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authorSergeanur <s.anureev@yandex.ua>2020-05-14 16:15:26 +0200
committerSergeanur <s.anureev@yandex.ua>2020-05-14 16:15:26 +0200
commitede6b7db6a4fd1b5c09213302208cb343307ccef (patch)
tree32142b4ceac39784b71afac87eac5fb7d6c344c0 /src
parentMerge branch 'master' into miami (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/peds/PedIK.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/peds/PedIK.cpp b/src/peds/PedIK.cpp
index f74d82bf..9dae5ff1 100644
--- a/src/peds/PedIK.cpp
+++ b/src/peds/PedIK.cpp
@@ -64,8 +64,8 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change
// We can't get the parent matrix of an hanim frame but
// this function is always called with PED_MID, so we know the parent frame.
// Trouble is that PED_MID is "Smid" on PS2/PC but BONE_torso on mobile/xbox...
- // Assuming BONE_torso, the parent is BONE_mid, so let's use that:
- RwMatrix *mat = GetBoneMatrix(m_ped, BONE_mid);
+ // so this doesn't exactly do what we'd like anyway
+ RwMatrix* mat = GetComponentMatrix(m_ped, PED_MID);
RwV3d vec1, vec2;
vec1.x = mat->right.z;