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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-09 19:21:36 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-09 19:21:36 +0200 |
commit | 609caad7a4e61a391e6306996a75d82562283803 (patch) | |
tree | b2e70c4692ec2e04e744863f352265c898267786 /src/weapons/Weapon.cpp | |
parent | ccarctrl big fix (diff) | |
parent | accidentally swapped reft and light (diff) | |
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Diffstat (limited to 'src/weapons/Weapon.cpp')
-rw-r--r-- | src/weapons/Weapon.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 17ce64c0..aef53094 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -973,7 +973,7 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim, if ( victimPed->Dead() ) { CAnimBlendAssociation *asoc; - if ( RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FLAG800) ) + if ( RpAnimBlendClumpGetFirstAssociation(victimPed->GetClump(), ASSOC_FRONTAL) ) asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT_F, 8.0f); else asoc = CAnimManager::BlendAnimation(victimPed->GetClump(), ASSOCGRP_STD, ANIM_FLOOR_HIT, 8.0f); |