diff options
49 files changed, 4519 insertions, 1835 deletions
diff --git a/eax/eax-util.cpp b/eax/eax-util.cpp index 44425957..42eef738 100644 --- a/eax/eax-util.cpp +++ b/eax/eax-util.cpp @@ -119,7 +119,7 @@ bool EAX3ListenerInterpolate(LPEAXLISTENERPROPERTIES lpStart, LPEAXLISTENERPROPE if (lpStart->flReflectionsDelay == lpFinish->flReflectionsDelay) lpResult->flReflectionsDelay = lpStart->flReflectionsDelay; else - lpResult->flReflectionsDelay = (float)exp( (log(lpStart->flReflectionsDelay+0.0001) * flInvRatio) + (log(lpFinish->flReflectionsDelay+0.0001) * flRatio) ); + lpResult->flReflectionsDelay = (float)exp( (log(lpStart->flReflectionsDelay+0.0001f) * flInvRatio) + (log(lpFinish->flReflectionsDelay+0.0001f) * flRatio) ); // Reflections Pan @@ -155,7 +155,7 @@ bool EAX3ListenerInterpolate(LPEAXLISTENERPROPERTIES lpStart, LPEAXLISTENERPROPE if (lpStart->flReverbDelay == lpFinish->flReverbDelay) lpResult->flReverbDelay = lpStart->flReverbDelay; else - lpResult->flReverbDelay = (float)exp( (log(lpStart->flReverbDelay+0.0001) * flInvRatio) + (log(lpFinish->flReverbDelay+0.0001) * flRatio) ); + lpResult->flReverbDelay = (float)exp( (log(lpStart->flReverbDelay+0.0001f) * flInvRatio) + (log(lpFinish->flReverbDelay+0.0001f) * flRatio) ); // Reverb Pan @@ -354,7 +354,7 @@ void Clamp(EAXVECTOR *eaxVector) // Array of scenario names // ////////////////////////////////////////////////////// -char* EAX30_SCENARIO_NAMES[] = +const char* EAX30_SCENARIO_NAMES[] = { "Castle", "Factory", @@ -376,7 +376,7 @@ char* EAX30_SCENARIO_NAMES[] = // Array of standardised location names // ////////////////////////////////////////////////////// -char* EAX30_LOCATION_NAMES[] = +const char* EAX30_LOCATION_NAMES[] = { "Hall", "Large Room", @@ -410,7 +410,7 @@ EAXLISTENERPROPERTIES EAX30_STANDARD_PRESETS[EAX30_NUM_STANDARD_SCENARIOS][EAX30 // Array of original environment names // ////////////////////////////////////////////////////// -char* EAX30_ORIGINAL_PRESET_NAMES[] = +const char* EAX30_ORIGINAL_PRESET_NAMES[] = { "Generic", "Padded Cell", @@ -480,7 +480,7 @@ EAXLISTENERPROPERTIES EAX30_ORIGINAL_PRESETS[] = // Array of sport environment names // ////////////////////////////////////////////////////// -char* EAX30_SPORTS_PRESET_NAMES[] = +const char* EAX30_SPORTS_PRESET_NAMES[] = { "Empty Stadium", "Full Stadium", @@ -512,7 +512,7 @@ EAXLISTENERPROPERTIES EAX30_SPORTS_PRESETS[] = // Array of prefab environment names // ////////////////////////////////////////////////////// -char* EAX30_PREFAB_PRESET_NAMES[] = +const char* EAX30_PREFAB_PRESET_NAMES[] = { "Workshop", "School Room", @@ -540,7 +540,7 @@ EAXLISTENERPROPERTIES EAX30_PREFAB_PRESETS[] = // Array of Domes & Pipes environment names // ////////////////////////////////////////////////////// -char* EAX30_DOMESNPIPES_PRESET_NAMES[] = +const char* EAX30_DOMESNPIPES_PRESET_NAMES[] = { "Domed Tomb", "Saint Paul's Dome", @@ -570,7 +570,7 @@ EAXLISTENERPROPERTIES EAX30_DOMESNPIPES_PRESETS[] = // Array of Outdoors environment names // ////////////////////////////////////////////////////// -char* EAX30_OUTDOORS_PRESET_NAMES[] = +const char* EAX30_OUTDOORS_PRESET_NAMES[] = { "Backyard", "Rolling Plains", @@ -598,7 +598,7 @@ EAXLISTENERPROPERTIES EAX30_OUTDOORS_PRESETS[] = // Array of Mood environment names // ////////////////////////////////////////////////////// -char* EAX30_MOOD_PRESET_NAMES[] = +const char* EAX30_MOOD_PRESET_NAMES[] = { "Heaven", "Hell", @@ -622,7 +622,7 @@ EAXLISTENERPROPERTIES EAX30_MOOD_PRESETS[] = // Array of driving environment names // ////////////////////////////////////////////////////// -char* EAX30_DRIVING_PRESET_NAMES[] = +const char* EAX30_DRIVING_PRESET_NAMES[] = { "Race Commentator", "Pit Garage", @@ -656,7 +656,7 @@ EAXLISTENERPROPERTIES EAX30_DRIVING_PRESETS[] = // Array of City environment names // ////////////////////////////////////////////////////// -char* EAX30_CITY_PRESET_NAMES[] = +const char* EAX30_CITY_PRESET_NAMES[] = { "City Streets", "Subway", @@ -686,7 +686,7 @@ EAXLISTENERPROPERTIES EAX30_CITY_PRESETS[] = // Array of Misc environment names // ////////////////////////////////////////////////////// -char* EAX30_MISC_PRESET_NAMES[] = +const char* EAX30_MISC_PRESET_NAMES[] = { "Dusty Box Room", "Chapel", diff --git a/eax/eax-util.h b/eax/eax-util.h index 204582aa..441f0115 100644 --- a/eax/eax-util.h +++ b/eax/eax-util.h @@ -372,7 +372,7 @@ EAX30_SCENARIO; // Array of scenario names // ////////////////////////////////////////////////////// -extern char* EAX30_SCENARIO_NAMES[]; +extern const char* EAX30_SCENARIO_NAMES[]; ////////////////////////////////////////////////////// // Standardised Locations enumerated // @@ -402,7 +402,7 @@ EAX30_LOCATION; // Array of standardised location names // ////////////////////////////////////////////////////// -extern char* EAX30_LOCATION_NAMES[]; +extern const char* EAX30_LOCATION_NAMES[]; ////////////////////////////////////////////////////// // Number of effects in each scenario // @@ -471,7 +471,7 @@ EAX30_ORIGINAL_PRESET_ENUMS; // Array of original environment names // ////////////////////////////////////////////////////// -extern char* EAX30_ORIGINAL_PRESET_NAMES[]; +extern const char* EAX30_ORIGINAL_PRESET_NAMES[]; ////////////////////////////////////////////////////// // Original effects matrix // @@ -501,7 +501,7 @@ EAX30_SPORTS_PRESET_ENUMS; // Array of sport environment names // ////////////////////////////////////////////////////// -extern char* EAX30_SPORTS_PRESET_NAMES[]; +extern const char* EAX30_SPORTS_PRESET_NAMES[]; ////////////////////////////////////////////////////// // Sports effects matrix // @@ -529,7 +529,7 @@ EAX30_PREFAB_PRESET_ENUMS; // Array of prefab environment names // ////////////////////////////////////////////////////// -char* EAX30_PREFAB_PRESET_NAMES[]; +extern const char* EAX30_PREFAB_PRESET_NAMES[]; ////////////////////////////////////////////////////// // Prefab effects matrix // @@ -558,7 +558,7 @@ EAX30_DOMESNPIPES_PRESET_ENUMS; // Array of Domes & Pipes environment names // ////////////////////////////////////////////////////// -extern char* EAX30_DOMESNPIPES_PRESET_NAMES[]; +extern const char* EAX30_DOMESNPIPES_PRESET_NAMES[]; ////////////////////////////////////////////////////// // Domes & Pipes effects matrix // @@ -586,7 +586,7 @@ EAX30_OUTDOORS_PRESET_ENUMS; // Array of Outdoors environment names // ////////////////////////////////////////////////////// -extern char* EAX30_OUTDOORS_PRESET_NAMES[]; +extern const char* EAX30_OUTDOORS_PRESET_NAMES[]; ////////////////////////////////////////////////////// // Outdoors effects matrix // @@ -612,7 +612,7 @@ EAX30_MOOD_PRESET_ENUMS; // Array of Mood environment names // ////////////////////////////////////////////////////// -extern char* EAX30_MOOD_PRESET_NAMES[]; +extern const char* EAX30_MOOD_PRESET_NAMES[]; ////////////////////////////////////////////////////// // Mood effects matrix // @@ -643,7 +643,7 @@ EAX30_DRIVING_PRESET_ENUMS; // Array of driving environment names // ////////////////////////////////////////////////////// -extern char* EAX30_DRIVING_PRESET_NAMES[]; +extern const char* EAX30_DRIVING_PRESET_NAMES[]; ////////////////////////////////////////////////////// // Driving effects matrix // @@ -672,7 +672,7 @@ EAX30_CITY_PRESET_ENUMS; // Array of City environment names // ////////////////////////////////////////////////////// -extern char* EAX30_CITY_PRESET_NAMES[]; +extern const char* EAX30_CITY_PRESET_NAMES[]; ////////////////////////////////////////////////////// // City effects matrix // @@ -699,7 +699,7 @@ EAX30_MISC_PRESET_ENUMS; // Array of Misc environment names // ////////////////////////////////////////////////////// -extern char* EAX30_MISC_PRESET_NAMES[]; +extern const char* EAX30_MISC_PRESET_NAMES[]; ////////////////////////////////////////////////////// // Misc effects matrix // diff --git a/src/animation/AnimBlendAssocGroup.cpp b/src/animation/AnimBlendAssocGroup.cpp index 05f9a06a..72c90233 100644 --- a/src/animation/AnimBlendAssocGroup.cpp +++ b/src/animation/AnimBlendAssocGroup.cpp @@ -129,7 +129,7 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name) // Create associations from hierarchies for a given clump void -CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump, char **animNames, int numAssocs) +CAnimBlendAssocGroup::CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs) { int i; CAnimBlock *animBlock; @@ -157,5 +157,5 @@ STARTPATCHES InjectHook(0x401420, (CAnimBlendAssociation *(CAnimBlendAssocGroup::*)(uint32))&CAnimBlendAssocGroup::CopyAnimation, PATCH_JUMP); InjectHook(0x4013E0, (CAnimBlendAssociation *(CAnimBlendAssocGroup::*)(const char*))&CAnimBlendAssocGroup::CopyAnimation, PATCH_JUMP); InjectHook(0x401130, (void (CAnimBlendAssocGroup::*)(const char*))&CAnimBlendAssocGroup::CreateAssociations, PATCH_JUMP); - InjectHook(0x401220, (void (CAnimBlendAssocGroup::*)(const char*, RpClump*, char**, int))&CAnimBlendAssocGroup::CreateAssociations, PATCH_JUMP); + InjectHook(0x401220, (void (CAnimBlendAssocGroup::*)(const char*, RpClump*, const char**, int))&CAnimBlendAssocGroup::CreateAssociations, PATCH_JUMP); ENDPATCHES diff --git a/src/animation/AnimBlendAssocGroup.h b/src/animation/AnimBlendAssocGroup.h index 708a3cdd..aa58b0d3 100644 --- a/src/animation/AnimBlendAssocGroup.h +++ b/src/animation/AnimBlendAssocGroup.h @@ -16,5 +16,5 @@ public: CAnimBlendAssociation *CopyAnimation(uint32 id); CAnimBlendAssociation *CopyAnimation(const char *name); void CreateAssociations(const char *name); - void CreateAssociations(const char *blockName, RpClump *clump, char **animNames, int numAssocs); + void CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs); }; diff --git a/src/animation/AnimBlendAssociation.cpp b/src/animation/AnimBlendAssociation.cpp index d94fe2c1..ec42191b 100644 --- a/src/animation/AnimBlendAssociation.cpp +++ b/src/animation/AnimBlendAssociation.cpp @@ -185,7 +185,7 @@ CAnimBlendAssociation::UpdateBlend(float timeDelta) if(blendAmount <= 0.0f && blendDelta < 0.0f){ // We're faded out and are not fading in blendAmount = 0.0f; - blendDelta = max(0.0, blendDelta); + blendDelta = max(0.0f, blendDelta); if(flags & ASSOC_DELETEFADEDOUT){ if(callbackType == CB_FINISH || callbackType == CB_DELETE) callback(this, callbackArg); @@ -197,7 +197,7 @@ CAnimBlendAssociation::UpdateBlend(float timeDelta) if(blendAmount > 1.0f){ // Maximally faded in, clamp values blendAmount = 1.0f; - blendDelta = min(0.0, blendDelta); + blendDelta = min(0.0f, blendDelta); } return true; diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp index 6ad63e49..444ae93d 100644 --- a/src/animation/AnimManager.cpp +++ b/src/animation/AnimManager.cpp @@ -198,7 +198,7 @@ AnimAssocDesc aStdAnimDescsSide[] = { { ANIM_IDLE_STANCE, ASSOC_REPEAT }, { ANIM_WALK_START, ASSOC_HAS_TRANSLATION | ASSOC_HAS_X_TRANSLATION }, }; -char *aStdAnimations[] = { +char const *aStdAnimations[] = { "walk_civi", "run_civi", "sprint_panic", @@ -373,162 +373,162 @@ char *aStdAnimations[] = { "PHONE_out", "PHONE_talk", }; -char *aPlayerAnimations[] = { +char const *aPlayerAnimations[] = { "walk_player", "run_player", "SPRINT_civi", "IDLE_STANCE", "walk_start", }; -char *aPlayerWithRocketAnimations[] = { +char const *aPlayerWithRocketAnimations[] = { "walk_rocket", "run_rocket", "run_rocket", "idle_rocket", "walk_start_rocket", }; -char *aPlayer1ArmedAnimations[] = { +char const *aPlayer1ArmedAnimations[] = { "walk_player", "run_1armed", "SPRINT_civi", "IDLE_STANCE", "walk_start", }; -char *aPlayer2ArmedAnimations[] = { +char const *aPlayer2ArmedAnimations[] = { "walk_player", "run_armed", "run_armed", "idle_stance", "walk_start", }; -char *aPlayerBBBatAnimations[] = { +char const *aPlayerBBBatAnimations[] = { "walk_player", "run_player", "run_player", "IDLE_STANCE", "walk_start", }; -char *aShuffleAnimations[] = { +char const *aShuffleAnimations[] = { "WALK_shuffle", "RUN_civi", "SPRINT_civi", "IDLE_STANCE", }; -char *aOldAnimations[] = { +char const *aOldAnimations[] = { "walk_old", "run_civi", "sprint_civi", "idle_stance", }; -char *aGang1Animations[] = { +char const *aGang1Animations[] = { "walk_gang1", "run_gang1", "sprint_civi", "idle_stance", }; -char *aGang2Animations[] = { +char const *aGang2Animations[] = { "walk_gang2", "run_gang1", "sprint_civi", "idle_stance", }; -char *aFatAnimations[] = { +char const *aFatAnimations[] = { "walk_fat", "run_civi", "woman_runpanic", "idle_stance", }; -char *aOldFatAnimations[] = { +char const *aOldFatAnimations[] = { "walk_fatold", "run_fatold", "woman_runpanic", "idle_stance", }; -char *aStdWomanAnimations[] = { +char const *aStdWomanAnimations[] = { "woman_walknorm", "woman_run", "woman_runpanic", "woman_idlestance", }; -char *aWomanShopAnimations[] = { +char const *aWomanShopAnimations[] = { "woman_walkshop", "woman_run", "woman_run", "woman_idlestance", }; -char *aBusyWomanAnimations[] = { +char const *aBusyWomanAnimations[] = { "woman_walkbusy", "woman_run", "woman_runpanic", "woman_idlestance", }; -char *aSexyWomanAnimations[] = { +char const *aSexyWomanAnimations[] = { "woman_walksexy", "woman_run", "woman_runpanic", "woman_idlestance", }; -char *aOldWomanAnimations[] = { +char const *aOldWomanAnimations[] = { "woman_walkold", "woman_run", "woman_runpanic", "woman_idlestance", }; -char *aFatWomanAnimations[] = { +char const *aFatWomanAnimations[] = { "walk_fat", "woman_run", "woman_runpanic", "woman_idlestance", }; -char *aPanicChunkyAnimations[] = { +char const *aPanicChunkyAnimations[] = { "run_fatold", "woman_runpanic", "woman_runpanic", "idle_stance", }; -char *aPlayerStrafeBackAnimations[] = { +char const *aPlayerStrafeBackAnimations[] = { "walk_player_back", "run_player_back", "run_player_back", "IDLE_STANCE", "walk_start_back", }; -char *aPlayerStrafeLeftAnimations[] = { +char const *aPlayerStrafeLeftAnimations[] = { "walk_player_left", "run_left", "run_left", "IDLE_STANCE", "walk_start_left", }; -char *aPlayerStrafeRightAnimations[] = { +char const *aPlayerStrafeRightAnimations[] = { "walk_player_right", "run_right", "run_right", "IDLE_STANCE", "walk_start_right", }; -char *aRocketStrafeBackAnimations[] = { +char const *aRocketStrafeBackAnimations[] = { "walk_rocket_back", "run_rocket_back", "run_rocket_back", "idle_rocket", "walkst_rocket_back", }; -char *aRocketStrafeLeftAnimations[] = { +char const *aRocketStrafeLeftAnimations[] = { "walk_rocket_left", "run_rocket_left", "run_rocket_left", "idle_rocket", "walkst_rocket_left", }; -char *aRocketStrafeRightAnimations[] = { +char const *aRocketStrafeRightAnimations[] = { "walk_rocket_right", "run_rocket_right", "run_rocket_right", "idle_rocket", "walkst_rocket_right", }; -AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = { +const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = { { "man", "ped", MI_COP, 173, aStdAnimations, aStdAnimDescs }, { "player", "ped", MI_COP, 5, aPlayerAnimations, aStdAnimDescs }, { "playerrocket", "ped", MI_COP, 5, aPlayerWithRocketAnimations, aStdAnimDescs }, @@ -749,7 +749,7 @@ CAnimManager::LoadAnimFiles(void) RpClump *clump = (RpClump*)mi->CreateInstance(); RpAnimBlendClumpInit(clump); CAnimBlendAssocGroup *group = &CAnimManager::ms_aAnimAssocGroups[i]; - AnimAssocDefinition *def = &CAnimManager::ms_aAnimAssocDefinitions[i]; + const AnimAssocDefinition *def = &CAnimManager::ms_aAnimAssocDefinitions[i]; group->CreateAssociations(def->blockName, clump, def->animNames, def->numAnims); for(j = 0; j < group->numAssociations; j++) group->GetAnimation(j)->flags |= def->animDescs[j].flags; diff --git a/src/animation/AnimManager.h b/src/animation/AnimManager.h index 3a7c057c..d2e85c06 100644 --- a/src/animation/AnimManager.h +++ b/src/animation/AnimManager.h @@ -231,17 +231,17 @@ struct AnimAssocDesc struct AnimAssocDefinition { - char *name; - char *blockName; + char const *name; + char const *blockName; int32 modelIndex; int32 numAnims; - char **animNames; + char const **animNames; AnimAssocDesc *animDescs; }; class CAnimManager { - static AnimAssocDefinition ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS]; + static const AnimAssocDefinition ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS]; static CAnimBlock *ms_aAnimBlocks; //[2] static CAnimBlendHierarchy *ms_aAnimations; //[250] static int32 &ms_numAnimBlocks; diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index e586366d..d32d4207 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -4,23 +4,44 @@ #include "AudioManager.h" #include "Automobile.h" +#include "Boat.h" +#include "Bridge.h" #include "Camera.h" #include "DMAudio.h" +#include "Explosion.h" #include "Garages.h" +#include "Heli.h" #include "ModelIndices.h" #include "MusicManager.h" +#include "Pad.h" #include "Ped.h" #include "Physical.h" #include "Plane.h" #include "PlayerPed.h" #include "Pools.h" -#include "sampman.h" +#include "Replay.h" #include "Stats.h" +#include "SurfaceTable.h" +#include "Train.h" +#include "Transmission.h" #include "Vehicle.h" -#include "Plane.h" +#include "Weather.h" #include "World.h" +#include "ZoneCull.h" +#include "sampman.h" +cAudioManager &AudioManager = *(cAudioManager *)0x880FC0; uint32 *audioLogicTimers = (uint32 *)0x6508A0; +uint8 &jumboVolOffset = *(uint8 *)0x6508ED; +uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED; +char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88; +int32 *BankStartOffset = (int32 *)0x6FAB70; //[2] +int32 &g_nMissionAudioSfx = *(int32 *)0x60ED84; +bool &bPlayerJustEnteredCar = *(bool *)0x6508C4; +bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E; + +constexpr int totalAudioEntitiesSlots = 200; +constexpr int maxVolume = 127; // TODO: where is this used? Is this the right file? enum eVehicleModel { @@ -96,17 +117,145 @@ enum eVehicleModel { CAR159, }; -void *cAudioScriptObject::operator new(size_t sz) { return CPools::GetAudioScriptObjectPool()->New(); } -void *cAudioScriptObject::operator new(size_t sz, int handle) { return CPools::GetAudioScriptObjectPool()->New(handle); } -void cAudioScriptObject::operator delete(void *p, size_t sz) { CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject*)p); } -void cAudioScriptObject::operator delete(void *p, int handle) { CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject*)p); } +void +cPedComments::Add(tPedComment *com) +{ + uint8 index; -cAudioManager &AudioManager = *(cAudioManager *)0x880FC0; + if(nrOfCommentsInBank[activeBank] >= 20u) { + index = indexMap[activeBank][19]; + if(m_asPedComments[activeBank][index].m_bVolume > com->m_bVolume) return; + } else { + index = nrOfCommentsInBank[activeBank]++; + } -constexpr int totalAudioEntitiesSlots = 200; -constexpr int maxVolume = 127; + m_asPedComments[activeBank][index].m_nSampleIndex = com->m_nSampleIndex; + m_asPedComments[activeBank][index].m_entityIndex = com->m_entityIndex; + m_asPedComments[activeBank][index].m_vecPos = com->m_vecPos; + m_asPedComments[activeBank][index].m_fDistance = com->m_fDistance; + m_asPedComments[activeBank][index].m_bVolume = com->m_bVolume; -char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88; + uint32 i = 0; + if(index != 0) { + for(i = 0; i < index; i++) { + if(m_asPedComments[activeBank][indexMap[activeBank][i]].m_bVolume < + m_asPedComments[activeBank][index].m_bVolume) { + break; + } + } + + if(i < index) + memmove(&indexMap[activeBank][i + 1], &indexMap[activeBank][i], 19 - i); + } + + indexMap[activeBank][i] = index; +} + +void +cPedComments::Process() +{ + int sampleIndex; + uint8 actualUsedBank; + tPedComment *comment; + + if(!AudioManager.m_bUserPause) { + if(nrOfCommentsInBank[activeBank]) { + sampleIndex = + m_asPedComments[activeBank][indexMap[activeBank][0]].m_nSampleIndex; + if(!SampleManager.IsPedCommentLoaded(sampleIndex)) + SampleManager.LoadPedComment(sampleIndex); + + AudioManager.m_sQueueSample.m_nEntityIndex = + m_asPedComments[activeBank][indexMap[activeBank][0]].m_entityIndex; + AudioManager.m_sQueueSample.m_counter = 0; + AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; + AudioManager.m_sQueueSample.m_bBankIndex = 1; + AudioManager.m_sQueueSample.field_16 = 3; + AudioManager.m_sQueueSample.m_bVolume = + m_asPedComments[activeBank][indexMap[activeBank][0]].m_bVolume; + AudioManager.m_sQueueSample.m_fDistance = + m_asPedComments[activeBank][indexMap[activeBank][0]].m_fDistance; + AudioManager.m_sQueueSample.m_nLoopCount = 1; + AudioManager.m_sQueueSample.m_nLoopStart = 0; + AudioManager.m_sQueueSample.m_nLoopEnd = -1; + AudioManager.m_sQueueSample.m_bEmittingVolume = maxVolume; + AudioManager.m_sQueueSample.field_48 = 3.0f; + switch(sampleIndex) { + case AUDIO_SAMPLE_POLICE_HELI_FOUND_PLAYER_1: + case AUDIO_SAMPLE_POLICE_HELI_FOUND_PLAYER_2: + case AUDIO_SAMPLE_POLICE_HELI_FOUND_PLAYER_3: + AudioManager.m_sQueueSample.m_fSoundIntensity = 400.0f; + break; + default: AudioManager.m_sQueueSample.m_fSoundIntensity = 50.0f; break; + } + AudioManager.m_sQueueSample.field_56 = 1; + AudioManager.m_sQueueSample.m_vecPos = + m_asPedComments[activeBank][indexMap[activeBank][0]].m_vecPos; + + if((sampleIndex - AUDIO_SAMPLE_AMMUNATION_WELCOME_1) > 1 && + sampleIndex != AUDIO_SAMPLE_AMMUNATION_WELCOME_3) { + AudioManager.m_sQueueSample.m_bReverbFlag = 1; + AudioManager.m_sQueueSample.m_bRequireReflection = 1; + } else { + AudioManager.m_sQueueSample.m_bReverbFlag = 0; + AudioManager.m_sQueueSample.m_bRequireReflection = 0; + } + + AudioManager.m_sQueueSample.m_bIsDistant = 0; + AudioManager.m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency( + AudioManager.m_sQueueSample.m_nSampleIndex) + + AudioManager.RandomDisplacement(750u); + if(CTimer::GetIsSlowMotionActive()) + AudioManager.m_sQueueSample.m_nFrequency = + AudioManager.m_sQueueSample.m_nFrequency >> 1; + m_asPedComments[activeBank][indexMap[activeBank][0]].field_25 = -1; + AudioManager.AddSampleToRequestedQueue(); + } + + // Switch bank + if(activeBank) { + actualUsedBank = 1; + activeBank = 0; + } else { + actualUsedBank = 0; + activeBank = 1; + } + comment = m_asPedComments[actualUsedBank]; + for(uint32 i = 0; i < nrOfCommentsInBank[actualUsedBank]; i++) { + if(m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]].field_25 > + 0) { + --m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]] + .field_25; + Add(&comment[indexMap[actualUsedBank][i]]); + } + } + + for(uint32 i = 0; i < 20; i++) { indexMap[actualUsedBank][i] = 20; } + nrOfCommentsInBank[actualUsedBank] = 0; + } +} + +void * +cAudioScriptObject::operator new(size_t sz) +{ + return CPools::GetAudioScriptObjectPool()->New(); +} +void * +cAudioScriptObject::operator new(size_t sz, int handle) +{ + return CPools::GetAudioScriptObjectPool()->New(handle); +} +void +cAudioScriptObject::operator delete(void *p, size_t sz) +{ + CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p); +} +void +cAudioScriptObject::operator delete(void *p, int handle) +{ + CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p); +} void cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) @@ -131,11 +280,11 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) void cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, - uint8 unk2, bool notLooping) + uint8 counter, bool notLooping) { m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.field_4 = unk2; + m_sQueueSample.m_counter = counter; m_sQueueSample.m_nSampleIndex = sample; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; @@ -166,8 +315,7 @@ cAudioManager::AddReflectionsToRequestedQueue() { float reflectionDistance; int32 noise; - uint8 emittingVolume = emittingVolume = - (m_sQueueSample.m_bVolume >> 1) + (m_sQueueSample.m_bVolume >> 3); + uint8 emittingVolume = (m_sQueueSample.m_bVolume >> 1) + (m_sQueueSample.m_bVolume >> 3); for(uint32 i = 0; i < 5u; i++) { reflectionDistance = m_afReflectionsDistances[i]; @@ -181,7 +329,7 @@ cAudioManager::AddReflectionsToRequestedQueue() ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume > emittingVolume >> 4) { - m_sQueueSample.field_4 += ((i + 1) << 8); + m_sQueueSample.m_counter += ((i + 1) << 8); if(m_sQueueSample.m_nLoopCount) { noise = RandomDisplacement( m_sQueueSample.m_nFrequency >> 5); @@ -191,9 +339,7 @@ cAudioManager::AddReflectionsToRequestedQueue() m_sQueueSample.m_nFrequency -= noise; } m_sQueueSample.field_16 += 20; - m_sQueueSample.m_vecPos.x = m_avecReflectionsPos[i].x; - m_sQueueSample.m_vecPos.y = m_avecReflectionsPos[i].y; - m_sQueueSample.m_vecPos.z = m_avecReflectionsPos[i].z; + m_sQueueSample.m_vecPos = m_avecReflectionsPos[i]; AddSampleToRequestedQueue(); } } @@ -208,77 +354,13 @@ cAudioManager::AddReleasingSounds() EAXJMP(0x57B8D0); } #else -void -cAudioManager::AddReleasingSounds() -{ - bool isFirstSampleQueue; - int32 calculatedIndex; - tActiveSample *sample; - uint8 field_76; - uint8 field_88; - int sampleQueue; - bool toProcess[44]; - isFirstSampleQueue = m_bActiveSampleQueue == 0; - - cAudioManager *s = (this + 2484 * isFirstSampleQueue); // wtf - - for(uint32 i = 0; i < m_bSampleRequestQueuesStatus[isFirstSampleQueue]; i++) { - calculatedIndex = i + 27 * isFirstSampleQueue; - sample = &s->m_asSamples[m_abSampleQueueIndexTable[calculatedIndex]]; - if(!s->m_asSamples[m_abSampleQueueIndexTable[calculatedIndex]].m_bLoopEnded) { - toProcess[i] = 0; - sampleQueue = m_bActiveSampleQueue; - for(uint8 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; - j++) { - if(sample->m_nEntityIndex == - m_asSamples[27 * sampleQueue + - m_abSampleQueueIndexTable[27 * sampleQueue + j]] - .m_nEntityIndex && - sample->field_4 == - m_asSamples[27 * sampleQueue + - m_abSampleQueueIndexTable[27 * sampleQueue + j]] - .field_4) { - toProcess[i] = 1; - break; - } - } - if(!toProcess[i]) { - if(sample->field_4 <= 255u || !sample->m_bLoopsRemaining) { - field_76 = sample->field_76; - if(!field_76) continue; - if(!sample->m_nLoopCount) { - uint8 &vol = sample->m_bVolume; - if(sample->field_88 == -1) { - sample->field_88 = vol / field_76; - if(sample->field_88 <= 0) - sample->field_88 = 1; - } - field_88 = sample->field_88; - if(vol <= field_88) { - sample->field_76 = 0; - continue; - } - vol -= field_88; - } - --sample->field_76; - if(field_2) { - if(sample->field_16 < 20u) ++sample->field_16; - } - sample->field_56 = 0; - } - memcpy(&m_sQueueSample, sample, 92); - AddSampleToRequestedQueue(); - } - } - } -} + #endif void cAudioManager::AddSampleToRequestedQueue() { int32 calculatedVolume; - tActiveSample *sample; uint8 sampleIndex; bool bReflections; @@ -310,33 +392,7 @@ cAudioManager::AddSampleToRequestedQueue() if(!m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bReverbFlag = 0; - sample = &m_asSamples[m_bActiveSampleQueue][sampleIndex]; - sample->m_nEntityIndex = m_sQueueSample.m_nEntityIndex; - sample->field_4 = m_sQueueSample.field_4; - sample->m_nSampleIndex = m_sQueueSample.m_nSampleIndex; - sample->m_bBankIndex = m_sQueueSample.m_bBankIndex; - sample->m_bIsDistant = m_sQueueSample.m_bIsDistant; - sample->field_16 = m_sQueueSample.field_16; - sample->m_nFrequency = m_sQueueSample.m_nFrequency; - sample->m_bVolume = m_sQueueSample.m_bVolume; - sample->m_fDistance = m_sQueueSample.m_fDistance; - sample->m_nLoopCount = m_sQueueSample.m_nLoopCount; - sample->m_nLoopStart = m_sQueueSample.m_nLoopStart; - sample->m_nLoopEnd = m_sQueueSample.m_nLoopEnd; - sample->m_bEmittingVolume = m_sQueueSample.m_bEmittingVolume; - sample->field_48 = m_sQueueSample.field_48; - sample->m_fSoundIntensity = m_sQueueSample.m_fSoundIntensity; - sample->field_56 = m_sQueueSample.field_56; - sample->m_vecPos = m_sQueueSample.m_vecPos; - sample->m_bReverbFlag = m_sQueueSample.m_bReverbFlag; - sample->m_bLoopsRemaining = m_sQueueSample.m_bLoopsRemaining; - sample->m_bRequireReflection = m_sQueueSample.m_bRequireReflection; - sample->m_bOffset = m_sQueueSample.m_bOffset; - sample->field_76 = m_sQueueSample.field_76; - sample->m_bIsProcessed = m_sQueueSample.m_bIsProcessed; - sample->m_bLoopEnded = m_sQueueSample.m_bLoopEnded; - sample->calculatedVolume = m_sQueueSample.calculatedVolume; - sample->field_88 = m_sQueueSample.field_88; + m_asSamples[m_bActiveSampleQueue][sampleIndex] = m_sQueueSample; AddDetailsToRequestedOrderList(sampleIndex); if(bReflections) AddReflectionsToRequestedQueue(); @@ -350,14 +406,6 @@ cAudioManager::AgeCrimes() EAXJMP(0x580AF0); } -int8 -cAudioManager::GetCurrent3DProviderIndex() -{ - if(m_bIsInitialised) return SampleManager.GetCurrent3DProviderIndex(); - - return -1; -} - void cAudioManager::CalculateDistance(bool *ptr, float dist) { @@ -368,7 +416,7 @@ cAudioManager::CalculateDistance(bool *ptr, float dist) } bool -cAudioManager::CheckForAnAudioFileOnCD() +cAudioManager::CheckForAnAudioFileOnCD() const { return SampleManager.CheckForAnAudioFileOnCD(); } @@ -398,14 +446,14 @@ cAudioManager::ClearRequestedQueue() int32 cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, - float speedMultiplier) + float speedMultiplier) const { uint32 newFreq = oldFreq; if(!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) { float dist = position2 - position1; if(dist != 0.0f) { float speedOfSource = (dist / field_19195) * speedMultiplier; - if(speedOfSound > fabsf(speedOfSource)) { + if(speedOfSound > Abs(speedOfSource)) { if(speedOfSource < 0.0f) { speedOfSource = max(speedOfSource, -1.5f); } else { @@ -426,7 +474,7 @@ cAudioManager::ComputePan(float, CVector *) } uint32 -cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float distance) +cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float distance) const { float newSoundIntensity; if(soundIntensity <= 0.0f) return 0; @@ -440,7 +488,7 @@ cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float dis } int32 -cAudioManager::CreateEntity(int32 type, void *entity) +cAudioManager::CreateEntity(int32 type, CPhysical *entity) { if(!m_bIsInitialised) return -4; if(!entity) return -2; @@ -450,12 +498,12 @@ cAudioManager::CreateEntity(int32 type, void *entity) m_asAudioEntities[i].m_bIsUsed = true; m_asAudioEntities[i].m_bStatus = 0; m_asAudioEntities[i].m_nType = (eAudioType)type; - m_asAudioEntities[i].m_pEntity = entity; + m_asAudioEntities[i].m_pEntity = (void *)entity; m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS; m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS; m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS; m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_TOTAL_PED_SOUNDS; - m_asAudioEntities[i].field_24 = 0; + m_asAudioEntities[i].m_Loops = 0; m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i; return i; } @@ -477,7 +525,7 @@ cAudioManager::DestroyAllGameCreatedEntities() case AUDIOTYPE_WEATHER: case AUDIOTYPE_CRANE: case AUDIOTYPE_GARAGE: - case AUDIOTYPE_FIREHYDRANT: cAudioManager::DestroyEntity(i); break; + case AUDIOTYPE_FIREHYDRANT: DestroyEntity(i); break; case AUDIOTYPE_SCRIPTOBJECT: entity = (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity; @@ -513,10 +561,17 @@ cAudioManager::DestroyEntity(int32 id) } void +cAudioManager::DoJumboVolOffset() const +{ + if(!(m_FrameCounter % (m_anRandomTable[0] % 6u + 3))) + jumboVolOffset = m_anRandomTable[1] % 60u; +} + +void cAudioManager::DoPoliceRadioCrackle() { m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity; - m_sQueueSample.field_4 = 0; + m_sQueueSample.m_counter = 0; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 1; @@ -536,708 +591,6 @@ cAudioManager::DoPoliceRadioCrackle() AddSampleToRequestedQueue(); } -void -cAudioManager::GenerateIntegerRandomNumberTable() -{ - for(int32 i = 0; i < 5; i++) { m_anRandomTable[i] = rand(); } -} - -float -cAudioManager::GetDistanceSquared(CVector *v) -{ - const CVector &c = TheCamera.GetPosition(); - return sq(v->x - c.x) + sq(v->y - c.y) + sq((v->z - c.z) * 0.2f); -} - -void -cAudioManager::TranslateEntity(CVector *v1, CVector *v2) -{ - const RwMatrix &cM = TheCamera.GetMatrix().m_matrix; - const CVector &cV = TheCamera.GetPosition(); - - float a = v1->z - cV.z; - float b = v1->y - cV.y; - float c = v1->x - cV.x; - - v2->x = cM.right.y * b + cM.right.x * c + cM.right.z * a; - v2->y = cM.up.y * b + cM.up.x * c + cM.up.z * a; - v2->z = cM.at.y * b + cM.at.x * c + cM.at.z * a; -} - -void -cAudioManager::Initialise() -{ - if(!m_bIsInitialised) { - PreInitialiseGameSpecificSetup(); - m_bIsInitialised = SampleManager.Initialise(); - if(m_bIsInitialised) { - m_bActiveSamples = SampleManager.GetMaximumSupportedChannels(); - if(m_bActiveSamples <= 1u) { - Terminate(); - } else { - --m_bActiveSamples; - PostInitialiseGameSpecificSetup(); - InitialisePoliceRadioZones(); - InitialisePoliceRadio(); - MusicManager.Initialise(); - } - } - } -} - -void -cAudioManager::PostInitialiseGameSpecificSetup() -{ - m_nFireAudioEntity = - CreateEntity(AUDIOTYPE_FIRE, - (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change - if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1); - - m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1); - if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1); - - m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (CPhysical *)1); - if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1); - - m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1); - if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1); - - m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (CPhysical *)1); - if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1); - - m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (CPhysical *)1); - if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1); - - m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1); - if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1); - - m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; - m_sMissionAudio.m_bLoadingStatus = 0; - m_sMissionAudio.m_bPlayStatus = 0; - m_sMissionAudio.field_22 = 0; - m_sMissionAudio.m_bIsPlayed = 0; - m_sMissionAudio.field_12 = 1; - m_sMissionAudio.field_24 = 0; - ResetAudioLogicTimers((int32)CTimer::GetTimeInMilliseconds); -} - -WRAPPER -void -cAudioManager::InitialisePoliceRadioZones() -{ - EAXJMP(0x57EAC0); -} - -WRAPPER -void -cAudioManager::ResetAudioLogicTimers(int32 timer) -{ - EAXJMP(0x569650); -} - -void -cAudioManager::Terminate() -{ - if(m_bIsInitialised) { - MusicManager.Terminate(); - - for(uint32 i = 0; i < totalAudioEntitiesSlots; i++) { - m_asAudioEntities[i].m_bIsUsed = 0; - m_anAudioEntityIndices[i] = 200; - } - - m_nAudioEntitiesTotal = 0; - m_nScriptObjectEntityTotal = 0; - PreTerminateGameSpecificShutdown(); - - for(uint32 i = 0; i < 2; i++) { - if(SampleManager.IsSampleBankLoaded(i)) SampleManager.UnloadSampleBank(i); - } - - SampleManager.Terminate(); - - m_bIsInitialised = 0; - PostTerminateGameSpecificShutdown(); - } -} - -char -cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() -{ - return g_nMissionAudioPlayingStatus; -} - -bool -cAudioManager::GetMissionAudioLoadingStatus() -{ - if(m_bIsInitialised) return m_sMissionAudio.m_bLoadingStatus; - - return true; -} - -uint8 -cAudioManager::GetNum3DProvidersAvailable() -{ - if(m_bIsInitialised) return SampleManager.GetNum3DProvidersAvailable(); - return 0; -} - -bool -cAudioManager::IsMP3RadioChannelAvailable() -{ - if(m_bIsInitialised) return SampleManager.IsMP3RadioChannelAvailable(); - - return 0; -} - -uint8 -cAudioManager::GetCDAudioDriveLetter() -{ - if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter(); - - return 0; -} - -void -cAudioManager::SetEffectsMasterVolume(uint8 volume) -{ - SampleManager.SetEffectsMasterVolume(volume); -} - -void -cAudioManager::SetMusicMasterVolume(uint8 volume) -{ - SampleManager.SetMusicMasterVolume(volume); -} - -void -cAudioManager::SetEffectsFadeVolume(uint8 volume) -{ - SampleManager.SetEffectsFadeVolume(volume); -} - -void -cAudioManager::SetMusicFadeVolume(uint8 volume) -{ - SampleManager.SetMusicFadeVolume(volume); -} - -void -cAudioManager::SetSpeakerConfig(int32 conf) -{ - SampleManager.SetSpeakerConfig(conf); -} - -WRAPPER -bool cAudioManager::SetupJumboEngineSound(uint8, int32) { EAXJMP(0x56F140); } - -int32 *BankStartOffset = (int32 *)0x6FAB70; //[2] - -void -cAudioManager::PreInitialiseGameSpecificSetup() -{ - BankStartOffset[0] = AUDIO_SAMPLE_VEHICLE_HORN_0; - BankStartOffset[1] = AUDIO_SAMPLE_POLICE_COP_1_ARREST_1; -} - -int32 &g_nMissionAudioSfx = *(int32 *)0x60ED84; - -void -cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) -{ - if(m_bIsInitialised) { - if(g_nMissionAudioPlayingStatus != 1) { - g_nMissionAudioPlayingStatus = 0; - g_nMissionAudioSfx = sfx; - } - } -} - -bool -cAudioManager::UsesSiren(int32 model) -{ - switch(model) { - case FIRETRUK: - case AMBULAN: - case FBICAR: - case POLICE: - case ENFORCER: - case PREDATOR: return true; - default: return false; - } -} - -bool -cAudioManager::UsesSirenSwitching(int32 model) -{ - switch(model) { - case AMBULAN: - case POLICE: - case ENFORCER: - case PREDATOR: return true; - default: return false; - } -} - -bool -cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) -{ - switch(soundMission) { - case STREAMED_SOUND_MISSION_J6_D: - case STREAMED_SOUND_MISSION_T4_A: - case STREAMED_SOUND_MISSION_S1_H: - case STREAMED_SOUND_MISSION_S3_B: - case STREAMED_SOUND_MISSION_EL3_A: - case STREAMED_SOUND_MISSION_A3_A: - case STREAMED_SOUND_MISSION_A5_A: - case STREAMED_SOUND_MISSION_K1_A: - case STREAMED_SOUND_MISSION_R1_A: - case STREAMED_SOUND_MISSION_R5_A: - case STREAMED_SOUND_MISSION_LO2_A: - case STREAMED_SOUND_MISSION_LO6_A: return true; - default: return false; - } -} - -char * -cAudioManager::Get3DProviderName(uint8 id) -{ - if(!m_bIsInitialised) return 0; - if(id >= SampleManager.GetNum3DProvidersAvailable()) return 0; - return SampleManager.Get3DProviderName(id); -} - -bool -cAudioManager::SetupJumboFlySound(uint8 emittingVol) -{ - int32 vol; - - if(m_sQueueSample.m_fDistance >= 440.0) return 0; - - vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance); - m_sQueueSample.m_bVolume = vol; - if(m_sQueueSample.m_bVolume) { - m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_FLY_SOUND; - m_sQueueSample.field_4 = 0; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; - m_sQueueSample.field_16 = 1; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_FLY_SOUND); - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSoundIntensity = 440.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_48 = 4.0; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.field_76 = 5; - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - AddSampleToRequestedQueue(); - } - return 1; -} - -bool -cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) -{ - if(m_sQueueSample.m_fDistance >= 240.f) return 0; - - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 240.f, m_sQueueSample.m_fDistance); - - if(m_sQueueSample.m_bVolume) { - m_sQueueSample.field_4 = 5; - m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 1; - m_sQueueSample.field_16 = 1; - m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND); - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 4.0; - m_sQueueSample.m_fSoundIntensity = 240.0; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 12; - m_sQueueSample.m_bOffset = 0; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; - AddSampleToRequestedQueue(); - m_sQueueSample.field_4 = 6; - m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND; - m_sQueueSample.m_nFrequency += 200; - m_sQueueSample.m_bOffset = 127; - AddSampleToRequestedQueue(); - } - return 1; -} - -uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED; - -bool -cAudioManager::SetupJumboTaxiSound(uint8 vol) -{ - uint8 emittingVol; - - if(m_sQueueSample.m_fDistance >= 180.f) return 0; - - emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance * 0.0055556f); - - if(m_sQueueSample.m_fDistance * 0.0055556f < 0.7f) - emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100; - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance); - - if(m_sQueueSample.m_bVolume) { - m_sQueueSample.field_4 = 1; - m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; - m_sQueueSample.field_16 = 1; - m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 4.0f; - m_sQueueSample.m_fSoundIntensity = 180.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 4; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; - AddSampleToRequestedQueue(); - } - return 1; -} - -bool -cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) -{ - if(m_sQueueSample.m_fDistance >= 170.f) return 0; - - m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 170.f, m_sQueueSample.m_fDistance); - - if(m_sQueueSample.m_bVolume) { - m_sQueueSample.field_4 = 2; - m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_WHINE_SOUND; - m_sQueueSample.m_bBankIndex = 0; - m_sQueueSample.m_bIsDistant = 0; - m_sQueueSample.field_16 = 1; - m_sQueueSample.m_nFrequency = freq; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_48 = 4.0f; - m_sQueueSample.m_fSoundIntensity = 170.0f; - m_sQueueSample.field_56 = 0; - m_sQueueSample.field_76 = 4; - m_sQueueSample.m_bReverbFlag = 1; - m_sQueueSample.m_bRequireReflection = 0; - AddSampleToRequestedQueue(); - } - return 1; -} - -void -cAudioManager::PlayLoadedMissionAudio() -{ - if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && - m_sMissionAudio.m_bLoadingStatus == 1 && !m_sMissionAudio.m_bPlayStatus) { - m_sMissionAudio.m_bIsPlayed = true; - } -} - -void -cAudioManager::SetMissionAudioLocation(float x, float y, float z) -{ - if(m_bIsInitialised) { - m_sMissionAudio.field_12 = 0; - m_sMissionAudio.m_vecPos.x = x; - m_sMissionAudio.m_vecPos.y = y; - m_sMissionAudio.m_vecPos.z = z; - } -} - -void -cAudioManager::ResetPoliceRadio() -{ - if(m_bIsInitialised) { - if(SampleManager.GetChannelUsedFlag(28)) SampleManager.StopChannel(28); - InitialisePoliceRadio(); - } -} - -void -cAudioManager::InterrogateAudioEntities() -{ - for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) { - ProcessEntity(m_anAudioEntityIndices[i]); - m_asAudioEntities[m_anAudioEntityIndices[i]].field_24 = 0; - } -} - -bool -cAudioManager::UsesReverseWarning(int32 model) -{ - return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || - model == COACH; // fix -} - -bool -cAudioManager::HasAirBrakes(int32 model) -{ - return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || - model == COACH; // fix -} - -int32 -cAudioManager::GetJumboTaxiFreq() -{ - return (60.833f * m_sQueueSample.m_fDistance) + 22050; -} - -bool -cAudioManager::IsMissionAudioSampleFinished() -{ - if(m_bIsInitialised) return m_sMissionAudio.m_bPlayStatus == 2; - - static int32 cPretendFrame = 1; - - return (cPretendFrame++ & 63) == 0; -} - -WRAPPER -void -cAudioManager::InitialisePoliceRadio() -{ - EAXJMP(0x57EEC0); -} - -int32 -cAudioManager::RandomDisplacement(uint32 seed) -{ - int32 value; - - static bool bIsEven = true; - static uint32 base = 0; - - if(!seed) return 0; - - value = m_anRandomTable[(base + seed) % 5] % seed; - base += value; - - if(value % 2) { bIsEven = !bIsEven; } - if(!bIsEven) value = -value; - return value; -} - -void -cAudioManager::ReleaseDigitalHandle() -{ - if(m_bIsInitialised) { SampleManager.ReleaseDigitalHandle(); } -} - -void -cAudioManager::ReacquireDigitalHandle() -{ - if(m_bIsInitialised) { SampleManager.ReacquireDigitalHandle(); } -} - -void -cAudioManager::SetDynamicAcousticModelingStatus(bool status) -{ - m_bDynamicAcousticModelingStatus = status; -} - -bool -cAudioManager::IsAudioInitialised() const -{ - return m_bIsInitialised; -} - -void -cAudioManager::SetEntityStatus(int32 id, bool status) -{ - if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots) { - if(m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bStatus = status; } - } -} - -void -cAudioManager::PreTerminateGameSpecificShutdown() -{ - if(m_nBridgeEntity >= 0) { - DestroyEntity(m_nBridgeEntity); - m_nBridgeEntity = -5; - } - if(m_nPoliceChannelEntity >= 0) { - DestroyEntity(m_nPoliceChannelEntity); - m_nPoliceChannelEntity = -5; - } - if(m_nWaterCannonEntity >= 0) { - DestroyEntity(m_nWaterCannonEntity); - m_nWaterCannonEntity = -5; - } - if(m_nFireAudioEntity >= 0) { - DestroyEntity(m_nFireAudioEntity); - m_nFireAudioEntity = -5; - } - if(m_nCollisionEntity >= 0) { - DestroyEntity(m_nCollisionEntity); - m_nCollisionEntity = -5; - } - if(m_nFrontEndEntity >= 0) { - DestroyEntity(m_nFrontEndEntity); - m_nFrontEndEntity = -5; - } - if(m_nProjectileEntity >= 0) { - DestroyEntity(m_nProjectileEntity); - m_nProjectileEntity = -5; - } -} - -void -cAudioManager::PostTerminateGameSpecificShutdown() -{ - ; -} - -bool &bPlayerJustEnteredCar = *(bool *)0x6508C4; - -void -cAudioManager::PlayerJustGotInCar() -{ - if(m_bIsInitialised) { bPlayerJustEnteredCar = true; } -} - -void -cAudioManager::PlayerJustLeftCar(void) -{ - // UNUSED: This is a perfectly empty function. -} - -void -cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) -{ - *phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset; - - // check if the same sfx like last time, if yes, then try use next one, - // if exceeded range, then choose first available sample - if(*phrase == *prevPhrase && ++*phrase >= sample + maxOffset) *phrase = sample; - *prevPhrase = *phrase; -} - -uint8 &jumboVolOffset = *(uint8 *)0x6508ED; - -void -cAudioManager::DoJumboVolOffset() -{ - if(!(m_FrameCounter % (m_anRandomTable[0] % 6u + 3))) - jumboVolOffset = m_anRandomTable[1] % 60u; -} - -int32 -cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) -{ - if(ped->IsPlayer()) return GetPlayerTalkSfx(sound); - - switch(ped->m_modelIndex) { - case MI_COP: return GetCopTalkSfx(sound); - case MI_SWAT: return GetSwatTalkSfx(sound); - case MI_FBI: return GetFBITalkSfx(sound); - case MI_ARMY: return GetArmyTalkSfx(sound); - case MI_MEDIC: return GetMedicTalkSfx(sound); - case MI_FIREMAN: return GetFiremanTalkSfx(sound); - case MI_MALE01: return GetNormalMaleTalkSfx(sound); - case MI_TAXI_D: return GetTaxiDriverTalkSfx(sound); - case MI_PIMP: return GetPimpTalkSfx(sound); - case MI_GANG01: - case MI_GANG02: return GetMafiaTalkSfx(sound); - case MI_GANG03: - case MI_GANG04: return GetTriadTalkSfx(sound); - case MI_GANG05: - case MI_GANG06: return GetDiabloTalkSfx(sound); - case MI_GANG07: - case MI_GANG08: return GetYakuzaTalkSfx(sound); - case MI_GANG09: - case MI_GANG10: return GetYardieTalkSfx(sound); - case MI_GANG11: - case MI_GANG12: return GetColumbianTalkSfx(sound); - case MI_GANG13: - case MI_GANG14: return GetHoodTalkSfx(sound); - case MI_CRIMINAL01: return GetBlackCriminalTalkSfx(sound); - case MI_CRIMINAL02: return GetWhiteCriminalTalkSfx(sound); - case MI_SPECIAL01: - case MI_SPECIAL02: - case MI_SPECIAL03: - case MI_SPECIAL04: return GetSpecialCharacterTalkSfx(ped->m_modelIndex, sound); - case MI_MALE02: return GetMaleNo2TalkSfx(sound); - case MI_MALE03: - case MI_P_MAN1: - case MI_P_MAN2: return GetBlackProjectMaleTalkSfx(sound, ped->m_modelIndex); - case MI_FATMALE01: return GetWhiteFatMaleTalkSfx(sound); - case MI_FATMALE02: return GetBlackFatMaleTalkSfx(sound); - case MI_FEMALE01: return GetBlackCasualFemaleTalkSfx(sound); - case MI_FEMALE02: - case MI_CAS_WOM: return GetWhiteCasualFemaleTalkSfx(sound); - case MI_FEMALE03: return GetFemaleNo3TalkSfx(sound); - case MI_FATFEMALE01: return GetBlackFatFemaleTalkSfx(sound); - case MI_FATFEMALE02: return GetWhiteFatFemaleTalkSfx(sound); - case MI_PROSTITUTE: return GetBlackFemaleProstituteTalkSfx(sound); - case MI_PROSTITUTE2: return GetWhiteFemaleProstituteTalkSfx(sound); - case MI_P_WOM1: return GetBlackProjectFemaleOldTalkSfx(sound); - case MI_P_WOM2: return GetBlackProjectFemaleYoungTalkSfx(sound); - case MI_CT_MAN1: return GetChinatownMaleOldTalkSfx(sound); - case MI_CT_MAN2: return GetChinatownMaleYoungTalkSfx(sound); - case MI_CT_WOM1: return GetChinatownFemaleOldTalkSfx(sound); - case MI_CT_WOM2: return GetChinatownFemaleYoungTalkSfx(sound); - case MI_LI_MAN1: - case MI_LI_MAN2: return GetLittleItalyMaleTalkSfx(sound); - case MI_LI_WOM1: return GetLittleItalyFemaleOldTalkSfx(sound); - case MI_LI_WOM2: return GetLittleItalyFemaleYoungTalkSfx(sound); - case MI_DOCKER1: return GetWhiteDockerMaleTalkSfx(sound); - case MI_DOCKER2: return GetBlackDockerMaleTalkSfx(sound); - case MI_SCUM_MAN: return GetScumMaleTalkSfx(sound); - case MI_SCUM_WOM: return GetScumFemaleTalkSfx(sound); - case MI_WORKER1: return GetWhiteWorkerMaleTalkSfx(sound); - case MI_WORKER2: return GetBlackWorkerMaleTalkSfx(sound); - case MI_B_MAN1: - case MI_B_MAN3: return GetBusinessMaleYoungTalkSfx(sound, ped->m_modelIndex); - case MI_B_MAN2: return GetBusinessMaleOldTalkSfx(sound); - case MI_B_WOM1: - case MI_B_WOM2: return GetWhiteBusinessFemaleTalkSfx(sound, ped->m_modelIndex); - case MI_B_WOM3: return GetBlackBusinessFemaleTalkSfx(sound); - case MI_MOD_MAN: return GetSupermodelMaleTalkSfx(sound); - case MI_MOD_WOM: return GetSupermodelFemaleTalkSfx(sound); - case MI_ST_MAN: return GetStewardMaleTalkSfx(sound); - case MI_ST_WOM: return GetStewardFemaleTalkSfx(sound); - case MI_FAN_MAN1: - case MI_FAN_MAN2: return GetFanMaleTalkSfx(sound, ped->m_modelIndex); - case MI_FAN_WOM: return GetFanFemaleTalkSfx(sound); - case MI_HOS_MAN: return GetHospitalMaleTalkSfx(sound); - case MI_HOS_WOM: return GetHospitalFemaleTalkSfx(sound); - case MI_CONST1: return GetWhiteConstructionWorkerTalkSfx(sound); - case MI_CONST2: return GetBlackConstructionWorkerTalkSfx(sound); - case MI_SHOPPER1: - case MI_SHOPPER2: - case MI_SHOPPER3: return GetShopperFemaleTalkSfx(sound, ped->m_modelIndex); - case MI_STUD_MAN: return GetStudentMaleTalkSfx(sound); - case MI_STUD_WOM: return GetStudentFemaleTalkSfx(sound); - case MI_CAS_MAN: return GetCasualMaleOldTalkSfx(sound); - default: return GetGenericMaleTalkSfx(sound); - } -} - uint32 cAudioManager::GetPlayerTalkSfx(int16 sound) { @@ -1268,9 +621,7 @@ cAudioManager::GetCopTalkSfx(int16 sound) if(sound == SOUND_PED_ARREST_COP) { GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_COP_1_ARREST_1, 6u); } else { - if(sound != SOUND_PED_PURSUIT_COP) { - return cAudioManager::GetGenericMaleTalkSfx(sound); - } + if(sound != SOUND_PED_PURSUIT_COP) { return GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) @@ -1291,9 +642,7 @@ cAudioManager::GetSwatTalkSfx(int16 sound) if(sound == SOUND_PED_ARREST_SWAT) { GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_SWAT_1_PURSUIT_ARREST_1, 6u); } else { - if(sound != SOUND_PED_PURSUIT_SWAT) { - return cAudioManager::GetGenericMaleTalkSfx(sound); - } + if(sound != SOUND_PED_PURSUIT_SWAT) { return GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) @@ -1314,9 +663,7 @@ cAudioManager::GetFBITalkSfx(int16 sound) if(sound == SOUND_PED_ARREST_FBI) { GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_FBI_1_PURSUIT_ARREST_1, 6u); } else { - if(sound != SOUND_PED_PURSUIT_FBI) { - return cAudioManager::GetGenericMaleTalkSfx(sound); - } + if(sound != SOUND_PED_PURSUIT_FBI) { return GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) @@ -1334,7 +681,7 @@ cAudioManager::GetArmyTalkSfx(int16 sound) PedState pedState; static uint32 lastSfx = NO_SAMPLE; - if(sound != SOUND_PED_PURSUIT_ARMY) { return cAudioManager::GetGenericMaleTalkSfx(sound); } + if(sound != SOUND_PED_PURSUIT_ARMY) { return GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) @@ -1366,7 +713,7 @@ cAudioManager::GetMedicTalkSfx(int16 sound) case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_FLEE_RUN_1, 6u); break; - default: return cAudioManager::GetGenericMaleTalkSfx(sound); + default: return GetGenericMaleTalkSfx(sound); } return 37 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; } @@ -1374,7 +721,7 @@ cAudioManager::GetMedicTalkSfx(int16 sound) uint32 cAudioManager::GetFiremanTalkSfx(int16 sound) { - return cAudioManager::GetGenericMaleTalkSfx(sound); + return GetGenericMaleTalkSfx(sound); } uint32 @@ -1408,7 +755,7 @@ cAudioManager::GetNormalMaleTalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_1, 25u); break; - default: return cAudioManager::GetGenericMaleTalkSfx(sound); + default: return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -1422,8 +769,7 @@ cAudioManager::GetTaxiDriverTalkSfx(int16 sound) if(sound == SOUND_PED_CAR_JACKED) { GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TAXI_DRIVER_1_CAR_JACKED_1, 7u); } else { - if(sound != SOUND_PED_CAR_COLLISION) - return cAudioManager::GetGenericMaleTalkSfx(sound); + if(sound != SOUND_PED_CAR_COLLISION) return GetGenericMaleTalkSfx(sound); GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TAXI_DRIVER_1_CAR_COLLISION_1, 6u); } return 13 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; @@ -1451,7 +797,7 @@ cAudioManager::GetPimpTalkSfx(int16 sound) GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CHAT_EVENT_1, 2u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CHAT_1, 17u); break; - default: return cAudioManager::GetGenericMaleTalkSfx(sound); + default: return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -1482,7 +828,7 @@ cAudioManager::GetMafiaTalkSfx(int16 sound) GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CHAT_SEXY_1, 3u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CHAT_1, 7u); break; - default: return cAudioManager::GetGenericMaleTalkSfx(sound); + default: return GetGenericMaleTalkSfx(sound); } return 30 * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } @@ -1516,7 +862,7 @@ cAudioManager::GetTriadTalkSfx(int16 sound) GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CHAT_SEXY_1, 3u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CHAT_1, 8u); break; - default: return cAudioManager::GetGenericMaleTalkSfx(sound); + default: return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -1533,7 +879,7 @@ cAudioManager::GetDiabloTalkSfx(int16 sound) break; case SOUND_PED_HANDS_COWER: sound = SOUND_PED_FLEE_SPRINT; - return cAudioManager::GetGenericMaleTalkSfx(sound); + return GetGenericMaleTalkSfx(sound); break; case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_JACKING_1, 2u); @@ -1554,7 +900,7 @@ cAudioManager::GetDiabloTalkSfx(int16 sound) GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CHAT_SEXY_1, 4u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CHAT_1, 5u); break; - default: return cAudioManager::GetGenericMaleTalkSfx(sound); + default: return GetGenericMaleTalkSfx(sound); } return 30 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; } @@ -1582,7 +928,7 @@ cAudioManager::GetYakuzaTalkSfx(int16 sound) GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_COLLISION_1, 6u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CHAT_1, 5u); break; - default: return cAudioManager::GetGenericMaleTalkSfx(sound); + default: return GetGenericMaleTalkSfx(sound); } return 24 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; } @@ -1612,7 +958,7 @@ cAudioManager::GetYardieTalkSfx(int16 sound) GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CHAT_SEXY_1, 2u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CHAT_1, 8u); break; - default: return cAudioManager::GetGenericMaleTalkSfx(sound); + default: return GetGenericMaleTalkSfx(sound); } return 31 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; } @@ -1643,7 +989,7 @@ cAudioManager::GetColumbianTalkSfx(int16 sound) GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CHAT_SEXY_1, 2u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CHAT_1, 5u); break; - default: return cAudioManager::GetGenericMaleTalkSfx(sound); + default: return GetGenericMaleTalkSfx(sound); } return 27 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; } @@ -1678,7 +1024,7 @@ cAudioManager::GetHoodTalkSfx(int16 sound) break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CHAT_1, 6u); break; - default: return cAudioManager::GetGenericMaleTalkSfx(sound); break; + default: return GetGenericMaleTalkSfx(sound); break; } return 35 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; } @@ -1706,7 +1052,7 @@ cAudioManager::GetBlackCriminalTalkSfx(int16 sound) case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_CAR_COLLISION_1, 5u); break; - default: return cAudioManager::GetGenericMaleTalkSfx(sound); break; + default: return GetGenericMaleTalkSfx(sound); break; } return sfx; } @@ -1734,7 +1080,7 @@ cAudioManager::GetWhiteCriminalTalkSfx(int16 sound) case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_CAR_COLLISION_1, 4u); break; - default: return cAudioManager::GetGenericMaleTalkSfx(sound); break; + default: return GetGenericMaleTalkSfx(sound); break; } return sfx; } @@ -1747,8 +1093,7 @@ cAudioManager::GetMaleNo2TalkSfx(int16 sound) switch(sound) { case SOUND_PED_CAR_JACKED: - cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_JACKED_1, - 3u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_JACKED_1, 3u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_ROBBED_1, 4u); @@ -1760,8 +1105,7 @@ cAudioManager::GetMaleNo2TalkSfx(int16 sound) GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_EVADE_1, 4u); break; case SOUND_PED_CAR_COLLISION: - cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_COLLISION_1, - 7u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_COLLISION_1, 7u); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CHAT_SEXY_1, 5u); @@ -1769,7 +1113,7 @@ cAudioManager::GetMaleNo2TalkSfx(int16 sound) case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CHAT_1, 7u); break; - default: return cAudioManager::GetGenericMaleTalkSfx(sound); + default: return GetGenericMaleTalkSfx(sound); } return sfx; } @@ -2132,9 +1476,8 @@ cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound) 6u); break; case SOUND_PED_CAR_COLLISION: - cAudioManager::GetPhrase( - &sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CAR_COLLISION_1, - 7u); + GetPhrase(&sfx, &lastSfx, + AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CAR_COLLISION_1, 7u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CHAT_EVENT_1, @@ -2156,9 +1499,8 @@ cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_COWER: - cAudioManager::GetPhrase( - &sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_HANDS_COWER_1, - 4u); + GetPhrase(&sfx, &lastSfx, + AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_HANDS_COWER_1, 4u); break; case SOUND_PED_CAR_JACKED: sfx = AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_JACKED_1; @@ -2172,9 +1514,8 @@ cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound) 5u); break; case SOUND_PED_CAR_COLLISION: - cAudioManager::GetPhrase( - &sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_COLLISION_1, - 6u); + GetPhrase(&sfx, &lastSfx, + AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_COLLISION_1, 6u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, @@ -3183,17 +2524,15 @@ cAudioManager::GetEightTalkSfx(int16 sound) switch(sound) { case SOUND_PED_HANDS_UP: - cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_HANDS_UP_1, 2u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_HANDS_UP_1, 2u); break; case SOUND_PED_ROBBED: - cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ROBBED_1, 2u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ROBBED_1, 2u); break; case SOUND_PED_ATTACK: - cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ATTACK_1, 6u); - break; - case SOUND_PED_EVADE: - cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_EVADE_1, 7u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ATTACK_1, 6u); break; + case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_EVADE_1, 7u); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; @@ -3343,345 +2682,480 @@ cAudioManager::GetGenericFemaleTalkSfx(int16 sound) switch(sound) { case SOUND_PED_DEATH: - cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_DEATH_1, 10u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_DEATH_1, 10u); break; case SOUND_PED_BULLET_HIT: case SOUND_PED_DEFEND: - cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_INJURED_PED_FEMALE_OUCH_1, - 11u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_INJURED_PED_FEMALE_OUCH_1, 11u); break; case SOUND_PED_BURNING: - cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_BURNING_1, 9u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_BURNING_1, 9u); break; case SOUND_PED_FLEE_SPRINT: - cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_FLEE_SPRINT_1, 8u); + GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_FLEE_SPRINT_1, 8u); break; default: return NO_SAMPLE; } return sfx; } -#if 1 +void +cAudioManager::GenerateIntegerRandomNumberTable() +{ + for(int32 i = 0; i < 5; i++) { m_anRandomTable[i] = rand(); } +} + +char * +cAudioManager::Get3DProviderName(uint8 id) const +{ + if(!m_bIsInitialised) return 0; + if(id >= SampleManager.GetNum3DProvidersAvailable()) return 0; + return SampleManager.Get3DProviderName(id); +} + +uint8 +cAudioManager::GetCDAudioDriveLetter() const +{ + if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter(); + + return 0; +} + +int8 +cAudioManager::GetCurrent3DProviderIndex() const +{ + if(m_bIsInitialised) return SampleManager.GetCurrent3DProviderIndex(); + + return -1; +} + +float +cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const +{ + return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f); +} + +float +cAudioManager::GetCollisionOneShotRatio(uint32 a, float b) const +{ + float result; + + switch(a) { + case 0u: + case 1u: + case 5u: + case 26u: + case 31u: result = GetCollisionRatio(b, 10.0, 60.0, 50.0); break; + case 2u: + case 3u: + case 4u: + case 30u: result = GetCollisionRatio(b, 0.0, 2.0, 2.0); break; + case 6u: result = GetCollisionRatio(b, 6.0, 50.0, 44.0); break; + case 7u: + case 16u: result = GetCollisionRatio(b, 0.1, 10.0, 9.9); break; + case 8u: + case 11u: result = GetCollisionRatio(b, 30.0, 130.0, 100.0); break; + case 9u: result = GetCollisionRatio(b, 20.0, 100.0, 80.0); break; + case 10u: result = GetCollisionRatio(b, 0.0, 4.0, 4.0); break; + case 12u: + case 13u: + case 32u: result = GetCollisionRatio(b, 1.0, 10.0, 9.0); break; + case 14u: result = GetCollisionRatio(b, 1.0, 15.0, 14.0); break; + case 15u: result = GetCollisionRatio(b, 8.0, 50.0, 42.0); break; + case 17u: result = GetCollisionRatio(b, 0.0, 20.0, 20.0); break; + case 18u: + case 19u: + case 23u: + case 29u: result = GetCollisionRatio(b, 0.0, 10.0, 10.0); break; + case 20u: result = GetCollisionRatio(b, 1.0, 4.0, 3.0); break; + case 21u: result = GetCollisionRatio(b, 0.1, 5.0, 4.9); break; + case 22u: result = GetCollisionRatio(b, 0.1, 40.0, 39.9); break; + case 24u: result = GetCollisionRatio(b, 0.1, 4.0, 3.9); break; + case 25u: result = GetCollisionRatio(b, 0.0, 0.5, 0.5); break; + case 27u: result = GetCollisionRatio(b, 4.0, 40.0, 36.0); break; + case 28u: result = GetCollisionRatio(b, 0.0, 5.0, 5.0); break; + default: result = 0.0; break; + } + return result; +} + +float +cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const +{ + float e; + e = a; + if(a <= b) return 0.0f; + if(c <= a) e = c; + return (e - b) / d; +} + +float +cAudioManager::GetDistanceSquared(CVector *v) const +{ + const CVector &c = TheCamera.GetPosition(); + return sq(v->x - c.x) + sq(v->y - c.y) + sq((v->z - c.z) * 0.2f); +} + +int32 +cAudioManager::GetJumboTaxiFreq() const +{ + return (60.833f * m_sQueueSample.m_fDistance) + 22050; +} + +bool +cAudioManager::GetMissionAudioLoadingStatus() const +{ + if(m_bIsInitialised) return m_sMissionAudio.m_bLoadingStatus; + + return true; +} + +char +cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() const +{ + return g_nMissionAudioPlayingStatus; +} + +uint8 +cAudioManager::GetNum3DProvidersAvailable() const +{ + if(m_bIsInitialised) return SampleManager.GetNum3DProvidersAvailable(); + return 0; +} + +int32 +cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) +{ + if(ped->IsPlayer()) return GetPlayerTalkSfx(sound); + + switch(ped->m_modelIndex) { + case MI_COP: return GetCopTalkSfx(sound); + case MI_SWAT: return GetSwatTalkSfx(sound); + case MI_FBI: return GetFBITalkSfx(sound); + case MI_ARMY: return GetArmyTalkSfx(sound); + case MI_MEDIC: return GetMedicTalkSfx(sound); + case MI_FIREMAN: return GetFiremanTalkSfx(sound); + case MI_MALE01: return GetNormalMaleTalkSfx(sound); + case MI_TAXI_D: return GetTaxiDriverTalkSfx(sound); + case MI_PIMP: return GetPimpTalkSfx(sound); + case MI_GANG01: + case MI_GANG02: return GetMafiaTalkSfx(sound); + case MI_GANG03: + case MI_GANG04: return GetTriadTalkSfx(sound); + case MI_GANG05: + case MI_GANG06: return GetDiabloTalkSfx(sound); + case MI_GANG07: + case MI_GANG08: return GetYakuzaTalkSfx(sound); + case MI_GANG09: + case MI_GANG10: return GetYardieTalkSfx(sound); + case MI_GANG11: + case MI_GANG12: return GetColumbianTalkSfx(sound); + case MI_GANG13: + case MI_GANG14: return GetHoodTalkSfx(sound); + case MI_CRIMINAL01: return GetBlackCriminalTalkSfx(sound); + case MI_CRIMINAL02: return GetWhiteCriminalTalkSfx(sound); + case MI_SPECIAL01: + case MI_SPECIAL02: + case MI_SPECIAL03: + case MI_SPECIAL04: return GetSpecialCharacterTalkSfx(ped->m_modelIndex, sound); + case MI_MALE02: return GetMaleNo2TalkSfx(sound); + case MI_MALE03: + case MI_P_MAN1: + case MI_P_MAN2: return GetBlackProjectMaleTalkSfx(sound, ped->m_modelIndex); + case MI_FATMALE01: return GetWhiteFatMaleTalkSfx(sound); + case MI_FATMALE02: return GetBlackFatMaleTalkSfx(sound); + case MI_FEMALE01: return GetBlackCasualFemaleTalkSfx(sound); + case MI_FEMALE02: + case MI_CAS_WOM: return GetWhiteCasualFemaleTalkSfx(sound); + case MI_FEMALE03: return GetFemaleNo3TalkSfx(sound); + case MI_FATFEMALE01: return GetBlackFatFemaleTalkSfx(sound); + case MI_FATFEMALE02: return GetWhiteFatFemaleTalkSfx(sound); + case MI_PROSTITUTE: return GetBlackFemaleProstituteTalkSfx(sound); + case MI_PROSTITUTE2: return GetWhiteFemaleProstituteTalkSfx(sound); + case MI_P_WOM1: return GetBlackProjectFemaleOldTalkSfx(sound); + case MI_P_WOM2: return GetBlackProjectFemaleYoungTalkSfx(sound); + case MI_CT_MAN1: return GetChinatownMaleOldTalkSfx(sound); + case MI_CT_MAN2: return GetChinatownMaleYoungTalkSfx(sound); + case MI_CT_WOM1: return GetChinatownFemaleOldTalkSfx(sound); + case MI_CT_WOM2: return GetChinatownFemaleYoungTalkSfx(sound); + case MI_LI_MAN1: + case MI_LI_MAN2: return GetLittleItalyMaleTalkSfx(sound); + case MI_LI_WOM1: return GetLittleItalyFemaleOldTalkSfx(sound); + case MI_LI_WOM2: return GetLittleItalyFemaleYoungTalkSfx(sound); + case MI_DOCKER1: return GetWhiteDockerMaleTalkSfx(sound); + case MI_DOCKER2: return GetBlackDockerMaleTalkSfx(sound); + case MI_SCUM_MAN: return GetScumMaleTalkSfx(sound); + case MI_SCUM_WOM: return GetScumFemaleTalkSfx(sound); + case MI_WORKER1: return GetWhiteWorkerMaleTalkSfx(sound); + case MI_WORKER2: return GetBlackWorkerMaleTalkSfx(sound); + case MI_B_MAN1: + case MI_B_MAN3: return GetBusinessMaleYoungTalkSfx(sound, ped->m_modelIndex); + case MI_B_MAN2: return GetBusinessMaleOldTalkSfx(sound); + case MI_B_WOM1: + case MI_B_WOM2: return GetWhiteBusinessFemaleTalkSfx(sound, ped->m_modelIndex); + case MI_B_WOM3: return GetBlackBusinessFemaleTalkSfx(sound); + case MI_MOD_MAN: return GetSupermodelMaleTalkSfx(sound); + case MI_MOD_WOM: return GetSupermodelFemaleTalkSfx(sound); + case MI_ST_MAN: return GetStewardMaleTalkSfx(sound); + case MI_ST_WOM: return GetStewardFemaleTalkSfx(sound); + case MI_FAN_MAN1: + case MI_FAN_MAN2: return GetFanMaleTalkSfx(sound, ped->m_modelIndex); + case MI_FAN_WOM: return GetFanFemaleTalkSfx(sound); + case MI_HOS_MAN: return GetHospitalMaleTalkSfx(sound); + case MI_HOS_WOM: return GetHospitalFemaleTalkSfx(sound); + case MI_CONST1: return GetWhiteConstructionWorkerTalkSfx(sound); + case MI_CONST2: return GetBlackConstructionWorkerTalkSfx(sound); + case MI_SHOPPER1: + case MI_SHOPPER2: + case MI_SHOPPER3: return GetShopperFemaleTalkSfx(sound, ped->m_modelIndex); + case MI_STUD_MAN: return GetStudentMaleTalkSfx(sound); + case MI_STUD_WOM: return GetStudentFemaleTalkSfx(sound); + case MI_CAS_MAN: return GetCasualMaleOldTalkSfx(sound); + default: return GetGenericMaleTalkSfx(sound); + } +} -WRAPPER void -cAudioManager::ProcessActiveQueues() +cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const { - EAXJMP(0x57BA60); + *phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset; + + // check if the same sfx like last time, if yes, then try use next one, + // if exceeded range, then choose first available sample + if(*phrase == *prevPhrase && ++*phrase >= sample + maxOffset) *phrase = sample; + *prevPhrase = *phrase; +} + +bool +cAudioManager::HasAirBrakes(int32 model) const +{ + return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || + model == COACH; } -#else void -cAudioManager::ProcessActiveQueues() +cAudioManager::Initialise() { - int v3; // ecx - cAudioManager *v4; // edx - tActiveSample *v5; // ebx - cAudioManager *v6; // edi - tActiveSample *v7; // esi - char v8; // al - unsigned __int8 v9; // dl - double v10; // st7 - double v11; // st6 - float a4; // ST08_4 - float a3; // ST04_4 - int activeSampleFreq; // ecx - int freq; // edi - int newFreq; // ecx - int v17; // eax - char v18; // al - unsigned __int8 v19; // al - float v20; // ST0C_4 - int v21; // edx - unsigned __int8 v22; // bl - cAudioManager *v23; // ebp - int v24; // ecx - cAudioManager *v25; // edx - tActiveSample *v26; // ebx - cAudioManager *v27; // ebp - unsigned int v28; // edi - unsigned int v29; // eax - unsigned __int8 v30; // cl - double v31; // st4 - double v32; // st7 - double v33; // st6 - double v34; // st5 - float v35; // ST0C_4 - float v36; // ST08_4 - float v37; // ST04_4 - float v38; // ST0C_4 - int v39; // edx - int v40; // [esp+Ch] [ebp-58h] - int v41; // [esp+Ch] [ebp-58h] - unsigned int v42; // [esp+10h] [ebp-54h] - int v43; // [esp+10h] [ebp-54h] - char v44; // [esp+14h] [ebp-50h] - unsigned __int8 v45; // [esp+14h] [ebp-50h] - unsigned __int8 l; // [esp+24h] [ebp-40h] - unsigned __int8 j; // [esp+28h] [ebp-3Ch] - unsigned __int8 k; // [esp+34h] [ebp-30h] - unsigned __int8 i; // [esp+38h] [ebp-2Ch] - CVector a2; // [esp+48h] [ebp-1Ch] - - for(uint32 i = 0; i < m_bActiveSamples; i++) { - m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = 0; - m_asActiveSamples[i].m_bIsProcessed = 0; - } - - for(i = 0;; ++i) { - v21 = m_bActiveSampleQueue; - if(i >= m_bSampleRequestQueuesStatus[v21]) break; - v3 = i + 27 * v21; - v4 = (this + 2484 * v21); - v5 = &v4->m_asSamples[m_abSampleQueueIndexTable[v3]]; - if(v4->m_asSamples[m_abSampleQueueIndexTable[v3]].m_nSampleIndex != NO_SAMPLE) { - v6 = this; - for(j = 0;; ++j) { - if(j >= m_bActiveSamples) goto LABEL_58; - v7 = m_asActiveSamples; - if(v5->m_nEntityIndex == m_asActiveSamples[0].m_nEntityIndex && - v5->field_4 == m_asActiveSamples[0].field_4 && - v5->m_nSampleIndex == m_asActiveSamples[0].m_nSampleIndex) { - break; - } - LABEL_56: - v6 = (v6 + 92); - } - if(v5->m_nLoopCount) { - if(m_FrameCounter & 1) { - if(!(j & 1)) { - v8 = 0; - goto LABEL_17; - } - LABEL_16: - v8 = 1; - } else { - if(!(j & 1)) goto LABEL_16; - v8 = 0; - } - LABEL_17: - if(v8 && !SampleManager.GetChannelUsedFlag(j)) { - v5->m_bLoopEnded = 1; - m_asActiveSamples[0].m_bLoopEnded = 1; - m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE; - v7->m_nEntityIndex = -5; - goto LABEL_56; - } - } - v5->m_bIsProcessed = 1; - m_asActiveSamples[0].m_bIsProcessed = 1; - v5->field_88 = -1; - if(!v5->field_56) { - if(v5->m_bIsDistant) { - if(field_4) { - v9 = v5->m_bEmittingVolume; - if(v9 >= 63u) - v42 = 63; - else - v42 = v9; - v43 = 2 * v42; - } else { - v43 = v5->m_bEmittingVolume; - } - SampleManager.SetChannelFrequency(j, v5->m_nFrequency); - SampleManager.SetChannelEmittingVolume(j, v43); - } else { - v10 = m_asActiveSamples[0].m_fDistance; - v11 = v5->m_fDistance; - m_asActiveSamples[0].m_fDistance = v5->m_fDistance; - a4 = v11; - a3 = v10; - v5->m_nFrequency = ComputeDopplerEffectedFrequency( - v5->m_nFrequency, a3, a4, v5->field_48); - activeSampleFreq = m_asActiveSamples[0].m_nFrequency; - freq = v5->m_nFrequency; - if(freq != activeSampleFreq) { - if(freq <= activeSampleFreq) { - if(activeSampleFreq - 6000 > freq) - freq = activeSampleFreq - 6000; - newFreq = freq; - } else if(activeSampleFreq + 6000 >= freq) { - newFreq = v5->m_nFrequency; - } else { - newFreq = activeSampleFreq + 6000; - } - v7->m_nFrequency = newFreq; - SampleManager.SetChannelFrequency(j, newFreq); - } - v40 = v7->m_bEmittingVolume; - v17 = v5->m_bEmittingVolume; - if(v17 != v40) { - if(v17 <= v40) { - if(v40 - 10 > v17) v17 = v40 - 10; - v41 = v17; - } else if(v40 + 10 >= v17) { - v41 = v5->m_bEmittingVolume; - } else { - v41 = v40 + 10; - } - if(field_4) { - if(v41 >= 63) - v18 = 63; - else - v18 = v41; - v19 = 2 * v18; - } else { - v19 = v41; - } - SampleManager.SetChannelEmittingVolume(j, v19); - v7->m_bEmittingVolume = v41; - } - TranslateEntity(&v5->m_vecPos, &a2); - SampleManager.SetChannel3DPosition(j, a2.x, a2.y, a2.z); - v20 = 0.25f * v5->m_fSoundIntensity; - SampleManager.SetChannel3DDistances( - j, v5->m_fSoundIntensity, v20); - } - SampleManager.SetChannelReverbFlag(j, v5->m_bReverbFlag); - continue; - } - v5->m_bIsProcessed = 0; - m_asActiveSamples[0].m_bIsProcessed = 0; - goto LABEL_56; - } - LABEL_58:; - } - v22 = 0; - v23 = this; - for(uint32 i = 0; v22 < m_bActiveSamples; i++) { - if(v23->m_asActiveSamples[0].m_nSampleIndex != NO_SAMPLE && - !v23->m_asActiveSamples[0].m_bIsProcessed) { - SampleManager.StopChannel(i); - v23->m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE; - v23->m_asActiveSamples[0].m_nEntityIndex = -5; - } - v23 = (v23 + 92); - } - for(k = 0; k < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++k) { - v24 = k + 27 * v39; - v25 = (this + 2484 * v39); - v26 = &v25->m_asSamples[m_abSampleQueueIndexTable[v24]]; - if(!v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bIsProcessed && - !v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bLoopEnded && - m_asAudioEntities[v26->m_nEntityIndex].m_bIsUsed && - v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_nSampleIndex < NO_SAMPLE) { - if(v25->m_asSamples[m_abSampleQueueIndexTable[v24]].field_4 > 255u && - v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_nLoopCount && - v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bLoopsRemaining) { - --v25->m_asSamples[m_abSampleQueueIndexTable[v24]] - .m_bLoopsRemaining; - v26->field_76 = 1; + if(!m_bIsInitialised) { + PreInitialiseGameSpecificSetup(); + m_bIsInitialised = SampleManager.Initialise(); + if(m_bIsInitialised) { + m_bActiveSamples = SampleManager.GetMaximumSupportedChannels(); + if(m_bActiveSamples <= 1u) { + Terminate(); } else { - v27 = this; - for(l = 0; l < m_bActiveSamples; ++l) { - if(!v27->m_asActiveSamples[0].m_bIsProcessed) { - if(!v26->m_nLoopCount) goto LABEL_80; - v28 = v26->m_nFrequency / field_19192; - v29 = v26->m_nLoopCount * - SampleManager.GetSampleLength( - v26->m_nSampleIndex); - if(v28) { - v26->field_76 = v29 / v28 + 1; - LABEL_80: - memcpy(v27->m_asActiveSamples, v26, 92); - if(!v27->m_asActiveSamples[0].m_bIsDistant) - TranslateEntity( - &v27->m_asActiveSamples[0] - .m_vecPos, - &a2); - if(field_4) { - if(v27->m_asActiveSamples[0] - .m_bEmittingVolume >= 63u) - v44 = 63; - else - v44 = - v27 - ->m_asActiveSamples - [0] - .m_bEmittingVolume; - v45 = 2 * v44; - } else { - v45 = v27->m_asActiveSamples[0] - .m_bEmittingVolume; - } - if(SampleManager.InitialiseChannel( - l, - v27->m_asActiveSamples[0] - .m_nSampleIndex, - v27->m_asActiveSamples[0] - .m_bBankIndex)) { - SampleManager.SetChannelFrequency( - l, v27->m_asActiveSamples[0] - .m_nFrequency); - cSampleManager - .SetChannelEmittingVolume(l, - v45); - SampleManager.SetChannelLoopPoints( - l, - v27->m_asActiveSamples[0] - .m_nLoopStart, - v27->m_asActiveSamples[0] - .m_nLoopEnd); - SampleManager.SetChannelLoopCount( - l, v27->m_asActiveSamples[0] - .m_nLoopCount); - SampleManager.SetChannelReverbFlag( - l, v27->m_asActiveSamples[0] - .m_bReverbFlag); - if(v27->m_asActiveSamples[0] - .m_bIsDistant) { - v30 = v27->m_asActiveSamples - [0] - .m_bOffset; - if(v30 == 63) { - v31 = 0.0f; - } else if(v30 >= 63u) { - v31 = (v30 - 63) * - 15.873f; - } else { - v31 = -((63 - v30) * - 15.873f); - } - v32 = v31; - v33 = 0.0f; - v34 = 0.0f; - v27->m_asActiveSamples[0] - .m_fSoundIntensity = - 100000.0f; - } else { - v32 = a2.x; - v33 = a2.y; - v34 = a2.z; - } - v35 = v34; - v36 = v33; - v37 = v32; - SampleManager.SetChannel3DPosition( - l, v37, v36, v35); - v38 = 0.25f * - v27->m_asActiveSamples[0] - .m_fSoundIntensity; - cSampleManager - .SetChannel3DDistances( - l, - v27->m_asActiveSamples[0] - .m_fSoundIntensity, - v38); - SampleManager.StartChannel(l); - } - v27->m_asActiveSamples[0].m_bIsProcessed = - 1; - v26->m_bIsProcessed = 1; - v26->field_88 = -1; - break; - } - } - v27 = (v27 + 92); - } + --m_bActiveSamples; + PostInitialiseGameSpecificSetup(); + InitialisePoliceRadioZones(); + InitialisePoliceRadio(); + MusicManager.Initialise(); } } } } + +WRAPPER +void +cAudioManager::InitialisePoliceRadio() +{ + EAXJMP(0x57EEC0); +} + +WRAPPER +void +cAudioManager::InitialisePoliceRadioZones() +{ + EAXJMP(0x57EAC0); +} + +void +cAudioManager::InterrogateAudioEntities() +{ + for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) { + ProcessEntity(m_anAudioEntityIndices[i]); + m_asAudioEntities[m_anAudioEntityIndices[i]].m_Loops = 0; + } +} + +bool +cAudioManager::IsAudioInitialised() const +{ + return m_bIsInitialised; +} + +bool +cAudioManager::IsMissionAudioSampleFinished() +{ + if(m_bIsInitialised) return m_sMissionAudio.m_bPlayStatus == 2; + + static int32 cPretendFrame = 1; + + return (cPretendFrame++ & 63) == 0; +} + +bool +cAudioManager::IsMP3RadioChannelAvailable() const +{ + if(m_bIsInitialised) return SampleManager.IsMP3RadioChannelAvailable(); + + return 0; +} + +bool +cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const +{ + switch(soundMission) { + case STREAMED_SOUND_MISSION_J6_D: + case STREAMED_SOUND_MISSION_T4_A: + case STREAMED_SOUND_MISSION_S1_H: + case STREAMED_SOUND_MISSION_S3_B: + case STREAMED_SOUND_MISSION_EL3_A: + case STREAMED_SOUND_MISSION_A3_A: + case STREAMED_SOUND_MISSION_A5_A: + case STREAMED_SOUND_MISSION_K1_A: + case STREAMED_SOUND_MISSION_R1_A: + case STREAMED_SOUND_MISSION_R5_A: + case STREAMED_SOUND_MISSION_LO2_A: + case STREAMED_SOUND_MISSION_LO6_A: return true; + default: return false; + } +} + +void +cAudioManager::PlayLoadedMissionAudio() +{ + if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && + m_sMissionAudio.m_bLoadingStatus == 1 && !m_sMissionAudio.m_bPlayStatus) { + m_sMissionAudio.m_bIsPlayed = true; + } +} + +WRAPPER +void +cAudioManager::PlayOneShot(int32 index, int16 sound, float vol) +{ + EAXJMP(0x57A500); +} + +WRAPPER +uint32 +cAudioManager::PlaySuspectLastSeen(float x, float y, float z) +{ + EAXJMP(0x580500); +} + +void +cAudioManager::PlayerJustGotInCar() const +{ + if(m_bIsInitialised) { bPlayerJustEnteredCar = true; } +} + +void +cAudioManager::PlayerJustLeftCar(void) const +{ + // UNUSED: This is a perfectly empty function. +} + +void +cAudioManager::PostInitialiseGameSpecificSetup() +{ + m_nFireAudioEntity = + CreateEntity(AUDIOTYPE_FIRE, + (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change + if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1); + + m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1); + if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1); + + m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (CPhysical *)1); + if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1); + + m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1); + if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1); + + m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (CPhysical *)1); + if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1); + + m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (CPhysical *)1); + if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1); + + m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1); + if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1); + + m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; + m_sMissionAudio.m_bLoadingStatus = 0; + m_sMissionAudio.m_bPlayStatus = 0; + m_sMissionAudio.field_22 = 0; + m_sMissionAudio.m_bIsPlayed = 0; + m_sMissionAudio.field_12 = 1; + m_sMissionAudio.field_24 = 0; + ResetAudioLogicTimers((int32)CTimer::GetTimeInMilliseconds); +} + +void +cAudioManager::PostTerminateGameSpecificShutdown() +{ + ; +} + +void +cAudioManager::PreInitialiseGameSpecificSetup() const +{ + BankStartOffset[0] = AUDIO_SAMPLE_VEHICLE_HORN_0; + BankStartOffset[1] = AUDIO_SAMPLE_POLICE_COP_1_ARREST_1; +} + +WRAPPER +void +cAudioManager::PreloadMissionAudio(char *) +{ + EAXJMP(0x579550); +} + +void +cAudioManager::PreTerminateGameSpecificShutdown() +{ + if(m_nBridgeEntity >= 0) { + DestroyEntity(m_nBridgeEntity); + m_nBridgeEntity = -5; + } + if(m_nPoliceChannelEntity >= 0) { + DestroyEntity(m_nPoliceChannelEntity); + m_nPoliceChannelEntity = -5; + } + if(m_nWaterCannonEntity >= 0) { + DestroyEntity(m_nWaterCannonEntity); + m_nWaterCannonEntity = -5; + } + if(m_nFireAudioEntity >= 0) { + DestroyEntity(m_nFireAudioEntity); + m_nFireAudioEntity = -5; + } + if(m_nCollisionEntity >= 0) { + DestroyEntity(m_nCollisionEntity); + m_nCollisionEntity = -5; + } + if(m_nFrontEndEntity >= 0) { + DestroyEntity(m_nFrontEndEntity); + m_nFrontEndEntity = -5; + } + if(m_nProjectileEntity >= 0) { + DestroyEntity(m_nProjectileEntity); + m_nProjectileEntity = -5; + } +} + +#if 1 + +WRAPPER +void +cAudioManager::ProcessActiveQueues() +{ + EAXJMP(0x57BA60); +} + +#else + #endif bool @@ -3703,7 +3177,7 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) rand = m_anRandomTable[0] % 10u + 70; m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.field_4 = 13; + m_sQueueSample.m_counter = 13; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_AIR_BRAKES; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_AIR_BRAKES); @@ -3729,7 +3203,6 @@ cAudioManager::ProcessAirBrakes(cVehicleParams *params) void cAudioManager::ProcessAirportScriptObject(uint8 sound) { - float dist; float distSquared; float maxDist; @@ -3761,7 +3234,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_4 = counter++; + m_sQueueSample.m_counter = counter++; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; @@ -3779,41 +3252,252 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound) } } -WRAPPER bool cAudioManager::ProcessBoatEngine(cVehicleParams *params) { - EAXJMP(0x56DE80); + CBoat *boat; + float padRelativeAccerate; + float gasPedal; + int32 padAccelerate; + uint8 emittingVol; + float oneShotVol; + + static uint16 LastAccel = 0; + static uint8 LastVol = 0; + + if(params->m_fDistance < 2500.f) { + boat = (CBoat *)params->m_pVehicle; + if(params->m_nIndex == REEFER) { + CalculateDistance((bool *)params, params->m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(80u, 50.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = 39; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MOTOR; + m_sQueueSample.m_nFrequency = 10386; + m_sQueueSample.m_nFrequency += + (m_sQueueSample.m_nEntityIndex << 16) % 1000; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 3; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = 80; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 7; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + if(FindPlayerVehicle() == params->m_pVehicle) { + if(Pads[0].GetAccelerate() <= Pads[0].GetBrake()) + padAccelerate = Pads[0].GetBrake(); + else + padAccelerate = Pads[0].GetAccelerate(); + padRelativeAccerate = padAccelerate / 255; + emittingVol = (100.f * padRelativeAccerate) + 15; + m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000; + if(!boat->m_bIsAnchored) + m_sQueueSample.m_nFrequency = + 11 * m_sQueueSample.m_nFrequency / 10u; + } else { + gasPedal = Abs(boat->m_fGasPedal); + if(gasPedal > 0.0f) { + m_sQueueSample.m_nFrequency = 6000; + emittingVol = 15; + } else { + emittingVol = (100.f * gasPedal) + 15; + m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000; + if(!boat->m_bIsAnchored) + m_sQueueSample.m_nFrequency = + 11 * m_sQueueSample.m_nFrequency / 10u; + } + } + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); + if(!m_sQueueSample.m_bVolume) return 1; + m_sQueueSample.m_counter = 40; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE; + m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 3; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 7; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + } else { + if(FindPlayerVehicle() == params->m_pVehicle) { + if(Pads[0].GetAccelerate() <= Pads[0].GetBrake()) + padAccelerate = Pads[0].GetBrake(); + else + padAccelerate = Pads[0].GetAccelerate(); + if(padAccelerate <= 20) { + emittingVol = 45 - 45 * padAccelerate / 40; + m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025; + m_sQueueSample.m_counter = 39; + m_sQueueSample.m_nSampleIndex = + AUDIO_SAMPLE_BOAT_ENGINE_IDLE; + if(LastAccel > 20) { + oneShotVol = LastVol; + PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, + oneShotVol); + } + } else { + emittingVol = 105 * padAccelerate / 255 + 15; + m_sQueueSample.m_nFrequency = + 4000 * padAccelerate / 255 + 8000; + if(!boat->m_bIsAnchored) + m_sQueueSample.m_nFrequency = + 11 * m_sQueueSample.m_nFrequency / 10u; + m_sQueueSample.m_counter = 40; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE; + } + LastVol = emittingVol; + LastAccel = padAccelerate; + } else { + gasPedal = Abs(boat->m_fGasPedal); + if(gasPedal > 0.0f) { + m_sQueueSample.m_nFrequency = 11025; + emittingVol = 45; + m_sQueueSample.m_counter = 39; + m_sQueueSample.m_nSampleIndex = + AUDIO_SAMPLE_BOAT_ENGINE_IDLE; + } else { + emittingVol = (105.f * gasPedal) + 15; + m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000; + if(!boat->m_bIsAnchored) + m_sQueueSample.m_nFrequency = + 11 * m_sQueueSample.m_nFrequency / 10u; + m_sQueueSample.m_counter = 40; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOAT_ENGINE; + } + } + CalculateDistance((bool *)params, params->m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); + if(!m_sQueueSample.m_bVolume) return 1; + m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 3; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 7; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + } + AddSampleToRequestedQueue(); + return 1; + } + return 0; } -WRAPPER bool cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) { - EAXJMP(0x56E500); + float velocityChange; + int32 vol; + float multiplier; + + if(params->m_fDistance > 2500.f) return 0; + + velocityChange = Abs(params->m_fVelocityChange); + if(velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y) return 1; + + velocityChange = min(0.75f, velocityChange); + multiplier = (velocityChange - 0.0005f) * 1.3342f; + CalculateDistance((bool *)params, params->m_fDistance); + vol = (30.f * multiplier); + m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = 38; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LOOPING_WATER; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 3; + m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = vol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + + return 1; } -WRAPPER void cAudioManager::ProcessBridge() { - EAXJMP(0x5790D0); + float dist; + bool something = false; + + if(CBridge::pLiftRoad) { + m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition(); + dist = GetDistanceSquared(&m_sQueueSample.m_vecPos); + if(dist < 202500.0f) { + CalculateDistance(&something, dist); + switch(CBridge::State) { + case STATE_BRIDGE_LOCKED: + case STATE_LIFT_PART_IS_UP: + case STATE_LIFT_PART_ABOUT_TO_MOVE_UP: ProcessBridgeWarning(); break; + case STATE_LIFT_PART_MOVING_DOWN: + case STATE_LIFT_PART_MOVING_UP: + ProcessBridgeWarning(); + ProcessBridgeMotor(); + break; + default: break; + } + ProcessBridgeOneShots(); + } + } } void cAudioManager::ProcessBridgeMotor() { if(m_sQueueSample.m_fDistance < 400.f) { - m_sQueueSample.m_bVolume = ComputeVolume(127, 400.f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(maxVolume, 400.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.field_4 = 1; + m_sQueueSample.m_counter = 1; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MOTOR; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = 5500; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bEmittingVolume = 127; + m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = @@ -3828,11 +3512,56 @@ cAudioManager::ProcessBridgeMotor() } } -WRAPPER void cAudioManager::ProcessBridgeOneShots() { - EAXJMP(0x579310); + float maxDist; + + if(CBridge::State != STATE_LIFT_PART_IS_UP || + CBridge::OldState != STATE_LIFT_PART_MOVING_UP) { + if(CBridge::State != STATE_LIFT_PART_IS_DOWN || + CBridge::OldState != STATE_LIFT_PART_MOVING_DOWN) { + if(CBridge::State != STATE_LIFT_PART_MOVING_UP || + CBridge::OldState != STATE_LIFT_PART_ABOUT_TO_MOVE_UP) { + if(CBridge::State != STATE_LIFT_PART_MOVING_DOWN || + CBridge::OldState != STATE_LIFT_PART_IS_UP) + return; + maxDist = 400.f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27; + } else { + maxDist = 400.f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27; + } + } else { + maxDist = 400.f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27; + } + } else { + maxDist = 400.f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_METAL_27; + } + if(m_sQueueSample.m_fDistance < maxDist) { + m_sQueueSample.m_bVolume = + ComputeVolume(maxVolume, maxDist, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = 2; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 1; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bEmittingVolume = maxVolume; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSoundIntensity = maxDist; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReverbFlag = 0; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } } void @@ -3841,7 +3570,7 @@ cAudioManager::ProcessBridgeWarning() if(CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) { m_sQueueSample.m_bVolume = ComputeVolume(100u, 450.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.field_4 = 0; + m_sQueueSample.m_counter = 0; m_sQueueSample.m_nSampleIndex = 457; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; @@ -3865,11 +3594,40 @@ cAudioManager::ProcessBridgeWarning() } } -WRAPPER bool -cAudioManager::ProcessCarBombTick(void *) +cAudioManager::ProcessCarBombTick(cVehicleParams *params) { - EAXJMP(0x56CC20); + CAutomobile *automobile; + + if(params->m_fDistance >= 1600.f) return 0; + automobile = (CAutomobile *)params->m_pVehicle; + if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) { + CalculateDistance((bool *)params, params->m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(60u, 40.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = 35; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CAR_BOMB_TICK; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CAR_BOMB_TICK); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = 60; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSoundIntensity = 40.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + return 1; } WRAPPER @@ -3914,7 +3672,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 2); - m_sQueueSample.field_4 = counter++; + m_sQueueSample.m_counter = counter++; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; @@ -3975,7 +3733,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_DOCKS); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); - m_sQueueSample.field_4 = counter++; + m_sQueueSample.m_counter = counter++; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; @@ -3993,6 +3751,55 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound) } } +bool +cAudioManager::ProcessEngineDamage(cVehicleParams *params) +{ + CAutomobile *veh; + uint8 engineStatus; + uint8 emittingVolume; + + if(params->m_fDistance >= 1600.f) return 0; + veh = (CAutomobile *)params->m_pVehicle; + if(veh->bEngineOn) { + engineStatus = veh->Damage.GetEngineStatus(); + if(engineStatus > 250u || engineStatus < 100u) return 1; + if(engineStatus < 225u) { + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND; + emittingVolume = 6; + m_sQueueSample.field_16 = 7; + m_sQueueSample.m_nFrequency = 40000; + } else { + emittingVolume = 60; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_ENTITY; + m_sQueueSample.field_16 = 7; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY); + } + CalculateDistance((bool *)params, params->m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = 28; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVolume; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_fSoundIntensity = 40.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + return 1; +} + void cAudioManager::ProcessEntity(int32 id) { @@ -4002,68 +3809,68 @@ cAudioManager::ProcessEntity(int32 id) case AUDIOTYPE_PHYSICAL: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = 1; - cAudioManager::ProcessPhysical(id); + ProcessPhysical(id); } break; case AUDIOTYPE_EXPLOSION: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = 1; - cAudioManager::ProcessExplosions(id); + ProcessExplosions(id); } break; case AUDIOTYPE_FIRE: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = 1; - cAudioManager::ProcessFires(id); + ProcessFires(id); } break; case AUDIOTYPE_WEATHER: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = 1; - cAudioManager::ProcessWeather(id); + ProcessWeather(id); } break; case AUDIOTYPE_CRANE: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = 1; - cAudioManager::ProcessCrane(); + ProcessCrane(); } break; case AUDIOTYPE_SCRIPTOBJECT: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = 1; - cAudioManager::ProcessScriptObject(id); + ProcessScriptObject(id); } break; case AUDIOTYPE_BRIDGE: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = 1; - cAudioManager::ProcessBridge(); + ProcessBridge(); } break; case AUDIOTYPE_FRONTEND: m_sQueueSample.m_bReverbFlag = 0; - cAudioManager::ProcessFrontEnd(); + ProcessFrontEnd(); break; case AUDIOTYPE_PROJECTILE: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = 1; - cAudioManager::ProcessProjectiles(); + ProcessProjectiles(); } break; case AUDIOTYPE_GARAGE: - if(!m_bUserPause) cAudioManager::ProcessGarages(); + if(!m_bUserPause) ProcessGarages(); break; case AUDIOTYPE_FIREHYDRANT: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = 1; - cAudioManager::ProcessFireHydrant(); + ProcessFireHydrant(); } break; case AUDIOTYPE_WATERCANNON: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = 1; - cAudioManager::ProcessWaterCannon(id); + ProcessWaterCannon(id); } break; default: return; @@ -4071,11 +3878,86 @@ cAudioManager::ProcessEntity(int32 id) } } -WRAPPER void cAudioManager::ProcessExplosions(int32 explosion) { - EAXJMP(0x575AC0); + uint8 type; + CVector *pos; + float maxDist; + float distSquared; + + for(uint8 i = 0; i < 48u; i++) { + if(CExplosion::GetExplosionActiveCounter(i) == 1) { + CExplosion::ResetExplosionActiveCounter(i); + type = CExplosion::GetExplosionType(i); + switch(type) { + case EXPLOSION_GRENADE: + case EXPLOSION_ROCKET: + case EXPLOSION_BARREL: + case EXPLOSION_TANK_GRENADE: + maxDist = 160000.f; + m_sQueueSample.m_fSoundIntensity = 400.0f; + m_sQueueSample.m_nSampleIndex = + AUDIO_SAMPLE_WEAPON_GRENADE_EXPLOSION; + m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 38000; + m_sQueueSample.field_16 = 0; + m_sQueueSample.m_bBankIndex = 0; + break; + case EXPLOSION_MOLOTOV: + maxDist = 40000.f; + m_sQueueSample.m_fSoundIntensity = 200.0f; + m_sQueueSample.m_nSampleIndex = + AUDIO_SAMPLE_WEAPON_MOLOTOV_EXPLOSION; + m_sQueueSample.m_nFrequency = RandomDisplacement(1000u) + 19000; + m_sQueueSample.field_16 = 0; + m_sQueueSample.m_bBankIndex = 0; + break; + case EXPLOSION_MINE: + case EXPLOSION_HELI_BOMB: + maxDist = 90000.f; + m_sQueueSample.m_fSoundIntensity = 300.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_SHOT; + m_sQueueSample.m_nFrequency = RandomDisplacement(1000u) + 12347; + m_sQueueSample.field_16 = 0; + m_sQueueSample.m_bBankIndex = 0; + break; + default: + maxDist = 160000.f; + m_sQueueSample.m_fSoundIntensity = 400.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_EXPLOSION_CAR; + m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 38000; + if(type == EXPLOSION_HELI) + m_sQueueSample.m_nFrequency = + 8 * m_sQueueSample.m_nFrequency / 10u; + m_sQueueSample.field_16 = 0; + m_sQueueSample.m_bBankIndex = 0; + break; + } + pos = CExplosion::GetExplosionPosition(i); + m_sQueueSample.m_vecPos = *pos; + distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + if(distSquared < maxDist) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_bVolume = + ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = i; + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bEmittingVolume = maxVolume; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 1; + AddSampleToRequestedQueue(); + } + } + } + } } void @@ -4091,7 +3973,7 @@ cAudioManager::ProcessFireHydrant() CalculateDistance(&something, distSquared); m_sQueueSample.m_bVolume = ComputeVolume(40u, 35.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.field_4 = 0; + m_sQueueSample.m_counter = 0; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; @@ -4129,7 +4011,7 @@ cAudioManager::ProcessFrontEnd() static uint32 counter = 0; - for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].field_24; i++) { + for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_Loops; i++) { processed = 0; switch( m_asAudioEntities[0].m_awAudioEvent[i + 20 * m_sQueueSample.m_nEntityIndex]) { @@ -4252,7 +4134,7 @@ cAudioManager::ProcessFrontEnd() SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); } m_sQueueSample.m_bVolume = 110; - m_sQueueSample.field_4 = counter++; + m_sQueueSample.m_counter = counter++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bBankIndex = 0; @@ -4270,8 +4152,8 @@ cAudioManager::ProcessFrontEnd() AddSampleToRequestedQueue(); if(processed) { ++m_sQueueSample.m_nSampleIndex; - m_sQueueSample.field_4 = counter++; - m_sQueueSample.m_bOffset = 127 - m_sQueueSample.m_bOffset; + m_sQueueSample.m_counter = counter++; + m_sQueueSample.m_bOffset = maxVolume - m_sQueueSample.m_bOffset; AddSampleToRequestedQueue(); } } @@ -4284,6 +4166,70 @@ cAudioManager::ProcessGarages() EAXJMP(0x578C20); } +struct tHelicopterSampleData { + float m_fMaxDistance; + float m_fBaseDistance; + char m_bBaseVolume; + char gap_9[3]; +}; + +tHelicopterSampleData *gHeliSfxRanges = (tHelicopterSampleData *)0x604784; + +bool +cAudioManager::ProcessHelicopter(cVehicleParams *params) +{ + CHeli *heli; + float MaxDist; + float dist; + float baseDist; + int32 emittingVol; + + if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= + params->m_fDistance) + return 0; + + CalculateDistance((bool *)params, params->m_fDistance); + heli = (CHeli *)params->m_pVehicle; + for(uint32 i = 0; i < 3; i++) { + MaxDist = gHeliSfxRanges[i].m_fMaxDistance; + dist = m_sQueueSample.m_fDistance; + if(dist >= MaxDist) return 1; + baseDist = gHeliSfxRanges[i].m_fBaseDistance; + if(dist < baseDist) + emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * + ((MaxDist - dist) / (MaxDist - baseDist))); + else + emittingVol = gHeliSfxRanges[i].m_bBaseVolume; + + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = i + 65; + m_sQueueSample.m_nSampleIndex = i + AUDIO_SAMPLE_HELI_FAR; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 0; + m_sQueueSample.m_nFrequency = + 1200 * heli->m_nHeliId + + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + return 1; +} + void cAudioManager::ProcessHomeScriptObject(uint8 sound) { @@ -4321,7 +4267,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound) m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); - m_sQueueSample.field_4 = counter++; + m_sQueueSample.m_counter = counter++; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; @@ -4386,7 +4332,7 @@ cAudioManager::ProcessJumboAccel(CPlane *plane) if(SetupJumboFlySound(20u)) { modificator = (plane->m_fSpeed - 0.10334f) * 1.676f; if(modificator > 1.0f) modificator = 1.0f; - if(cAudioManager::SetupJumboRumbleSound(maxVolume * modificator) && + if(SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) { if(modificator < 0.2f) { whineSoundFreq = modificator * 5.f * 14600.0f + 29500; @@ -4419,7 +4365,7 @@ cAudioManager::ProcessJumboDecel(CPlane *plane) void cAudioManager::ProcessJumboFlying() { - if(SetupJumboFlySound(127u)) SetupJumboEngineSound(63u, 22050); + if(SetupJumboFlySound(maxVolume)) SetupJumboEngineSound(63u, 22050); } void @@ -4438,12 +4384,12 @@ cAudioManager::ProcessJumboLanding(CPlane *plane) void cAudioManager::ProcessJumboTakeOff(CPlane *plane) { - double modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) * 0.0033333f; + float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) * 0.0033333f; - if(cAudioManager::SetupJumboFlySound((107.f * modificator) + 20) && - cAudioManager::SetupJumboRumbleSound(maxVolume * (1.f - modificator))) { - if(cAudioManager::SetupJumboEngineSound(127u, 22050)) - cAudioManager::SetupJumboWhineSound(18.f * (1.f - modificator), 44100); + if(SetupJumboFlySound((107.f * modificator) + 20) && + SetupJumboRumbleSound(maxVolume * (1.f - modificator))) { + if(SetupJumboEngineSound(maxVolume, 22050)) + SetupJumboWhineSound(18.f * (1.f - modificator), 44100); } } @@ -4479,7 +4425,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_1); - m_sQueueSample.field_4 = 0; + m_sQueueSample.m_counter = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; @@ -4501,7 +4447,7 @@ cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_2); - m_sQueueSample.field_4 = 1; + m_sQueueSample.m_counter = 1; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; @@ -4532,7 +4478,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); m_sQueueSample.field_16 = 3; @@ -4544,7 +4490,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); m_sQueueSample.field_16 = 3; @@ -4556,7 +4502,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2); m_sQueueSample.field_16 = 3; @@ -4568,7 +4514,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2); m_sQueueSample.field_16 = 3; @@ -4580,7 +4526,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3); m_sQueueSample.field_16 = 3; @@ -4592,7 +4538,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3); m_sQueueSample.field_16 = 3; @@ -4604,7 +4550,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4); m_sQueueSample.field_16 = 3; @@ -4616,7 +4562,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4); m_sQueueSample.field_16 = 3; @@ -4628,7 +4574,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5); m_sQueueSample.field_16 = 3; @@ -4640,7 +4586,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5); m_sQueueSample.field_16 = 3; @@ -4652,7 +4598,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6); m_sQueueSample.field_16 = 3; @@ -4664,7 +4610,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6); m_sQueueSample.field_16 = 3; @@ -4676,7 +4622,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7); m_sQueueSample.field_16 = 3; @@ -4688,7 +4634,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7); m_sQueueSample.field_16 = 3; @@ -4700,7 +4646,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8); m_sQueueSample.field_16 = 3; @@ -4712,7 +4658,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8); m_sQueueSample.field_16 = 3; @@ -4724,7 +4670,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9); m_sQueueSample.field_16 = 3; @@ -4736,7 +4682,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9); m_sQueueSample.field_16 = 3; @@ -4748,7 +4694,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10); m_sQueueSample.field_16 = 3; @@ -4760,7 +4706,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10); m_sQueueSample.field_16 = 3; @@ -4772,7 +4718,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11); m_sQueueSample.field_16 = 3; @@ -4784,7 +4730,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11); m_sQueueSample.field_16 = 3; @@ -4796,7 +4742,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12); m_sQueueSample.field_16 = 3; @@ -4808,7 +4754,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12); m_sQueueSample.field_16 = 3; @@ -4820,7 +4766,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13); m_sQueueSample.field_16 = 3; @@ -4832,7 +4778,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13); m_sQueueSample.field_16 = 3; @@ -4844,7 +4790,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1); m_sQueueSample.field_16 = 3; @@ -4856,7 +4802,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1); m_sQueueSample.field_16 = 3; @@ -4868,7 +4814,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2); m_sQueueSample.field_16 = 3; @@ -4880,7 +4826,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2); m_sQueueSample.field_16 = 3; @@ -4888,11 +4834,9 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_WORK_SHOP_LOOP_S: - case SCRIPT_SOUND_WORK_SHOP_LOOP_L: - cAudioManager::ProcessWorkShopScriptObject(sound); - return; + case SCRIPT_SOUND_WORK_SHOP_LOOP_L: ProcessWorkShopScriptObject(sound); return; case SCRIPT_SOUND_SAWMILL_LOOP_S: - case SCRIPT_SOUND_SAWMILL_LOOP_L: cAudioManager::ProcessSawMillScriptObject(sound); return; + case SCRIPT_SOUND_SAWMILL_LOOP_L: ProcessSawMillScriptObject(sound); return; case SCRIPT_SOUND_38: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; @@ -5022,15 +4966,15 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) case SCRIPT_SOUND_CINEMA_LOOP_S: case SCRIPT_SOUND_CINEMA_LOOP_L: ProcessCinemaScriptObject(sound); return; case SCRIPT_SOUND_DOCKS_LOOP_S: - case SCRIPT_SOUND_DOCKS_LOOP_L: cAudioManager::ProcessDocksScriptObject(sound); return; + case SCRIPT_SOUND_DOCKS_LOOP_L: ProcessDocksScriptObject(sound); return; case SCRIPT_SOUND_HOME_LOOP_S: - case SCRIPT_SOUND_HOME_LOOP_L: cAudioManager::ProcessHomeScriptObject(sound); return; + case SCRIPT_SOUND_HOME_LOOP_L: ProcessHomeScriptObject(sound); return; case SCRIPT_SOUND_FRANKIE_PIANO: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRANKIE_PIANO; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FRANKIE_PIANO); m_sQueueSample.field_16 = 3; @@ -5042,7 +4986,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); m_sQueueSample.field_16 = 3; @@ -5086,7 +5030,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL); m_sQueueSample.field_16 = 2; @@ -5098,7 +5042,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL); m_sQueueSample.field_16 = 2; @@ -5110,7 +5054,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL); m_sQueueSample.field_16 = 3; @@ -5122,7 +5066,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL); m_sQueueSample.field_16 = 3; @@ -5131,7 +5075,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) break; case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S: case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: - cAudioManager::ProcessPoliceCellBeatingScriptObject(sound); + ProcessPoliceCellBeatingScriptObject(sound); return; case SCRIPT_SOUND_RAVE_1_LOOP_S: case SCRIPT_SOUND_RAVE_2_LOOP_S: @@ -5139,7 +5083,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_16 = 3; @@ -5152,7 +5096,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_16 = 3; @@ -5164,7 +5108,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2); m_sQueueSample.field_16 = 3; @@ -5176,7 +5120,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2; m_sQueueSample.m_bBankIndex = 0; - emittingVolume = 127; + emittingVolume = maxVolume; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2); m_sQueueSample.field_16 = 3; @@ -5204,7 +5148,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_bVolume = ComputeVolume( emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { - m_sQueueSample.field_4 = 0; + m_sQueueSample.m_counter = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; @@ -5220,12 +5164,1470 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) } } +void +cAudioManager::ProcessMissionAudio() +{ + float dist; + uint8 emittingVol; + uint8 pan; + float distSquared; + CVector vec; + + static uint8 nCheckPlayingDelay = 0; + static uint8 nFramesUntilFailedLoad = 0; + static uint8 nFramesForPretendPlaying = 0; + + if(m_bIsInitialised) { + if(m_sMissionAudio.m_nSampleIndex != 3033) { + switch(m_sMissionAudio.m_bLoadingStatus) { + case 0: + SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, + 1u); + m_sMissionAudio.m_bLoadingStatus = 1; + nFramesUntilFailedLoad = 0; + return; + case 1: + if(!m_sMissionAudio.m_bIsPlayed) return; + if(g_bMissionAudioLoadFailed) { + if(m_bTimerJustReset) { + ClearMissionAudio(); + SampleManager.StopStreamedFile(1u); + nFramesForPretendPlaying = 0; + nCheckPlayingDelay = 0; + nFramesUntilFailedLoad = 0; + } else if(!m_bUserPause) { + if(++nFramesForPretendPlaying < 120u) { + m_sMissionAudio.m_bPlayStatus = 1; + } else { + m_sMissionAudio.m_bPlayStatus = 2; + m_sMissionAudio.m_nSampleIndex = 3033; + } + } + } else { + if(m_sMissionAudio.m_bPlayStatus) { + if(m_sMissionAudio.m_bPlayStatus != 1) return; + if(m_bTimerJustReset) { + ClearMissionAudio(); + SampleManager.StopStreamedFile(1u); + return; + } + if(MissionScriptAudioUsesPoliceChannel( + m_sMissionAudio.m_nSampleIndex)) { + if(!m_bUserPause) { + if(nCheckPlayingDelay) { + --nCheckPlayingDelay; + } else if( + GetMissionScriptPoliceAudioPlayingStatus() == + 2 || + --m_sMissionAudio.field_24) { + m_sMissionAudio + .m_bPlayStatus = 2; + m_sMissionAudio + .m_nSampleIndex = 3033; + SampleManager + .StopStreamedFile(1u); + m_sMissionAudio.field_24 = + 0; + } + } + } else if(m_sMissionAudio.field_22) { + if(SampleManager.IsStreamPlaying(1u) || + m_bUserPause || m_bPreviousUserPause) { + if(m_bUserPause) + SampleManager.PauseStream( + 1, 1u); + else + SampleManager.PauseStream( + 0, 1u); + } else { + m_sMissionAudio.m_bPlayStatus = 2; + m_sMissionAudio.m_nSampleIndex = + 3033; + SampleManager.StopStreamedFile(1u); + m_sMissionAudio.field_24 = 0; + } + } else { + if(m_bUserPause) return; + if(nCheckPlayingDelay--) { + if(!SampleManager.IsStreamPlaying( + 1u)) + return; + nCheckPlayingDelay = 0; + } + m_sMissionAudio.field_22 = 1; + } + } else { + if(MissionScriptAudioUsesPoliceChannel( + m_sMissionAudio.m_nSampleIndex)) { + SetMissionScriptPoliceAudio( + m_sMissionAudio.m_nSampleIndex); + } else { + if(m_bUserPause) + SampleManager.PauseStream(1, 1u); + if(m_sMissionAudio.field_12) { + SampleManager + .SetStreamedVolumeAndPan( + 80u, 63u, 1, 1u); + } else { + distSquared = GetDistanceSquared( + &m_sMissionAudio.m_vecPos); + if(distSquared >= 2500.f) { + emittingVol = 0; + pan = 63; + } else { + dist = Sqrt(distSquared); + emittingVol = ComputeVolume( + 80u, 50.0f, dist); + TranslateEntity( + &m_sMissionAudio + .m_vecPos, + &vec); + pan = + ComputePan(50.f, &vec); + } + SampleManager + .SetStreamedVolumeAndPan( + emittingVol, pan, 1, 1u); + } + SampleManager.StartPreloadedStreamedFile( + 1u); + } + m_sMissionAudio.m_bPlayStatus = 1; + nCheckPlayingDelay = 30; + } + } + break; + case 2: + if(++nFramesUntilFailedLoad >= 90u) { + nFramesForPretendPlaying = 0; + g_bMissionAudioLoadFailed = 1; + nFramesUntilFailedLoad = 0; + m_sMissionAudio.m_bLoadingStatus = 1; + } + return; + default: return; + } + } + } +} + +void +cAudioManager::ProcessModelCarEngine(cVehicleParams *params) +{ + cAudioManager *v2; + CAutomobile *automobile; + float allowedVelocity; + int32 emittingVol; + float velocityChange; + + v2 = this; + if(params->m_fDistance < 900.f) { + automobile = (CAutomobile *)params->m_pVehicle; + if(automobile->bEngineOn) { + if(automobile->m_nWheelsOnGround) { + velocityChange = Abs(params->m_fVelocityChange); + } else { + if(automobile->m_nDriveWheelsOnGround) + automobile->m_fGasPedalAudio = + automobile->m_fGasPedalAudio * 0.4f; + velocityChange = automobile->m_fGasPedalAudio * + params->m_pTransmission->fMaxVelocity; + } + if(velocityChange > 0.001f) { + allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity; + if(velocityChange < allowedVelocity) + emittingVol = (90.f * velocityChange / allowedVelocity); + else + emittingVol = 90; + if(emittingVol) { + CalculateDistance((bool *)params, params->m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVol, 30.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = 2; + m_sQueueSample.m_nSampleIndex = + AUDIO_SAMPLE_MODEL_VEHICLE_ACCELERATING; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 1; + m_sQueueSample.m_nFrequency = + (11025.f * velocityChange / + params->m_pTransmission->fMaxVelocity + + 11025.f); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 3.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + } + } + } +} + +void +cAudioManager::ProcessOneShotScriptObject(uint8 sound) +{ + CPlayerPed *playerPed; + uint8 emittingVolume; + float maxDist; + float distSquared; + + cPedParams male; + cPedParams female; + + static uint8 iSound = 0; + + switch(sound) { + case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S: + case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L: + male.m_pPed = nil; + male.m_bDistanceCalculated = 0; + male.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); + SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH); + return; + case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S: + case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L: + female.m_pPed = nil; + female.m_bDistanceCalculated = 0; + female.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); + SetupPedComments(&female, SOUND_INJURED_PED_FEMALE); + return; + case SCRIPT_SOUND_GATE_START_CLUNK: + case SCRIPT_SOUND_GATE_STOP_CLUNK: + maxDist = 1600.f; + m_sQueueSample.m_fSoundIntensity = 40.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_GATE; + m_sQueueSample.m_bBankIndex = 0; + if(sound == SCRIPT_SOUND_GATE_START_CLUNK) + m_sQueueSample.m_nFrequency = 10600; + else + m_sQueueSample.m_nFrequency = 9000; + m_sQueueSample.field_16 = 1; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bRequireReflection = 1; + emittingVolume = RandomDisplacement(10u) + 50; + break; + case SCRIPT_SOUND_BULLET_HIT_GROUND_1: + case SCRIPT_SOUND_BULLET_HIT_GROUND_2: + case SCRIPT_SOUND_BULLET_HIT_GROUND_3: + maxDist = 2500.f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.m_nSampleIndex = + m_anRandomTable[iSound % 5] % 3u + AUDIO_SAMPLE_BULLET_HIT_GROUND_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.field_16 = 9; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bIsDistant = 0; + emittingVolume = m_anRandomTable[2] % 20 + 90; + break; + case SCRIPT_SOUND_110: + case SCRIPT_SOUND_111: + if(SampleManager.IsSampleBankLoaded(0) != 1) return; + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_389; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = maxVolume; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_389); + m_sQueueSample.field_16 = 0; + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bIsDistant = 0; + break; + case SCRIPT_SOUND_PAYPHONE_RINGING: + maxDist = 6400.f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PAYPHONE_RINGING; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 80; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PAYPHONE_RINGING); + m_sQueueSample.field_16 = 1; + m_sQueueSample.field_48 = 2.0f; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bRequireReflection = 0; + break; + case SCRIPT_SOUND_GLASS_BREAK_L: + maxDist = 3600.f; + m_sQueueSample.m_fSoundIntensity = 60.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_GLASS_GENERIC_BREAK; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 70; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bIsDistant = 0; + break; + case SCRIPT_SOUND_GLASS_BREAK_S: + maxDist = 3600.f; + m_sQueueSample.m_fSoundIntensity = 60.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_GLASS_GENERIC_BREAK; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 60; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_GENERIC_BREAK); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bIsDistant = 0; + break; + case SCRIPT_SOUND_GLASS_CRACK: + maxDist = 3600.f; + m_sQueueSample.m_fSoundIntensity = 60.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK; + m_sQueueSample.m_bBankIndex = 0; + emittingVolume = 70; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_GLASS_WINDSHIELD_CRACK); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SCRIPT_SOUND_GLASS_LIGHT_BREAK: + maxDist = 3025.f; + m_sQueueSample.m_fSoundIntensity = 55.0f; + m_sQueueSample.m_nSampleIndex = + (m_anRandomTable[4] & 3) + AUDIO_SAMPLE_GLASS_LIGHT_BREAK_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 19000; + m_sQueueSample.field_16 = 9; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bIsDistant = 0; + emittingVolume = RandomDisplacement(11u) + 25; + break; + case SCRIPT_SOUND_BOX_DESTROYED_1: + maxDist = 3600.f; + m_sQueueSample.m_fSoundIntensity = 60.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOX_DESTROYED_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = RandomDisplacement(1500u) + 18600; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bRequireReflection = 1; + emittingVolume = m_anRandomTable[2] % 20 + 80; + break; + case SCRIPT_SOUND_BOX_DESTROYED_2: + maxDist = 3600.f; + m_sQueueSample.m_fSoundIntensity = 60.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BOX_DESTROYED_2; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = RandomDisplacement(1500u) + 18600; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bRequireReflection = 1; + emittingVolume = m_anRandomTable[2] % 20 + 80; + break; + case SCRIPT_SOUND_METAL_COLLISION: + maxDist = 3600.f; + m_sQueueSample.m_fSoundIntensity = 60.0f; + m_sQueueSample.m_nSampleIndex = + m_anRandomTable[3] % 5u + AUDIO_SAMPLE_COLLISION_METAL; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bRequireReflection = 1; + emittingVolume = m_anRandomTable[2] % 30 + 70; + break; + case SCRIPT_SOUND_TIRE_COLLISION: + maxDist = 3600.f; + m_sQueueSample.m_fSoundIntensity = 60.0f; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_RUBBER; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.m_bRequireReflection = 1; + emittingVolume = m_anRandomTable[2] % 30 + 60; + break; + case SCRIPT_SOUND_GUNSHELL_DROP: + playerPed = FindPlayerPed(); + if(playerPed) { + switch(playerPed->m_nSurfaceTouched) { + case SURFACE_GRASS: + case SURFACE_DIRT: + case SURFACE_DIRTTRACK: + case SURFACE_SCAFFOLD: + case SURFACE_FLESH: + case SURFACE_SAND: + case SURFACE_TIRE: + case SURFACE_HEDGE: + m_sQueueSample.m_nSampleIndex = + AUDIO_SAMPLE_BULLET_GUNSHELL_SOFT_DROP; + m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 11000; + m_sQueueSample.field_16 = 18; + maxDist = 400.f; + m_sQueueSample.m_fSoundIntensity = 20.0f; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bIsDistant = 0; + emittingVolume = m_anRandomTable[2] % 20 + 30; + distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + if(distSquared < maxDist) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVolume, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bEmittingVolume = emittingVolume; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = 1; + AddSampleToRequestedQueue(); + } + } + return; + case SURFACE_PUDDLE: return; + default: break; + } + } + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_GUNSHELL_HARD_DROP; + m_sQueueSample.m_nFrequency = RandomDisplacement(750u) + 18000; + m_sQueueSample.field_16 = 15; + maxDist = 400.f; + m_sQueueSample.m_fSoundIntensity = 20.0f; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bIsDistant = 0; + emittingVolume = m_anRandomTable[2] % 20 + 30; + break; + case SCRIPT_SOUND_GUNSHELL_DROP_SOFT: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_GUNSHELL_SOFT_DROP; + m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 11000; + m_sQueueSample.field_16 = 18; + maxDist = 400.f; + m_sQueueSample.m_fSoundIntensity = 20.0f; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_bIsDistant = 0; + emittingVolume = m_anRandomTable[2] % 20 + 30; + break; + default: return; + } + + distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); + if(distSquared < maxDist) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bEmittingVolume = emittingVolume; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = 1; + AddSampleToRequestedQueue(); + } + } +} + +void +cAudioManager::ProcessPed(CPhysical *ped) +{ + cPedParams params; + + params.m_pPed = 0; + params.m_bDistanceCalculated = 0; + params.m_fDistance = 0.0f; + + m_sQueueSample.m_vecPos = ped->GetPosition(); + + params.m_bDistanceCalculated = 0; + params.m_pPed = (CPed *)ped; + params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos); + if(ped->m_modelIndex == MI_FATMALE02) ProcessPedHeadphones(¶ms); + ProcessPedOneShots(¶ms); +} + +void +cAudioManager::ProcessPedHeadphones(cPedParams *params) +{ + CPed *ped; + CVehicle *veh; + uint8 emittingVol; + + if(params->m_fDistance < 49.f) { + ped = params->m_pPed; + if(!ped->bIsAimingGun || ped->m_bodyPartBleeding != 2) { + CalculateDistance((bool *)params, params->m_fDistance); + if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) { + emittingVol = 10; + veh = ped->m_pMyVehicle; + if(veh && veh->m_type == 0) { + for(int32 i = 2; i < 6; i++) { + if(!veh->IsDoorClosed((eDoors)i) || + veh->IsDoorMissing((eDoors)i)) { + emittingVol = 42; + break; + } + } + } + } else { + emittingVol = 42; + } + + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = 64; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HEADPHONES; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 5; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + AUDIO_SAMPLE_PED_HEADPHONES); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_fSoundIntensity = 7.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 5; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + return; + } + } +} + +#if 1 WRAPPER void -cAudioManager::ProcessPed(CPhysical *) +cAudioManager::ProcessPedOneShots(cPedParams *params) +{ + EAXJMP(0x56F650); +} +#else +void +cAudioManager::ProcessPedOneShots(cPedParams *params) { - EAXJMP(0x56F450); + uint8 emittingVol; + int32 sampleIndex; + + CPed *ped = params->m_pPed; + + char processed; + int16 sound; + char noReflection; + CWeapon *weapon; + float maxDist; + + static uint8 iSound = 21; + + weapon = nil; + for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_Loops; i++) { + noReflection = 0; + processed = 0; + m_sQueueSample.m_bRequireReflection = 0; + sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; + switch(sound) { + case SOUND_STEP_START: + case SOUND_STEP_END: + if(!params->m_pPed->bIsLooking) { + emittingVol = m_anRandomTable[3] % 15u + 45; + if(FindPlayerPed() != + m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity) + emittingVol >>= 1; + maxDist = 400.f; + switch(params->m_pPed->m_nSurfaceTouched) { + case SURFACE_GRASS: + sampleIndex = + m_anRandomTable[1] % 5u + AUDIO_SAMPLE_PED_FALL_GRASS_1; + break; + case SURFACE_DIRT: + case SURFACE_DIRTTRACK: + sampleIndex = + m_anRandomTable[4] % 5u + AUDIO_SAMPLE_PED_FALL_DIRT_1; + break; + case SURFACE_METAL6: + case SURFACE_METAL_DOOR: + case SURFACE_BILLBOARD: + case SURFACE_STEEL: + case SURFACE_METAL_POLE: + case SURFACE_STREET_LIGHT: + case SURFACE_METAL14: + case SURFACE_METAL15: + case SURFACE_METAL_FENCE: + case SURFACE_METAL27: + case SURFACE_METAL28: + sampleIndex = + m_anRandomTable[0] % 5u + AUDIO_SAMPLE_PED_FALL_METAL_1; + break; + case SURFACE_SAND: + sampleIndex = + (m_anRandomTable[4] & 3) + AUDIO_SAMPLE_PED_FALL_SAND_1; + break; + case SURFACE_PUDDLE: + sampleIndex = (m_anRandomTable[3] & 3) + + AUDIO_SAMPLE_PED_FALL_IN_WATER_1; + break; + case SURFACE_WOOD: + case SURFACE_WOOD_BOX: + case SURFACE_WOOD_PLANK: + sampleIndex = + m_anRandomTable[2] % 5u + AUDIO_SAMPLE_PED_FALL_WOOD_1; + break; + case SURFACE_HEDGE: + sampleIndex = + m_anRandomTable[2] % 5u + AUDIO_SAMPLE_COLLISION_HEDGE; + break; + default: + sampleIndex = m_anRandomTable[2] % 5u + + AUDIO_SAMPLE_PED_FALL_PAVEMENT_1; + break; + } + m_sQueueSample.m_nSampleIndex = sampleIndex; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = + m_asAudioEntities[m_sQueueSample.m_nEntityIndex] + .m_awAudioEvent[i] - + 28; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency / 17u); + switch(params->m_pPed->m_nMoveState) { + case 2: + emittingVol >>= 2; + m_sQueueSample.m_nFrequency = + 9 * m_sQueueSample.m_nFrequency / 10u; + break; + case 3: + emittingVol >>= 1; + m_sQueueSample.m_nFrequency = + 11 * m_sQueueSample.m_nFrequency / 10u; + break; + case 4: + m_sQueueSample.m_nFrequency = + 12 * m_sQueueSample.m_nFrequency / 10u; + break; + default: break; + } + m_sQueueSample.field_16 = 5; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 20.0f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + } + break; + case SOUND_FALL_LAND: + case SOUND_FALL_COLLAPSE: + if(!ped->bIsLooking) { + maxDist = 900.f; + emittingVol = m_anRandomTable[3] % 20 + 80; + if(ped->m_nSurfaceTouched == SURFACE_PUDDLE) { + m_sQueueSample.m_nSampleIndex = + (m_anRandomTable[3] & 3) + + AUDIO_SAMPLE_PED_FALL_IN_WATER_1; + } else if(sound == SOUND_FALL_LAND) { + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_FALL_LAND; + } else { + m_sQueueSample.m_nSampleIndex = + AUDIO_SAMPLE_PED_FALL_COLLAPSE; + } + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency / 17u); + m_sQueueSample.field_16 = 2; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + } + break; + case SOUND_FIGHT_PUNCH_33: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1; + m_sQueueSample.m_nFrequency = 18000; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_KICK_34: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1; + m_sQueueSample.m_nFrequency = 16500; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_HEADBUTT_35: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_1; + m_sQueueSample.m_nFrequency = 20000; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_PUNCH_36: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2; + m_sQueueSample.m_nFrequency = 18000; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_PUNCH_37: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2; + m_sQueueSample.m_nFrequency = 16500; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_CLOSE_PUNCH_38: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_2; + m_sQueueSample.m_nFrequency = 20000; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_PUNCH_39: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3; + m_sQueueSample.m_nFrequency = 18000; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3; + m_sQueueSample.m_nFrequency = 16500; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_PUNCH_41: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_3; + m_sQueueSample.m_nFrequency = 20000; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_PUNCH_FROM_BEHIND_42: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4; + m_sQueueSample.m_nFrequency = 18000; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_KNEE_OR_KICK_43: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4; + m_sQueueSample.m_nFrequency = 16500; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_FIGHT_KICK_44: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_4; + m_sQueueSample.m_nFrequency = 20000; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound; + processed = 1; + ++iSound; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case SOUND_WEAPON_BAT_ATTACK: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PED_HIT_BY_BAT; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound++; + processed = 1; + m_sQueueSample.m_nFrequency = RandomDisplacement(2000u) + 22000; + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + emittingVol = m_anRandomTable[2] % 20 + 100; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + if(m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bRequireReflection = 1; + else + noReflection = 1; + break; + case SOUND_WEAPON_SHOT_FIRED: + weapon = &ped->m_weapons[ped->m_currentWeapon]; + switch(weapon->m_eWeaponType) { + case WEAPONTYPE_COLT45: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_PISTOL_SHOT; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound++; + processed = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + AUDIO_SAMPLE_WEAPON_PISTOL_SHOT); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + maxDist = 2500.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + emittingVol = m_anRandomTable[1] % 10 + 90; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + if(m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bRequireReflection = 1; + else + noReflection = 1; + break; + case WEAPONTYPE_UZI: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_SHOT; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound++; + processed = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + AUDIO_SAMPLE_WEAPON_UZI_SHOT); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + maxDist = 6400.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 15 + 70; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + break; + case WEAPONTYPE_SHOTGUN: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SHOTGUN_SHOT; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound++; + processed = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + AUDIO_SAMPLE_WEAPON_SHOTGUN_SHOT); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 60.0f; + maxDist = 3600.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + emittingVol = m_anRandomTable[2] % 10 + 100; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + if(m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bRequireReflection = 1; + else + noReflection = 1; + break; + case WEAPONTYPE_AK47: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_SHOT; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound++; + processed = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + AUDIO_SAMPLE_WEAPON_CHAINGUN_SHOT); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + maxDist = 6400.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[1] % 15 + 70; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + break; + case WEAPONTYPE_M16: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_M16_SHOT; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound++; + processed = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + AUDIO_SAMPLE_WEAPON_M16_SHOT); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + maxDist = 6400.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[4] % 15 + 70; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + break; + case WEAPONTYPE_SNIPERRIFLE: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SNIPER_SHOT; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound++; + processed = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + AUDIO_SAMPLE_WEAPON_SNIPER_SHOT); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 60.0f; + maxDist = 3600.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + emittingVol = m_anRandomTable[4] % 10 + 110; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + if(m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bRequireReflection = 1; + else + noReflection = 1; + break; + case WEAPONTYPE_ROCKETLAUNCHER: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_SHOT; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound++; + processed = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + AUDIO_SAMPLE_WEAPON_ROCKET_SHOT); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 5); + m_sQueueSample.field_16 = 1; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 90.0f; + maxDist = 8100.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + emittingVol = m_anRandomTable[0] % 20 + 80; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + if(m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bRequireReflection = 1; + else + noReflection = 1; + break; + case WEAPONTYPE_FLAMETHROWER: + m_sQueueSample.m_nSampleIndex = + AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = 9; + emittingVol = 90; + m_sQueueSample.m_nFrequency = + (10 * m_sQueueSample.m_nEntityIndex & 2047) + + SampleManager.GetSampleBaseFrequency( + AUDIO_SAMPLE_WEAPON_FLAMETHROWER_SHOT); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_fSoundIntensity = 60.0f; + maxDist = 3600.f; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bEmittingVolume = 90; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 6; + if(m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bRequireReflection = 1; + else + noReflection = 1; + break; + default: continue; + } + + break; + case SOUND_WEAPON_RELOAD: + weapon = &ped->m_weapons[ped->m_currentWeapon]; + switch(weapon->m_eWeaponType) { + case WEAPONTYPE_COLT45: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_PISTOL_RELOAD; + emittingVol = 75; + m_sQueueSample.m_counter = iSound++; + processed = 1; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency( + AUDIO_SAMPLE_WEAPON_PISTOL_RELOAD) + + RandomDisplacement(300u); + m_sQueueSample.m_nFrequency += RandomDisplacement(300u); + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_16 = 5; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = 75; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case WEAPONTYPE_UZI: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_RELOAD; + emittingVol = 75; + m_sQueueSample.m_counter = iSound++; + processed = 1; + m_sQueueSample.m_nFrequency = 39243; + m_sQueueSample.m_nFrequency += RandomDisplacement(300u); + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_16 = 5; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = 75; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case WEAPONTYPE_SHOTGUN: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD; + emittingVol = 75; + m_sQueueSample.m_counter = iSound++; + processed = 1; + m_sQueueSample.m_nFrequency = 30290; + m_sQueueSample.m_nFrequency += RandomDisplacement(300u); + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_16 = 5; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = 75; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case WEAPONTYPE_AK47: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD; + emittingVol = 75; + m_sQueueSample.m_counter = iSound++; + processed = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + AUDIO_SAMPLE_WEAPON_CHAINGUN_RELOAD); + m_sQueueSample.m_nFrequency += RandomDisplacement(300u); + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_16 = 5; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = 75; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case WEAPONTYPE_M16: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_UZI_RELOAD; + emittingVol = 75; + m_sQueueSample.m_counter = iSound++; + processed = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + AUDIO_SAMPLE_WEAPON_UZI_RELOAD); + m_sQueueSample.m_nFrequency += RandomDisplacement(300u); + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_16 = 5; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = 75; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case WEAPONTYPE_SNIPERRIFLE: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_SNIPER_RELOAD; + emittingVol = 75; + m_sQueueSample.m_counter = iSound++; + processed = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + AUDIO_SAMPLE_WEAPON_SNIPER_RELOAD); + m_sQueueSample.m_nFrequency += RandomDisplacement(300u); + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_16 = 5; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = 75; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + case WEAPONTYPE_ROCKETLAUNCHER: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_ROCKET_RELOAD; + emittingVol = 75; + m_sQueueSample.m_counter = iSound++; + processed = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + AUDIO_SAMPLE_WEAPON_ROCKET_RELOAD); + m_sQueueSample.m_nFrequency += RandomDisplacement(300u); + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_16 = 5; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = 75; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + default: continue; + } + break; + case SOUND_WEAPON_AK47_BULLET_ECHO: + case SOUND_WEAPON_UZI_BULLET_ECHO: + case SOUND_WEAPON_M16_BULLET_ECHO: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_75; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound++; + processed = 1; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_75); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + maxDist = 6400.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + emittingVol = m_anRandomTable[4] % 10 + 40; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + if(m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bRequireReflection = 1; + else + noReflection = 1; + break; + case SOUND_WEAPON_FLAMETHROWER_FIRE: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound++; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( + AUDIO_SAMPLE_WEAPON_FLAMETHROWER_FIRE); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); + m_sQueueSample.field_16 = 3; + m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_fSoundIntensity = 60.0f; + maxDist = 3600.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + emittingVol = 70; + m_sQueueSample.m_bEmittingVolume = 70; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + break; + case SOUND_WEAPON_HIT_PED: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BULLET_HIT_PED; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound++; + processed = 1; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BULLET_HIT_PED); + m_sQueueSample.m_nFrequency += + RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); + m_sQueueSample.field_16 = 7; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = 900.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[0] % 20 + 90; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + break; + case SOUND_SPLASH: + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_WATER; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_counter = iSound++; + processed = 1; + m_sQueueSample.m_nFrequency = RandomDisplacement(1400u) + 20000; + m_sQueueSample.field_16 = 1; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 40.0f; + maxDist = 1600.f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[2] % 30 + 70; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bRequireReflection = 1; + break; + default: + SetupPedComments(params, sound); + continue; + + if(processed && iSound > 60u) iSound = 21; + if(params->m_fDistance < maxDist) { + CalculateDistance((bool *)params, params->m_fDistance); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + if(noReflection) { + if(0.2f * m_sQueueSample.m_fSoundIntensity > + m_sQueueSample.m_fDistance) { + noReflection = 0; + } else { + m_sQueueSample.m_bIsDistant = 1; + m_sQueueSample.m_bOffset = 0; + } + } + m_sQueueSample.m_bReverbFlag = 1; + AddSampleToRequestedQueue(); + if(noReflection) { + m_sQueueSample.m_bOffset = 127; + ++m_sQueueSample.m_nSampleIndex; + if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex] + .m_awAudioEvent[i] != 47 || + weapon->m_eWeaponType != + WEAPONTYPE_FLAMETHROWER) { + m_sQueueSample.m_counter = iSound++; + if(iSound > 60u) iSound = 21; + } else { + ++m_sQueueSample.m_counter; + } + AddSampleToRequestedQueue(); + } + } + } + } + } } +#endif void cAudioManager::ProcessPhysical(int32 id) @@ -5244,12 +6646,324 @@ cAudioManager::ProcessPhysical(int32 id) } } +void +cAudioManager::ProcessPlane(cVehicleParams *params) +{ + switch(params->m_nIndex) { + case AIRTRAIN: ProcessJumbo(params); break; + case DEADDODO: ProcessCesna(params); break; + default: debug("Plane Model Id is %d\n, ", params->m_pVehicle->m_modelIndex); break; + } +} + +struct tVehicleSampleData { + eAudioSamples m_nAccelerationSampleIndex; + char m_bEngineSoundType; + char gap_5[3]; + eAudioSamples m_nHornSample; + int32 m_nHornFrequency; + char m_nSirenOrAlarmSample; + int m_nSirenOrAlarmFrequency; + char m_bDoorType; + char gap_25[3]; +}; + +int32 *CSWTCH_554 = (int32 *)0x606A50; +tVehicleSampleData *vehicleSampleData = (tVehicleSampleData *)0x606204; + +#if 0 WRAPPER void -cAudioManager::ProcessPlane(void *ptr) +cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile) { - EAXJMP(0x56E860); + EAXJMP(0x56B0D0); +} +#else + +void +cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile) +{ + cTransmission *transmission; + float velocityChange; + float relativeVelocityChange; + float accelerationMultipler; + uint8 wheelInUseCounter; + uint8 i; + float time; + int baseFreq; + uint8 vol; + int gearNr; + int32 freq; + + int freqModifier; + int soundOffset; + uint8 engineSoundType; + int32 accelerateState; + bool channelUsed; + char lostTraction; + bool processedAccelSampleStopped; + uint8 currentGear; + float gasPedalAudio; + CVector pos; + + static int16 LastAccel = 0; + static int16 LastBrake = 0; + static uint8 CurrentPretendGear = 1; + static bool bLostTractionLastFrame = 0; + static bool bHandbrakeOnLastFrame = 0; + static int32 nCruising = 0; + static bool bAccelSampleStopped = 1; + + lostTraction = 0; + processedAccelSampleStopped = 0; + if(bPlayerJustEnteredCar) { + bAccelSampleStopped = 1; + bPlayerJustEnteredCar = 0; + nCruising = 0; + LastAccel = 0; + bLostTractionLastFrame = 0; + LastBrake = 0; + bHandbrakeOnLastFrame = 0; + CurrentPretendGear = 1; + } + if(CReplay::IsPlayingBack()) { + accelerateState = 255.f * max(0.0f, min(1.0f, automobile->m_fGasPedal)); + } else { + accelerateState = Pads->GetAccelerate(); + } + channelUsed = SampleManager.GetChannelUsedFlag(m_bActiveSamples); + transmission = params->m_pTransmission; + velocityChange = params->m_fVelocityChange; + relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity; + + accelerationMultipler = 0.0f; + + if(relativeVelocityChange > 1.0f) accelerationMultipler = relativeVelocityChange; + + gasPedalAudio = accelerationMultipler; + currentGear = params->m_pVehicle->m_nCurrentGear; + if(transmission->nDriveType == '4') { + wheelInUseCounter = 0; + i = 0; + do { + if(automobile->m_aWheelState[i]) ++wheelInUseCounter; + ++i; + } while(i < 4u); + if(wheelInUseCounter > 2u) lostTraction = 1; + } else if(transmission->nDriveType == 'F') { + if((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) && + (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { + lostTraction = 1; + } + } else if(transmission->nDriveType == 'R' && + (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { + lostTraction = 1; + } + if(0.0f != velocityChange) { + time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange; + if(time <= 0.0f) { + freqModifier = max(-0.2f, time) * -15000.f; + } else { + freqModifier = -(min(0.2f, time) * 15000.f); + } + if(params->m_fVelocityChange < -0.001f) freqModifier = -freqModifier; + } else { + freqModifier = 0; + } + engineSoundType = vehicleSampleData[params->m_nIndex].m_bEngineSoundType; + soundOffset = 3 * (engineSoundType - 1); + if(accelerateState <= 0) { + if(params->m_fVelocityChange < -0.001f) { + if(channelUsed) { + SampleManager.StopChannel(m_bActiveSamples); + bAccelSampleStopped = 1; + } + if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || + lostTraction) { + gasPedalAudio = automobile->m_fGasPedalAudio; + } else { + gasPedalAudio = + min(1.0f, params->m_fVelocityChange / + params->m_pTransmission->fMaxReverseVelocity); + } + gasPedalAudio = max(0.0f, gasPedalAudio); + automobile->m_fGasPedalAudio = gasPedalAudio; + } else if(LastAccel > 0) { + if(channelUsed) { + SampleManager.StopChannel(m_bActiveSamples); + bAccelSampleStopped = 1; + } + nCruising = 0; + if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || + lostTraction || + params->m_fVelocityChange >= 0.01f && + automobile->m_fGasPedalAudio > 0.2f) { + automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f; + gasPedalAudio = automobile->m_fGasPedalAudio; + } + if(gasPedalAudio > 0.05f) { + freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000; + if(engineSoundType == 6) freq >>= 1; + AddPlayerCarSample( + (25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, + (soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_STOPPING_GENERIC), + engineSoundType, 63u, 0); + } + } + freq = (10000.f * gasPedalAudio) + 22050; + if(engineSoundType == 6) freq >>= 1; + AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, + (engineSoundType + AUDIO_SAMPLE_VEHICLE_ENGINE_IDLE_NONE), 0, + 52u, 1); + + CurrentPretendGear = max(1, currentGear); + LastAccel = accelerateState; + + bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; + bLostTractionLastFrame = lostTraction; + return; + } + if(!nCruising) { + if(accelerateState < 150 || !automobile->m_nWheelsOnGround || + automobile->bIsHandbrakeOn || lostTraction || + currentGear < 2u && + velocityChange - automobile->m_fVelocityChangeForAudio >= 0.01f) { + if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || + lostTraction) { + if(!automobile->m_nWheelsOnGround && + automobile->m_nDriveWheelsOnGround || + (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || + lostTraction && !bLostTractionLastFrame) && + automobile->m_nWheelsOnGround) { + automobile->m_fGasPedalAudio = + automobile->m_fGasPedalAudio * 0.6f; + } + freqModifier = 0; + baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000; + vol = (25.0f * automobile->m_fGasPedalAudio) + 60; + } else { + baseFreq = (8000.f * accelerationMultipler) + 16000; + vol = (25.0f * accelerationMultipler) + 60; + automobile->m_fGasPedalAudio = accelerationMultipler; + } + freq = freqModifier + baseFreq; + if(engineSoundType == 6) freq >>= 1; + if(channelUsed) { + SampleManager.StopChannel(m_bActiveSamples); + bAccelSampleStopped = 1; + } + AddPlayerCarSample( + vol, freq, (engineSoundType + AUDIO_SAMPLE_PAYPHONE_RINGING), 0, 2u, 1); + LastAccel = accelerateState; + + bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; + bLostTractionLastFrame = lostTraction; + return; + } + TranslateEntity(&m_sQueueSample.m_vecPos, &pos); + if(bAccelSampleStopped) { + if(CurrentPretendGear != 1 || currentGear != 2) { + gearNr = currentGear - 1; + if(gearNr < 1) gearNr = 1; + CurrentPretendGear = gearNr; + } + processedAccelSampleStopped = 1; + bAccelSampleStopped = 0; + } + if(channelUsed) { + SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u); + SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f); + if(engineSoundType == 6) + freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1; + else + freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050; + SampleManager.SetChannelFrequency(m_bActiveSamples, freq); + if(!channelUsed) { + SampleManager.SetChannelReverbFlag( + m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0); + SampleManager.StartChannel(m_bActiveSamples); + } + LastAccel = accelerateState; + + bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; + bLostTractionLastFrame = lostTraction; + return; + } + if(processedAccelSampleStopped) { + if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) + return; + SampleManager.SetChannelLoopCount(m_bActiveSamples, 1); + SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1); + SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u); + SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f); + if(engineSoundType == 6) + freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1; + else + freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050; + SampleManager.SetChannelFrequency(m_bActiveSamples, freq); + if(!channelUsed) { + SampleManager.SetChannelReverbFlag( + m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0); + SampleManager.StartChannel(m_bActiveSamples); + } + LastAccel = accelerateState; + + bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; + bLostTractionLastFrame = lostTraction; + return; + } + if(CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) { + ++CurrentPretendGear; + if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) + return; + SampleManager.SetChannelLoopCount(m_bActiveSamples, 1); + SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1); + SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85u); + SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f); + freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050; + + if(engineSoundType == 6) freq >>= 1; + + SampleManager.SetChannelFrequency(m_bActiveSamples, freq); + if(!channelUsed) { + SampleManager.SetChannelReverbFlag( + m_bActiveSamples, m_bDynamicAcousticModelingStatus != 0); + SampleManager.StartChannel(m_bActiveSamples); + } + LastAccel = accelerateState; + + bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; + bLostTractionLastFrame = lostTraction; + return; + } + nCruising = 1; + } + bAccelSampleStopped = 1; + if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || + lostTraction || currentGear < params->m_pTransmission->nNumberOfGears - 1) { + nCruising = 0; + } else { + if(accelerateState >= 220 && + 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) { + if(nCruising < 800) ++nCruising; + } else if(nCruising > 3) { + --nCruising; + } + freq = 27 * nCruising + freqModifier + 22050; + if(engineSoundType == 6) freq >>= 1; + AddPlayerCarSample(85u, freq, + (soundOffset + AUDIO_SAMPLE_VEHICLE_ENGINE_CHANGE_GEAR_GENERIC), + engineSoundType, 64u, 1); + } + LastAccel = accelerateState; + + bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; + bLostTractionLastFrame = lostTraction; } +#endif WRAPPER void @@ -5325,7 +7039,7 @@ cAudioManager::ProcessPornCinema(uint8 sound) if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_4 = 0; + m_sQueueSample.m_counter = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; @@ -5354,7 +7068,7 @@ cAudioManager::ProcessPornCinema(uint8 sound) m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); - m_sQueueSample.field_4 = rand + 1; + m_sQueueSample.m_counter = rand + 1; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; @@ -5379,6 +7093,114 @@ cAudioManager::ProcessProjectiles() } void +cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) +{ + float emittingVol; + CVehicle *veh; + + if(params->m_fDistance < 484.f && CWeather::Rain > 0.01f && + (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { + ++params->m_pVehicle->m_bRainAudioCounter; + veh = params->m_pVehicle; + if(veh->m_bRainAudioCounter >= 2u) { + veh->m_bRainAudioCounter = 0; + CalculateDistance((bool *)params, params->m_fDistance); + emittingVol = 30.f * CWeather::Rain; + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 22.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = veh->m_bRainSamplesCounter++; + veh = params->m_pVehicle; + if(veh->m_bRainSamplesCounter > 4u) veh->m_bRainSamplesCounter = 68; + m_sQueueSample.m_nSampleIndex = + (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_RAIN_ON_VEHICLE_1; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 9; + m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000u + 28000; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bEmittingVolume = (uint8)emittingVol; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.field_48 = 0.0f; + m_sQueueSample.m_fSoundIntensity = 22.0f; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReverbFlag = 0; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + } +} + +void +cAudioManager::ProcessReverb() const +{ + if(SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) { + for(uint32 i = 0; i < 28; i++) { + if(m_asActiveSamples[i].m_bReverbFlag) + SampleManager.SetChannelReverbFlag(i, 1); + } + } +} + +bool +cAudioManager::ProcessReverseGear(cVehicleParams *params) +{ + CVehicle *veh; + CAutomobile *automobile; + int32 emittingVol; + float modificator; + + if(params->m_fDistance >= 900.f) return 0; + veh = params->m_pVehicle; + if(veh->bEngineOn && (veh->m_fGasPedal < 0.0f || !veh->m_nCurrentGear)) { + CalculateDistance((bool *)params, params->m_fDistance); + automobile = (CAutomobile *)params->m_pVehicle; + if(automobile->m_nWheelsOnGround) { + modificator = params->m_fVelocityChange / + params->m_pTransmission->fMaxReverseVelocity; + } else { + if(automobile->m_nDriveWheelsOnGround) + automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f; + modificator = automobile->m_fGasPedalAudio; + } + modificator = Abs(modificator); + emittingVol = (24.f * modificator); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + if(params->m_pVehicle->m_fGasPedal >= 0.0f) { + m_sQueueSample.m_counter = 62; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_REVERSE_GEAR_CONSTANT; + } else { + m_sQueueSample.m_counter = 61; + m_sQueueSample.m_nSampleIndex = + AUDIO_SAMPLE_REVERSE_GEAR_ACCELERATING; + } + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 3; + m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 3.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 5; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + return 1; +} + +void cAudioManager::ProcessSawMillScriptObject(uint8 sound) { uint32 time; @@ -5396,14 +7218,14 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = sqrt(distSquared); - m_sQueueSample.m_bVolume = cAudioManager::ComputeVolume( - 30u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(30u, m_sQueueSample.m_fSoundIntensity, + m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_1; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SAWMILL_1); - m_sQueueSample.field_4 = 0; + m_sQueueSample.m_counter = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; @@ -5420,14 +7242,14 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) } time = CTimer::GetTimeInMilliseconds(); if(time > audioLogicTimers[1]) { - m_sQueueSample.m_bVolume = cAudioManager::ComputeVolume( + m_sQueueSample.m_bVolume = ComputeVolume( 70u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_2; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_4 = 1; + m_sQueueSample.m_counter = 1; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; @@ -5444,11 +7266,17 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound) } } -WRAPPER void cAudioManager::ProcessScriptObject(int32 id) { - EAXJMP(0x576070); + cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity; + if(entity) { + m_sQueueSample.m_vecPos = entity->Posn; + if(m_asAudioEntities[id].m_Loops == 1) + ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]); + else + ProcessLoopingScriptObject(entity->AudioId); + } } void @@ -5477,7 +7305,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SHOP_1); - m_sQueueSample.field_4 = 0; + m_sQueueSample.m_counter = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; @@ -5490,7 +7318,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; - cAudioManager::AddSampleToRequestedQueue(); + AddSampleToRequestedQueue(); } time = CTimer::GetTimeInMilliseconds(); if(time > audioLogicTimers[2]) { @@ -5502,7 +7330,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); - m_sQueueSample.field_4 = rand + 1; + m_sQueueSample.m_counter = rand + 1; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; @@ -5544,6 +7372,79 @@ cAudioManager::ProcessSpecial() } } +bool +cAudioManager::ProcessTrainNoise(cVehicleParams *params) +{ + CTrain *train; + int32 emittingVol; + float speedMultipler; + + if(params->m_fDistance >= 90000.f) return 0; + + if(params->m_fVelocityChange <= 0.0f) { + CalculateDistance((bool *)params, params->m_fDistance); + train = (CTrain *)params->m_pVehicle; + speedMultipler = min(1.0f, train->m_fSpeed * 250.f / 51.f); + emittingVol = (75.f * speedMultipler); + if(train->m_fWagonPosition == 0.0f) { + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = 32; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_TRAIN_FAR; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 2; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_TRAIN_FAR); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 3.0f; + m_sQueueSample.m_fSoundIntensity = 300.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + if(params->m_fDistance < 4900.f) { + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = 33; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_TRAIN_CLOSE; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 5; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_TRAIN_CLOSE) + + 100 * m_sQueueSample.m_nEntityIndex % 987; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSoundIntensity = 70.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + } + return 1; +} + #if 1 WRAPPER void @@ -5551,6 +7452,7 @@ cAudioManager::ProcessVehicle(CVehicle *) { EAXJMP(0x569A00); } + #else void cAudioManager::ProcessVehicle(CVehicle *) @@ -5559,14 +7461,273 @@ cAudioManager::ProcessVehicle(CVehicle *) } #endif +bool +cAudioManager::ProcessVehicleDoors(cVehicleParams *params) +{ + CAutomobile *automobile; + int8 doorState; + int32 emittingVol; + float velocity; + + if(params->m_fDistance >= 1600.f) return 0; + + automobile = (CAutomobile *)params->m_pVehicle; + CalculateDistance((bool *)params, params->m_fDistance); + for(int32 i = 0; i < 6; i++) { + if(automobile->Damage.GetDoorStatus(i) == 2) { + doorState = automobile->Doors[i].m_nDoorState; + if(doorState == 1 || doorState == 2) { + velocity = min(0.3f, Abs(automobile->Doors[i].m_fAngVel)); + if(velocity > 0.0035f) { + emittingVol = (100.f * velocity * 10.f / 3.f); + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVol, 40.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = i + 6; + m_sQueueSample.m_nSampleIndex = + m_anRandomTable[1] % 6u + + AUDIO_SAMPLE_CAR_DOOR_MOVEMENT_1; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency( + m_sQueueSample.m_nSampleIndex) + + RandomDisplacement(1000u); + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 10; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.field_48 = 1.0f; + m_sQueueSample.m_fSoundIntensity = 40.0f; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 1; + AddSampleToRequestedQueue(); + } + } + } + } + } + return 1; +} + +bool +cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) +{ + CVehicle *veh = params->m_pVehicle; + + if(params->m_fDistance >= 2500.f) return 0; + + if(veh->bEngineOn && veh->m_fGasPedal < 0.0f) { + CalculateDistance((bool *)params, params->m_fDistance); + m_sQueueSample.m_bVolume = ComputeVolume(60u, 50.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = 12; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_REVERSE_WARNING; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 2; + m_sQueueSample.m_nFrequency = + (100 * m_sQueueSample.m_nEntityIndex & 0x3FF) + + SampleManager.GetSampleBaseFrequency( + AUDIO_SAMPLE_VEHICLE_REVERSE_WARNING); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = 60; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 3.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 3; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + return 1; +} + +bool +cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) +{ + int32 emittingVol; + uint32 freq; + float modificator; + int sampleFreq; + float velocity; + + if(params->m_fDistance >= 9025.f) return 0; + if(params->m_pTransmission) { + if(params->m_pVehicle->m_vecMoveSpeed.z) { + velocity = Abs(params->m_fVelocityChange); + if(velocity > 0.0f) { + CalculateDistance((bool *)params, params->m_fDistance); + emittingVol = + 30.f * + min(1.f, + velocity / (0.5f * params->m_pTransmission->fMaxVelocity)); + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = 0; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 3; + if(params->m_pVehicle->m_nSurfaceTouched == + SURFACE_PUDDLE) { + m_sQueueSample.m_nSampleIndex = + AUDIO_SAMPLE_LOOPING_WATER; + freq = 6050 * emittingVol / 30 + 16000; + } else { + m_sQueueSample.m_nSampleIndex = + AUDIO_SAMPLE_VEHICLE_ROAD_NOISE; + modificator = + m_sQueueSample.m_fDistance * 1.f / 95.f * 0.5f; + sampleFreq = SampleManager.GetSampleBaseFrequency( + AUDIO_SAMPLE_VEHICLE_ROAD_NOISE); + freq = (sampleFreq * modificator) + + ((3 * sampleFreq) >> 2); + } + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSoundIntensity = 95.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + } + } + return 1; +} + WRAPPER void cAudioManager::ProcessWaterCannon(int32) { EAXJMP(0x575F30); } -WRAPPER void cAudioManager::ProcessWeather(int32 id) { - EAXJMP(0x578370); + uint8 vol; + static uint8 counter = 0; + + if(m_asAudioEntities[id].m_Loops && + m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { + if(m_asAudioEntities[id].m_afVolume[0] >= 10.f) { + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_EXPLOSION_CAR; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 4000; + vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40; + } else { + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WEAPON_GRENADE_EXPLOSION; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_nFrequency = RandomDisplacement(500u) + 4000; + vol = (m_asAudioEntities[id].m_afVolume[0]) + 35; + } + m_sQueueSample.m_bVolume = vol; + if(TheCamera.SoundDistUp < 20.f) m_sQueueSample.m_bVolume >>= 1; + if(counter == 4) counter = 0; + m_sQueueSample.m_counter = counter++; + m_sQueueSample.field_16 = 0; + m_sQueueSample.m_bOffset = (m_anRandomTable[2] & 15) + 55; + m_sQueueSample.m_bIsDistant = 1; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.field_56 = 1; + m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = 0; + m_sQueueSample.m_bRequireReflection = 0; + cAudioManager::AddSampleToRequestedQueue(); + } + if(CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_COLLISION_LOOPING_GRASS; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_COLLISION_LOOPING_GRASS); + m_sQueueSample.m_bVolume = (uint8)(25.f * CWeather::Rain); + m_sQueueSample.m_counter = 4; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.field_16 = 0; + m_sQueueSample.m_bOffset = 63; + m_sQueueSample.m_bIsDistant = 1; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 30; + m_sQueueSample.m_bReverbFlag = 0; + m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bRequireReflection = 0; + cAudioManager::AddSampleToRequestedQueue(); + } +} + +bool +cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) +{ + float relativeVelocity; + int32 emittingVol; + float modificator; + int freq; + float velChange; + + if(params->m_fDistance >= 900.f) return 0; + if(params->m_pTransmission) { + if(params->m_pVehicle->m_vecMoveSpeed.z) { + velChange = Abs(params->m_fVelocityChange); + if(velChange > 0.f) { + CalculateDistance((bool *)params, params->m_fDistance); + relativeVelocity = + min(1.0f, + velChange / (0.5f * params->m_pTransmission->fMaxVelocity)); + emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads; + m_sQueueSample.m_bVolume = + ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = 1; + m_sQueueSample.m_nSampleIndex = + AUDIO_SAMPLE_VEHICLE_ROAD_NOISE; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 3; + modificator = m_sQueueSample.m_fDistance * 1.f / 3.f * 0.5f; + freq = SampleManager.GetSampleBaseFrequency( + AUDIO_SAMPLE_VEHICLE_ROAD_NOISE); + m_sQueueSample.m_nFrequency = freq + freq * modificator; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset( + m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 6.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + } + } + } + return 1; } void @@ -5579,7 +7740,7 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) case SCRIPT_SOUND_WORK_SHOP_LOOP_S: case SCRIPT_SOUND_WORK_SHOP_LOOP_L: maxDist = 400.f; - m_sQueueSample.m_fSoundIntensity = 20.0; + m_sQueueSample.m_fSoundIntensity = 20.0f; break; default: break; } @@ -5593,12 +7754,12 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WORK_SHOP); - m_sQueueSample.field_4 = 0; + m_sQueueSample.m_counter = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_16 = 5; - m_sQueueSample.field_48 = 2.0; + m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); @@ -5611,239 +7772,663 @@ cAudioManager::ProcessWorkShopScriptObject(uint8 sound) } } +int32 +cAudioManager::RandomDisplacement(uint32 seed) const +{ + int32 value; + + static bool bIsEven = true; + static uint32 base = 0; + + if(!seed) return 0; + + value = m_anRandomTable[(base + seed) % 5] % seed; + base += value; + + if(value % 2) { bIsEven = !bIsEven; } + if(!bIsEven) value = -value; + return value; +} + +void +cAudioManager::ReacquireDigitalHandle() const +{ + if(m_bIsInitialised) { SampleManager.ReacquireDigitalHandle(); } +} + +void +cAudioManager::ReleaseDigitalHandle() const +{ + if(m_bIsInitialised) { SampleManager.ReleaseDigitalHandle(); } +} + +WRAPPER +int32 +cAudioManager::ReportCollision(CEntity *a2, CEntity *a3, uint8 a4, uint8 a5, float a6, float a7) +{ + EAXJMP(0x568410); +} + +WRAPPER +int32 +cAudioManager::ReportCrime(eCrimeType crime, const CVector *pos) +{ + EAXJMP(0x5803D0); +} + +void +cAudioManager::ResetAudioLogicTimers(int32 timer) +{ + audioLogicTimers[0] = timer; + audioLogicTimers[8] = timer; + audioLogicTimers[1] = timer; + audioLogicTimers[7] = timer; + audioLogicTimers[2] = timer; + audioLogicTimers[6] = timer; + audioLogicTimers[3] = timer; + audioLogicTimers[5] = timer; + audioLogicTimers[4] = timer; + for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) { + if(m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) { + CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity; + if(ped->IsPed()) { + ped->m_lastSoundStart = timer; + ped->m_soundStart = timer + m_anRandomTable[0] % 3000u; + } + } + } + ClearMissionAudio(); + SampleManager.StopChannel(28); +} + +void +cAudioManager::ResetPoliceRadio() +{ + if(m_bIsInitialised) { + if(SampleManager.GetChannelUsedFlag(28)) SampleManager.StopChannel(28); + InitialisePoliceRadio(); + } +} + +WRAPPER +void +cAudioManager::ResetTimers(uint32 a2) +{ + EAXJMP(0x57A7B0); +} + WRAPPER void cAudioManager::Service() { EAXJMP(0x57A2A0); } -WRAPPER void cAudioManager::PlayOneShot(int, unsigned short, float) +WRAPPER +int8 cAudioManager::SetCurrent3DProvider(uint8) { EAXJMP(0x57A910); } + +void +cAudioManager::SetDynamicAcousticModelingStatus(bool status) { - EAXJMP(0x57A500); + m_bDynamicAcousticModelingStatus = status; } -WRAPPER void cAudioManager::SetEffectsFadeVol(unsigned char) +void +cAudioManager::SetEffectsFadeVolume(uint8 volume) const { - EAXJMP(0x57A770); + SampleManager.SetEffectsFadeVolume(volume); } -WRAPPER void cAudioManager::SetMusicFadeVol(unsigned char) +void +cAudioManager::SetEffectsMasterVolume(uint8 volume) const { - EAXJMP(0x57A790); + SampleManager.SetEffectsMasterVolume(volume); } -WRAPPER int8 cAudioManager::SetCurrent3DProvider(unsigned char) +void +cAudioManager::SetEntityStatus(int32 id, bool status) { - EAXJMP(0x57A910); + if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots) { + if(m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bStatus = status; } + } } -WRAPPER void cAudioManager::ReportCrime(eCrimeType, CVector const &) +void +cAudioManager::SetMissionAudioLocation(float x, float y, float z) { - EAXJMP(0x5803D0); + if(m_bIsInitialised) { + m_sMissionAudio.field_12 = 0; + m_sMissionAudio.m_vecPos.x = x; + m_sMissionAudio.m_vecPos.y = y; + m_sMissionAudio.m_vecPos.z = z; + } } -WRAPPER void cAudioManager::PlaySuspectLastSeen(float, float, float) +void +cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) const { - EAXJMP(0x580500); + if(m_bIsInitialised) { + if(g_nMissionAudioPlayingStatus != 1) { + g_nMissionAudioPlayingStatus = 0; + g_nMissionAudioSfx = sfx; + } + } } -WRAPPER void cAudioManager::ReportCollision(CEntity *, CEntity *, unsigned char, unsigned char, float, float) +void +cAudioManager::SetMusicFadeVolume(uint8 volume) const { - EAXJMP(0x568410); + SampleManager.SetMusicFadeVolume(volume); } -WRAPPER void cAudioManager::ResetTimers(unsigned int) +void +cAudioManager::SetMusicMasterVolume(uint8 volume) const { - EAXJMP(0x57A7B0); + SampleManager.SetMusicMasterVolume(volume); } -WRAPPER void cAudioManager::PreloadMissionAudio(char *) +void +cAudioManager::SetSpeakerConfig(int32 conf) const { - EAXJMP(0x579550); + SampleManager.SetSpeakerConfig(conf); } -STARTPATCHES -InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP); -InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP); -InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP); -// InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP); -InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP); -InjectHook(0x57A8F0, &cAudioManager::GetCurrent3DProviderIndex, PATCH_JUMP); -// InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP); +WRAPPER +bool cAudioManager::SetupJumboEngineSound(uint8, int32) { EAXJMP(0x56F140); } -InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP); -InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP); -InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP); -InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP); -InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP); -InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP); -InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP); +bool +cAudioManager::SetupJumboFlySound(uint8 emittingVol) +{ + int32 vol; -InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP); -InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP); -InjectHook(0x57F060, &cAudioManager::DoPoliceRadioCrackle, PATCH_JUMP); + if(m_sQueueSample.m_fDistance >= 440.0f) return 0; -InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP); -InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP); -InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP); + vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance); + m_sQueueSample.m_bVolume = vol; + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_FLY_SOUND; + m_sQueueSample.m_counter = 0; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 1; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_FLY_SOUND); + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSoundIntensity = 440.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.field_76 = 5; + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + AddSampleToRequestedQueue(); + } + return 1; +} -InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP); -InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP); -// InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP); -// InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP); -InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP); +bool +cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) +{ + if(m_sQueueSample.m_fDistance >= 240.f) return 0; -InjectHook(0x57F050, &cAudioManager::GetMissionScriptPoliceAudioPlayingStatus, PATCH_JUMP); -InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP); + m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 240.f, m_sQueueSample.m_fDistance); -InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP); -InjectHook(0x57A9C0, &cAudioManager::IsMP3RadioChannelAvailable, PATCH_JUMP); -InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = 5; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 1; + m_sQueueSample.field_16 = 1; + m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_fSoundIntensity = 240.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 12; + m_sQueueSample.m_bOffset = 0; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + m_sQueueSample.m_counter = 6; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND; + m_sQueueSample.m_nFrequency += 200; + m_sQueueSample.m_bOffset = maxVolume; + AddSampleToRequestedQueue(); + } + return 1; +} -InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP); -InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP); -InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP); -InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP); +bool +cAudioManager::SetupJumboTaxiSound(uint8 vol) +{ + uint8 emittingVol; -InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP); + if(m_sQueueSample.m_fDistance >= 180.f) return 0; -InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP); + emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance * 0.0055556f); -InjectHook(0x57F020, &cAudioManager::SetMissionScriptPoliceAudio, PATCH_JUMP); + if(m_sQueueSample.m_fDistance * 0.0055556f < 0.7f) + emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100; + m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance); -InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP); -InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = 1; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 1; + m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_fSoundIntensity = 180.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + return 1; +} -InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_JUMP); +bool +cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) +{ + if(m_sQueueSample.m_fDistance >= 170.f) return 0; -InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP); -InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP); -InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP); -InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP); -InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP); + m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 170.f, m_sQueueSample.m_fDistance); -InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP); + if(m_sQueueSample.m_bVolume) { + m_sQueueSample.m_counter = 2; + m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_WHINE_SOUND; + m_sQueueSample.m_bBankIndex = 0; + m_sQueueSample.m_bIsDistant = 0; + m_sQueueSample.field_16 = 1; + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = + SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = + SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.field_48 = 4.0f; + m_sQueueSample.m_fSoundIntensity = 170.0f; + m_sQueueSample.field_56 = 0; + m_sQueueSample.field_76 = 4; + m_sQueueSample.m_bReverbFlag = 1; + m_sQueueSample.m_bRequireReflection = 0; + AddSampleToRequestedQueue(); + } + return 1; +} -InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP); +void +cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) +{ + CPed *ped = params->m_pPed; + uint8 emittingVol; + float maxDist; + float soundIntensity; + tPedComment pedComment; -InjectHook(0x57EFF0, &cAudioManager::ResetPoliceRadio, PATCH_JUMP); + if(ped) { + switch(sound) { + case SOUND_AMMUNATION_WELCOME_1: + pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_1; + break; + case SOUND_AMMUNATION_WELCOME_2: + pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_2; + break; + case SOUND_AMMUNATION_WELCOME_3: + pedComment.m_nSampleIndex = AUDIO_SAMPLE_AMMUNATION_WELCOME_3; + break; + default: + pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound); + if(pedComment.m_nSampleIndex == NO_SAMPLE) return; + break; + } -InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP); + maxDist = 2500.f; + soundIntensity = 50.f; + + if(params->m_fDistance < maxDist) { + CalculateDistance((bool *)params, params->m_fDistance); + if(sound != SOUND_PAGER) { + switch(sound) { + case SOUND_AMMUNATION_WELCOME_1: + case SOUND_AMMUNATION_WELCOME_2: + case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break; + default: + if(CWorld::GetIsLineOfSightClear( + TheCamera.GetGameCamPosition(), + m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, 0)) { + emittingVol = maxVolume; + } else { + emittingVol = 31; + } + break; + } + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVol, soundIntensity, m_sQueueSample.m_fDistance); + pedComment.field_25 = 10; + if(m_sQueueSample.m_bVolume) { + pedComment.m_entityIndex = m_sQueueSample.m_nEntityIndex; + pedComment.m_vecPos = m_sQueueSample.m_vecPos; + pedComment.m_fDistance = m_sQueueSample.m_fDistance; + pedComment.m_bVolume = m_sQueueSample.m_bVolume; + m_sPedComments.Add(&pedComment); + } + } + } + } else { + switch(sound) { + case SOUND_PED_HELI_PLAYER_FOUND: + maxDist = 160000.f; + soundIntensity = 400.f; + pedComment.m_nSampleIndex = + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29u + + AUDIO_SAMPLE_POLICE_HELI_FOUND_PLAYER_1; + break; + case SOUND_PED_BODYCAST_HIT: + if(CTimer::GetTimeInMilliseconds() <= audioLogicTimers[8]) return; + maxDist = 2500.f; + soundIntensity = 50.f; + audioLogicTimers[8] = CTimer::GetTimeInMilliseconds() + 500; + pedComment.m_nSampleIndex = + (m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) + + AUDIO_SAMPLE_PED_BODYCAST_HIT_1; + break; + case SOUND_INJURED_PED_MALE_OUCH: + case SOUND_8A: + maxDist = 2500.f; + soundIntensity = 50.f; + pedComment.m_nSampleIndex = + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15u + + AUDIO_SAMPLE_INJURED_PED_MALE_OUCH_1; + break; + case SOUND_INJURED_PED_FEMALE: + maxDist = 2500.f; + soundIntensity = 50.f; + pedComment.m_nSampleIndex = + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11u + + AUDIO_SAMPLE_INJURED_PED_FEMALE_OUCH_1; + break; + default: return; + } -InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP); -InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP); + if(params->m_fDistance < maxDist) { + CalculateDistance((bool *)params, params->m_fDistance); + if(sound != SOUND_PAGER) { + switch(sound) { + case SOUND_AMMUNATION_WELCOME_1: + case SOUND_AMMUNATION_WELCOME_2: + case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break; + default: + if(CWorld::GetIsLineOfSightClear( + TheCamera.GetGameCamPosition(), + m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0, 0)) { + emittingVol = maxVolume; + } else { + emittingVol = 31; + } + break; + } + m_sQueueSample.m_bVolume = ComputeVolume( + emittingVol, soundIntensity, m_sQueueSample.m_fDistance); + pedComment.field_25 = 10; + if(m_sQueueSample.m_bVolume) { + pedComment.m_entityIndex = m_sQueueSample.m_nEntityIndex; + pedComment.m_vecPos = m_sQueueSample.m_vecPos; + pedComment.m_fDistance = m_sQueueSample.m_fDistance; + pedComment.m_bVolume = m_sQueueSample.m_bVolume; + m_sPedComments.Add(&pedComment); + } + } + } + } +} -InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP); +void +cAudioManager::Terminate() +{ + if(m_bIsInitialised) { + MusicManager.Terminate(); -InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP); -InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP); + for(uint32 i = 0; i < totalAudioEntitiesSlots; i++) { + m_asAudioEntities[i].m_bIsUsed = 0; + m_anAudioEntityIndices[i] = 200; + } -InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP); -InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP); -InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP); + m_nAudioEntitiesTotal = 0; + m_nScriptObjectEntityTotal = 0; + PreTerminateGameSpecificShutdown(); -InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP); + for(uint32 i = 0; i < 2; i++) { + if(SampleManager.IsSampleBankLoaded(i)) SampleManager.UnloadSampleBank(i); + } -InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP); + SampleManager.Terminate(); -InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP); -InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP); + m_bIsInitialised = 0; + PostTerminateGameSpecificShutdown(); + } +} -InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP); -InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP); -InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP); +void +cAudioManager::TranslateEntity(CVector *v1, CVector *v2) const +{ + const RwMatrix &cM = TheCamera.GetMatrix().m_matrix; + const CVector &cV = TheCamera.GetPosition(); -// Get ped sfx stuff -InjectHook(0x570960, &cAudioManager::GetPedCommentSfx, PATCH_JUMP); + float a = v1->z - cV.z; + float b = v1->y - cV.y; + float c = v1->x - cV.x; -InjectHook(0x570E00, &cAudioManager::GetPlayerTalkSfx, PATCH_JUMP); -InjectHook(0x570EA0, &cAudioManager::GetCopTalkSfx, PATCH_JUMP); -InjectHook(0x570F80, &cAudioManager::GetSwatTalkSfx, PATCH_JUMP); -InjectHook(0x571040, &cAudioManager::GetFBITalkSfx, PATCH_JUMP); + v2->x = cM.right.y * b + cM.right.x * c + cM.right.z * a; + v2->y = cM.up.y * b + cM.up.x * c + cM.up.z * a; + v2->z = cM.at.y * b + cM.at.x * c + cM.at.z * a; +} + +void +cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile) +{ + float newGasPedalAudio; + + float gasPedal = Abs(automobile->m_fGasPedal); + float gasPedalAudio = automobile->m_fGasPedalAudio; + + if(gasPedalAudio < gasPedal) { + newGasPedalAudio = gasPedalAudio + 0.09f; + if(gasPedal <= newGasPedalAudio) newGasPedalAudio = gasPedal; + } else { + newGasPedalAudio = gasPedalAudio - 0.07f; + if(gasPedal >= newGasPedalAudio) newGasPedalAudio = gasPedal; + } + automobile->m_fGasPedalAudio = newGasPedalAudio; +} + +bool +cAudioManager::UsesReverseWarning(int32 model) const +{ + return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || + model == COACH; +} + +bool +cAudioManager::UsesSiren(int32 model) const +{ + switch(model) { + case FIRETRUK: + case AMBULAN: + case FBICAR: + case POLICE: + case ENFORCER: + case PREDATOR: return true; + default: return false; + } +} + +bool +cAudioManager::UsesSirenSwitching(int32 model) const +{ + switch(model) { + case AMBULAN: + case POLICE: + case ENFORCER: + case PREDATOR: return true; + default: return false; + } +} + +STARTPATCHES +InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP); +InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP); +InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP); +// InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP); +InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP); +// InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP); +InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP); +InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP); +InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP); +InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP); +InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP); +InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP); +InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP); +InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP); +InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP); +InjectHook(0x57F060, &cAudioManager::DoPoliceRadioCrackle, PATCH_JUMP); +InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP); +InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP); InjectHook(0x571110, &cAudioManager::GetArmyTalkSfx, PATCH_JUMP); -InjectHook(0x5711C0, &cAudioManager::GetMedicTalkSfx, PATCH_JUMP); -InjectHook(0x5712B0, &cAudioManager::GetFiremanTalkSfx, PATCH_JUMP); -InjectHook(0x575340, &cAudioManager::GetNormalMaleTalkSfx, PATCH_JUMP); -InjectHook(0x575190, &cAudioManager::GetTaxiDriverTalkSfx, PATCH_JUMP); -InjectHook(0x575240, &cAudioManager::GetPimpTalkSfx, PATCH_JUMP); -InjectHook(0x571510, &cAudioManager::GetMafiaTalkSfx, PATCH_JUMP); -InjectHook(0x571650, &cAudioManager::GetTriadTalkSfx, PATCH_JUMP); -InjectHook(0x571770, &cAudioManager::GetDiabloTalkSfx, PATCH_JUMP); -InjectHook(0x5718D0, &cAudioManager::GetYakuzaTalkSfx, PATCH_JUMP); -InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP); -InjectHook(0x571B00, &cAudioManager::GetColumbianTalkSfx, PATCH_JUMP); -InjectHook(0x571C30, &cAudioManager::GetHoodTalkSfx, PATCH_JUMP); -InjectHook(0x571D80, &cAudioManager::GetBlackCriminalTalkSfx, PATCH_JUMP); -InjectHook(0x571E60, &cAudioManager::GetWhiteCriminalTalkSfx, PATCH_JUMP); -InjectHook(0x571F40, &cAudioManager::GetMaleNo2TalkSfx, PATCH_JUMP); -InjectHook(0x572AF0, &cAudioManager::GetBlackProjectMaleTalkSfx, PATCH_JUMP); -InjectHook(0x5725D0, &cAudioManager::GetWhiteFatMaleTalkSfx, PATCH_JUMP); -InjectHook(0x5726C0, &cAudioManager::GetBlackFatMaleTalkSfx, PATCH_JUMP); +InjectHook(0x573AB0, &cAudioManager::GetBlackBusinessFemaleTalkSfx, PATCH_JUMP); InjectHook(0x572050, &cAudioManager::GetBlackCasualFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x572170, &cAudioManager::GetWhiteCasualFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x572280, &cAudioManager::GetFemaleNo3TalkSfx, PATCH_JUMP); +InjectHook(0x574380, &cAudioManager::GetBlackConstructionWorkerTalkSfx, PATCH_JUMP); +InjectHook(0x571D80, &cAudioManager::GetBlackCriminalTalkSfx, PATCH_JUMP); +InjectHook(0x5735E0, &cAudioManager::GetBlackDockerMaleTalkSfx, PATCH_JUMP); InjectHook(0x5724D0, &cAudioManager::GetBlackFatFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x5727B0, &cAudioManager::GetWhiteFatFemaleTalkSfx, PATCH_JUMP); +InjectHook(0x5726C0, &cAudioManager::GetBlackFatMaleTalkSfx, PATCH_JUMP); InjectHook(0x5728B0, &cAudioManager::GetBlackFemaleProstituteTalkSfx, PATCH_JUMP); -InjectHook(0x5729D0, &cAudioManager::GetWhiteFemaleProstituteTalkSfx, PATCH_JUMP); InjectHook(0x572C20, &cAudioManager::GetBlackProjectFemaleOldTalkSfx, PATCH_JUMP); InjectHook(0x572D20, &cAudioManager::GetBlackProjectFemaleYoungTalkSfx, PATCH_JUMP); -InjectHook(0x572E10, &cAudioManager::GetChinatownMaleOldTalkSfx, PATCH_JUMP); -InjectHook(0x572F10, &cAudioManager::GetChinatownMaleYoungTalkSfx, PATCH_JUMP); -InjectHook(0x573010, &cAudioManager::GetChinatownFemaleOldTalkSfx, PATCH_JUMP); -InjectHook(0x5730F0, &cAudioManager::GetChinatownFemaleYoungTalkSfx, PATCH_JUMP); -InjectHook(0x5731E0, &cAudioManager::GetLittleItalyMaleTalkSfx, PATCH_JUMP); -InjectHook(0x573310, &cAudioManager::GetLittleItalyFemaleOldTalkSfx, PATCH_JUMP); -InjectHook(0x573400, &cAudioManager::GetLittleItalyFemaleYoungTalkSfx, PATCH_JUMP); -InjectHook(0x5734F0, &cAudioManager::GetWhiteDockerMaleTalkSfx, PATCH_JUMP); -InjectHook(0x5735E0, &cAudioManager::GetBlackDockerMaleTalkSfx, PATCH_JUMP); -InjectHook(0x5736D0, &cAudioManager::GetScumMaleTalkSfx, PATCH_JUMP); -InjectHook(0x5737E0, &cAudioManager::GetScumFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x5738D0, &cAudioManager::GetWhiteWorkerMaleTalkSfx, PATCH_JUMP); +InjectHook(0x572AF0, &cAudioManager::GetBlackProjectMaleTalkSfx, PATCH_JUMP); InjectHook(0x5739C0, &cAudioManager::GetBlackWorkerMaleTalkSfx, PATCH_JUMP); -InjectHook(0x5713E0, &cAudioManager::GetBusinessMaleYoungTalkSfx, PATCH_JUMP); +InjectHook(0x574FF0, &cAudioManager::GetBomberTalkSfx, PATCH_JUMP); InjectHook(0x5712C0, &cAudioManager::GetBusinessMaleOldTalkSfx, PATCH_JUMP); -InjectHook(0x5723A0, &cAudioManager::GetWhiteBusinessFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x573AB0, &cAudioManager::GetBlackBusinessFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x573BD0, &cAudioManager::GetSupermodelMaleTalkSfx, PATCH_JUMP); -InjectHook(0x573CD0, &cAudioManager::GetSupermodelFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x573DC0, &cAudioManager::GetStewardMaleTalkSfx, PATCH_JUMP); -InjectHook(0x573E90, &cAudioManager::GetStewardFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x573F60, &cAudioManager::GetFanMaleTalkSfx, PATCH_JUMP); -InjectHook(0x574040, &cAudioManager::GetFanFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x574120, &cAudioManager::GetHospitalMaleTalkSfx, PATCH_JUMP); -InjectHook(0x5741F0, &cAudioManager::GetHospitalFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x574290, &cAudioManager::GetWhiteConstructionWorkerTalkSfx, PATCH_JUMP); -InjectHook(0x574380, &cAudioManager::GetBlackConstructionWorkerTalkSfx, PATCH_JUMP); -InjectHook(0x574480, &cAudioManager::GetShopperFemaleTalkSfx, PATCH_JUMP); -InjectHook(0x574590, &cAudioManager::GetStudentMaleTalkSfx, PATCH_JUMP); -InjectHook(0x574690, &cAudioManager::GetStudentFemaleTalkSfx, PATCH_JUMP); +InjectHook(0x5713E0, &cAudioManager::GetBusinessMaleYoungTalkSfx, PATCH_JUMP); InjectHook(0x572040, &cAudioManager::GetCasualMaleOldTalkSfx, PATCH_JUMP); - -InjectHook(0x574790, &cAudioManager::GetSpecialCharacterTalkSfx, PATCH_JUMP); +InjectHook(0x574FE0, &cAudioManager::GetCatatalinaTalkSfx, PATCH_JUMP); +InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP); +InjectHook(0x573010, &cAudioManager::GetChinatownFemaleOldTalkSfx, PATCH_JUMP); +InjectHook(0x5730F0, &cAudioManager::GetChinatownFemaleYoungTalkSfx, PATCH_JUMP); +InjectHook(0x572E10, &cAudioManager::GetChinatownMaleOldTalkSfx, PATCH_JUMP); +InjectHook(0x572F10, &cAudioManager::GetChinatownMaleYoungTalkSfx, PATCH_JUMP); +InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP); +InjectHook(0x571B00, &cAudioManager::GetColumbianTalkSfx, PATCH_JUMP); +InjectHook(0x570EA0, &cAudioManager::GetCopTalkSfx, PATCH_JUMP); +InjectHook(0x57A8F0, &cAudioManager::GetCurrent3DProviderIndex, PATCH_JUMP); +InjectHook(0x569060, &cAudioManager::GetCollisionOneShotRatio, PATCH_JUMP); +InjectHook(0x5693B0, &cAudioManager::GetCollisionRatio, PATCH_JUMP); +InjectHook(0x571770, &cAudioManager::GetDiabloTalkSfx, PATCH_JUMP); +InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP); InjectHook(0x574DA0, &cAudioManager::GetEightTalkSfx, PATCH_JUMP); +InjectHook(0x574040, &cAudioManager::GetFanFemaleTalkSfx, PATCH_JUMP); +InjectHook(0x573F60, &cAudioManager::GetFanMaleTalkSfx, PATCH_JUMP); +InjectHook(0x571040, &cAudioManager::GetFBITalkSfx, PATCH_JUMP); +InjectHook(0x572280, &cAudioManager::GetFemaleNo3TalkSfx, PATCH_JUMP); +InjectHook(0x5712B0, &cAudioManager::GetFiremanTalkSfx, PATCH_JUMP); InjectHook(0x574E50, &cAudioManager::GetFrankieTalkSfx, PATCH_JUMP); +InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP); +InjectHook(0x575460, &cAudioManager::GetGenericMaleTalkSfx, PATCH_JUMP); +InjectHook(0x571C30, &cAudioManager::GetHoodTalkSfx, PATCH_JUMP); +InjectHook(0x5741F0, &cAudioManager::GetHospitalFemaleTalkSfx, PATCH_JUMP); +InjectHook(0x574120, &cAudioManager::GetHospitalMaleTalkSfx, PATCH_JUMP); +InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP); +InjectHook(0x573310, &cAudioManager::GetLittleItalyFemaleOldTalkSfx, PATCH_JUMP); +InjectHook(0x573400, &cAudioManager::GetLittleItalyFemaleYoungTalkSfx, PATCH_JUMP); +InjectHook(0x5731E0, &cAudioManager::GetLittleItalyMaleTalkSfx, PATCH_JUMP); +InjectHook(0x571510, &cAudioManager::GetMafiaTalkSfx, PATCH_JUMP); +InjectHook(0x571F40, &cAudioManager::GetMaleNo2TalkSfx, PATCH_JUMP); +InjectHook(0x5711C0, &cAudioManager::GetMedicTalkSfx, PATCH_JUMP); +InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP); +InjectHook(0x57F050, &cAudioManager::GetMissionScriptPoliceAudioPlayingStatus, PATCH_JUMP); InjectHook(0x574F00, &cAudioManager::GetMistyTalkSfx, PATCH_JUMP); +InjectHook(0x575340, &cAudioManager::GetNormalMaleTalkSfx, PATCH_JUMP); +InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP); InjectHook(0x574FD0, &cAudioManager::GetOJGTalkSfx, PATCH_JUMP); -InjectHook(0x574FE0, &cAudioManager::GetCatatalinaTalkSfx, PATCH_JUMP); -InjectHook(0x574FF0, &cAudioManager::GetBomberTalkSfx, PATCH_JUMP); +InjectHook(0x570960, &cAudioManager::GetPedCommentSfx, PATCH_JUMP); +InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP); +InjectHook(0x575240, &cAudioManager::GetPimpTalkSfx, PATCH_JUMP); +InjectHook(0x570E00, &cAudioManager::GetPlayerTalkSfx, PATCH_JUMP); +InjectHook(0x5737E0, &cAudioManager::GetScumFemaleTalkSfx, PATCH_JUMP); +InjectHook(0x5736D0, &cAudioManager::GetScumMaleTalkSfx, PATCH_JUMP); InjectHook(0x575060, &cAudioManager::GetSecurityGuardTalkSfx, PATCH_JUMP); -InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP); - -InjectHook(0x575460, &cAudioManager::GetGenericMaleTalkSfx, PATCH_JUMP); -InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP); - -// Process stuff +InjectHook(0x574480, &cAudioManager::GetShopperFemaleTalkSfx, PATCH_JUMP); +InjectHook(0x574790, &cAudioManager::GetSpecialCharacterTalkSfx, PATCH_JUMP); +InjectHook(0x573E90, &cAudioManager::GetStewardFemaleTalkSfx, PATCH_JUMP); +InjectHook(0x573DC0, &cAudioManager::GetStewardMaleTalkSfx, PATCH_JUMP); +InjectHook(0x574690, &cAudioManager::GetStudentFemaleTalkSfx, PATCH_JUMP); +InjectHook(0x574590, &cAudioManager::GetStudentMaleTalkSfx, PATCH_JUMP); +InjectHook(0x573CD0, &cAudioManager::GetSupermodelFemaleTalkSfx, PATCH_JUMP); +InjectHook(0x573BD0, &cAudioManager::GetSupermodelMaleTalkSfx, PATCH_JUMP); +InjectHook(0x570F80, &cAudioManager::GetSwatTalkSfx, PATCH_JUMP); +InjectHook(0x575190, &cAudioManager::GetTaxiDriverTalkSfx, PATCH_JUMP); +InjectHook(0x571650, &cAudioManager::GetTriadTalkSfx, PATCH_JUMP); +InjectHook(0x5723A0, &cAudioManager::GetWhiteBusinessFemaleTalkSfx, PATCH_JUMP); +InjectHook(0x572170, &cAudioManager::GetWhiteCasualFemaleTalkSfx, PATCH_JUMP); +InjectHook(0x574290, &cAudioManager::GetWhiteConstructionWorkerTalkSfx, PATCH_JUMP); +InjectHook(0x571E60, &cAudioManager::GetWhiteCriminalTalkSfx, PATCH_JUMP); +InjectHook(0x5734F0, &cAudioManager::GetWhiteDockerMaleTalkSfx, PATCH_JUMP); +InjectHook(0x5727B0, &cAudioManager::GetWhiteFatFemaleTalkSfx, PATCH_JUMP); +InjectHook(0x5725D0, &cAudioManager::GetWhiteFatMaleTalkSfx, PATCH_JUMP); +InjectHook(0x5729D0, &cAudioManager::GetWhiteFemaleProstituteTalkSfx, PATCH_JUMP); +InjectHook(0x5738D0, &cAudioManager::GetWhiteWorkerMaleTalkSfx, PATCH_JUMP); +InjectHook(0x5718D0, &cAudioManager::GetYakuzaTalkSfx, PATCH_JUMP); +InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP); +InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP); +InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP); +// InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP); +InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP); +InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP); +InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP); +InjectHook(0x57A9C0, &cAudioManager::IsMP3RadioChannelAvailable, PATCH_JUMP); +InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_JUMP); +InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP); +InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP); +InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP); +InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP); +InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP); +InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP); +InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP); // InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP); InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP); InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP); +InjectHook(0x56DE80, &cAudioManager::ProcessBoatEngine, PATCH_JUMP); +InjectHook(0x56E500, &cAudioManager::ProcessBoatMovingOverWater, PATCH_JUMP); +InjectHook(0x5790D0, &cAudioManager::ProcessBridge, PATCH_JUMP); InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP); +InjectHook(0x579310, &cAudioManager::ProcessBridgeOneShots, PATCH_JUMP); InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP); +InjectHook(0x56CC20, &cAudioManager::ProcessCarBombTick, PATCH_JUMP); InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP); InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP); +InjectHook(0x56CAF0, &cAudioManager::ProcessEngineDamage, PATCH_JUMP); InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP); +InjectHook(0x575AC0, &cAudioManager::ProcessExplosions, PATCH_JUMP); InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP); InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP); +InjectHook(0x56E6A0, &cAudioManager::ProcessHelicopter, PATCH_JUMP); InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP); InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP); InjectHook(0x56EA40, &cAudioManager::ProcessJumboAccel, PATCH_JUMP); @@ -5854,10 +8439,55 @@ InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP); InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP); InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP); InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP); +InjectHook(0x5796E0, &cAudioManager::ProcessMissionAudio, PATCH_JUMP); +InjectHook(0x56A050, &cAudioManager::ProcessModelCarEngine, PATCH_JUMP); +InjectHook(0x5760C0, &cAudioManager::ProcessOneShotScriptObject, PATCH_JUMP); +InjectHook(0x56F450, &cAudioManager::ProcessPed, PATCH_JUMP); +InjectHook(0x56F4D0, &cAudioManager::ProcessPedHeadphones, PATCH_JUMP); +// InjectHook(0x56F650, &cAudioManager::ProcessPedOneShots, PATCH_JUMP); InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP); +InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP); +InjectHook(0x56B0D0, &cAudioManager::ProcessPlayersVehicleEngine, PATCH_JUMP); InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP); +InjectHook(0x569CC0, &cAudioManager::ProcessRainOnVehicle, PATCH_JUMP); +InjectHook(0x569700, &cAudioManager::ProcessReverb, PATCH_JUMP); +InjectHook(0x569E50, &cAudioManager::ProcessReverseGear, PATCH_JUMP); InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP); +InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP); InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP); InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP); +InjectHook(0x56DBF0, &cAudioManager::ProcessTrainNoise, PATCH_JUMP); +InjectHook(0x56C770, &cAudioManager::ProcessVehicleDoors, PATCH_JUMP); +InjectHook(0x56C640, &cAudioManager::ProcessVehicleReverseWarning, PATCH_JUMP); +InjectHook(0x56A230, &cAudioManager::ProcessVehicleRoadNoise, PATCH_JUMP); +InjectHook(0x578370, &cAudioManager::ProcessWeather, PATCH_JUMP); +InjectHook(0x56A440, &cAudioManager::ProcessWetRoadNoise, PATCH_JUMP); InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP); +InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP); +InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP); +InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP); +InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP); +InjectHook(0x57EFF0, &cAudioManager::ResetPoliceRadio, PATCH_JUMP); +InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP); +InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP); +InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP); +InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP); +InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP); +InjectHook(0x57F020, &cAudioManager::SetMissionScriptPoliceAudio, PATCH_JUMP); +InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP); +InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP); +InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP); +InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP); +InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP); +InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP); +InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP); +InjectHook(0x570690, &cAudioManager::SetupPedComments, PATCH_JUMP); +InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP); +InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP); +InjectHook(0x56AC80, &cAudioManager::UpdateGasPedalAudio, PATCH_JUMP); +InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP); +InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP); +InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP); +InjectHook(0x5755C0, &cPedComments::Add, PATCH_JUMP); +InjectHook(0x575730, &cPedComments::Process, PATCH_JUMP); ENDPATCHES diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 0d4a6f30..fb462e94 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -1,4 +1,4 @@ -#pragma once +#pragma once #include "AudioSamples.h" #include "DMAudio.h" @@ -8,7 +8,7 @@ class tActiveSample { public: int32 m_nEntityIndex; - int32 field_4; + int32 m_counter; int32 m_nSampleIndex; uint8 m_bBankIndex; uint8 m_bIsDistant; @@ -49,9 +49,11 @@ public: uint8 field_89; uint8 field_90; uint8 field_91; + + // no methods }; -static_assert(sizeof(tActiveSample) == 0x5c, "tActiveSample: error"); +static_assert(sizeof(tActiveSample) == 92, "tActiveSample: error"); enum eAudioType : int32 { AUDIOTYPE_PHYSICAL = 0, @@ -72,6 +74,7 @@ enum eAudioType : int32 { }; class CPhysical; +class CAutomobile; class tAudioEntity { @@ -83,37 +86,45 @@ public: int16 m_awAudioEvent[4]; uint8 gap_18[2]; float m_afVolume[4]; - uint8 field_24; + uint8 m_Loops; uint8 field_25[3]; + + // no methods }; -static_assert(sizeof(tAudioEntity) == 0x28, "tAudioEntity: error"); +static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error"); class tPedComment { public: - int m_nSampleIndex; - int field_4; + int32 m_nSampleIndex; + int32 m_entityIndex; CVector m_vecPos; float m_fDistance; uint8 m_bVolume; - uint8 field_25; + int8 field_25; // allocated time? uint8 gap_26[2]; + + // no methods }; -static_assert(sizeof(tPedComment) == 0x1c, "tPedComment: error"); +static_assert(sizeof(tPedComment) == 28, "tPedComment: error"); class cPedComments { public: - tPedComment m_asPedComments[40]; - uint8 field_1120[40]; - uint8 field_1160[2]; - uint8 field_1162; + tPedComment m_asPedComments[2][20]; + uint8 indexMap[2][20]; + uint8 nrOfCommentsInBank[2]; + uint8 activeBank; uint8 gap_1163[1]; + + // reversed all methods + void Add(tPedComment *com); /// ok + void Process(); /// ok }; -static_assert(sizeof(cPedComments) == 0x48c, "cPedComments: error"); +static_assert(sizeof(cPedComments) == 1164, "cPedComments: error"); class CEntity; @@ -131,9 +142,11 @@ public: CVector m_vecPosition; float m_fDistance; int32 m_nBaseVolume; + + // no methods }; -static_assert(sizeof(cAudioCollision) == 0x28, "cAudioCollision: error"); +static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error"); class cAudioCollisionManager { @@ -144,9 +157,11 @@ public: uint8 m_bCollisionsInQueue; uint8 gap_811; cAudioCollision m_sQueue; + + void AddCollisionToRequestedQueue(); // todo }; -static_assert(sizeof(cAudioCollisionManager) == 0x354, "cAudioCollisionManager: error"); +static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error"); class cMissionAudio { @@ -164,16 +179,20 @@ public: uint8 field_29; uint8 field_30; uint8 field_31; + // no methods }; -static_assert(sizeof(cMissionAudio) == 0x20, "cMissionAudio: error"); +static_assert(sizeof(cMissionAudio) == 32, "cMissionAudio: error"); class cVehicleParams; class CPlane; class CVehicle; class CPed; +class cPedParams; +class cTransmission; -class cAudioScriptObject { +class cAudioScriptObject +{ public: int16 AudioId; char _pad0[2]; @@ -182,14 +201,13 @@ public: static void *operator new(size_t); static void *operator new(size_t, int); - static void operator delete(void*, size_t); - static void operator delete(void*, int); + static void operator delete(void *, size_t); + static void operator delete(void *, int); }; -static_assert(sizeof(cAudioScriptObject) == 0x14, "cAudioScriptObject: error"); +static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error"); -enum -{ +enum { /* REFLECTION_YMAX = 0, top REFLECTION_YMIN = 1, bottom @@ -206,19 +224,14 @@ enum MAX_REFLECTIONS, }; -enum AudioEntityHandle -{ - AEHANDLE_NONE = -5, - AEHANDLE_ERROR_NOAUDIOSYS = -4, - AEHANDLE_ERROR_NOFREESLOT = -3, - AEHANDLE_ERROR_NOENTITY = -2, +enum AudioEntityHandle { + AEHANDLE_NONE = -5, + AEHANDLE_ERROR_NOAUDIOSYS = -4, + AEHANDLE_ERROR_NOFREESLOT = -3, + AEHANDLE_ERROR_NOENTITY = -2, AEHANDLE_ERROR_BADAUDIOTYPE = -1, }; -#define AEHANDLE_IS_FAILED(h) ((h)<0) -#define AEHANDLE_IS_OK(h) ((h)>=0) - - class cAudioManager { public: @@ -265,122 +278,40 @@ public: uint8 field_19192; uint8 m_bUserPause; uint8 m_bPreviousUserPause; - uint8 field_19195; + uint8 field_19195; // time? uint32 m_FrameCounter; - - inline uint32 GetFrameCounter(void) { return m_FrameCounter; } - float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; } - int32 GetRandomNumber(int32 idx) { return m_anRandomTable[idx]; } - // + // getters + uint32 GetFrameCounter() const { return m_FrameCounter; } + float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } + int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; } + + // "Should" be in alphabetic order, except "getXTalkSfx" void AddDetailsToRequestedOrderList(uint8 sample); /// ok void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, - uint8 unk2, bool notLooping); /// ok - void AddReflectionsToRequestedQueue(); /// ok (check value) - void AddReleasingSounds(); // todo (difficult) - void AddSampleToRequestedQueue(); /// ok - void AgeCrimes(); // todo - int8 GetCurrent3DProviderIndex(); /// ok + uint8 counter, bool notLooping); /// ok + void AddReflectionsToRequestedQueue(); /// ok (check value) + void AddReleasingSounds(); // todo (difficult) + void AddSampleToRequestedQueue(); /// ok + void AgeCrimes(); // todo void CalculateDistance(bool *ptr, float dist); /// ok - bool CheckForAnAudioFileOnCD(); /// ok + bool CheckForAnAudioFileOnCD() const; /// ok void ClearMissionAudio(); /// ok void ClearRequestedQueue(); /// ok int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, - float speedMultiplier); /// ok - int32 ComputePan(float, CVector *); // todo - uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok - int32 CreateEntity(int32 type, void *entity); /// ok + float speedMultiplier) const; /// ok + int32 ComputePan(float, CVector *); // todo + uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok + int32 CreateEntity(int32 type, CPhysical *entity); /// ok void DestroyAllGameCreatedEntities(); /// ok void DestroyEntity(int32 id); /// ok + void DoJumboVolOffset() const; /// ok void DoPoliceRadioCrackle(); /// ok - void GenerateIntegerRandomNumberTable(); /// ok - - float GetDistanceSquared(CVector *v); /// ok - - void TranslateEntity(CVector *v1, CVector *v2); /// ok - - // done - - void Initialise(); - void PostInitialiseGameSpecificSetup(); - void InitialisePoliceRadioZones(); // todo - void ResetAudioLogicTimers(int32 timer); // todo - - void Terminate(); - - char GetMissionScriptPoliceAudioPlayingStatus(); - bool GetMissionAudioLoadingStatus(); - - uint8 GetNum3DProvidersAvailable(); - bool IsMP3RadioChannelAvailable(); - uint8 GetCDAudioDriveLetter(); - - void SetEffectsMasterVolume(uint8 volume); - void SetMusicMasterVolume(uint8 volume); - void SetEffectsFadeVolume(uint8 volume); - void SetMusicFadeVolume(uint8 volume); - - void SetSpeakerConfig(int32 conf); - - bool SetupJumboEngineSound(uint8, int32); // todo - void PreInitialiseGameSpecificSetup(); - void SetMissionScriptPoliceAudio(int32 sfx); - - bool UsesSiren(int32 model); - bool UsesSirenSwitching(int32 model); - - bool MissionScriptAudioUsesPoliceChannel(int32 soundMission); - - char* Get3DProviderName(uint8 id); - - bool SetupJumboFlySound(uint8 emittingVol); /// ok - bool SetupJumboRumbleSound(uint8 emittingVol); /// ok - bool SetupJumboTaxiSound(uint8 vol); /// ok - bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok - - void PlayLoadedMissionAudio(); - - void SetMissionAudioLocation(float x, float y, float z); - - void ResetPoliceRadio(); - - void InterrogateAudioEntities(); - - bool UsesReverseWarning(int32 model); - bool HasAirBrakes(int32 model); - - int32 GetJumboTaxiFreq(); - - bool IsMissionAudioSampleFinished(); - - void InitialisePoliceRadio(); // todo - - int32 RandomDisplacement(uint32 seed); - - void ReleaseDigitalHandle(); - void ReacquireDigitalHandle(); - void SetDynamicAcousticModelingStatus(bool status); - - bool IsAudioInitialised() const; - - void SetEntityStatus(int32 id, bool status); - - void PreTerminateGameSpecificShutdown(); - void PostTerminateGameSpecificShutdown(); - - void PlayerJustGotInCar(); - void PlayerJustLeftCar(); - - void Service(); - void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset); - - void DoJumboVolOffset(); - - int32 GetPedCommentSfx(CPed *ped, int32 sound); - + // functions returning talk sfx, + // order from GetPedCommentSfx uint32 GetPlayerTalkSfx(int16 sound); uint32 GetCopTalkSfx(int16 sound); uint32 GetSwatTalkSfx(int16 sound); @@ -457,85 +388,163 @@ public: uint32 GetGenericMaleTalkSfx(int16 sound); uint32 GetGenericFemaleTalkSfx(int16 sound); + // end of functions returning talk sfx + void GenerateIntegerRandomNumberTable(); /// ok + char *Get3DProviderName(uint8 id) const; + uint8 GetCDAudioDriveLetter() const; + int8 GetCurrent3DProviderIndex() const; /// ok + float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used + float GetCollisionOneShotRatio(uint32 a, float b) const; /// ok + float GetCollisionRatio(float a, float b, float c, float d) const; /// ok + float GetDistanceSquared(CVector *v) const; /// ok + int32 GetJumboTaxiFreq() const; /// ok + bool GetMissionAudioLoadingStatus() const; /// ok + char GetMissionScriptPoliceAudioPlayingStatus() const; /// ok + uint8 GetNum3DProvidersAvailable() const; + int32 GetPedCommentSfx(CPed *ped, int32 sound); + void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const; + float GetVehicleDriveWheelSkidValue(uint8 a1, CAutomobile *a2, cTransmission *a3, + float a4); // todo + int32 GetVehicleNonDriveWheelSkidValue(float a1, int a2, int a3, int a4, float a5); // todo + + bool HasAirBrakes(int32 model) const; /// ok + + void Initialise(); /// ok + void InitialisePoliceRadio(); // todo + void InitialisePoliceRadioZones(); // todo + void InterrogateAudioEntities(); /// ok + bool IsAudioInitialised() const; /// ok + bool IsMissionAudioSampleFinished(); /// ok + bool IsMP3RadioChannelAvailable() const; + + bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok + + void PlayLoadedMissionAudio(); /// ok + void PlayOneShot(int32 index, int16 sound, float vol); // todo + uint32 PlaySuspectLastSeen(float x, float y, float z); // todo + void PlayerJustGotInCar() const; /// ok + void PlayerJustLeftCar() const; /// ok + void PostInitialiseGameSpecificSetup(); /// ok + void PostTerminateGameSpecificShutdown(); /// ok + void PreInitialiseGameSpecificSetup() const; + void PreloadMissionAudio(char *); // todo + void PreTerminateGameSpecificShutdown(); /// ok + /// processX - main logic of adding new sounds void ProcessActiveQueues(); // todo bool ProcessAirBrakes(cVehicleParams *params); /// ok void ProcessAirportScriptObject(uint8 sound); /// ok - bool ProcessBoatEngine(cVehicleParams *params); // todo requires CBoat - bool ProcessBoatMovingOverWater(cVehicleParams *params); // todo requires CBoat - void ProcessBridge(); // todo requires CBridge + bool ProcessBoatEngine(cVehicleParams *params); /// ok + bool ProcessBoatMovingOverWater(cVehicleParams *params); /// ok + void ProcessBridge(); /// ok void ProcessBridgeMotor(); /// ok - void ProcessBridgeOneShots(); // todo requires CBridge + void ProcessBridgeOneShots(); /// ok void ProcessBridgeWarning(); /// ok - bool ProcessCarBombTick(void *); // todo requires CVehicle + bool ProcessCarBombTick(cVehicleParams *params); /// ok void ProcessCesna(void *); // todo requires CPlane void ProcessCinemaScriptObject(uint8 sound); /// ok void ProcessCrane(); // todo requires CCrane void ProcessDocksScriptObject(uint8 sound); /// ok - // bool ProcessEngineDamage(void *); //todo requires CVehicle - void ProcessEntity(int32 sound); /// ok - void ProcessExplosions(int32 explosion); // todo requires CExplosion - void ProcessFireHydrant(); /// ok - void ProcessFires(int32 entity); // todo requires gFireManager - void ProcessFrontEnd(); /// ok - void ProcessGarages(); // todo requires CGarages::aGarages - // bool ProcessHelicopter(void *); // todo requires CVehicle - void ProcessHomeScriptObject(uint8 sound); /// ok - void ProcessJumbo(cVehicleParams *); /// ok - void ProcessJumboAccel(CPlane *plane); /// ok - void ProcessJumboDecel(CPlane *plane); /// ok - void ProcessJumboFlying(); /// ok - void ProcessJumboLanding(CPlane *plane); /// ok - void ProcessJumboTakeOff(CPlane *plane); /// ok - void ProcessJumboTaxi(); /// ok - void ProcessLaunderetteScriptObject(uint8 sound); /// ok - void ProcessLoopingScriptObject(uint8 sound); /// ok - // void ProcessMissionAudio(); - // void ProcessModelVehicle(void *); - // void ProcessOneShotScriptObject(uint8 sound); - void ProcessPed(CPhysical *p); // todo - // void ProcessPedHeadphones(void *); - // void ProcessPedOneShots(void *); - void ProcessPhysical(int32 id); /// ok - void ProcessPlane(void *); // todo - // void ProcessPlayersVehicleEngine(void *, void *); - void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo - void ProcessPornCinema(uint8 sound); /// ok - void ProcessProjectiles(); // todo - // void ProcessRainOnVehicle(void *); - // void ProcessReverb(); - // bool ProcessReverseGear(void *); - void ProcessSawMillScriptObject(uint8 sound); /// ok - void ProcessScriptObject(int32 id); // todo - void ProcessShopScriptObject(uint8 sound); /// ok - void ProcessSpecial(); /// ok - // bool ProcessTrainNoise(void *); - void ProcessVehicle(CVehicle *); // todo - // bool ProcessVehicleDoors(void *); + bool ProcessEngineDamage(cVehicleParams *params); /// ok + void ProcessEntity(int32 sound); /// ok + void ProcessExplosions(int32 explosion); /// ok + void ProcessFireHydrant(); /// ok + void ProcessFires(int32 entity); // todo requires gFireManager + void ProcessFrontEnd(); /// ok + void ProcessGarages(); // todo requires CGarages::aGarages + bool ProcessHelicopter(cVehicleParams *params); /// ok + void ProcessHomeScriptObject(uint8 sound); /// ok + void ProcessJumbo(cVehicleParams *); /// ok + void ProcessJumboAccel(CPlane *plane); /// ok + void ProcessJumboDecel(CPlane *plane); /// ok + void ProcessJumboFlying(); /// ok + void ProcessJumboLanding(CPlane *plane); /// ok + void ProcessJumboTakeOff(CPlane *plane); /// ok + void ProcessJumboTaxi(); /// ok + void ProcessLaunderetteScriptObject(uint8 sound); /// ok + void ProcessLoopingScriptObject(uint8 sound); /// ok + void ProcessMissionAudio(); /// ok + void ProcessModelCarEngine(cVehicleParams *params); /// ok (check float comparisons) + void ProcessOneShotScriptObject(uint8 sound); /// ok + void ProcessPed(CPhysical *ped); /// ok + void ProcessPedHeadphones(cPedParams *params); /// ok + void ProcessPedOneShots(cPedParams *params); // todo later (weird) + void ProcessPhysical(int32 id); /// ok + void ProcessPlane(cVehicleParams *params); /// ok + void ProcessPlayersVehicleEngine(cVehicleParams *params, + CAutomobile *automobile); /// ok (check float comparisons) + void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo + void ProcessPornCinema(uint8 sound); /// ok + void ProcessProjectiles(); // todo requires CProjectileInfo + void ProcessRainOnVehicle(cVehicleParams *params); /// ok + void ProcessReverb() const; /// ok + bool ProcessReverseGear(cVehicleParams *a2); /// ok + void ProcessSawMillScriptObject(uint8 sound); /// ok + void ProcessScriptObject(int32 id); /// ok + void ProcessShopScriptObject(uint8 sound); /// ok + void ProcessSpecial(); /// ok + bool ProcessTrainNoise(cVehicleParams *params); /// ok + void ProcessVehicle(CVehicle *); // todo + bool ProcessVehicleDoors(cVehicleParams *params); /// ok // bool ProcessVehicleEngine(void *); - // void ProcessVehicleHorn(void *); + // void ProcessVehicleHorn(cVehicleParams *params); // void ProcessVehicleOneShots(void *); - // bool ProcessVehicleReverseWarning(void *); - // bool ProcessVehicleRoadNoise(void *); + bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok + bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok // void ProcessVehicleSirenOrAlarm(void *); // void ProcessVehicleSkidding(void *); - void ProcessWaterCannon(int32); // todo - void ProcessWeather(int32 id); // todo - // bool ProcessWetRoadNoise(void *); - void ProcessWorkShopScriptObject(uint8 sound); /// ok - - - void PlayOneShot(int, unsigned short, float); - void SetEffectsFadeVol(unsigned char); - void SetMusicFadeVol(unsigned char); - int8 SetCurrent3DProvider(unsigned char); - void ReportCrime(eCrimeType, CVector const &); - void PlaySuspectLastSeen(float, float, float); - void ReportCollision(CEntity *, CEntity *, unsigned char, unsigned char, float, float); - void ResetTimers(unsigned int); - void PreloadMissionAudio(char *); + void ProcessWaterCannon(int32); // todo + void ProcessWeather(int32 id); /// ok + bool ProcessWetRoadNoise(cVehicleParams *params); /// ok + void ProcessWorkShopScriptObject(uint8 sound); /// ok + + int32 RandomDisplacement(uint32 seed) const; + void ReacquireDigitalHandle() const; + void ReleaseDigitalHandle() const; + int32 ReportCollision(CEntity *a2, CEntity *a3, uint8 a4, uint8 a5, float a6, + float a7); // todo + int32 ReportCrime(eCrimeType crime, const CVector *pos); // todo + void ResetAudioLogicTimers(int32 timer); /// ok + void ResetPoliceRadio(); /// ok + void ResetTimers(uint32 a2); // todo + + void Service(); // todo + void ServiceCollisions(); // todo + void ServicePoliceRadio(); // todo + void ServicePoliceRadioChannel(int a2); // todo + void ServiceSoundEffects(); // todo + int8 SetCurrent3DProvider(uint8); // todo + void SetDynamicAcousticModelingStatus(bool status); + void SetEffectsFadeVolume(uint8 volume) const; + void SetEffectsMasterVolume(uint8 volume) const; + void SetEntityStatus(int32 id, bool status); + uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(int32); // todo + void SetMissionAudioLocation(float x, float y, float z); + void SetMissionScriptPoliceAudio(int32 sfx) const; + void SetMonoMode(uint8); // todo + void SetMusicFadeVolume(uint8 volume) const; + void SetMusicMasterVolume(uint8 volume) const; + void SetSpeakerConfig(int32 conf) const; + void SetUpLoopingCollisionSound(int a2, int a3); // todo + void SetUpOneShotCollisionSound(int a2); // todo + void SetupCrimeReport(); // todo + bool SetupJumboEngineSound(uint8, int32); // todo + bool SetupJumboFlySound(uint8 emittingVol); /// ok + bool SetupJumboRumbleSound(uint8 emittingVol); /// ok + bool SetupJumboTaxiSound(uint8 vol); /// ok + bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok + void SetupPedComments(cPedParams *params, uint32 sound); /// ok + void SetupSuspectLastSeenReport(); // todo + + void Terminate(); + void TranslateEntity(CVector *v1, CVector *v2) const; /// ok + + void UpdateGasPedalAudio(CAutomobile *automobile); // todo hook + bool UsesReverseWarning(int32 model) const; + bool UsesSiren(int32 model) const; + bool UsesSirenSwitching(int32 model) const; }; -static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error"); +static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); extern cAudioManager &AudioManager; diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index 6fb6d1e5..82267858 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -7,7 +7,6 @@ cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE; - void cDMAudio::Initialise(void) { @@ -29,7 +28,7 @@ cDMAudio::Service(void) int32 cDMAudio::CreateEntity(eAudioType type, void *UID) { - return AudioManager.CreateEntity(type, UID); + return AudioManager.CreateEntity(type, (CPhysical *)UID); } void @@ -80,7 +79,7 @@ cDMAudio::SetEffectsFadeVol(uint8 volume) uint8 vol = volume; if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; - AudioManager.SetEffectsFadeVol(vol); + AudioManager.SetEffectsFadeVolume(vol); } void @@ -89,7 +88,7 @@ cDMAudio::SetMusicFadeVol(uint8 volume) uint8 vol = volume; if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; - AudioManager.SetMusicFadeVol(vol); + AudioManager.SetMusicFadeVolume(vol); } uint8 @@ -165,15 +164,15 @@ cDMAudio::IsAudioInitialised(void) } void -cDMAudio::ReportCrime(eCrimeType crime, CVector const &pos) +cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos) { - AudioManager.ReportCrime(crime, pos); + AudioManager.ReportCrime(crime, &pos); } int32 cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject) { - int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject); + int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, (CPhysical *)scriptObject); if ( AEHANDLE_IS_OK(audioEntity) ) AudioManager.SetEntityStatus(audioEntity, true); @@ -190,7 +189,7 @@ cDMAudio::DestroyLoopingScriptObject(int32 audioEntity) void cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject) { - int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject); + int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, (CPhysical *)scriptObject); if ( AEHANDLE_IS_OK(audioEntity) ) { diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index 318b9947..42dd9ef4 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -1,4 +1,7 @@ #pragma once + +#include "Wanted.h" + enum eSound : int16 { SOUND_CAR_DOOR_CLOSE_BONNET = 0, @@ -171,6 +174,9 @@ enum eSound : int16 SOUND_TOTAL_PED_SOUNDS = 167, }; +#define AEHANDLE_IS_FAILED(h) ((h)<0) +#define AEHANDLE_IS_OK(h) ((h)>=0) + class cAudioScriptObject; class CEntity; enum eCrimeType; diff --git a/src/control/Bridge.h b/src/control/Bridge.h index 52c85322..377c8bf8 100644 --- a/src/control/Bridge.h +++ b/src/control/Bridge.h @@ -1,27 +1,24 @@ #pragma once #include "Entity.h" +enum bridgeStates { + STATE_BRIDGE_LOCKED, + STATE_LIFT_PART_IS_UP, + STATE_LIFT_PART_MOVING_DOWN, + STATE_LIFT_PART_IS_DOWN, + STATE_LIFT_PART_ABOUT_TO_MOVE_UP, + STATE_LIFT_PART_MOVING_UP +}; + class CBridge { -private: - enum bridgeStates - { - STATE_BRIDGE_LOCKED, - STATE_LIFT_PART_IS_UP, - STATE_LIFT_PART_MOVING_DOWN, - STATE_LIFT_PART_IS_DOWN, - STATE_LIFT_PART_ABOUT_TO_MOVE_UP, - STATE_LIFT_PART_MOVING_UP - }; - - +public: static CEntity *&pLiftRoad, *&pLiftPart, *&pWeight; static int &State, &OldState; static float &DefaultZLiftPart, &DefaultZLiftRoad, &DefaultZLiftWeight; - static float& OldLift; - static uint32& TimeOfBridgeBecomingOperational; + static float &OldLift; + static uint32 &TimeOfBridgeBecomingOperational; -public: static void Init(); static void Update(); static bool ShouldLightsBeFlashing(); diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp index 3c5c142c..0e9592dc 100644 --- a/src/control/Garages.cpp +++ b/src/control/Garages.cpp @@ -68,7 +68,7 @@ bool CGarages::HasCarBeenCrushed(int32 handle) return CrushedCarId == handle; } -WRAPPER void CGarages::TriggerMessage(char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); } +WRAPPER void CGarages::TriggerMessage(const char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); } WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector*) { EAXJMP(0x428260); } #if 0 @@ -97,7 +97,7 @@ void CGarages::PrintMessages() CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, -1, -1, -1, -1, -1, gUString); CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f + 2.0 - 40.0f), gUString); + CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f + 2.0f - 40.0f), gUString); CFont::SetColor(CRGBA(89, 115, 150, 255)); CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f - 40.0f), gUString); @@ -107,7 +107,7 @@ void CGarages::PrintMessages() CMessages::InsertNumberInString(TheText.Get(MessageIDString), MessageNumberInString, MessageNumberInString2, -1, -1, -1, -1, gUString); CFont::SetColor(CRGBA(0, 0, 0, 255)); - CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f + 2.0 - 40.0f), gUString); + CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X(2.0f), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f + 2.0f - 40.0f), gUString); CFont::SetColor(CRGBA(89, 115, 150, 255)); CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(-84.0f - 40.0f), gUString); diff --git a/src/control/Garages.h b/src/control/Garages.h index d338c71b..4c35fad1 100644 --- a/src/control/Garages.h +++ b/src/control/Garages.h @@ -22,7 +22,7 @@ public: public: static bool IsModelIndexADoor(uint32 id); - static void TriggerMessage(char *text, int16, uint16 time, int16); + static void TriggerMessage(const char *text, int16, uint16 time, int16); static void PrintMessages(void); static bool HasCarBeenCrushed(int32); static bool IsPointWithinHideOutGarage(CVector*); diff --git a/src/control/Population.h b/src/control/Population.h index 7e4b40d8..3582ccef 100644 --- a/src/control/Population.h +++ b/src/control/Population.h @@ -1,8 +1,9 @@ #pragma once +#include "Game.h" + class CPed; class CVehicle; -enum eLevelName; struct PedGroup { diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 12636d32..be87eb2a 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -342,7 +342,7 @@ void CReplay::StorePedUpdate(CPed *ped, int id) tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset]; pp->type = REPLAYPACKET_PED_UPDATE; pp->index = id; - pp->heading = 128.0f / M_PI * ped->m_fRotationCur; + pp->heading = 128.0f / PI * ped->m_fRotationCur; pp->matrix.CompressFromFullMatrix(ped->GetMatrix()); pp->assoc_group_id = ped->m_animGroup; /* Would be more sane to use GetJustIndex(ped->m_pMyVehicle) in following assignment */ @@ -464,8 +464,8 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB buffer->m_nOffset += sizeof(tPedUpdatePacket); return; } - ped->m_fRotationCur = pp->heading * M_PI / 128.0f; - ped->m_fRotationDest = pp->heading * M_PI / 128.0f; + ped->m_fRotationCur = pp->heading * PI / 128.0f; + ped->m_fRotationDest = pp->heading * PI / 128.0f; CMatrix ped_matrix; pp->matrix.DecompressIntoFullMatrix(ped_matrix); ped->GetMatrix() = ped->GetMatrix() * CMatrix(1.0f - interpolation); @@ -632,17 +632,17 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) vp->primary_color = vehicle->m_currentColour1; vp->secondary_color = vehicle->m_currentColour2; if (vehicle->GetModelIndex() == MI_RHINO) - vp->car_gun = 128.0f / M_PI * ((CAutomobile*)vehicle)->m_fCarGunLR; + vp->car_gun = 128.0f / PI * ((CAutomobile*)vehicle)->m_fCarGunLR; else vp->wheel_state = 50.0f * vehicle->m_fSteerAngle; if (vehicle->IsCar()){ CAutomobile* car = (CAutomobile*)vehicle; for (int i = 0; i < 4; i++){ vp->wheel_susp_dist[i] = 50.0f * car->m_aSuspensionSpringRatio[i]; - vp->wheel_rotation[i] = 128.0f / M_PI * car->m_aWheelRotation[i]; + vp->wheel_rotation[i] = 128.0f / PI * car->m_aWheelRotation[i]; } - vp->door_angles[0] = 127.0f / M_PI * car->Doors[2].m_fAngle; - vp->door_angles[1] = 127.0f / M_PI * car->Doors[3].m_fAngle; + vp->door_angles[0] = 127.0f / PI * car->Doors[2].m_fAngle; + vp->door_angles[1] = 127.0f / PI * car->Doors[3].m_fAngle; vp->door_status = 0; for (int i = 0; i < 6; i++){ if (car->Damage.GetDoorStatus(i) == 3) @@ -675,7 +675,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI ApplyPanelDamageToCar(vp->panels, (CAutomobile*)vehicle, true); vehicle->m_vecMoveSpeed = CVector(vp->velocityX / 8000.0f, vp->velocityY / 8000.0f, vp->velocityZ / 8000.0f); if (vehicle->GetModelIndex() == MI_RHINO) { - ((CAutomobile*)vehicle)->m_fCarGunLR = vp->car_gun * M_PI / 128.0f; + ((CAutomobile*)vehicle)->m_fCarGunLR = vp->car_gun * PI / 128.0f; vehicle->m_fSteerAngle = 0.0f; }else{ vehicle->m_fSteerAngle = vp->wheel_state / 50.0f; @@ -684,10 +684,10 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI CAutomobile* car = (CAutomobile*)vehicle; for (int i = 0; i < 4; i++) { car->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f; - car->m_aWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f; + car->m_aWheelRotation[i] = vp->wheel_rotation[i] * PI / 128.0f; } - car->Doors[2].m_fAngle = car->Doors[2].m_fPrevAngle = vp->door_angles[0] * M_PI / 127.0f; - car->Doors[3].m_fAngle = car->Doors[3].m_fPrevAngle = vp->door_angles[1] * M_PI / 127.0f; + car->Doors[2].m_fAngle = car->Doors[2].m_fPrevAngle = vp->door_angles[0] * PI / 127.0f; + car->Doors[3].m_fAngle = car->Doors[3].m_fPrevAngle = vp->door_angles[1] * PI / 127.0f; if (vp->door_angles[0]) car->Damage.SetDoorStatus(2, 2); if (vp->door_angles[1]) diff --git a/src/core/Camera.h b/src/core/Camera.h index c617c3d7..1f38963b 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -442,7 +442,7 @@ int m_iModeObbeCamIsInForCar; static bool &m_bUseMouse3rdPerson; bool Get_Just_Switched_Status() { return m_bJust_Switched; } - inline const CMatrix GetCameraMatrix(void) { return m_cameraMatrix; } + inline const CMatrix& GetCameraMatrix(void) { return m_cameraMatrix; } CVector &GetGameCamPosition(void) { return m_vecGameCamPos; } bool IsPointVisible(const CVector ¢er, const CMatrix *mat); bool IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat); diff --git a/src/core/CdStream.cpp b/src/core/CdStream.cpp index 255e46bb..57b1cbe2 100644 --- a/src/core/CdStream.cpp +++ b/src/core/CdStream.cpp @@ -5,8 +5,8 @@ #include "rwcore.h" #include "RwHelper.h" -#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", __VA_ARGS__) -#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", __VA_ARGS__) +#define CDDEBUG(f, ...) debug ("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__) +#define CDTRACE(f, ...) printf("%s: " f "\n", "cdvd_stream", ## __VA_ARGS__) struct CdReadInfo { diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp index a833cc8e..caf0cb3f 100644 --- a/src/core/EventList.cpp +++ b/src/core/EventList.cpp @@ -4,7 +4,7 @@ #include "ModelIndices.h" #include "World.h" #include "Wanted.h" -#include "Eventlist.h" +#include "EventList.h" int32 CEventList::ms_nFirstFreeSlotIndex; //CEvent gaEvent[NUMEVENTS]; diff --git a/src/core/Explosion.cpp b/src/core/Explosion.cpp index f55cbcd6..9ccd6e81 100644 --- a/src/core/Explosion.cpp +++ b/src/core/Explosion.cpp @@ -3,3 +3,27 @@ #include "Explosion.h" WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); } + +WRAPPER +int8 CExplosion::GetExplosionActiveCounter(uint8 id) +{ + EAXJMP(0x559140); +} + +WRAPPER +CVector *CExplosion::GetExplosionPosition(uint8 id) +{ + EAXJMP(0x5591A0); +} + +WRAPPER +uint8 CExplosion::GetExplosionType(uint8 id) +{ + EAXJMP(0x559180); +} + +WRAPPER +void CExplosion::ResetExplosionActiveCounter(uint8 id) +{ + EAXJMP(0x559160); +} diff --git a/src/core/Explosion.h b/src/core/Explosion.h index 93d60ab3..fde4ad7f 100644 --- a/src/core/Explosion.h +++ b/src/core/Explosion.h @@ -1,6 +1,7 @@ #pragma once class CEntity; +class CVector; enum eExplosionType { @@ -19,5 +20,11 @@ enum eExplosionType class CExplosion { public: - static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32); + static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, + const CVector &pos, uint32); + + static int8 GetExplosionActiveCounter(uint8 id); + static CVector *GetExplosionPosition(uint8 id); + static uint8 GetExplosionType(uint8 id); + static void ResetExplosionActiveCounter(uint8 id); }; diff --git a/src/core/FileMgr.cpp b/src/core/FileMgr.cpp index 954fcdef..2a8628b0 100644 --- a/src/core/FileMgr.cpp +++ b/src/core/FileMgr.cpp @@ -248,15 +248,15 @@ CFileMgr::OpenFileForWriting(const char *file) } int -CFileMgr::Read(int fd, char *buf, int len) +CFileMgr::Read(int fd, const char *buf, int len) { - return myfread(buf, 1, len, fd); + return myfread((void*)buf, 1, len, fd); } int -CFileMgr::Write(int fd, char *buf, int len) +CFileMgr::Write(int fd, const char *buf, int len) { - return myfwrite(buf, 1, len, fd); + return myfwrite((void*)buf, 1, len, fd); } bool diff --git a/src/core/FileMgr.h b/src/core/FileMgr.h index bab86e38..3df0c7d8 100644 --- a/src/core/FileMgr.h +++ b/src/core/FileMgr.h @@ -12,8 +12,8 @@ public: static int LoadFile(const char *file, uint8 *buf, int unused, const char *mode); static int OpenFile(const char *file, const char *mode); static int OpenFileForWriting(const char *file); - static int Read(int fd, char *buf, int len); - static int Write(int fd, char *buf, int len); + static int Read(int fd, const char *buf, int len); + static int Write(int fd, const char *buf, int len); static bool Seek(int fd, int offset, int whence); static bool ReadLine(int fd, char *buf, int len); static int CloseFile(int fd); diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 1de5c94f..effcb0b4 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -95,7 +95,7 @@ bool GetMouseMoveRight(); bool GetPadInput(); bool GetMouseInput(); -char *FrontendFilenames[] = { +const char *FrontendFilenames[] = { "fe2_mainpanel_ul", "fe2_mainpanel_ur", "fe2_mainpanel_dl", @@ -126,7 +126,7 @@ char *FrontendFilenames[] = { "fe_radio9", // CHATTERBOX }; -char *MenuFilenames[] = { +const char *MenuFilenames[] = { "connection24", "", "findgame24", "", "hostgame24", "", diff --git a/src/core/Game.cpp b/src/core/Game.cpp index e07106ce..b488a217 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -1,7 +1,7 @@ #include "common.h" #include "patcher.h" #include "Game.h" -#include "Main.h" +#include "main.h" #include "CdStream.h" #include "FileMgr.h" diff --git a/src/core/General.h b/src/core/General.h index 8f9aa044..366c571c 100644 --- a/src/core/General.h +++ b/src/core/General.h @@ -97,7 +97,7 @@ public: } // should return direction in 0-8 range. fits perfectly to peds' path directions. - static int CGeneral::GetNodeHeadingFromVector(float x, float y) + static int GetNodeHeadingFromVector(float x, float y) { float angle = CGeneral::GetRadianAngleBetweenPoints(x, y, 0.0f, 0.0f); if (angle < 0.0f) diff --git a/src/core/Instance.h b/src/core/Instance.h index 1038c005..bb74ea84 100644 --- a/src/core/Instance.h +++ b/src/core/Instance.h @@ -7,4 +7,5 @@ class CInstance : CPlaceable { public: + ~CInstance() = default; }; diff --git a/src/core/Placeable.cpp b/src/core/Placeable.cpp index c1fe705e..d2cec82b 100644 --- a/src/core/Placeable.cpp +++ b/src/core/Placeable.cpp @@ -7,7 +7,7 @@ CPlaceable::CPlaceable(void) m_matrix.SetScale(1.0f); } -CPlaceable::~CPlaceable(void) { } +CPlaceable::~CPlaceable(void) = default; void CPlaceable::SetHeading(float angle) diff --git a/src/core/common.h b/src/core/common.h index 36f67bfa..b3a271c6 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -156,7 +156,7 @@ public: inline float sq(float x) { return x*x; } #define SQR(x) ((x) * (x)) -#define PI M_PI +#define PI (float)M_PI #define TWOPI (PI*2) #define HALFPI (PI/2) #define DEGTORAD(x) ((x) * PI / 180.0f) @@ -171,16 +171,16 @@ inline float sq(float x) { return x*x; } int myrand(void); void mysrand(unsigned int seed); -void re3_debug(char *format, ...); -void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...); +void re3_debug(const char *format, ...); +void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...); void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func); #define DEBUGBREAK() __debugbreak(); -#define debug(f, ...) re3_debug("[DBG]: " f, __VA_ARGS__) -#define DEV(f, ...) re3_debug("[DEV]: " f, __VA_ARGS__) -#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, __VA_ARGS__) -#define Error(f, ...) re3_debug("[ERROR]: " f, __VA_ARGS__) +#define debug(f, ...) re3_debug("[DBG]: " f, ## __VA_ARGS__) +#define DEV(f, ...) re3_debug("[DEV]: " f, ## __VA_ARGS__) +#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, ## __VA_ARGS__) +#define Error(f, ...) re3_debug("[ERROR]: " f, ## __VA_ARGS__) #define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) ) #define ASSERT assert @@ -200,7 +200,6 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con #define ABS(a) (((a) < 0) ? (-(a)) : (a)) #define norm(value, min, max) (((value) < (min)) ? 0 : (((value) > (max)) ? 1 : (((value) - (min)) / ((max) - (min))))) - #define STRINGIFY(x) #x #define STR(x) STRINGIFY(x) #define CONCAT_(x,y) x##y diff --git a/src/core/re3.cpp b/src/core/re3.cpp index ad3838bd..9737fddb 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -425,7 +425,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con abort(); } -void re3_debug(char *format, ...) +void re3_debug(const char *format, ...) { va_list va; va_start(va, format); @@ -435,7 +435,7 @@ void re3_debug(char *format, ...) printf("%s", re3_buff); } -void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...) +void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...) { char buff[re3_buffsize *2]; va_list va; diff --git a/src/modelinfo/ClumpModelInfo.h b/src/modelinfo/ClumpModelInfo.h index d491bdb9..100aa30b 100644 --- a/src/modelinfo/ClumpModelInfo.h +++ b/src/modelinfo/ClumpModelInfo.h @@ -4,14 +4,14 @@ struct RwObjectNameIdAssocation { - char *name; + const char *name; int32 hierId; uint32 flags; }; struct RwObjectNameAssociation { - char *name; + const char *name; RwFrame *frame; }; diff --git a/src/modelinfo/VehicleModelInfo.cpp b/src/modelinfo/VehicleModelInfo.cpp index 19100d84..87f01177 100644 --- a/src/modelinfo/VehicleModelInfo.cpp +++ b/src/modelinfo/VehicleModelInfo.cpp @@ -1038,7 +1038,7 @@ CVehicleModelInfo::SetEnvironmentMap(void) void CVehicleModelInfo::LoadEnvironmentMaps(void) { - char *texnames[] = { + const char *texnames[] = { "reflection01", // only one used "reflection02", "reflection03", diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 53d94d86..a590c1ed 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -3172,7 +3172,7 @@ CPed::CheckIfInTheAir(void) CEntity *foundEntity; float startZ = pos.z - 1.54f; - bool foundGround = CWorld::ProcessVerticalLine(pos, startZ, foundColPoint, foundEntity, true, true, false, true, false, false, false); + bool foundGround = CWorld::ProcessVerticalLine(pos, startZ, foundColPoint, foundEntity, true, true, false, true, false, false, nil); if (!foundGround && m_nPedState != PED_JUMP) { pos.z -= 1.04f; @@ -4622,7 +4622,7 @@ CPed::LoadFightData(void) // Actually GetLocalDirectionTo(Turn/Look) int -CPed::GetLocalDirection(CVector2D const &posOffset) +CPed::GetLocalDirection(const CVector2D &posOffset) { float direction; diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 5922e0e7..c1e93fdc 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -575,7 +575,7 @@ public: void StartFightAttack(uint8); void SetWaitState(eWaitState, void*); bool FightStrike(CVector&); - int GetLocalDirection(CVector2D const &); + int GetLocalDirection(const CVector2D &); void StartFightDefend(uint8, uint8, uint8); void PlayHitSound(CPed*); void SetFall(int, AnimationId, uint8); @@ -718,6 +718,15 @@ public: #endif }; +class cPedParams +{ +public: + char m_bDistanceCalculated; + char gap_1[3]; + float m_fDistance; + CPed *m_pPed; +}; + void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg); static_assert(offsetof(CPed, m_nPedState) == 0x224, "CPed: error"); diff --git a/src/peds/PedPlacement.cpp b/src/peds/PedPlacement.cpp index f292f4fa..8a40e56f 100644 --- a/src/peds/PedPlacement.cpp +++ b/src/peds/PedPlacement.cpp @@ -38,7 +38,7 @@ CPedPlacement::FindZCoorForPed(CVector* pos) CEntity* CPedPlacement::IsPositionClearOfCars(CVector* pos) { - return CWorld::TestSphereAgainstWorld(*pos, 0.25f, false, true, true, false, false, false, false); + return CWorld::TestSphereAgainstWorld(*pos, 0.25f, nil, true, true, false, false, false, false); } STARTPATCHES diff --git a/src/render/Fluff.cpp b/src/render/Fluff.cpp index 7c35319f..fc68d315 100644 --- a/src/render/Fluff.cpp +++ b/src/render/Fluff.cpp @@ -10,7 +10,7 @@ #include "Clock.h" #include "Weather.h" #include "Stats.h" -#include "math/maths.h" +#include "maths.h" #include "Frontend.h" uint8 ScrollCharSet[59][5] = { diff --git a/src/render/Fluff.h b/src/render/Fluff.h index f33b016e..b189b9a2 100644 --- a/src/render/Fluff.h +++ b/src/render/Fluff.h @@ -1,6 +1,6 @@ #pragma once #include "common.h" -#include "math/Vector.h" +#include "Vector.h" class CMovingThings { diff --git a/src/render/Hud.cpp b/src/render/Hud.cpp index 1db7b07c..2dae7551 100644 --- a/src/render/Hud.cpp +++ b/src/render/Hud.cpp @@ -1128,7 +1128,7 @@ void CHud::DrawAfterFade() switch (OddJob2On) { case 0: OddJob2On = 1; - OddJob2XOffset = 380.0; + OddJob2XOffset = 380.0f; break; case 1: if (OddJob2XOffset <= 2.0f) { @@ -1136,27 +1136,27 @@ void CHud::DrawAfterFade() OddJob2On = 2; } else { - fStep = 40.0; - if ((OddJob2XOffset * 0.16667) <= 40.0) - fStep = OddJob2XOffset * 0.16667; + fStep = 40.0f; + if ((OddJob2XOffset * 0.16667f) <= 40.0f) + fStep = OddJob2XOffset * 0.16667f; OddJob2XOffset = OddJob2XOffset - fStep; } break; case 2: - OddJob2Timer += (20.0 * CTimer::GetTimeStep()); + OddJob2Timer += (20.0f * CTimer::GetTimeStep()); if (OddJob2Timer > 1500) { OddJob2On = 3; } break; case 3: - fStep = 30.0; - if ((OddJob2XOffset * 0.2) >= 30.0) - fStep = OddJob2XOffset * 0.2; + fStep = 30.0f; + if ((OddJob2XOffset * 0.2f) >= 30.0f) + fStep = OddJob2XOffset * 0.2f; OddJob2XOffset = OddJob2XOffset - fStep; - if (OddJob2XOffset < -380.0) { - OddJob2OffTimer = 5000.0; + if (OddJob2XOffset < -380.0f) { + OddJob2OffTimer = 5000.0f; OddJob2On = 0; } break; diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp index ccdc457c..4d2e4605 100644 --- a/src/render/Shadows.cpp +++ b/src/render/Shadows.cpp @@ -4,7 +4,7 @@ #include "TxdStore.h" #include "Timer.h" #include "Camera.h" -#include "TimeCycle.h" +#include "Timecycle.h" #include "CutsceneMgr.h" #include "Automobile.h" #include "Ped.h" diff --git a/src/render/VisibilityPlugins.cpp b/src/render/VisibilityPlugins.cpp index ca3a0195..2107813b 100644 --- a/src/render/VisibilityPlugins.cpp +++ b/src/render/VisibilityPlugins.cpp @@ -103,14 +103,14 @@ CVisibilityPlugins::SetRenderWareCamera(RwCamera *camera) else ms_cullCompsDist = sq(TheCamera.LODDistMultiplier * 20.0f); - ms_vehicleLod0Dist = sq(70.0 * TheCamera.GenerationDistMultiplier); - ms_vehicleLod1Dist = sq(90.0 * TheCamera.GenerationDistMultiplier); - ms_vehicleFadeDist = sq(100.0 * TheCamera.GenerationDistMultiplier); - ms_bigVehicleLod0Dist = sq(60.0 * TheCamera.GenerationDistMultiplier); - ms_bigVehicleLod1Dist = sq(150.0 * TheCamera.GenerationDistMultiplier); - ms_pedLod0Dist = sq(25.0 * TheCamera.LODDistMultiplier); - ms_pedLod1Dist = sq(60.0 * TheCamera.LODDistMultiplier); - ms_pedFadeDist = sq(70.0 * TheCamera.LODDistMultiplier); + ms_vehicleLod0Dist = sq(70.0f * TheCamera.GenerationDistMultiplier); + ms_vehicleLod1Dist = sq(90.0f * TheCamera.GenerationDistMultiplier); + ms_vehicleFadeDist = sq(100.0f * TheCamera.GenerationDistMultiplier); + ms_bigVehicleLod0Dist = sq(60.0f * TheCamera.GenerationDistMultiplier); + ms_bigVehicleLod1Dist = sq(150.0f * TheCamera.GenerationDistMultiplier); + ms_pedLod0Dist = sq(25.0f * TheCamera.LODDistMultiplier); + ms_pedLod1Dist = sq(60.0f * TheCamera.LODDistMultiplier); + ms_pedFadeDist = sq(70.0f * TheCamera.LODDistMultiplier); } RpMaterial* diff --git a/src/render/WaterLevel.cpp b/src/render/WaterLevel.cpp index 48e8f83b..a1c2af93 100644 --- a/src/render/WaterLevel.cpp +++ b/src/render/WaterLevel.cpp @@ -9,7 +9,7 @@ #include "Boat.h" #include "World.h" #include "General.h" -#include "TimeCycle.h" +#include "Timecycle.h" #include "ZoneCull.h" #include "Clock.h" #include "Particle.h" diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index d4eb71be..fc82e51e 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -1661,7 +1661,7 @@ void CenterVideo(void) /* ***************************************************************************** */ -void PlayMovieInWindow(int cmdShow, LPTSTR szFile) +void PlayMovieInWindow(int cmdShow, const char* szFile) { WCHAR wFileName[256]; HRESULT hr; diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 581b5815..5a788945 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -8,7 +8,7 @@ #include "VisibilityPlugins.h" #include "DMAudio.h" #include "Clock.h" -#include "TimeCycle.h" +#include "Timecycle.h" #include "ZoneCull.h" #include "Camera.h" #include "Darkel.h" @@ -128,7 +128,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) m_fGasPedal = 0.0f; m_fBrakePedal = 0.0f; m_pSetOnFireEntity = nil; - field_594 = 0; + m_fGasPedalAudio = 0; bNotDamagedUpsideDown = false; bMoreResistantToDamage = false; m_fVelocityChangeForAudio = 0.0f; @@ -316,7 +316,7 @@ CAutomobile::ProcessControl(void) // Set Center of Mass to make car more stable if(strongGrip1 || bCheat3) - m_vecCentreOfMass.z = 0.3f*m_aSuspensionSpringLength[0] + -1.0*m_fHeightAboveRoad; + m_vecCentreOfMass.z = 0.3f*m_aSuspensionSpringLength[0] + -1.0f*m_fHeightAboveRoad; else if(pHandling->Flags & HANDLING_NONPLAYER_STABILISER && m_status == STATUS_PHYSICS) m_vecCentreOfMass.z = pHandling->CentreOfMass.z - 0.2f*pHandling->Dimension.z; else @@ -1591,10 +1591,11 @@ CAutomobile::PreRender(void) break; } - if(GetModelIndex() == MI_RCBANDIT || - GetModelIndex() == MI_DODO || - GetModelIndex() == MI_RHINO) - goto nolights; + if(GetModelIndex() == MI_RCBANDIT || GetModelIndex() == MI_DODO || + GetModelIndex() == MI_RHINO) { + CShadows::StoreShadowForCar(this); + return; + } // Turn lights on/off bool shouldLightsBeOn = @@ -1739,7 +1740,7 @@ CAutomobile::PreRender(void) // Taillight coronas if(behindness > 0.0f){ // Behind car - float intensity = 0.4f*behindness + 0.4; + float intensity = 0.4f*behindness + 0.4f; float size = (behindness + 1.0f)/2.0f; if(m_fGasPedal < 0.0f){ @@ -1757,7 +1758,7 @@ CAutomobile::PreRender(void) CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle); }else{ - if(m_fBrakePedal > 0.0){ + if(m_fBrakePedal > 0.0f){ intensity += 0.4f; size += 0.3f; } @@ -1843,8 +1844,10 @@ CAutomobile::PreRender(void) }else{ // Lights off - if(m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED) - goto nolights; + if(m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED) { + CShadows::StoreShadowForCar(this); + return; + } CVector lightPos = mi->m_positions[CAR_POS_TAILLIGHTS]; CVector lightR = GetMatrix() * lightPos; @@ -1903,7 +1906,6 @@ CAutomobile::PreRender(void) } } -nolights: CShadows::StoreShadowForCar(this); } @@ -2877,7 +2879,7 @@ CAutomobile::ProcessBuoyancy(void) static RwRGBA black; if(pos.z >= 0.0f){ nGenerateRaindrops = 0; - pos.z += 0.5; + pos.z += 0.5f; CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 6.5f, 2500, black, true); } diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h index 4dd3a087..6203957d 100644 --- a/src/vehicles/Automobile.h +++ b/src/vehicles/Automobile.h @@ -117,7 +117,7 @@ public: uint8 m_nWheelsOnGround; uint8 m_nDriveWheelsOnGround; uint8 m_nDriveWheelsOnGroundPrev; - int32 field_594; + int32 m_fGasPedalAudio; tWheelState m_aWheelState[4]; static bool &m_sAllTaxiLights; diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp index be96ab08..0f16401e 100644 --- a/src/vehicles/HandlingMgr.cpp +++ b/src/vehicles/HandlingMgr.cpp @@ -6,9 +6,9 @@ cHandlingDataMgr &mod_HandlingManager = *(cHandlingDataMgr*)0x728060; -char *HandlingFilename = "HANDLING.CFG"; +const char *HandlingFilename = "HANDLING.CFG"; -char VehicleNames[NUMHANDLINGS][14] = { +const char VehicleNames[NUMHANDLINGS][14] = { "LANDSTAL", "IDAHO", "STINGER", @@ -199,7 +199,7 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) if(handling->fTurnMass < 10.0f) handling->fTurnMass *= 5.0f; handling->fInvMass = 1.0f/handling->fMass; - handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * 0.008*handling->fMass; + handling->fBuoyancy = 100.0f/handling->nPercentSubmerged * 0.008f*handling->fMass; // What the hell is going on here? specificVolume = handling->Dimension.x*handling->Dimension.z*0.5f / handling->fMass; // ? @@ -207,7 +207,7 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) b = 100.0f; velocity = handling->Transmission.fMaxVelocity; while(a < b && velocity > 0.0f){ - velocity -= 0.01; + velocity -= 0.01f; a = handling->Transmission.fEngineAcceleration/6.0f; b = -velocity * (1.0f/(specificVolume * sq(velocity) + 1.0f) - 1.0f); } diff --git a/src/vehicles/Heli.cpp b/src/vehicles/Heli.cpp index 9b1a651d..aab9dd0d 100644 --- a/src/vehicles/Heli.cpp +++ b/src/vehicles/Heli.cpp @@ -14,7 +14,7 @@ #include "Shadows.h" #include "Coronas.h" #include "Explosion.h" -#include "TimeCycle.h" +#include "Timecycle.h" #include "TempColModels.h" #include "World.h" #include "WaterLevel.h" diff --git a/src/vehicles/Plane.cpp b/src/vehicles/Plane.cpp index 775cf572..40e0e5a7 100644 --- a/src/vehicles/Plane.cpp +++ b/src/vehicles/Plane.cpp @@ -397,7 +397,7 @@ CPlane::ProcessControl(void) planePathSpeed = PlanePath3Speed; numPathNodes = NumPath3Nodes; if(CesnaMissionStatus == CESNA_STATUS_LANDED){ - pDrugRunCesna = false; + pDrugRunCesna = nil; FlagToDestroyWhenNextProcessed(); } }else if(m_bIsDropOffCesna){ @@ -407,7 +407,7 @@ CPlane::ProcessControl(void) planePathSpeed = PlanePath4Speed; numPathNodes = NumPath4Nodes; if(DropOffCesnaMissionStatus == CESNA_STATUS_LANDED){ - pDropOffCesna = false; + pDropOffCesna = nil; FlagToDestroyWhenNextProcessed(); } }else{ diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp index 775689f7..4795a29f 100644 --- a/src/vehicles/Vehicle.cpp +++ b/src/vehicles/Vehicle.cpp @@ -97,8 +97,8 @@ CVehicle::CVehicle(uint8 CreatedBy) DMAudio.SetEntityStatus(m_audioEntityId, true); m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK; m_pCurGroundEntity = nil; - field_22A = 0; - field_22B = 0; + m_bRainAudioCounter = 0; + m_bRainSamplesCounter = 0; m_comedyControlState = 0; m_aCollPolys[0].valid = false; m_aCollPolys[1].valid = false; diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index accc6936..96f57e06 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -191,8 +191,8 @@ public: eCarLock m_nDoorLock; int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage int8 m_nRadioStation; - int8 field_22A; - int8 field_22B; + uint8 m_bRainAudioCounter; + uint8 m_bRainSamplesCounter; uint8 m_nCarHornTimer; int8 field_22D; bool m_bSirenOrAlarm; |