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author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-01-30 23:38:00 +0100 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-01-30 23:38:00 +0100 |
commit | 07a5cc654474ffe09ae5ce45b3ec1a7f0e004379 (patch) | |
tree | 4b8e9afcaaa21b4e0eaa4acb1aac687786881a40 /src/vehicles | |
parent | Merge branch 'lcs' into lcs-dev (diff) | |
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Diffstat (limited to 'src/vehicles')
-rw-r--r-- | src/vehicles/Vehicle.h | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index cd16171b..450f1c3b 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -240,12 +240,11 @@ public: uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed uint8 bParking : 1; uint8 bCanPark : 1; -#if (!defined GTA_PS2 || defined FIX_BUGS) +#if (!defined GTA_PS2 || defined FIX_BUGS) // <- I think this can be moved back to CAutomobile? uint8 m_bombType : 3; #endif uint8 bDriverLastFrame : 1; - - uint8 bAllowGarageToStore : 1; // <- many LCS flags before + uint8 bRewardVehicle : 1; // 25B_40 int8 m_numPedsUseItAsCover; uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default) |