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-rw-r--r--src/control/Script5.cpp2
-rw-r--r--src/peds/PedFight.cpp8
2 files changed, 9 insertions, 1 deletions
diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp
index 25b29256..f65724c2 100644
--- a/src/control/Script5.cpp
+++ b/src/control/Script5.cpp
@@ -1913,7 +1913,7 @@ bool CRunningScript::CheckDamagedWeaponType(int32 actual, int32 type)
if (type == WEAPONTYPE_ANYMELEE) {
if (actual <= WEAPONTYPE_CHAINSAW)
return true;
- if (actual - WEAPONTYPE_GRENADE <= WEAPONTYPE_MINIGUN)
+ if (actual >= WEAPONTYPE_GRENADE && actual <= WEAPONTYPE_UNIDENTIFIED)
return false;
return false;
}
diff --git a/src/peds/PedFight.cpp b/src/peds/PedFight.cpp
index 8e377c81..20df6553 100644
--- a/src/peds/PedFight.cpp
+++ b/src/peds/PedFight.cpp
@@ -352,6 +352,14 @@ CPed::SetAttack(CEntity *victim)
SetAimFlag(m_fRotationCur);
}
}
+#ifdef FIX_BUGS
+ // fix aiming for flamethrower and minigun while using PC controls
+ else if (curWeapon->m_AnimToPlay == ASSOCGRP_FLAMETHROWER && TheCamera.Cams[0].Using3rdPersonMouseCam() && this == FindPlayerPed())
+ {
+ SetAimFlag(m_fRotationCur);
+ ((CPlayerPed*)this)->m_fFPSMoveHeading = TheCamera.Find3rdPersonQuickAimPitch();
+ }
+#endif
if (m_nPedState == PED_ATTACK) {
bIsAttacking = true;
return;