MAX_VOLUME, 22050))
SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
}
}
@@ -2801,7 +2800,7 @@ cAudioManager::ProcessJumboTakeOff(CPlane *plane)
void
cAudioManager::ProcessJumboFlying()
{
- if (SetupJumboFlySound(maxVolume))
+ if (SetupJumboFlySound(MAX_VOLUME))
SetupJumboEngineSound(63, 22050);
}
@@ -2811,7 +2810,7 @@ cAudioManager::ProcessJumboLanding(CPlane *plane)
const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
if (SetupJumboFlySound(107.f * modificator + 20)) {
if (SetupJumboTaxiSound(75.f * (1.f - modificator))) {
- SetupJumboEngineSound(maxVolume, 22050);
+ SetupJumboEngineSound(MAX_VOLUME, 22050);
SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500);
}
}
@@ -2822,7 +2821,7 @@ cAudioManager::ProcessJumboDecel(CPlane *plane)
{
if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
const float modificator = Min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f);
- SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000);
+ SetupJumboEngineSound(MAX_VOLUME * modificator, 6050.f * modificator + 16000);
SetupJumboWhineSound(18, 29500);
}
}
@@ -2986,7 +2985,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
m_sQueueSample.m_nCounter = 6;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_nFrequency += 200;
- m_sQueueSample.m_nOffset = maxVolume;
+ m_sQueueSample.m_nOffset = MAX_VOLUME;
AddSampleToRequestedQueue();
}
return true;
@@ -3822,11 +3821,11 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
case SOUND_AMMUNATION_WELCOME_1:
case SOUND_AMMUNATION_WELCOME_2:
case SOUND_AMMUNATION_WELCOME_3:
- emittingVol = maxVolume;
+ emittingVol = MAX_VOLUME;
break;
default:
if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false))
- emittingVol = maxVolume;
+ emittingVol = MAX_VOLUME;
else
emittingVol = 31;
break;
@@ -3930,7 +3929,7 @@ cPedComments::Process()
AudioManager.m_sQueueSample.m_nLoopCount = 1;
AudioManager.m_sQueueSample.m_nLoopStart = 0;
AudioManager.m_sQueueSample.m_nLoopEnd = -1;
- AudioManager.m_sQueueSample.m_nEmittingVolume = maxVolume;
+ AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
switch (sampleIndex) {
case SFX_POLICE_HELI_1:
@@ -4041,7 +4040,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4049,7 +4048,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_nEmittingVolume = maxVolume;
+ m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = true;
@@ -4245,7 +4244,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4442,7 +4441,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4452,7 +4451,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4462,7 +4461,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4472,7 +4471,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4482,7 +4481,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4492,7 +4491,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4502,7 +4501,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4512,7 +4511,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4522,7 +4521,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4532,7 +4531,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4542,7 +4541,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4552,7 +4551,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4562,7 +4561,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4572,7 +4571,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4582,7 +4581,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4592,7 +4591,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4602,7 +4601,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4612,7 +4611,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4622,7 +4621,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4632,7 +4631,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4642,7 +4641,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4652,7 +4651,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4662,7 +4661,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4672,7 +4671,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4682,7 +4681,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4692,7 +4691,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4702,7 +4701,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4712,7 +4711,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4722,7 +4721,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4732,7 +4731,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4874,7 +4873,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4884,7 +4883,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4924,7 +4923,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4934,7 +4933,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4944,7 +4943,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4954,7 +4953,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4969,7 +4968,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4980,7 +4979,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4990,7 +4989,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -5000,7 +4999,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -5094,7 +5093,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
- m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = 0;
@@ -5103,7 +5102,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = maxVolume;
+ m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
@@ -5820,7 +5819,7 @@ cAudioManager::ProcessFrontEnd()
if (stereo) {
++m_sQueueSample.m_nSampleIndex;
m_sQueueSample.m_nCounter = counter++;
- m_sQueueSample.m_nOffset = maxVolume - m_sQueueSample.m_nOffset;
+ m_sQueueSample.m_nOffset = MAX_VOLUME - m_sQueueSample.m_nOffset;
AddSampleToRequestedQueue();
}
}
@@ -5889,7 +5888,7 @@ cAudioManager::ProcessProjectiles()
if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
case WEAPONTYPE_ROCKETLAUNCHER:
- emittingVol = maxVolume;
+ emittingVol = MAX_VOLUME;
m_sQueueSample.m_fSoundIntensity = rocketLauncherIntensity;
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -6163,7 +6162,7 @@ void
cAudioManager::ProcessBridgeMotor()
{
if (m_sQueueSample.m_fDistance < bridgeIntensity) {
- m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
@@ -6172,7 +6171,7 @@ cAudioManager::ProcessBridgeMotor()
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = 5500;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = maxVolume;
+ m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -6205,7 +6204,7 @@ cAudioManager::ProcessBridgeOneShots()
}
}
if (m_sQueueSample.m_fDistance < bridgeIntensity) {
- m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -6213,7 +6212,7 @@ cAudioManager::ProcessBridgeOneShots()
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nEmittingVolume = maxVolume;
+ m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 458341b9..bd1ac84b 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -16,7 +16,6 @@ cAudioManager AudioManager;
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
-const int maxVolume = 127;
cAudioManager::cAudioManager()
{
@@ -548,7 +547,7 @@ cAudioManager::AddSampleToRequestedQueue()
bool bReflections;
if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
- calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (maxVolume - m_sQueueSample.m_nVolume);
+ calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (MAX_VOLUME - m_sQueueSample.m_nVolume);
sampleIndex = m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
if (sampleIndex >= m_nActiveSamples) {
sampleIndex = m_abSampleQueueIndexTable[m_nActiveSampleQueue][m_nActiveSamples - 1];
@@ -942,7 +941,7 @@ void
cAudioManager::GenerateIntegerRandomNumberTable()
{
for (int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) {
- m_anRandomTable[i] = rand();
+ m_anRandomTable[i] = myrand();
}
}
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 841573a9..afe31bf0 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -21,8 +21,6 @@ int32 gNumRetunePresses;
int32 gRetuneCounter;
bool bHasStarted;
-const int maxVolume = 127;
-
cMusicManager::cMusicManager()
{
m_bIsInitialised = false;
@@ -376,7 +374,7 @@ cMusicManager::Service()
if (!m_bIsInitialised || m_bDisabled) return;
if (m_nMusicMode == MUSICMODE_CUTSCENE) {
- SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 0);
+ SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0);
return;
}
@@ -677,7 +675,7 @@ cMusicManager::PreloadCutSceneMusic(uint8 track)
while (SampleManager.IsStreamPlaying(0))
SampleManager.StopStreamedFile(0);
SampleManager.PreloadStreamedFile(track, 0);
- SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 0);
+ SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0);
m_nCurrentStreamedSound = track;
}
}
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp
index abacb425..c8baec25 100644
--- a/src/audio/PoliceRadio.cpp
+++ b/src/audio/PoliceRadio.cpp
@@ -14,7 +14,6 @@
#include "Zones.h"
#include "sampman.h"
-const int maxVolume = 127;
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1;
@@ -227,7 +226,7 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
}
} else if (!SampleManager.GetChannelUsedFlag(policeChannel)) {
SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
- SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 1);
+ SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 1);
SampleManager.StartPreloadedStreamedFile(1);
g_nMissionAudioPlayingStatus = 1;
bMissionAudioPhysicalPlayingStatus = 0;
diff --git a/src/audio/oal/aldlist.cpp b/src/audio/oal/aldlist.cpp
index 458b7c80..7401e036 100644
--- a/src/audio/oal/aldlist.cpp
+++ b/src/audio/oal/aldlist.cpp
@@ -73,7 +73,7 @@ ALDeviceList::ALDeviceList()
if ((bNewName) && (actualDeviceName != NULL) && (strlen(actualDeviceName) > 0)) {
memset(&ALDeviceInfo, 0, sizeof(ALDEVICEINFO));
ALDeviceInfo.bSelected = true;
- ALDeviceInfo.strDeviceName.assign(actualDeviceName, strlen(actualDeviceName));
+ ALDeviceInfo.strDeviceName = actualDeviceName;
alcGetIntegerv(device, ALC_MAJOR_VERSION, sizeof(int), &ALDeviceInfo.iMajorVersion);
alcGetIntegerv(device, ALC_MINOR_VERSION, sizeof(int), &ALDeviceInfo.iMinorVersion);
diff --git a/src/audio/sampman_null.cpp b/src/audio/sampman_null.cpp
new file mode 100644
index 00000000..6ec8a521
--- /dev/null
+++ b/src/audio/sampman_null.cpp
@@ -0,0 +1,368 @@
+#include "common.h"
+#if !defined(AUDIO_OAL) && !defined(AUDIO_MSS)
+#include "sampman.h"
+#include "AudioManager.h"
+
+cSampleManager SampleManager;
+bool _bSampmanInitialised = false;
+
+uint32 BankStartOffset[MAX_SAMPLEBANKS];
+uint32 nNumMP3s;
+
+cSampleManager::cSampleManager(void)
+{
+ ;
+}
+
+cSampleManager::~cSampleManager(void)
+{
+
+}
+
+void cSampleManager::SetSpeakerConfig(int32 nConfig)
+{
+
+}
+
+uint32 cSampleManager::GetMaximumSupportedChannels(void)
+{
+ return MAXCHANNELS;
+}
+
+uint32 cSampleManager::GetNum3DProvidersAvailable()
+{
+ return 1;
+}
+
+void cSampleManager::SetNum3DProvidersAvailable(uint32 num)
+{
+
+}
+
+char *cSampleManager::Get3DProviderName(uint8 id)
+{
+ static char name[64] = "NULL";
+ return name;
+}
+
+void cSampleManager::Set3DProviderName(uint8 id, char *name)
+{
+
+}
+
+int8 cSampleManager::GetCurrent3DProviderIndex(void)
+{
+ return 0;
+}
+
+int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider)
+{
+ return 0;
+}
+
+bool
+cSampleManager::IsMP3RadioChannelAvailable(void)
+{
+ return nNumMP3s != 0;
+}
+
+
+void cSampleManager::ReleaseDigitalHandle(void)
+{
+}
+
+void cSampleManager::ReacquireDigitalHandle(void)
+{
+}
+
+bool
+cSampleManager::Initialise(void)
+{
+ return true;
+}
+
+void
+cSampleManager::Terminate(void)
+{
+
+}
+
+bool cSampleManager::CheckForAnAudioFileOnCD(void)
+{
+ return true;
+}
+
+char cSampleManager::GetCDAudioDriveLetter(void)
+{
+ return '\0';
+}
+
+void
+cSampleManager::UpdateEffectsVolume(void)
+{
+
+}
+
+void
+cSampleManager::SetEffectsMasterVolume(uint8 nVolume)
+{
+}
+
+void
+cSampleManager::SetMusicMasterVolume(uint8 nVolume)
+{
+}
+
+void
+cSampleManager::SetEffectsFadeVolume(uint8 nVolume)
+{
+}
+
+void
+cSampleManager::SetMusicFadeVolume(uint8 nVolume)
+{
+}
+
+void
+cSampleManager::SetMonoMode(uint8 nMode)
+{
+}
+
+bool
+cSampleManager::LoadSampleBank(uint8 nBank)
+{
+ ASSERT( nBank < MAX_SAMPLEBANKS );
+ return false;
+}
+
+void
+cSampleManager::UnloadSampleBank(uint8 nBank)
+{
+ ASSERT( nBank < MAX_SAMPLEBANKS );
+}
+
+bool
+cSampleManager::IsSampleBankLoaded(uint8 nBank)
+{
+ ASSERT( nBank < MAX_SAMPLEBANKS );
+
+ return false;
+}
+
+bool
+cSampleManager::IsPedCommentLoaded(uint32 nComment)
+{
+ ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
+
+ return false;
+}
+
+
+int32
+cSampleManager::_GetPedCommentSlot(uint32 nComment)
+{
+ return -1;
+}
+
+bool
+cSampleManager::LoadPedComment(uint32 nComment)
+{
+ ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
+ return false;
+}
+
+int32
+cSampleManager::GetBankContainingSound(uint32 offset)
+{
+ return SAMPLEBANK_INVALID;
+}
+
+int32
+cSampleManager::GetSampleBaseFrequency(uint32 nSample)
+{
+ ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
+ return 0;
+}
+
+int32
+cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
+{
+ ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
+ return 0;
+}
+
+int32
+cSampleManager::GetSampleLoopEndOffset(uint32 nSample)
+{
+ ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
+ return 0;
+}
+
+uint32
+cSampleManager::GetSampleLength(uint32 nSample)
+{
+ ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
+ return 0;
+}
+
+bool cSampleManager::UpdateReverb(void)
+{
+ return false;
+}
+
+void
+cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+bool
+cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+ return false;
+}
+
+void
+cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
+{
+ ASSERT( nChannel != CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ)
+{
+ ASSERT( nChannel != CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin)
+{
+ ASSERT( nChannel != CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
+{
+ ASSERT( nChannel == CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
+{
+ ASSERT(nChannel == CHANNEL2D);
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+bool
+cSampleManager::GetChannelUsedFlag(uint32 nChannel)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+
+ return false;
+}
+
+void
+cSampleManager::StartChannel(uint32 nChannel)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::StopChannel(uint32 nChannel)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+}
+
+void
+cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+}
+
+void
+cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+}
+
+bool
+cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+
+ return false;
+}
+
+void
+cSampleManager::StopStreamedFile(uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+}
+
+int32
+cSampleManager::GetStreamedFilePosition(uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+
+ return 0;
+}
+
+void
+cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+}
+
+int32
+cSampleManager::GetStreamedFileLength(uint8 nStream)
+{
+ ASSERT( nStream < TOTAL_STREAMED_SOUNDS );
+
+ return 1;
+}
+
+bool
+cSampleManager::IsStreamPlaying(uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+
+ return false;
+}
+
+bool
+cSampleManager::InitialiseSampleBanks(void)
+{
+
+ return true;
+}
+
+#endif
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index cccf9cc4..b5e20e41 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -1162,45 +1162,6 @@ CPacManPickups::Update()
void
CPacManPickups::GeneratePMPickUps(CVector pos, float scrambleMult, int16 count, uint8 type)
{
- int i = 0;
- while (count > 0) {
- while (aPMPickUps[i].m_eType != PACMAN_NONE)
- i++;
-
- bool bPickupCreated = false;
- while (!bPickupCreated) {
- CVector newPos = pos;
- CColPoint colPoint;
- CEntity *pRoad;
- uint16 nRand = CGeneral::GetRandomNumber();
- newPos.x += ((nRand & 0xFF) - 128) * scrambleMult / 128.0f;
- newPos.y += (((nRand >> 8) & 0xFF) - 128) * scrambleMult / 128.0f;
- newPos.z = 1000.0f;
- if (CWorld::ProcessVerticalLine(newPos, -1000.0f, colPoint, pRoad, true, false, false, false, true, false, nil) && pRoad->IsBuilding() && ((CBuilding*)pRoad)->GetIsATreadable()) {
- newPos.z = 0.7f + colPoint.point.z;
- aPMPickUps[i].m_eType = type;
- aPMPickUps[i].m_vecPosn = newPos;
- CObject *obj = new CObject(MI_BULLION, true);
- if (obj != nil) {
- obj->ObjectCreatedBy = MISSION_OBJECT;
- obj->SetPosition(aPMPickUps[i].m_vecPosn);
- obj->SetOrientation(0.0f, 0.0f, -HALFPI);
- obj->GetMatrix().UpdateRW();
- obj->UpdateRwFrame();
-
- obj->bAffectedByGravity = false;
- obj->bExplosionProof = true;
- obj->bUsesCollision = false;
- obj->bIsPickup = false;
- CWorld::Add(obj);
- }
- aPMPickUps[i].m_pObject = obj;
- bPickupCreated = true;
- }
- }
- count--;
- }
- bPMActive = true;
}
// diablo porn mission pickups
@@ -1317,40 +1278,6 @@ static const CVector aRacePoints1[] = {
void
CPacManPickups::GeneratePMPickUpsForRace(int32 race)
{
- const CVector *pPos = nil;
- int i = 0;
-
- if (race == 0) pPos = aRacePoints1; // there's only one available
- assert(pPos != nil);
-
- while (!pPos->IsZero()) {
- while (aPMPickUps[i].m_eType != PACMAN_NONE)
- i++;
-
- aPMPickUps[i].m_eType = PACMAN_RACE;
- aPMPickUps[i].m_vecPosn = *(pPos++);
- if (race == 0) {
- CObject* obj = new CObject(MI_DONKEYMAG, true);
- if (obj != nil) {
- obj->ObjectCreatedBy = MISSION_OBJECT;
-
- obj->SetPosition(aPMPickUps[i].m_vecPosn);
- obj->SetOrientation(0.0f, 0.0f, -HALFPI);
- obj->GetMatrix().UpdateRW();
- obj->UpdateRwFrame();
-
- obj->bAffectedByGravity = false;
- obj->bExplosionProof = true;
- obj->bUsesCollision = false;
- obj->bIsPickup = false;
-
- CWorld::Add(obj);
- }
- aPMPickUps[i].m_pObject = obj;
- } else
- aPMPickUps[i].m_pObject = nil;
- }
- bPMActive = true;
}
void
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index dd119c5a..33642869 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -7000,7 +7000,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
float heading = LimitAngleOnCircle(
RADTODEG(Atan2(-pObject->GetForward().x, pObject->GetForward().y)));
float headingTarget = *(float*)&ScriptParams[1];
+#ifdef FIX_BUGS
+ float rotateBy = *(float*)&ScriptParams[2] * CTimer::GetTimeStepFix();
+#else
float rotateBy = *(float*)&ScriptParams[2];
+#endif
if (headingTarget == heading) { // using direct comparasion here is fine
UpdateCompareFlag(true);
return 0;
@@ -7049,7 +7053,11 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
assert(pObject);
CVector pos = pObject->GetPosition();
CVector posTarget = *(CVector*)&ScriptParams[1];
+#ifdef FIX_BUGS
+ CVector slideBy = *(CVector*)&ScriptParams[4] * CTimer::GetTimeStepFix();
+#else
CVector slideBy = *(CVector*)&ScriptParams[4];
+#endif
if (posTarget == pos) { // using direct comparasion here is fine
UpdateCompareFlag(true);
return 0;
@@ -7221,12 +7229,13 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
}
case COMMAND_CREATE_FLOATING_PACKAGE:
{
- CollectParameters(&m_nIp, 3);
- CVector pos = *(CVector*)&ScriptParams[0];
- if (pos.z <= MAP_Z_LOW_LIMIT)
- pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
- ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_FLOATPACKAGE1, PICKUP_FLOATINGPACKAGE, 0);
- StoreParameters(&m_nIp, 1);
+// removed in MIAMI
+// CollectParameters(&m_nIp, 3);
+// CVector pos = *(CVector*)&ScriptParams[0];
+// if (pos.z <= MAP_Z_LOW_LIMIT)
+// pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y) + PICKUP_PLACEMENT_OFFSET;
+// ScriptParams[0] = CPickups::GenerateNewOne(pos, MI_FLOATPACKAGE1, PICKUP_FLOATINGPACKAGE, 0);
+// StoreParameters(&m_nIp, 1);
return 0;
}
case COMMAND_PLACE_OBJECT_RELATIVE_TO_CAR:
@@ -8681,8 +8690,8 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
return 0;
}
case COMMAND_GET_BODY_CAST_HEALTH:
- ScriptParams[0] = CObject::nBodyCastHealth;
- StoreParameters(&m_nIp, 1);
+ // ScriptParams[0] = CObject::nBodyCastHealth;
+ // StoreParameters(&m_nIp, 1);
return 0;
case COMMAND_SET_CHARS_CHATTING:
{
diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp
index 500d6af2..b1816936 100644
--- a/src/control/TrafficLights.cpp
+++ b/src/control/TrafficLights.cpp
@@ -145,7 +145,10 @@ CTrafficLights::ScanForLightsOnMap(void)
CPtrList &list = CWorld::GetSector(x, y)->m_lists[ENTITYLIST_DUMMIES];
for(node = list.first; node; node = node->next){
CEntity *light = (CEntity*)node->item;
- if(light->GetModelIndex() != MI_TRAFFICLIGHTS)
+ if(light->GetModelIndex() != MI_TRAFFICLIGHTS &&
+ light->GetModelIndex() != MI_TRAFFICLIGHTS_VERTICAL &&
+ light->GetModelIndex() != MI_TRAFFICLIGHTS_MIAMI &&
+ light->GetModelIndex() != MI_TRAFFICLIGHTS_TWOVERTICAL)
continue;
// Check cars
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 1efe6bae..fa5e44bb 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -82,10 +82,6 @@ CCamera::CCamera(void)
Init();
}
-CCamera::CCamera(float)
-{
-}
-
void
CCamera::Init(void)
{
@@ -93,12 +89,7 @@ CCamera::Init(void)
float fMouseAccelHorzntl = m_fMouseAccelHorzntl;
float fMouseAccelVertical = m_fMouseAccelVertical;
#endif
-#ifdef FIX_BUGS
- static const CCamera DummyCamera = CCamera(0.f);
- *this = DummyCamera;
-#else
- memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
-#endif
+ memset(this, 0, sizeof(CCamera)); // this is fine, no vtable
#ifdef GTA3_1_1_PATCH
m_fMouseAccelHorzntl = fMouseAccelHorzntl;
m_fMouseAccelVertical = fMouseAccelVertical;
diff --git a/src/core/Camera.h b/src/core/Camera.h
index 8f2b6c51..135f9d8f 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -549,7 +549,6 @@ public:
// High level and misc
CCamera(void);
- CCamera(float);
void Init(void);
void Process(void);
void CamControl(void);
diff --git a/src/core/Placeable.cpp b/src/core/Placeable.cpp
index 69b3d3ea..6efc1540 100644
--- a/src/core/Placeable.cpp
+++ b/src/core/Placeable.cpp
@@ -7,8 +7,6 @@ CPlaceable::CPlaceable(void)
m_matrix.SetScale(1.0f);
}
-CPlaceable::~CPlaceable(void) = default;
-
void
CPlaceable::SetHeading(float angle)
{
diff --git a/src/core/Placeable.h b/src/core/Placeable.h
index 970c0d48..22f7583c 100644
--- a/src/core/Placeable.h
+++ b/src/core/Placeable.h
@@ -9,7 +9,6 @@ public:
CMatrix m_matrix;
CPlaceable(void);
- virtual ~CPlaceable(void);
const CVector &GetPosition(void) { return m_matrix.GetPosition(); }
void SetPosition(float x, float y, float z) {
m_matrix.GetPosition().x = x;
diff --git a/src/core/World.cpp b/src/core/World.cpp
index f6817f8b..16e5e80d 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -1813,18 +1813,22 @@ void
CWorld::RepositionOneObject(CEntity *pEntity)
{
int16 modelId = pEntity->GetModelIndex();
- if (IsTrafficLight(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER ||
- modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || modelId == MI_BIN || modelId == MI_POSTBOX1 ||
- modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || modelId == MI_DUMP1 ||
- modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 ||
- modelId == MI_PHONESIGN || modelId == MI_TAXISIGN || modelId == MI_FISHSTALL01 ||
- modelId == MI_FISHSTALL02 || modelId == MI_FISHSTALL03 || modelId == MI_FISHSTALL04 ||
- modelId == MI_BAGELSTAND2 || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT ||
- modelId == MI_PARKTABLE) {
+ if (modelId == MI_PARKINGMETER || modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN ||
+ modelId == MI_BIN || modelId == MI_POSTBOX1 || modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE ||
+ modelId == MI_DUMP1 || modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 ||
+ modelId == MI_PHONESIGN || modelId == MI_FIRE_HYDRANT || modelId == MI_BOLLARDLIGHT ||
+ modelId == MI_PARKTABLE || modelId == MI_PARKINGMETER2 || modelId == MI_TELPOLE02 ||
+ modelId == MI_PARKBENCH || modelId == MI_BARRIER1 || IsTreeModel(modelId)
+// TODO(MIAMI): this is actually a different case
+|| IsStreetLight(modelId)
+ ) {
CVector &position = pEntity->GetMatrix().GetPosition();
- float fBoundingBoxMinZ = pEntity->GetColModel()->boundingBox.min.z;
+ CColModel *pColModel = pEntity->GetColModel();
+ float fBoundingBoxMinZ = pColModel->boundingBox.min.z;
+ float fHeight = pColModel->boundingBox.max.z - pColModel->boundingBox.min.z;
+ if(fHeight < OBJECT_REPOSITION_OFFSET_Z) fHeight = OBJECT_REPOSITION_OFFSET_Z;
position.z = CWorld::FindGroundZFor3DCoord(position.x, position.y,
- position.z + OBJECT_REPOSITION_OFFSET_Z, nil) -
+ position.z + fHeight, nil) -
fBoundingBoxMinZ;
pEntity->m_matrix.UpdateRW();
pEntity->UpdateRwFrame();
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index e83df204..efa67f36 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -30,6 +30,9 @@
#include "Renderer.h"
#include "Ped.h"
#include "Dummy.h"
+#include "WindModifiers.h"
+
+//--MIAMI: file almost done (see TODO)
int gBuildings;
@@ -80,7 +83,7 @@ CEntity::CEntity(void)
bIsStaticWaitingForCollision = false;
m_flagE10 = false;
bUnderwater = false;
- m_flagE40 = false;
+ bHasPreRenderEffects = false;
m_scanCode = 0;
m_modelIndex = -1;
@@ -277,6 +280,21 @@ CEntity::Remove(void)
}
void
+CEntity::SetModelIndex(uint32 id)
+{
+ m_modelIndex = id;
+ bHasPreRenderEffects = HasPreRenderEffects();
+ CreateRwObject();
+}
+
+void
+CEntity::SetModelIndexNoCreate(uint32 id)
+{
+ m_modelIndex = id;
+ bHasPreRenderEffects = HasPreRenderEffects();
+}
+
+void
CEntity::CreateRwObject(void)
{
CBaseModelInfo *mi;
@@ -306,10 +324,8 @@ CEntity::DeleteRwObject(void)
RpAtomicDestroy((RpAtomic*)m_rwObject);
RwFrameDestroy(f);
}else if(RwObjectGetType(m_rwObject) == rpCLUMP){
-#ifdef PED_SKIN
if(IsClumpSkinned((RpClump*)m_rwObject))
RpClumpForAllAtomics((RpClump*)m_rwObject, AtomicRemoveAnimFromSkinCB, nil);
-#endif
RpClumpDestroy((RpClump*)m_rwObject);
}
m_rwObject = nil;
@@ -330,7 +346,6 @@ CEntity::UpdateRwFrame(void)
}
}
-//--MIAMI: done
void
CEntity::SetupBigBuilding(void)
{
@@ -370,19 +385,39 @@ CEntity::GetBoundRect(void)
return rect;
}
+bool
+CEntity::HasPreRenderEffects(void)
+{
+ return IsTreeModel(GetModelIndex()) ||
+ GetModelIndex() == MI_COLLECTABLE1 ||
+ GetModelIndex() == MI_MONEY ||
+ GetModelIndex() == MI_CARMINE ||
+ GetModelIndex() == MI_NAUTICALMINE ||
+ GetModelIndex() == MI_BRIEFCASE ||
+ GetModelIndex() == MI_GRENADE ||
+ GetModelIndex() == MI_MOLOTOV ||
+ GetModelIndex() == MI_MISSILE ||
+ GetModelIndex() == MI_BEACHBALL ||
+ IsGlass(GetModelIndex()) ||
+ IsObject() && ((CObject*)this)->bIsPickup;
+ IsStreetLight(GetModelIndex());
+}
+
void
CEntity::PreRender(void)
{
+ if (CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects() != 0)
+ ProcessLightsForEntity();
+
+ if(!bHasPreRenderEffects)
+ return;
+
switch(m_type){
case ENTITY_TYPE_BUILDING:
- if(GetModelIndex() == MI_RAILTRACKS){
- CShadows::StoreShadowForPole(this, 0.0f, -10.949f, 5.0f, 8.0f, 1.0f, 0);
- CShadows::StoreShadowForPole(this, 0.0f, 10.949f, 5.0f, 8.0f, 1.0f, 1);
- }else if(IsTreeModel(GetModelIndex())){
- CShadows::StoreShadowForTree(this);
+ if(IsTreeModel(GetModelIndex())){
+ float dist = (TheCamera.GetPosition() - GetPosition()).Magnitude2D();
+ CObject::fDistToNearestTree = Min(CObject::fDistToNearestTree, dist);
ModifyMatrixForTreeInWind();
- }else if(IsBannerModel(GetModelIndex())){
- ModifyMatrixForBannerInWind();
}
break;
case ENTITY_TYPE_OBJECT:
@@ -423,12 +458,11 @@ CEntity::PreRender(void)
CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}else if(IsGlass(GetModelIndex())){
- if(!((CSimpleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_isArtistGlass)
- PreRenderForGlassWindow();
+ PreRenderForGlassWindow();
}else if (((CObject*)this)->bIsPickup) {
- CPickups::DoPickUpEffects(this);
- GetMatrix().UpdateRW();
- UpdateRwFrame();
+ CPickups::DoPickUpEffects(this);
+ GetMatrix().UpdateRW();
+ UpdateRwFrame();
} else if (GetModelIndex() == MI_GRENADE) {
CMotionBlurStreaks::RegisterStreak((uintptr)this,
100, 100, 100,
@@ -439,12 +473,30 @@ CEntity::PreRender(void)
0, 100, 0,
GetPosition() - 0.07f * TheCamera.GetRight(),
GetPosition() + 0.07f * TheCamera.GetRight());
+ }else if(GetModelIndex() == MI_BEACHBALL){
+ CVector pos = GetPosition();
+ CShadows::StoreShadowToBeRendered(SHADOWTYPE_DARK,
+ gpShadowPedTex, &pos,
+ 0.4f, 0.0f, 0.0f, -0.4f,
+ CTimeCycle::GetShadowStrength(),
+ CTimeCycle::GetShadowStrength(),
+ CTimeCycle::GetShadowStrength(),
+ CTimeCycle::GetShadowStrength(),
+ 20.0f, false, 1.0f);
}
// fall through
case ENTITY_TYPE_DUMMY:
if(GetModelIndex() == MI_TRAFFICLIGHTS){
CTrafficLights::DisplayActualLight(this);
CShadows::StoreShadowForPole(this, 2.957f, 0.147f, 0.0f, 16.0f, 0.4f, 0);
+ }else if(GetModelIndex() == MI_TRAFFICLIGHTS_VERTICAL){
+ CTrafficLights::DisplayActualLight(this);
+ }else if(GetModelIndex() == MI_TRAFFICLIGHTS_MIAMI){
+ CTrafficLights::DisplayActualLight(this);
+ CShadows::StoreShadowForPole(this, 4.819f, 1.315f, 0.0f, 16.0f, 0.4f, 0);
+ }else if(GetModelIndex() == MI_TRAFFICLIGHTS_TWOVERTICAL){
+ CTrafficLights::DisplayActualLight(this);
+ CShadows::StoreShadowForPole(this, 7.503f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
}else if(GetModelIndex() == MI_SINGLESTREETLIGHTS1)
CShadows::StoreShadowForPole(this, 0.744f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
else if(GetModelIndex() == MI_SINGLESTREETLIGHTS2)
@@ -453,19 +505,15 @@ CEntity::PreRender(void)
CShadows::StoreShadowForPole(this, 1.143f, 0.145f, 0.0f, 16.0f, 0.4f, 0);
else if(GetModelIndex() == MI_DOUBLESTREETLIGHTS)
CShadows::StoreShadowForPole(this, 0.0f, -0.048f, 0.0f, 16.0f, 0.4f, 0);
- else if(GetModelIndex() == MI_STREETLAMP1 ||
- GetModelIndex() == MI_STREETLAMP2)
- CShadows::StoreShadowForPole(this, 0.0f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
break;
}
-
- if (CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects() != 0)
- ProcessLightsForEntity();
}
void
CEntity::PreRenderForGlassWindow(void)
{
+ if(((CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex))->m_isArtistGlass)
+ return;
CGlass::AskForObjectToBeRenderedInGlass(this);
bIsVisible = false;
}
@@ -486,8 +534,6 @@ CEntity::Render(void)
bool
CEntity::SetupLighting(void)
{
- DeActivateDirectional();
- SetAmbientColours();
return false;
}
@@ -573,13 +619,12 @@ CEntity::PruneReferences(void)
}
}
-#ifdef PED_SKIN
void
CEntity::UpdateRpHAnim(void)
{
- RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
- RpHAnimHierarchyUpdateMatrices(hier);
-
+ if(IsClumpSkinned(GetClump())){
+ RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
+ RpHAnimHierarchyUpdateMatrices(hier);
#if 0
int i;
char buf[256];
@@ -608,8 +653,8 @@ CEntity::UpdateRpHAnim(void)
void RenderSkeleton(RpHAnimHierarchy *hier);
RenderSkeleton(hier);
#endif
+ }
}
-#endif
void
CEntity::AddSteamsFromGround(CVector *unused)
@@ -641,6 +686,15 @@ CEntity::AddSteamsFromGround(CVector *unused)
case 4:
CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
break;
+// TODO(MIAMI): enable this once we have the particle objects
+/*
+ case 5:
+ CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_VERT, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ case 6:
+ CParticleObject::AddObject(POBJECT_WATER_FOUNTAIN_HORIZ, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+*/
}
}
}
@@ -665,80 +719,66 @@ CEntity::ProcessLightsForEntity(void)
for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
- if(effect->type != EFFECT_LIGHT)
- continue;
-
- pos = GetMatrix() * effect->pos;
+ switch(effect->type){
+ case EFFECT_LIGHT:
+ pos = GetMatrix() * effect->pos;
- lightOn = false;
- lightFlickering = false;
- switch(effect->light.lightType){
- case LIGHT_ON:
- lightOn = true;
- break;
- case LIGHT_ON_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
- lightOn = true;
- break;
- case LIGHT_FLICKER:
- if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
+ lightOn = false;
+ lightFlickering = false;
+ switch(effect->light.lightType){
+ case LIGHT_ON:
lightOn = true;
- else
- lightFlickering = true;
- if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
- lightOn = true;
- break;
- case LIGHT_FLICKER_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
+ break;
+ case LIGHT_ON_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ lightOn = true;
+ break;
+ case LIGHT_FLICKER:
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
lightOn = true;
else
lightFlickering = true;
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
lightOn = true;
- }
- break;
- case LIGHT_FLASH1:
- if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
- lightOn = true;
- break;
- case LIGHT_FLASH1_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ break;
+ case LIGHT_FLICKER_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
+ lightOn = true;
+ }
+ break;
+ case LIGHT_FLASH1:
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
lightOn = true;
- break;
- case LIGHT_FLASH2:
- if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
- lightOn = true;
- break;
- case LIGHT_FLASH2_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ break;
+ case LIGHT_FLASH1_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH2:
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
lightOn = true;
- break;
- case LIGHT_FLASH3:
- if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
- lightOn = true;
- break;
- case LIGHT_FLASH3_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ break;
+ case LIGHT_FLASH2_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH3:
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
lightOn = true;
- break;
- case LIGHT_RANDOM_FLICKER:
- if(m_randomSeed > 16)
- lightOn = true;
- else{
- if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
- lightOn = true;
- else
- lightFlickering = true;
- if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
- lightOn = true;
- }
- break;
- case LIGHT_RANDOM_FLICKER_NIGHT:
- if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
+ break;
+ case LIGHT_FLASH3_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
+ lightOn = true;
+ break;
+ case LIGHT_RANDOM_FLICKER:
if(m_randomSeed > 16)
lightOn = true;
else{
@@ -749,85 +789,143 @@ CEntity::ProcessLightsForEntity(void)
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
lightOn = true;
}
+ break;
+ case LIGHT_RANDOM_FLICKER_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
+ if(m_randomSeed > 16)
+ lightOn = true;
+ else{
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
+ lightOn = true;
+ }
+ }
+ break;
+ case LIGHT_BRIDGE_FLASH1:
+ if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
+ lightOn = true;
+ break;
+ case LIGHT_BRIDGE_FLASH2:
+ if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
+ lightOn = true;
+ break;
}
- break;
- case LIGHT_BRIDGE_FLASH1:
- if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
- lightOn = true;
- break;
- case LIGHT_BRIDGE_FLASH2:
- if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
- lightOn = true;
- break;
- }
- // Corona
- if(lightOn)
- CCoronas::RegisterCorona((uintptr)this + i,
- effect->col.r, effect->col.g, effect->col.b, 255,
- pos, effect->light.size, effect->light.dist,
- effect->light.corona, effect->light.flareType, effect->light.roadReflection,
- effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
- else if(lightFlickering)
- CCoronas::RegisterCorona((uintptr)this + i,
- 0, 0, 0, 255,
- pos, effect->light.size, effect->light.dist,
- effect->light.corona, effect->light.flareType, effect->light.roadReflection,
- effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
-
- // Pointlight
- if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
- CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
- pos, CVector(0.0f, 0.0f, 0.0f),
- effect->light.range,
- effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
- CPointLights::FOG_ALWAYS, true);
- }else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
- CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
- pos, CVector(0.0f, 0.0f, 0.0f),
- effect->light.range,
- effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
- CPointLights::FOG_NORMAL, true);
- }else if(lightOn && effect->light.range != 0.0f){
- if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
- CPointLights::AddLight(CPointLights::LIGHT_POINT,
- pos, CVector(0.0f, 0.0f, 0.0f),
- effect->light.range,
- 0.0f, 0.0f, 0.0f,
- CPointLights::FOG_NONE, true);
- }else{
- CPointLights::AddLight(CPointLights::LIGHT_POINT,
- pos, CVector(0.0f, 0.0f, 0.0f),
- effect->light.range,
- effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
- effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
- effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
- // half-useless because LIGHTFLAG_FOG_ALWAYS can't be on
- (effect->light.flags & LIGHTFLAG_FOG) >> 1,
- true);
+ if(effect->light.flags & LIGHTFLAG_HIDE_OBJECT){
+ if(lightOn)
+ bDoNotRender = false;
+ else
+ bDoNotRender = true;
+ return;
+ }
+
+ // Corona
+ if(lightOn)
+ CCoronas::RegisterCorona((uintptr)this + i,
+ effect->col.r, effect->col.g, effect->col.b, 255,
+ pos, effect->light.size, effect->light.dist,
+ effect->light.corona, effect->light.flareType, effect->light.roadReflection,
+ effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f,
+ !!(effect->light.flags&LIGHTFLAG_LONG_DIST));
+ else if(lightFlickering)
+ CCoronas::RegisterCorona((uintptr)this + i,
+ 0, 0, 0, 255,
+ pos, effect->light.size, effect->light.dist,
+ effect->light.corona, effect->light.flareType, effect->light.roadReflection,
+ effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f,
+ !!(effect->light.flags&LIGHTFLAG_LONG_DIST));
+
+ // Pointlight
+ bool alreadyProcessedFog;
+ alreadyProcessedFog = false;
+ if(effect->light.range != 0.0f && lightOn){
+ if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ 0.0f, 0.0f, 0.0f,
+ CPointLights::FOG_NONE, true);
+ }else{
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
+ effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
+ effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
+ (effect->light.flags & LIGHTFLAG_FOG) >> 1,
+ true);
+ alreadyProcessedFog = true;
+ }
+ }
+
+ if(!alreadyProcessedFog){
+ if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
+ CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ 0.0f,
+ effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
+ CPointLights::FOG_ALWAYS, true);
+ }else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
+ CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ 0.0f,
+ effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
+ CPointLights::FOG_NORMAL, true);
+ }
}
- }
- // Light shadow
- if(effect->light.shadowRange != 0.0f){
- if(lightOn){
- CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
- effect->light.shadow, &pos,
- effect->light.shadowRange, 0.0f,
- 0.0f, -effect->light.shadowRange,
- 128,
- effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
- effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
- effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
- 15.0f, 1.0f, 40.0f, false, 0.0f);
- }else if(lightFlickering){
- CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
- effect->light.shadow, &pos,
- effect->light.shadowRange, 0.0f,
- 0.0f, -effect->light.shadowRange,
- 0, 0.0f, 0.0f, 0.0f,
- 15.0f, 1.0f, 40.0f, false, 0.0f);
+ // Light shadow
+ if(effect->light.shadowRange != 0.0f){
+ if(lightOn){
+ CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
+ effect->light.shadow, &pos,
+ effect->light.shadowRange, 0.0f,
+ 0.0f, -effect->light.shadowRange,
+ 128,
+ effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ 15.0f, 1.0f, 40.0f, false, 0.0f);
+ }else if(lightFlickering){
+ CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
+ effect->light.shadow, &pos,
+ effect->light.shadowRange, 0.0f,
+ 0.0f, -effect->light.shadowRange,
+ 0, 0.0f, 0.0f, 0.0f,
+ 15.0f, 1.0f, 40.0f, false, 0.0f);
+ }
}
+ break;
+
+ case EFFECT_SUNGLARE:
+ if(CWeather::SunGlare >= 0.0f){
+ CVector pos = GetMatrix() * effect->pos;
+ CVector glareDir = pos - GetPosition();
+ glareDir.Normalise();
+ CVector camDir = TheCamera.GetPosition() - pos;
+ float dist = camDir.Magnitude();
+ camDir *= 2.0f/dist;
+ glareDir += camDir;
+ glareDir.Normalise();
+ float camAngle = -DotProduct(glareDir, CTimeCycle::GetSunPosition());
+ if(camAngle > 0.0f){
+ float intens = Sqrt(camAngle) * CWeather::SunGlare;
+ pos += camDir;
+ CCoronas::RegisterCorona((uintptr)this + 33 + i,
+ intens * (CTimeCycle::GetSunCoreRed() + 2*255)/3.0f,
+ intens * (CTimeCycle::GetSunCoreGreen() + 2*255)/3.0f,
+ intens * (CTimeCycle::GetSunCoreBlue() + 2*255)/3.0f,
+ 255,
+ pos, 0.5f*CWeather::SunGlare*Sqrt(dist), 120.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE,
+ CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF,
+ CCoronas::STREAK_OFF, 0.0f);
+ }
+ }
+ break;
}
}
}
@@ -850,27 +948,31 @@ CEntity::ModifyMatrixForTreeInWind(void)
CMatrix mat(GetMatrix().m_attachment);
if(CWeather::Wind >= 0.5){
- t = m_randomSeed + 16*CTimer::GetTimeInMilliseconds();
+ t = m_randomSeed + 8*CTimer::GetTimeInMilliseconds();
f = (t & 0xFFF)/(float)0x1000;
flutter = f * WindTabel[(t>>12)+1 & 0xF] +
(1.0f - f) * WindTabel[(t>>12) & 0xF] +
1.0f;
- strength = CWeather::Wind < 0.8f ? 0.008f : 0.014f;
+ strength = -0.015f*CWeather::Wind;
}else if(CWeather::Wind >= 0.2){
t = (uintptr)this + CTimer::GetTimeInMilliseconds();
f = (t & 0xFFF)/(float)0x1000;
flutter = Sin(f * 6.28f);
- strength = 0.008f;
+ strength = -0.008f;
}else{
t = (uintptr)this + CTimer::GetTimeInMilliseconds();
f = (t & 0xFFF)/(float)0x1000;
flutter = Sin(f * 6.28f);
- strength = 0.005f;
+ strength = -0.005f;
}
mat.GetUp().x = strength * flutter;
+ if(IsPalmTreeModel(GetModelIndex()))
+ mat.GetUp().x += -0.07f*CWeather::Wind;
mat.GetUp().y = mat.GetUp().x;
+ CWindModifiers::FindWindModifier(GetPosition(), &mat.GetUp().x, &mat.GetUp().y);
+
mat.UpdateRW();
UpdateRwFrame();
}
@@ -882,6 +984,7 @@ float BannerWindTabel[] = {
0.28f, 0.28f, 0.22f, 0.1f, 0.0f, -0.1f, -0.17f, -0.12f
};
+//--MIAMI: unused
void
CEntity::ModifyMatrixForBannerInWind(void)
{
@@ -929,7 +1032,6 @@ CEntity::AddSteamsFromGround(CPtrList& list)
}
#ifdef COMPATIBLE_SAVES
-// TODO(MIAMI)
void
CEntity::SaveEntityFlags(uint8*& buf)
{
@@ -953,35 +1055,41 @@ CEntity::SaveEntityFlags(uint8*& buf)
if (bRenderScorched) tmp |= BIT(20);
if (bHasBlip) tmp |= BIT(21);
if (bIsBIGBuilding) tmp |= BIT(22);
- if (bRenderDamaged) tmp |= BIT(23);
+ if (bStreamBIGBuilding) tmp |= BIT(23);
- if (bBulletProof) tmp |= BIT(24);
- if (bFireProof) tmp |= BIT(25);
- if (bCollisionProof) tmp |= BIT(26);
- if (bMeleeProof) tmp |= BIT(27);
- if (bOnlyDamagedByPlayer) tmp |= BIT(28);
- if (bStreamingDontDelete) tmp |= BIT(29);
- if (bRemoveFromWorld) tmp |= BIT(0);
- if (bHasHitWall) tmp |= BIT(1);
+ if (bRenderDamaged) tmp |= BIT(24);
+ if (bBulletProof) tmp |= BIT(25);
+ if (bFireProof) tmp |= BIT(26);
+ if (bCollisionProof) tmp |= BIT(27);
+ if (bMeleeProof) tmp |= BIT(28);
+ if (bOnlyDamagedByPlayer) tmp |= BIT(29);
+ if (bStreamingDontDelete) tmp |= BIT(30);
+ if (bRemoveFromWorld) tmp |= BIT(31);
WriteSaveBuf<uint32>(buf, tmp);
tmp = 0;
- if (bImBeingRendered) tmp |= BIT(2);
- if (bTouchingWater) tmp |= BIT(3);
- if (bIsSubway) tmp |= BIT(4);
- if (bDrawLast) tmp |= BIT(5);
- if (bNoBrightHeadLights) tmp |= BIT(6);
- if (bDoNotRender) tmp |= BIT(7);
- if (bDistanceFade) tmp |= BIT(8);
+ if (bHasHitWall) tmp |= BIT(0);
+ if (bImBeingRendered) tmp |= BIT(1);
+ if (bTouchingWater) tmp |= BIT(2);
+ if (bIsSubway) tmp |= BIT(3);
+ if (bDrawLast) tmp |= BIT(4);
+ if (bNoBrightHeadLights) tmp |= BIT(5);
+ if (bDoNotRender) tmp |= BIT(6);
+ if (bDistanceFade) tmp |= BIT(7);
+ if (m_flagE1) tmp |= BIT(8);
if (m_flagE2) tmp |= BIT(9);
+ if (bOffscreen) tmp |= BIT(10);
+ if (bIsStaticWaitingForCollision) tmp |= BIT(11);
+ if (m_flagE10) tmp |= BIT(12);
+ if (bUnderwater) tmp |= BIT(13);
+ if (bHasPreRenderEffects) tmp |= BIT(14);
WriteSaveBuf<uint32>(buf, tmp);
}
-// TODO(MIAMI)
void
CEntity::LoadEntityFlags(uint8*& buf)
{
@@ -1005,28 +1113,35 @@ CEntity::LoadEntityFlags(uint8*& buf)
bRenderScorched = !!(tmp & BIT(20));
bHasBlip = !!(tmp & BIT(21));
bIsBIGBuilding = !!(tmp & BIT(22));
- bRenderDamaged = !!(tmp & BIT(23));
+ bStreamBIGBuilding = !!(tmp & BIT(23));
- bBulletProof = !!(tmp & BIT(24));
- bFireProof = !!(tmp & BIT(25));
- bCollisionProof = !!(tmp & BIT(26));
- bMeleeProof = !!(tmp & BIT(27));
- bOnlyDamagedByPlayer = !!(tmp & BIT(28));
- bStreamingDontDelete = !!(tmp & BIT(29));
- bRemoveFromWorld = !!(tmp & BIT(0));
- bHasHitWall = !!(tmp & BIT(1));
+ bRenderDamaged = !!(tmp & BIT(24));
+ bBulletProof = !!(tmp & BIT(25));
+ bFireProof = !!(tmp & BIT(26));
+ bCollisionProof = !!(tmp & BIT(27));
+ bMeleeProof = !!(tmp & BIT(28));
+ bOnlyDamagedByPlayer = !!(tmp & BIT(29));
+ bStreamingDontDelete = !!(tmp & BIT(30));
+ bRemoveFromWorld = !!(tmp & BIT(31));
tmp = ReadSaveBuf<uint32>(buf);
- bImBeingRendered = !!(tmp & BIT(2));
- bTouchingWater = !!(tmp & BIT(3));
- bIsSubway = !!(tmp & BIT(4));
- bDrawLast = !!(tmp & BIT(5));
- bNoBrightHeadLights = !!(tmp & BIT(6));
- bDoNotRender = !!(tmp & BIT(7));
- bDistanceFade = !!(tmp & BIT(8));
+ bHasHitWall = !!(tmp & BIT(0));
+ bImBeingRendered = !!(tmp & BIT(1));
+ bTouchingWater = !!(tmp & BIT(2));
+ bIsSubway = !!(tmp & BIT(3));
+ bDrawLast = !!(tmp & BIT(4));
+ bNoBrightHeadLights = !!(tmp & BIT(5));
+ bDoNotRender = !!(tmp & BIT(6));
+ bDistanceFade = !!(tmp & BIT(7));
+ m_flagE1 = !!(tmp & BIT(8));
m_flagE2 = !!(tmp & BIT(9));
+ bOffscreen = !!(tmp & BIT(10));
+ bIsStaticWaitingForCollision = !!(tmp & BIT(11));
+ m_flagE10 = !!(tmp & BIT(12));
+ bUnderwater = !!(tmp & BIT(13));
+ bHasPreRenderEffects = !!(tmp & BIT(14));
}
#endif
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index dc5378a5..ab7b6203 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -78,7 +78,7 @@ public:
uint32 bIsSubway : 1; // set when subway, but maybe different meaning?
uint32 bDrawLast : 1; // draw object last
uint32 bNoBrightHeadLights : 1;
- uint32 bDoNotRender : 1;
+ uint32 bDoNotRender : 1; //-- only applies to CObjects apparently
uint32 bDistanceFade : 1; // Fade entity because it is far away
// flagsE
@@ -88,7 +88,7 @@ public:
uint32 bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them
uint32 m_flagE10 : 1; // probably bDontStream
uint32 bUnderwater : 1; // this object is underwater change drawing order
- uint32 m_flagE40 : 1;
+ uint32 bHasPreRenderEffects : 1; // Object has a prerender effects attached to it
uint16 m_scanCode;
uint16 m_randomSeed;
@@ -112,12 +112,12 @@ public:
#endif
CEntity(void);
- ~CEntity(void);
+ virtual ~CEntity(void);
virtual void Add(void);
virtual void Remove(void);
- virtual void SetModelIndex(uint32 id) { m_modelIndex = id; CreateRwObject(); }
- virtual void SetModelIndexNoCreate(uint32 id) { m_modelIndex = id; }
+ virtual void SetModelIndex(uint32 id);
+ virtual void SetModelIndexNoCreate(uint32 id);
virtual void CreateRwObject(void);
virtual void DeleteRwObject(void);
virtual CRect GetBoundRect(void);
@@ -160,6 +160,7 @@ public:
int16 GetModelIndex(void) const { return m_modelIndex; }
void UpdateRwFrame(void);
void SetupBigBuilding(void);
+ bool HasPreRenderEffects(void);
void AttachToRwObject(RwObject *obj);
void DetachFromRwObject(void);
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 22b391e8..423662f7 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -1067,13 +1067,13 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
if(B->IsBuilding())
skipShift = false;
- else if(IsTrafficLight(A->GetModelIndex()) &&
+ else if(IsStreetLight(A->GetModelIndex()) &&
(B->IsVehicle() || B->IsPed()) &&
A->GetUp().z < 0.66f)
skipShift = true;
else if((A->IsVehicle() || A->IsPed()) &&
B->GetUp().z < 0.66f &&
- IsTrafficLight(B->GetModelIndex()))
+ IsStreetLight(B->GetModelIndex()))
skipShift = true;
// TODO: maybe flip some ifs here
else if(A->IsObject() && B->IsVehicle()){
@@ -1398,7 +1398,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
if(B->IsBuilding())
skipCollision = false;
- else if(IsTrafficLight(A->GetModelIndex()) &&
+ else if(IsStreetLight(A->GetModelIndex()) &&
(B->IsVehicle() || B->IsPed()) &&
A->GetUp().z < 0.66f){
skipCollision = true;
@@ -1406,12 +1406,12 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
Aobj->m_pCollidingEntity = B;
}else if((A->IsVehicle() || A->IsPed()) &&
B->GetUp().z < 0.66f &&
- IsTrafficLight(B->GetModelIndex())){
+ IsStreetLight(B->GetModelIndex())){
skipCollision = true;
A->bSkipLineCol = true;
Bobj->m_pCollidingEntity = A;
}else if(A->IsObject() && B->IsVehicle()){
- if(A->GetModelIndex() == MI_CAR_BUMPER || A->GetModelIndex() == MI_FILES)
+ if(A->GetModelIndex() == MI_CAR_BUMPER)// || A->GetModelIndex() == MI_FILES)
skipCollision = true;
else if(Aobj->ObjectCreatedBy == TEMP_OBJECT ||
Aobj->bHasBeenDamaged ||
@@ -1430,7 +1430,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
}
}
}else if(B->IsObject() && A->IsVehicle()){
- if(B->GetModelIndex() == MI_CAR_BUMPER || B->GetModelIndex() == MI_FILES)
+ if(B->GetModelIndex() == MI_CAR_BUMPER)// || B->GetModelIndex() == MI_FILES)
skipCollision = true;
else if(Bobj->ObjectCreatedBy == TEMP_OBJECT ||
Bobj->bHasBeenDamaged ||
diff --git a/src/modelinfo/ModelIndices.cpp b/src/modelinfo/ModelIndices.cpp
index 9a6a74d0..056c3733 100644
--- a/src/modelinfo/ModelIndices.cpp
+++ b/src/modelinfo/ModelIndices.cpp
@@ -3,14 +3,14 @@
#include "General.h"
#include "ModelIndices.h"
-#define X(name, var, addr) int16 var;
+#define X(name, var) int16 var;
MODELINDICES
#undef X
void
InitModelIndices(void)
{
-#define X(name, var, addr) var = -1;
+#define X(name, var) var = -1;
MODELINDICES
#undef X
}
@@ -18,7 +18,7 @@ InitModelIndices(void)
void
MatchModelString(const char *modelname, int16 id)
{
-#define X(name, var, addr) \
+#define X(name, var) \
if(!CGeneral::faststrcmp(name, modelname)){ \
var = id; \
return; \
diff --git a/src/modelinfo/ModelIndices.h b/src/modelinfo/ModelIndices.h
index d9ffda4a..1d70be3d 100644
--- a/src/modelinfo/ModelIndices.h
+++ b/src/modelinfo/ModelIndices.h
@@ -3,168 +3,144 @@
#include "ModelInfo.h"
#define MODELINDICES \
- X("fire_hydrant", MI_FIRE_HYDRANT, 0x5F5A00) \
- X("bagelstnd02", MI_BAGELSTAND2, 0x5F59FC) \
- X("fish01", MI_FISHSTALL01, 0x5F59EC) \
- X("fishstall02", MI_FISHSTALL02, 0x5F59F0) \
- X("fishstall03", MI_FISHSTALL03, 0x5F59F4) \
- X("fishstall04", MI_FISHSTALL04, 0x5F59F8) \
- X("taxisign", MI_TAXISIGN, 0x5F59E8) \
- X("phonesign", MI_PHONESIGN, 0x5F59E4) \
- X("noparkingsign1", MI_NOPARKINGSIGN1, 0x5F59E0) \
- X("bussign1", MI_BUSSIGN1, 0x5F59DC) \
- X("roadworkbarrier1", MI_ROADWORKBARRIER1, 0x5F59D8) \
- X("dump1", MI_DUMP1, 0x5F59D4) \
- X("trafficcone", MI_TRAFFICCONE, 0x5F59D0) \
- X("newsstand1", MI_NEWSSTAND, 0x5F59CC) \
- X("postbox1", MI_POSTBOX1, 0x5F59C8) \
- X("bin1", MI_BIN, 0x5F59C4) \
- X("wastebin", MI_WASTEBIN, 0x5F59C0) \
- X("phonebooth1", MI_PHONEBOOTH1, 0x5F59BC) \
- X("parkingmeter", MI_PARKINGMETER, 0x5F59B8) \
- X("trafficlight1", MI_TRAFFICLIGHTS, 0x5F5958) \
- X("lamppost1", MI_SINGLESTREETLIGHTS1, 0x5F595C) \
- X("lamppost2", MI_SINGLESTREETLIGHTS2, 0x5F5960) \
- X("lamppost3", MI_SINGLESTREETLIGHTS3, 0x5F5964) \
- X("doublestreetlght1", MI_DOUBLESTREETLIGHTS, 0x5F5968) \
- X("rd_Road2A10", MI_ROADSFORROADBLOCKSSTART, 0x5F596C) \
- X("rd_Road1A30", MI_ROADSFORROADBLOCKSEND, 0x5F5970) \
- X("veg_tree1", MI_TREE1, 0x5F5974) \
- X("veg_tree3", MI_TREE2, 0x5F5978) \
- X("veg_treea1", MI_TREE3, 0x5F597C) \
- X("veg_treenew01", MI_TREE4, 0x5F5980) \
- X("veg_treenew05", MI_TREE5, 0x5F5984) \
- X("veg_treeb1", MI_TREE6, 0x5F5988) \
- X("veg_treenew10", MI_TREE7, 0x5F598C) \
- X("veg_treea3", MI_TREE8, 0x5F5990) \
- X("veg_treenew09", MI_TREE9, 0x5F5994) \
- X("veg_treenew08", MI_TREE10, 0x5F5998) \
- X("veg_treenew03", MI_TREE11, 0x5F599C) \
- X("veg_treenew16", MI_TREE12, 0x5F59A0) \
- X("veg_treenew17", MI_TREE13, 0x5F59A4) \
- X("veg_treenew06", MI_TREE14, 0x5F59A8) \
- X("doc_crane_cab", MODELID_CRANE_1, 0x5F59AC) \
- X("cranetopb", MODELID_CRANE_2, 0x5F59B0) \
- X("cranetopa", MODELID_CRANE_3, 0x5F59B4) \
- X("package1", MI_COLLECTABLE1, 0x5F5A04) \
- X("Money", MI_MONEY, 0x5F5A08) \
- X("barrel1", MI_CARMINE, 0x5F5A0C) \
- /*X("oddjgaragdoor", MI_GARAGEDOOR1, 0x5F5A10)*/ \
- X("dk_paynspraydoor", MI_GARAGEDOOR2, 0x5F5A14) \
- X("dk_waretankdoor1", MI_GARAGEDOOR3, 0x5F5A18) \
- X("hav_garagedoor1", MI_GARAGEDOOR4, 0x5F5A1C) \
- X("hav_garagedoor02", MI_GARAGEDOOR5, 0x5F5A20) \
- X("hav_garagedoor03", MI_GARAGEDOOR6, 0x5F5A24) \
- X("hav_garagedoor04", MI_GARAGEDOOR7, 0x5F5A28) \
- X("lh_showdoor03", MI_GARAGEDOOR9, 0x5F5A2C) \
- X("lh_showdoor1", MI_GARAGEDOOR10, 0x5F5A30) \
- X("lhtankdoor", MI_GARAGEDOOR11, 0x5F5A34) \
- X("nbtgardoor", MI_GARAGEDOOR12, 0x5F5A38) \
- X("dk_camjonesdoor", MI_GARAGEDOOR13, 0x5F5A3C) \
- X("nbtgardoor02", MI_GARAGEDOOR14, 0x5F5A40) \
- X("dt_savedra", MI_GARAGEDOOR15, 0x5F5A44) \
- X("dt_savedrb", MI_GARAGEDOOR16, 0x5F5A48) \
- /*X("dk_bombdoor", MI_GARAGEDOOR17, 0x5F5A4C)*/ \
- X("dk_bombdoor", MI_GARAGEDOOR18, 0x5F5A50) \
- X("haiwshpnsdoor", MI_GARAGEDOOR19, 0x5F5A54) \
- X("wshpnsdoor", MI_GARAGEDOOR20, 0x5F5A58) \
- X("nbecpnsdoor", MI_GARAGEDOOR21, 0x5F5A5C) \
- X("nbtgardoor03", MI_GARAGEDOOR22, 0x5F5A60) \
- X("dt_savedrc", MI_GARAGEDOOR23, 0x5F5A64) \
- X("dt_savedrd", MI_GARAGEDOOR24, 0x5F5A68) \
- X("man_frntstepGD", MI_GARAGEDOOR25, 0x5F5A6C) \
- X("svegrgedoor", MI_GARAGEDOOR26, 0x5F5A70) \
- /*X("towergaragedoor3", MI_GARAGEDOOR27, 0x5F5A74)*/ \
- /*X("plysve_gragedoor", MI_GARAGEDOOR28, 0x5F5A78)*/ \
- /*X("impexpsubgrgdoor", MI_GARAGEDOOR29, 0x5F5A7C)*/ \
- /*X("Sub_sprayshopdoor", MI_GARAGEDOOR30, 0x5F5A80)*/ \
- /*X("ind_plyrwoor", MI_GARAGEDOOR31, 0x5F5A84)*/ \
- /*X("8ballsuburbandoor", MI_GARAGEDOOR32, 0x5F5A88)*/ \
- X("barrel2", MI_NAUTICALMINE, 0x5F5A8C) \
- X("crushercrush", MI_CRUSHERBODY, 0x5F5A90) \
- X("crushertop", MI_CRUSHERLID, 0x5F5A94) \
- X("donkeymag", MI_DONKEYMAG, 0x5F5A98) \
- X("bullion", MI_BULLION, 0x5F5A9C) \
- X("floatpackge1", MI_FLOATPACKAGE1, 0x5F5AA0) \
- X("briefcase", MI_BRIEFCASE, 0x5F5AA4) \
- X("chinabanner1", MI_CHINABANNER1, 0x5F5AA8) \
- X("chinabanner2", MI_CHINABANNER2, 0x5F5AAC) \
- X("chinabanner3", MI_CHINABANNER3, 0x5F5AB0) \
- X("chinabanner4", MI_CHINABANNER4, 0x5F5AB4) \
- X("iten_chinatown5", MI_CHINABANNER5, 0x5F5AB8) \
- X("iten_chinatown7", MI_CHINABANNER6, 0x5F5ABC) \
- X("iten_chinatown3", MI_CHINABANNER7, 0x5F5AC0) \
- X("iten_chinatown2", MI_CHINABANNER8, 0x5F5AC4) \
- X("iten_chinatown4", MI_CHINABANNER9, 0x5F5AC8) \
- X("iten_washline01", MI_CHINABANNER10, 0x5F5ACC) \
- X("iten_washline02", MI_CHINABANNER11, 0x5F5AD0) \
- X("iten_washline03", MI_CHINABANNER12, 0x5F5AD4) \
- X("chinalanterns", MI_CHINALANTERN, 0x5F5AD8) \
- X("glassfx1", MI_GLASS1, 0x5F5ADC) \
- X("glassfx2", MI_GLASS2, 0x5F5AE0) \
- X("glassfx3", MI_GLASS3, 0x5F5AE4) \
- X("glassfx4", MI_GLASS4, 0x5F5AE8) \
- X("glassfx55", MI_GLASS5, 0x5F5AEC) \
- X("glassfxsub1", MI_GLASS6, 0x5F5AF0) \
- X("glassfxsub2", MI_GLASS7, 0x5F5AF4) \
- X("glassfx_composh", MI_GLASS8, 0x5F5AF8) \
- X("bridge_liftsec", MI_BRIDGELIFT, 0x5F5AFC) \
- X("bridge_liftweight", MI_BRIDGEWEIGHT, 0x5F5B00) \
- X("subbridge_lift", MI_BRIDGEROADSEGMENT, 0x5F5B04) \
- X("barrel4", MI_EXPLODINGBARREL, 0x5F5B08) \
- X("flagsitaly", MI_ITALYBANNER1, 0x5F5B0C) \
- X("adrenaline", MI_PICKUP_ADRENALINE, 0x5F5B10) \
- X("bodyarmour", MI_PICKUP_BODYARMOUR, 0x5F5B14) \
- X("info", MI_PICKUP_INFO, 0x5F5B18) \
- X("health", MI_PICKUP_HEALTH, 0x5F5B1C) \
- X("bonus", MI_PICKUP_BONUS, 0x5F5B20) \
- X("bribe", MI_PICKUP_BRIBE, 0x5F5B24) \
- X("killfrenzy", MI_PICKUP_KILLFRENZY, 0x5F5B28) \
- X("camerapickup", MI_PICKUP_CAMERA, 0x5F5B2C) \
- X("bollardlight", MI_BOLLARDLIGHT, 0x5F5B30) \
- X("magnet", MI_MAGNET, 0x5F5B34) \
- X("streetlamp1", MI_STREETLAMP1, 0x5F5B38) \
- X("streetlamp2", MI_STREETLAMP2, 0x5F5B3C) \
- X("railtrax_lo4b", MI_RAILTRACKS, 0x5F5B40) \
- X("bar_barrier10", MI_FENCE, 0x5F5B44) \
- X("bar_barrier12", MI_FENCE2, 0x5F5B48) \
- X("petrolpump", MI_PETROLPUMP, 0x5F5B4C) \
- X("bodycast", MI_BODYCAST, 0x5F5B50) \
- X("backdoor", MI_BACKDOOR, 0x5F5B54) \
- X("coffee", MI_COFFEE, 0x5F5B58) \
- X("bouy", MI_BUOY, 0x5F5B5C) \
- X("parktable1", MI_PARKTABLE, 0x5F5B60) \
- X("sbwy_tunl_start", MI_SUBWAY1, 0x5F5B64) \
- X("sbwy_tunl_bit", MI_SUBWAY2, 0x5F5B68) \
- X("sbwy_tunl_bend", MI_SUBWAY3, 0x5F5B6C) \
- X("sbwy_tunl_cstm6", MI_SUBWAY4, 0x5F5B70) \
- X("sbwy_tunl_cstm7", MI_SUBWAY5, 0x5F5B74) \
- X("sbwy_tunl_cstm8", MI_SUBWAY6, 0x5F5B78) \
- X("sbwy_tunl_cstm10", MI_SUBWAY7, 0x5F5B7C) \
- X("sbwy_tunl_cstm9", MI_SUBWAY8, 0x5F5B80) \
- X("sbwy_tunl_cstm11", MI_SUBWAY9, 0x5F5B84) \
- X("sbwy_tunl_cstm1", MI_SUBWAY10, 0x5F5B88) \
- X("sbwy_tunl_cstm2", MI_SUBWAY11, 0x5F5B8C) \
- X("sbwy_tunl_cstm4", MI_SUBWAY12, 0x5F5B90) \
- X("sbwy_tunl_cstm3", MI_SUBWAY13, 0x5F5B94) \
- X("sbwy_tunl_cstm5", MI_SUBWAY14, 0x5F5B98) \
- X("subplatform_n2", MI_SUBWAY15, 0x5F5B9C) \
- X("suby_tunl_start", MI_SUBWAY16, 0x5F5BA0) \
- X("sbwy_tunl_start2", MI_SUBWAY17, 0x5F5BA4) \
- X("indy_tunl_start", MI_SUBWAY18, 0x5F5BA8) \
- X("indsubway03", MI_SUBPLATFORM_IND, 0x5F5BAC) \
- X("comerside_subway", MI_SUBPLATFORM_COMS, 0x5F5BB0) \
- X("subplatform", MI_SUBPLATFORM_COMS2, 0x5F5BB4) \
- X("subplatform_n", MI_SUBPLATFORM_COMN, 0x5F5BB8) \
- X("Otherside_subway", MI_SUBPLATFORM_SUB, 0x5F5BBC) \
- X("subplatform_sub", MI_SUBPLATFORM_SUB2, 0x5F5BC0) \
- X("files", MI_FILES, 0x5F5BC4) \
- X("property_locked", MI_PICKUP_PROPERTY, 0x0) \
- X("property_fsale", MI_PICKUP_PROPERTY_FORSALE, 0x0) \
- X("clothesp", MI_PICKUP_CLOTHES, 0x0) \
- X("bigdollar", MI_PICKUP_REVENUE, 0x0)
+ X("fire_hydrant", MI_FIRE_HYDRANT) \
+ X("phonesign", MI_PHONESIGN) \
+ X("noparkingsign1", MI_NOPARKINGSIGN1) \
+ X("bussign1", MI_BUSSIGN1) \
+ X("roadworkbarrier1", MI_ROADWORKBARRIER1) \
+ X("dump1", MI_DUMP1) \
+ X("trafficcone", MI_TRAFFICCONE) \
+ X("newsstand1", MI_NEWSSTAND) \
+ X("postbox1", MI_POSTBOX1) \
+ X("bin1", MI_BIN) \
+ X("wastebin", MI_WASTEBIN) \
+ X("phonebooth1", MI_PHONEBOOTH1) \
+ X("parkingmeter", MI_PARKINGMETER) \
+ X("parkingmeterg", MI_PARKINGMETER2) \
+ X("mall_fans", MI_MALLFAN) \
+ X("htl_fan_rotate_nt", MI_HOTELFAN_NIGHT) \
+ X("htl_fan_rotate_dy", MI_HOTELFAN_DAY) \
+ X("hotroomfan", MI_HOTROOMFAN) \
+ X("trafficlight1", MI_TRAFFICLIGHTS) \
+ X("MTraffic4", MI_TRAFFICLIGHTS_VERTICAL) \
+ X("MTraffic1", MI_TRAFFICLIGHTS_MIAMI) \
+ X("MTraffic2", MI_TRAFFICLIGHTS_TWOVERTICAL) \
+ X("lamppost1", MI_SINGLESTREETLIGHTS1) \
+ X("lamppost2", MI_SINGLESTREETLIGHTS2) \
+ X("lamppost3", MI_SINGLESTREETLIGHTS3) \
+ X("doublestreetlght1", MI_DOUBLESTREETLIGHTS) \
+ X("Streetlamp1", MI_STREETLAMP1) \
+ X("Streetlamp2", MI_STREETLAMP2) \
+ X("veg_tree3", MI_TREE2) \
+ X("veg_treea1", MI_TREE3) \
+ X("veg_treeb1", MI_TREE6) \
+ X("veg_treea3", MI_TREE8) \
+ X("doc_crane_cab", MODELID_CRANE_1) \
+ X("doc_crane_cab01", MODELID_CRANE_2) \
+ X("doc_crane_cab02", MODELID_CRANE_3) \
+ X("doc_crane_cab03", MODELID_CRANE_4) \
+ X("boatcranelg0", MODELID_CRANE_5) \
+ X("LODnetopa0", MODELID_CRANE_6) \
+ X("package1", MI_COLLECTABLE1) \
+ X("Money", MI_MONEY) \
+ X("barrel1", MI_CARMINE) \
+ X("dk_paynspraydoor", MI_GARAGEDOOR2) \
+ X("dk_waretankdoor1", MI_GARAGEDOOR3) \
+ X("hav_garagedoor1", MI_GARAGEDOOR4) \
+ X("hav_garagedoor02", MI_GARAGEDOOR5) \
+ X("hav_garagedoor03", MI_GARAGEDOOR6) \
+ X("hav_garagedoor04", MI_GARAGEDOOR7) \
+ X("lh_showdoor03", MI_GARAGEDOOR9) \
+ X("lh_showdoor1", MI_GARAGEDOOR10) \
+ X("lhtankdoor", MI_GARAGEDOOR11) \
+ X("nbtgardoor", MI_GARAGEDOOR12) \
+ X("dk_camjonesdoor", MI_GARAGEDOOR13) \
+ X("nbtgardoor02", MI_GARAGEDOOR14) \
+ X("dt_savedra", MI_GARAGEDOOR15) \
+ X("dt_savedrb", MI_GARAGEDOOR16) \
+ X("dk_bombdoor", MI_GARAGEDOOR18) \
+ X("haiwshpnsdoor", MI_GARAGEDOOR19) \
+ X("wshpnsdoor", MI_GARAGEDOOR20) \
+ X("nbecpnsdoor", MI_GARAGEDOOR21) \
+ X("nbtgardoor03", MI_GARAGEDOOR22) \
+ X("dt_savedrc", MI_GARAGEDOOR23) \
+ X("dt_savedrd", MI_GARAGEDOOR24) \
+ X("man_frntstepGD", MI_GARAGEDOOR25) \
+ X("svegrgedoor", MI_GARAGEDOOR26) \
+ X("barrel2", MI_NAUTICALMINE) \
+ X("briefcase", MI_BRIEFCASE) \
+ X("wglasssmash", MI_GLASS1) \
+ X("glassfx_composh", MI_GLASS8) \
+ X("barrel4", MI_EXPLODINGBARREL) \
+ X("adrenaline", MI_PICKUP_ADRENALINE) \
+ X("bodyarmour", MI_PICKUP_BODYARMOUR) \
+ X("info", MI_PICKUP_INFO) \
+ X("health", MI_PICKUP_HEALTH) \
+ X("bonus", MI_PICKUP_BONUS) \
+ X("bribe", MI_PICKUP_BRIBE) \
+ X("killfrenzy", MI_PICKUP_KILLFRENZY) \
+ X("camerapickup", MI_PICKUP_CAMERA) \
+ X("bigdollar", MI_PICKUP_REVENUE) \
+ X("pickupsave", MI_PICKUP_SAVEGAME) \
+ X("property_locked", MI_PICKUP_PROPERTY) \
+ X("property_fsale", MI_PICKUP_PROPERTY_FORSALE) \
+ X("clothesp", MI_PICKUP_CLOTHES) \
+ X("bollardlight", MI_BOLLARDLIGHT) \
+ X("bar_barrier10", MI_FENCE) \
+ X("bar_barrier12", MI_FENCE2) \
+ X("petrolpump", MI_PETROLPUMP) \
+ X("washgaspump", MI_PETROLPUMP2) \
+ X("bouy", MI_BUOY) \
+ X("parktable1", MI_PARKTABLE) \
+ X("lamppost1", MI_LAMPPOST1) \
+ X("veg_palm04", MI_VEG_PALM01) \
+ X("veg_palwee02", MI_VEG_PALM02) \
+ X("veg_palmkbb11", MI_VEG_PALM03) \
+ X("veg_palmkb4", MI_VEG_PALM04) \
+ X("veg_palm02", MI_VEG_PALM05) \
+ X("veg_palmkb3", MI_VEG_PALM06) \
+ X("veg_palmbig14", MI_VEG_PALM07) \
+ X("veg_palm01", MI_VEG_PALM08) \
+ X("mlamppost", MI_MLAMPPOST) \
+ X("roadworkbarrier1", MI_BARRIER1) \
+ X("littleha_police", MI_LITTLEHA_POLICE) \
+ X("telgrphpole02", MI_TELPOLE02) \
+ X("trafficlight1", MI_TRAFFICLIGHT01) \
+ X("parkbench1", MI_PARKBENCH) \
+ X("plc_stinger", MI_PLC_STINGER) \
+ X("od_lightbeam", MI_LIGHTBEAM) \
+ X("ap_radar1_01", MI_AIRPORTRADAR) \
+ X("rcbomb", MI_RCBOMB) \
+ X("beachball", MI_BEACHBALL) \
+ X("sandcastle1", MI_SANDCASTLE1) \
+ X("sandcastle2", MI_SANDCASTLE2) \
+ X("jellyfish", MI_JELLYFISH) \
+ X("jellyfish01", MI_JELLYFISH01) \
+ X("fish1single", MI_FISH1SINGLE) \
+ X("fish1s", MI_FISH1S) \
+ X("fish2single", MI_FISH2SINGLE) \
+ X("fish2s", MI_FISH2S) \
+ X("fish3single", MI_FISH3SINGLE) \
+ X("fish3s", MI_FISH3S) \
+ X("turtle", MI_TURTLE) \
+ X("dolphin", MI_DOLPHIN) \
+ X("shark", MI_SHARK) \
+ X("submarine", MI_SUBMARINE) \
+ X("Esc_step", MI_ESCALATORSTEP) \
+ X("lounge_wood_up", MI_LOUNGE_WOOD_UP) \
+ X("lounge_towel_up", MI_LOUNGE_TOWEL_UP) \
+ X("lounge_wood_dn", MI_LOUNGE_WOOD_DN) \
+ X("lotion", MI_LOTION) \
+ X("beachtowel01", MI_BEACHTOWEL01) \
+ X("beachtowel02", MI_BEACHTOWEL02) \
+ X("beachtowel03", MI_BEACHTOWEL03) \
+ X("beachtowel04", MI_BEACHTOWEL04) \
+ X("blimp_night", MI_BLIMP_NIGHT) \
+ X("blimp_day", MI_BLIMP_DAY) \
+ X("yt_main_body", MI_YT_MAIN_BODY) \
+ X("yt_main_body2", MI_YT_MAIN_BODY2)
-#define X(name, var, addr) extern int16 var;
+#define X(name, var) extern int16 var;
MODELINDICES
#undef X
@@ -211,90 +187,10 @@ enum
MI_WFYG2 = 106, // last regular ped
MI_SPECIAL01 = 109,
MI_SPECIAL21 = 129,
-/*
- MI_TAXI_D,
- MI_PIMP,
- MI_GANG01,
- MI_GANG02,
- MI_GANG03,
- MI_GANG04,
- MI_GANG05,
- MI_GANG06,
- MI_GANG07,
- MI_GANG08,
- MI_GANG09,
- MI_GANG10,
- MI_GANG11,
- MI_GANG12,
- MI_GANG13,
- MI_GANG14,
- MI_CRIMINAL01,
- MI_CRIMINAL02,
- MI_SPECIAL01,
- MI_SPECIAL02,
- MI_SPECIAL03,
- MI_SPECIAL04,
- MI_MALE02,
- MI_MALE03,
- MI_FATMALE01,
- MI_FATMALE02,
- MI_FEMALE01,
- MI_FEMALE02,
- MI_FEMALE03,
- MI_FATFEMALE01,
- MI_FATFEMALE02,
- MI_PROSTITUTE,
- MI_PROSTITUTE2,
- MI_P_MAN1,
- MI_P_MAN2,
- MI_P_WOM1,
- MI_P_WOM2,
- MI_CT_MAN1,
- MI_CT_MAN2,
- MI_CT_WOM1,
- MI_CT_WOM2,
- MI_LI_MAN1,
- MI_LI_MAN2,
- MI_LI_WOM1,
- MI_LI_WOM2,
- MI_DOCKER1,
- MI_DOCKER2,
- MI_SCUM_MAN,
- MI_SCUM_WOM,
- MI_WORKER1,
- MI_WORKER2,
- MI_B_MAN1,
- MI_B_MAN2,
- MI_B_MAN3,
- MI_B_WOM1,
- MI_B_WOM2,
- MI_B_WOM3,
- MI_MOD_MAN,
- MI_MOD_WOM,
- MI_ST_MAN,
- MI_ST_WOM,
- MI_FAN_MAN1,
- MI_FAN_MAN2,
- MI_FAN_WOM,
- MI_HOS_MAN,
- MI_HOS_WOM,
- MI_CONST1,
- MI_CONST2,
- MI_SHOPPER1,
- MI_SHOPPER2,
- MI_SHOPPER3,
- MI_STUD_MAN,
- MI_STUD_WOM,
- MI_CAS_MAN,
- MI_CAS_WOM,
- MI_BUSKER1,
- MI_BUSKER2,
- MI_BUSKER3,
- MI_BUSKER4,
- // three more peds possible
-*/
- MI_FIRST_VEHICLE = 130,
+ MI_LAST_PED = MI_SPECIAL21,
+ MI_FIRST_VEHICLE,
+
MI_LANDSTAL = MI_FIRST_VEHICLE,
MI_IDAHO,
MI_STINGER,
@@ -441,9 +337,8 @@ enum
MI_BODYPARTB,
MI_AIRTRAIN_VLO = 257,
-// MI_LOPOLYGUY,
- NUM_DEFAULT_MODELS = 300 // MIAMI
+ NUM_DEFAULT_MODELS = 300
};
enum{
@@ -463,13 +358,16 @@ IsGlass(int16 id)
}
inline bool
-IsTrafficLight(int16 id)
+IsStreetLight(int16 id)
{
- return id == MI_TRAFFICLIGHTS ||
- id == MI_SINGLESTREETLIGHTS1 ||
+ return id == MI_SINGLESTREETLIGHTS1 ||
id == MI_SINGLESTREETLIGHTS2 ||
id == MI_SINGLESTREETLIGHTS3 ||
- id == MI_DOUBLESTREETLIGHTS;
+ id == MI_TRAFFICLIGHTS_MIAMI ||
+ id == MI_TRAFFICLIGHTS_TWOVERTICAL ||
+ id == MI_MLAMPPOST ||
+ id == MI_STREETLAMP1 ||
+ id == MI_STREETLAMP2;
}
inline bool
@@ -478,60 +376,32 @@ IsBodyPart(int16 id)
return id == MI_BODYPARTA || id == MI_BODYPARTB;
}
-// This is bad and should perhaps not be used
-/*
inline bool
-IsBoatModel(int16 id)
+IsPedModel(int16 id)
{
- return id == MI_PREDATOR ||
- id == MI_REEFER ||
- id == MI_SPEEDER ||
- id == MI_GHOST;
+ return id >= MI_PLAYER && id <= MI_LAST_PED;
}
-*/
-
inline bool
-IsPedModel(int16 id)
+IsPalmTreeModel(int16 id)
{
- return id >= 0 && id <= 89;
+ return id == MI_VEG_PALM01 ||
+ id == MI_VEG_PALM02 ||
+ id == MI_VEG_PALM03 ||
+ id == MI_VEG_PALM04 ||
+ id == MI_VEG_PALM05 ||
+ id == MI_VEG_PALM06 ||
+ id == MI_VEG_PALM07 ||
+ id == MI_VEG_PALM08;
}
inline bool
IsTreeModel(int16 id)
{
- return id == MI_TREE1 ||
- id == MI_TREE2 ||
+ return id == MI_TREE2 ||
id == MI_TREE3 ||
- id == MI_TREE4 ||
- id == MI_TREE5 ||
id == MI_TREE6 ||
- id == MI_TREE7 ||
id == MI_TREE8 ||
- id == MI_TREE9 ||
- id == MI_TREE10 ||
- id == MI_TREE11 ||
- id == MI_TREE12 ||
- id == MI_TREE13 ||
- id == MI_TREE14;
-}
-
-inline bool
-IsBannerModel(int16 id)
-{
- return id == MI_CHINABANNER1 ||
- id == MI_CHINABANNER2 ||
- id == MI_CHINABANNER3 ||
- id == MI_CHINABANNER4 ||
- id == MI_CHINABANNER5 ||
- id == MI_CHINABANNER6 ||
- id == MI_CHINABANNER7 ||
- id == MI_CHINABANNER8 ||
- id == MI_CHINABANNER9 ||
- id == MI_CHINABANNER10 ||
- id == MI_CHINABANNER11 ||
- id == MI_CHINABANNER12 ||
- id == MI_ITALYBANNER1 ||
- id == MI_CHINALANTERN;
+ IsPalmTreeModel(id);
}
inline bool
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index 4a45050c..e6bb7aee 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -14,7 +14,8 @@
#include "soundlist.h"
int16 CObject::nNoTempObjects;
-int16 CObject::nBodyCastHealth = 1000;
+//int16 CObject::nBodyCastHealth = 1000;
+float CObject::fDistToNearestTree;
void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);};
@@ -161,6 +162,7 @@ CObject::ObjectDamage(float amount)
return;
static int8 nFrameGen = 0;
bool bBodyCastDamageEffect = false;
+#if 0
if (GetModelIndex() == MI_BODYCAST) {
if (amount > 50.0f)
nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount);
@@ -170,6 +172,7 @@ CObject::ObjectDamage(float amount)
bBodyCastDamageEffect = true;
amount = 0.0f;
}
+#endif
if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
const CVector& vecPos = m_matrix.GetPosition();
const float fDirectionZ = 0.0002f * amount;
@@ -335,9 +338,12 @@ CObject::Init(void)
m_pCurSurface = outEntity;
else
m_pCurSurface = nil;
+#if 0
if (GetModelIndex() == MI_BODYCAST)
nBodyCastHealth = 1000;
- else if (GetModelIndex() == MI_BUOY)
+ else
+#endif
+ if (GetModelIndex() == MI_BUOY)
bTouchingWater = true;
}
diff --git a/src/objects/Object.h b/src/objects/Object.h
index 73f710f0..9ceffb2f 100644
--- a/src/objects/Object.h
+++ b/src/objects/Object.h
@@ -86,7 +86,9 @@ public:
int8 m_colour1, m_colour2;
static int16 nNoTempObjects;
- static int16 nBodyCastHealth;
+// static int16 nBodyCastHealth;
+
+ static float fDistToNearestTree;
static void *operator new(size_t);
static void *operator new(size_t, int);
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp
index 338c47f0..40ceb6c3 100644
--- a/src/peds/Population.cpp
+++ b/src/peds/Population.cpp
@@ -852,18 +852,12 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
if (!obj)
return;
- bool makeInvisible;
CWorld::Remove(dummy);
delete dummy;
CWorld::Add(obj);
- int16 mi = obj->GetModelIndex();
- if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
- mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
- makeInvisible = true;
- else
- makeInvisible = false;
- if (makeInvisible) {
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex());
+ if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) {
obj->bIsVisible = false;
} else if (obj->GetModelIndex() == MI_BUOY) {
obj->bIsStatic = false;
@@ -882,17 +876,9 @@ CPopulation::ConvertToDummyObject(CObject *obj)
dummy->GetMatrix().UpdateRW();
dummy->UpdateRwFrame();
- bool makeInvisible;
- int16 mi = obj->GetModelIndex();
- if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
- mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
- makeInvisible = true;
- else
- makeInvisible = false;
-
- if (makeInvisible) {
+ CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex());
+ if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass)
dummy->bIsVisible = false;
- }
CWorld::Remove(obj);
delete obj;
diff --git a/src/render/2dEffect.h b/src/render/2dEffect.h
index ed5ce5ba..504824c5 100644
--- a/src/render/2dEffect.h
+++ b/src/render/2dEffect.h
@@ -4,7 +4,8 @@ enum {
EFFECT_LIGHT,
EFFECT_PARTICLE,
EFFECT_ATTRACTOR,
- EFFECT_PED_ATTRACTOR
+ EFFECT_PED_ATTRACTOR,
+ EFFECT_SUNGLARE
};
enum {
@@ -35,6 +36,8 @@ enum {
// same order as CPointLights flags, must start at 2
LIGHTFLAG_FOG_NORMAL = 2, // can have light and fog
LIGHTFLAG_FOG_ALWAYS = 4, // fog only
+ LIGHTFLAG_HIDE_OBJECT = 8, // hide the object instead of rendering light (???)
+ LIGHTFLAG_LONG_DIST = 16,
LIGHTFLAG_FOG = (LIGHTFLAG_FOG_NORMAL|LIGHTFLAG_FOG_ALWAYS)
};
diff --git a/src/render/Clouds.cpp b/src/render/Clouds.cpp
index 05210c77..c6ba0f10 100644
--- a/src/render/Clouds.cpp
+++ b/src/render/Clouds.cpp
@@ -62,8 +62,6 @@ void
CClouds::Update(void)
{
float s = Sin(TheCamera.Orientation - 0.85f);
- CloudRotation += CWeather::Wind*s*0.001f;
- IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep()*0.5f + 0.3f) * 60.0f;
#ifdef FIX_BUGS
CloudRotation += CWeather::Wind*s*0.001f*CTimer::GetTimeStepFix();
IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep()*0.5f + 0.3f*CTimer::GetTimeStepFix()) * 60.0f;
diff --git a/src/render/Coronas.cpp b/src/render/Coronas.cpp
index e36bdf3d..8e832ab1 100644
--- a/src/render/Coronas.cpp
+++ b/src/render/Coronas.cpp
@@ -129,7 +129,8 @@ CCoronas::Update(void)
void
CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
const CVector &coors, float size, float drawDist, RwTexture *tex,
- int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle)
+ int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
+ bool longDist, float nearDist)
{
int i;
@@ -192,11 +193,13 @@ CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 al
void
CCoronas::RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
- const CVector &coors, float size, float drawDist, uint8 type,
- int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle)
+ const CVector &coors, float size, float drawDist, uint8 type,
+ int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
+ bool longDist, float nearDist)
{
RegisterCorona(id, red, green, blue, alpha, coors, size, drawDist,
- gpCoronaTexture[type], flareType, reflection, LOScheck, drawStreak, someAngle);
+ gpCoronaTexture[type], flareType, reflection, LOScheck, drawStreak, someAngle,
+ longDist, nearDist);
}
void
diff --git a/src/render/Coronas.h b/src/render/Coronas.h
index 70e9ccd5..cb4e8583 100644
--- a/src/render/Coronas.h
+++ b/src/render/Coronas.h
@@ -90,10 +90,12 @@ public:
static void Update(void);
static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
const CVector &coors, float size, float drawDist, RwTexture *tex,
- int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle);
+ int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
+ bool longDist = false, float nearClip = 1.5f);
static void RegisterCorona(uint32 id, uint8 red, uint8 green, uint8 blue, uint8 alpha,
const CVector &coors, float size, float drawDist, uint8 type,
- int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle);
+ int8 flareType, uint8 reflection, uint8 LOScheck, uint8 drawStreak, float someAngle,
+ bool longDist = false, float nearClip = 1.5f);
static void UpdateCoronaCoors(uint32 id, const CVector &coors, float drawDist, float someAngle);
static void Render(void);
static void RenderReflections(void);
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 803f4cc1..f149c6fb 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -1245,9 +1245,11 @@ CRenderer::ShouldModelBeStreamed(CEntity *ent, const CVector &campos)
void
CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset)
{
- if(ent->bRenderScorched)
- return;
- CPointLights::RemoveLightsAffectingObject();
- if(reset)
- ReSetAmbientAndDirectionalColours();
+ if(!ent->bRenderScorched){
+ CPointLights::RemoveLightsAffectingObject();
+ if(reset)
+ ReSetAmbientAndDirectionalColours();
+ }
+ SetAmbientColours();
+ DeActivateDirectional();
}
diff --git a/src/render/WindModifiers.cpp b/src/render/WindModifiers.cpp
new file mode 100644
index 00000000..d7405c7a
--- /dev/null
+++ b/src/render/WindModifiers.cpp
@@ -0,0 +1,8 @@
+#include "common.h"
+#include "WindModifiers.h"
+
+int32
+CWindModifiers::FindWindModifier(CVector pos, float *x, float *y)
+{
+ return 0;
+}
diff --git a/src/render/WindModifiers.h b/src/render/WindModifiers.h
new file mode 100644
index 00000000..b4024343
--- /dev/null
+++ b/src/render/WindModifiers.h
@@ -0,0 +1,7 @@
+#pragma once
+
+class CWindModifiers
+{
+public:
+ static int32 FindWindModifier(CVector pos, float *x, float *y);
+};
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 524067ca..ae78c93e 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -2192,6 +2192,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]);
m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition();
+#if 0
if(phys->GetModelIndex() == MI_BODYCAST && GetStatus() == STATUS_PLAYER){
// damage body cast
float speed = m_vecMoveSpeed.MagnitudeSqr();
@@ -2208,6 +2209,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
phys->AddToMovingList();
}
}
+#endif
}
m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB;
diff --git a/src/vehicles/Cranes.cpp b/src/vehicles/Cranes.cpp
index 043f1c73..5a165c00 100644
--- a/src/vehicles/Cranes.cpp
+++ b/src/vehicles/Cranes.cpp
@@ -88,6 +88,7 @@ void CCranes::AddThisOneCrane(CEntity* pEntity)
if (pCrane->m_nAudioEntity >= 0)
DMAudio.SetEntityStatus(pCrane->m_nAudioEntity, 1);
pCrane->m_bIsTop = (MODELID_CRANE_1 != pEntity->GetModelIndex());
+#if 0
// Is this used to avoid military crane?
if (pCrane->m_bIsTop || pEntity->GetPosition().y > 0.0f) {
CObject* pHook = new CObject(MI_MAGNET, false);
@@ -100,6 +101,7 @@ void CCranes::AddThisOneCrane(CEntity* pEntity)
pCrane->SetHookMatrix();
}
else
+#endif
pCrane->m_pHook = nil;
NumCranes++;
}
diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp
index 51e2604c..3d5d4e77 100644
--- a/src/vehicles/HandlingMgr.cpp
+++ b/src/vehicles/HandlingMgr.cpp
@@ -4,6 +4,8 @@
#include "FileMgr.h"
#include "HandlingMgr.h"
+//--MIAMI: done
+
cHandlingDataMgr mod_HandlingManager;
const char *HandlingFilename = "HANDLING.CFG";
diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h
index 663a548a..e93f7879 100644
--- a/src/vehicles/HandlingMgr.h
+++ b/src/vehicles/HandlingMgr.h
@@ -243,7 +243,7 @@ class cHandlingDataMgr
{
float field_0; // unused it seems
public:
- float fWheelFriction;
+ float fWheelFriction; // wheel related
private:
float field_8; //
float field_C; // unused it seems