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-rw-r--r--.github/workflows/reVC_msvc_amd64.yml2
-rw-r--r--src/core/config.h180
2 files changed, 53 insertions, 129 deletions
diff --git a/.github/workflows/reVC_msvc_amd64.yml b/.github/workflows/reVC_msvc_amd64.yml
index ad883d32..a00c5d2c 100644
--- a/.github/workflows/reVC_msvc_amd64.yml
+++ b/.github/workflows/reVC_msvc_amd64.yml
@@ -16,7 +16,7 @@ jobs:
strategy:
matrix:
platform: [win-amd64-librw_d3d9-oal, win-amd64-librw_gl3_glfw-oal]
- buildtype: [Debug, Release, Vanilla]
+ buildtype: [Debug, Release]
steps:
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.2
diff --git a/src/core/config.h b/src/core/config.h
index c7d01861..caa6c3e4 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -1,7 +1,9 @@
#pragma once
-// disables (most) stuff that wasn't in original gta-vc.exe - check section at the bottom of this file
-//#define VANILLA_DEFINES
+// disables (most) stuff that wasn't in original gta-vc.exe
+#ifdef __MWERKS__
+#define VANILLA_DEFINES
+#endif
enum Config {
NUMPLAYERS = 1,
@@ -154,8 +156,33 @@ enum Config {
//#define GTA_PS2
//#define GTA_XBOX
-// This enables things from the PS2 version on PC
-#define GTA_PS2_STUFF
+// Version defines
+#define GTAVC_PS2 400
+#define GTAVC_PC_10 410
+#define GTAVC_PC_11 411
+#define GTAVC_PC_JAP 412
+// TODO? maybe something for xbox or android?
+
+#define GTA_VERSION GTAVC_PC_11
+
+// TODO(MIAMI): someone ought to find and check out uses of these defines:
+//#define GTA3_STEAM_PATCH
+//#define GTAVC_JP_PATCH
+
+#if defined GTA_PS2
+# define GTA_PS2_STUFF
+# define RANDOMSPLASH
+//# define USE_CUSTOM_ALLOCATOR
+# define VU_COLLISION
+# define PS2_MENU
+#elif defined GTA_PC
+# define PC_PLAYER_CONTROLS // mouse player/cam mode
+# define GTA_REPLAY
+# define GTA_SCENE_EDIT
+# define PC_MENU
+# define PC_WATER
+#elif defined GTA_XBOX
+#endif
// This is enabled for all released games.
// any debug stuff that isn't left in any game is not in FINAL
@@ -174,22 +201,24 @@ enum Config {
#define FINAL
#endif
-// Version defines
-#define GTAVC_PS2 400
-#define GTAVC_PC_10 410
-#define GTAVC_PC_11 411
-#define GTAVC_PC_JAP 412
-// TODO? maybe something for xbox or android?
-
-#define GTA_VERSION GTAVC_PC_11
+// these are placed here to work with VANILLA_DEFINES for compatibility
+#define NO_CDCHECK // skip audio CD check
+#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
-// TODO(MIAMI): someone ought to find and check out uses of these defines:
-//#define GTA3_STEAM_PATCH
-//#define GTAVC_JP_PATCH
+#ifdef VANILLA_DEFINES
+#define FINAL
+#define MASTER
+//#define USE_MY_DOCUMENTS
+#define THIS_IS_STUPID
+#define DONT_FIX_REPLAY_BUGS
+#define USE_TXD_CDIMAGE // generate and load textures from txd.img
+//#define USE_TEXTURE_POOL // not possible because R* used custom RW33
+#else
+// This enables things from the PS2 version on PC
+#define GTA_PS2_STUFF
// quality of life fixes that should also be in FINAL
#define NASTY_GAME // nasty game for all languages
-#define NO_CDCHECK
// those infamous texts
#define DRAW_GAME_VERSION_TEXT
@@ -204,21 +233,10 @@ enum Config {
//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
-#if defined GTA_PS2
-# define GTA_PS2_STUFF
-# define RANDOMSPLASH
-//# define USE_CUSTOM_ALLOCATOR
-# define VU_COLLISION
-#elif defined GTA_PC
-# ifdef GTA_PS2_STUFF
-# define USE_PS2_RAND
-# define RANDOMSPLASH // use random splash as on PS2
-# define PS2_MATFX
-# endif
-# define PC_PLAYER_CONTROLS // mouse player/cam mode
-# define GTA_REPLAY
-# define GTA_SCENE_EDIT
-#elif defined GTA_XBOX
+#if defined GTA_PC && defined GTA_PS2_STUFF
+# define USE_PS2_RAND
+# define RANDOMSPLASH // use random splash as on PS2
+# define PS2_MATFX
#endif
#ifdef VU_COLLISION
@@ -258,7 +276,7 @@ enum Config {
#define ASCII_STRCMP // use faster ascii str comparisons
-#if !defined _WIN32 || defined __MWERKS__ || defined __MINGW32__ || defined VANILLA_DEFINES
+#if !defined _WIN32 || defined __MINGW32__
#undef ASCII_STRCMP
#endif
@@ -293,7 +311,7 @@ enum Config {
#endif
// Water & Particle
-// #define PC_WATER
+#undef PC_WATER
#define WATER_CHEATS
//#define USE_CUTSCENE_SHADOW_FOR_PED
@@ -429,98 +447,4 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#undef PS2_AUDIO_CHANNELS
#endif
-// -------
-
-#if defined __MWERKS__ || defined VANILLA_DEFINES
-#define FINAL
-#undef CHATTYSPLASH
-#undef TIMEBARS
-
-#define MASTER
-#undef VALIDATE_SAVE_SIZE
-#undef NO_MOVIES
-#undef DEBUGMENU
-
-#undef DRAW_GAME_VERSION_TEXT
-
-//#undef NASTY_GAME
-//#undef NO_CDCHECK
-
-#undef GTA_PS2_STUFF
-#undef USE_PS2_RAND
-#undef RANDOMSPLASH
-#undef PS2_MATFX
-
-#undef FIX_BUGS
-#define THIS_IS_STUPID
-#undef MORE_LANGUAGES
-#undef COMPATIBLE_SAVES
-#undef FIX_INCOMPATIBLE_SAVES
-#undef LOAD_INI_SETTINGS
-
-#undef ASPECT_RATIO_SCALE
-#undef PROPER_SCALING
-//#undef DEFAULT_NATIVE_RESOLUTION
-#undef PS2_ALPHA_TEST
-#undef IMPROVED_VIDEOMODE
-#undef DISABLE_LOADING_SCREEN
-#undef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
-
-#undef EXTENDED_COLOURFILTER
-#undef EXTENDED_PIPELINES
-#undef SCREEN_DROPLETS
-#undef NEW_RENDERER
-
-#undef FIX_SPRITES
-
-#define PC_WATER
-#undef WATER_CHEATS
-
-#undef USE_CUTSCENE_SHADOW_FOR_PED
-#undef DISABLE_CUTSCENE_SHADOWS
-
-#undef XINPUT
-#undef DETECT_PAD_INPUT_SWITCH
-#undef KANGAROO_CHEAT
-#undef RESTORE_ALLCARSHELI_CHEAT
-#undef BETTER_ALLCARSAREDODO_CHEAT
-#undef WALLCLIMB_CHEAT
-#undef REGISTER_START_BUTTON
-#undef BIND_VEHICLE_FIREWEAPON
-#undef BUTTON_ICONS
-
-#undef FIX_RADAR
-#undef RADIO_OFF_TEXT
-
-#undef MAP_ENHANCEMENTS
-#undef GAMEPAD_MENU
-#undef MUCH_SHORTER_OUTRO_SCREEN
-#undef CUSTOM_FRONTEND_OPTIONS
-
-#undef GRAPHICS_MENU_OPTIONS
-#undef NO_ISLAND_LOADING
-#undef CUTSCENE_BORDERS_SWITCH
-#undef MULTISAMPLING
-#undef INVERT_LOOK_FOR_PAD
-
-#undef USE_DEBUG_SCRIPT_LOADER
-#undef USE_MEASUREMENTS_IN_METERS
-#undef USE_PRECISE_MEASUREMENT_CONVERTION
-#undef SUPPORT_JAPANESE_SCRIPT
-#undef MISSION_REPLAY
-#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
-#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
-
-#define DONT_FIX_REPLAY_BUGS
-
-#undef EXPLODING_AIRTRAIN
-#undef CPLANE_ROTORS
-#undef CAMERA_PICKUP
-#undef CANCELLABLE_CAR_ENTER
-#undef IMPROVED_CAMERA
-#undef FREE_CAM
-#undef BIG_IMG
-#undef PS2_AUDIO_CHANNELS
-#undef MULTITHREADED_AUDIO
-#undef RADIO_SCROLL_TO_PREV_STATION
-#endif
+#endif // VANILLA_DEFINES