diff options
-rw-r--r-- | src/weapons/Explosion.cpp | 25 | ||||
-rw-r--r-- | src/weapons/Explosion.h | 22 |
2 files changed, 25 insertions, 22 deletions
diff --git a/src/weapons/Explosion.cpp b/src/weapons/Explosion.cpp index 5b03eb93..189dc57a 100644 --- a/src/weapons/Explosion.cpp +++ b/src/weapons/Explosion.cpp @@ -53,6 +53,7 @@ CExplosion::ClearAllExplosions() gaExplosion[i].m_nIteration = 0; gaExplosion[i].m_fStartTime = 0.0f; gaExplosion[i].m_bIsBoat = false; + gaExplosion[i].m_bIsMakeSound = true; } } @@ -365,6 +366,7 @@ CExplosion::Update() case EXPLOSION_GRENADE: case EXPLOSION_ROCKET: case EXPLOSION_HELI: + case EXPLOSION_HELI2: case EXPLOSION_MINE: case EXPLOSION_BARREL: if (CTimer::GetFrameCounter() & 1) { @@ -383,8 +385,10 @@ CExplosion::Update() point1.z += 5.0f; CColPoint colPoint; CEntity *pEntity; - CWorld::ProcessVerticalLine(point1, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil); - explosion.m_fZshift = colPoint.point.z; + if (CWorld::ProcessVerticalLine(point1, -1000.0f, colPoint, pEntity, true, false, false, false, true, false, nil)) + explosion.m_fZshift = colPoint.point.z; + else + explosion.m_fZshift = explosion.m_vecPosition.z; } float ff = ((float)explosion.m_nIteration * 0.55f); for (int i = 0; i < 5 * ff; i++) { @@ -393,8 +397,6 @@ CExplosion::Update() CVector pos = explosion.m_vecPosition; pos.x += ff * Sin(angle); pos.y += ff * Cos(angle); - pos.z += 5.0f; // what is the point of this? - pos.z = explosion.m_fZshift + 0.5f; CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, CGeneral::GetRandomNumberInRange(-3.0f, 3.0f), CGeneral::GetRandomNumberInRange(-180.0f, 180.0f)); } @@ -402,9 +404,10 @@ CExplosion::Update() break; case EXPLOSION_CAR: case EXPLOSION_CAR_QUICK: + case EXPLOSION_BOAT: if (someTime >= 3500) { - if (explosion.m_pVictimEntity != nil && !explosion.m_bIsBoat) { - if ((CGeneral::GetRandomNumber() & 0xF) == 0) { + if (explosion.m_pVictimEntity != nil) { + if ((CGeneral::GetRandomNumber() & 0xF) == 0 && !explosion.m_bIsBoat) { CVehicle *veh = (CVehicle*)explosion.m_pVictimEntity; uint8 component = CAR_WING_LR; @@ -415,16 +418,14 @@ CExplosion::Update() if (veh->IsComponentPresent(component)) { CVector componentPos; veh->GetComponentWorldPosition(component, componentPos); - CParticle::AddJetExplosion(componentPos, 1.5f, 0.0f); + CParticle::AddJetExplosion(componentPos, 0.5f, 0.0f); } } if (CTimer::GetTimeInMilliseconds() > explosion.m_fStartTime) { explosion.m_fStartTime = CTimer::GetTimeInMilliseconds() + 125 + (CGeneral::GetRandomNumber() & 0x7F); CVector pos = explosion.m_pVictimEntity->GetPosition(); - for (int i = 0; i < (CGeneral::GetRandomNumber() & 1) + 1; i++) { + for (int i = 0; i < (CGeneral::GetRandomNumber() & 1) + 1; i++) CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, pos, CVector(0.0f, 0.0f, 0.0f), nil, 3.5f, color); - CParticle::AddParticle(PARTICLE_EXPLOSION_LARGE, pos, CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color); - } } } if (CTimer::GetFrameCounter() & 1) { @@ -451,13 +452,15 @@ CExplosion::Update() CVector pos(x - 128, y - 128, (z % 128) + 1); pos.Normalise(); - pos *= ff / 5.0f; + pos *= (explosion.m_nIteration + 1) * ff / 5.0f; pos += explosion.m_vecPosition; pos.z += 0.5f; CParticle::AddParticle(PARTICLE_EXPLOSION_LARGE, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, CGeneral::GetRandomNumberInRange(-3.0f, 3.0f), CGeneral::GetRandomNumberInRange(-180.0f, 180.0f)); } } break; + default: + break; } if (someTime > 0) explosion.m_nIteration++; diff --git a/src/weapons/Explosion.h b/src/weapons/Explosion.h index 66e89a17..f99cb670 100644 --- a/src/weapons/Explosion.h +++ b/src/weapons/Explosion.h @@ -37,18 +37,18 @@ class CExplosion float m_fPower; float m_fZshift; public: - static void Initialise(); - static void ClearAllExplosions(); - static void Shutdown(); - static int8 GetExplosionActiveCounter(uint8 id); - static void ResetExplosionActiveCounter(uint8 id); - static uint8 GetExplosionType(uint8 id); - static CVector *GetExplosionPosition(uint8 id); - static bool DoesExplosionMakeSound(uint8 id); //done static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool isMakeSound = true); //done(new parametr in android ver is fix for one mission) - static void Update(); - static bool TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2); - static void RemoveAllExplosionsInArea(CVector pos, float radius); + static void ClearAllExplosions(); //done + static bool DoesExplosionMakeSound(uint8 id); //done + static int8 GetExplosionActiveCounter(uint8 id); //done + static CVector *GetExplosionPosition(uint8 id); //done + static uint8 GetExplosionType(uint8 id); //done, mb need change type to tExplosionType + static void Initialise(); //done + static void RemoveAllExplosionsInArea(CVector pos, float radius); //done + static void ResetExplosionActiveCounter(uint8 id); //done + static void Shutdown(); //done + static void Update(); //done + static bool TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2); //done, not used }; extern CExplosion gaExplosion[NUM_EXPLOSIONS];
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