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authoraap <aap@papnet.eu>2020-12-09 09:55:50 +0100
committerGitHub <noreply@github.com>2020-12-09 09:55:50 +0100
commitccbbde549e81a7d0e71228ad5c244da6c8bd287f (patch)
treeb05d46740914289c3e713579716ef7cfa0068244 /src/vehicles
parentVehicle cam object collision fix (diff)
parentsync with upstream (diff)
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Diffstat (limited to 'src/vehicles')
-rw-r--r--src/vehicles/Automobile.h6
-rw-r--r--src/vehicles/Vehicle.cpp2
-rw-r--r--src/vehicles/Vehicle.h5
3 files changed, 11 insertions, 2 deletions
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index b2f0643c..1430e7ba 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -35,6 +35,9 @@ public:
float m_aWheelPosition[4];
float m_aWheelSpeed[4];
uint8 m_auto_unused2;
+#if (defined GTA_PS2 && !defined FIX_BUGS)
+ uint8 m_bombType : 3;
+#endif
uint8 bTaxiLight : 1;
uint8 bFixedColour : 1;
uint8 bBigWheels : 1;
@@ -44,6 +47,9 @@ public:
uint8 bTankDetonateCars : 1;
uint8 bStuckInSand : 1;
uint8 bHeliDestroyed : 1;
+#if (defined GTA_PS2 && !defined FIX_BUGS)
+ CEntity* m_pBombRigger;
+#endif
int16 m_doingBurnout;
uint16 m_hydraulicState;
uint32 m_nBusDoorTimerEnd;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index f083e0f6..56de3562 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -2492,7 +2492,7 @@ IsVehiclePointerValid(CVehicle* pVehicle)
{
if (!pVehicle)
return false;
- int index = CPools::GetVehiclePool()->GetJustIndex(pVehicle);
+ int index = CPools::GetVehiclePool()->GetJustIndex_NoFreeAssert(pVehicle);
#ifdef FIX_BUGS
if (index < 0 || index >= NUMVEHICLES)
#else
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 8f2686e1..9386880d 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -248,8 +248,9 @@ public:
uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
uint8 bParking : 1;
uint8 bCanPark : 1;
-
+#if (!defined GTA_PS2 || defined FIX_BUGS)
uint8 m_bombType : 3;
+#endif
uint8 bDriverLastFrame : 1;
int8 m_numPedsUseItAsCover;
@@ -259,7 +260,9 @@ public:
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
uint8 m_nCurrentGear;
float m_fChangeGearTime;
+#if (!defined GTA_PS2 || defined FIX_BUGS)
CEntity* m_pBombRigger;
+#endif
uint32 m_nSetPieceExtendedRangeTime;
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
uint32 m_nTimeOfDeath;