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authorNikolay Korolev <nickvnuk@gmail.com>2021-01-30 23:38:00 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2021-01-30 23:38:00 +0100
commit07a5cc654474ffe09ae5ce45b3ec1a7f0e004379 (patch)
tree4b8e9afcaaa21b4e0eaa4acb1aac687786881a40 /src/vehicles
parentMerge branch 'lcs' into lcs-dev (diff)
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Diffstat (limited to 'src/vehicles')
-rw-r--r--src/vehicles/Vehicle.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index cd16171b..450f1c3b 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -240,12 +240,11 @@ public:
uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
uint8 bParking : 1;
uint8 bCanPark : 1;
-#if (!defined GTA_PS2 || defined FIX_BUGS)
+#if (!defined GTA_PS2 || defined FIX_BUGS) // <- I think this can be moved back to CAutomobile?
uint8 m_bombType : 3;
#endif
uint8 bDriverLastFrame : 1;
-
- uint8 bAllowGarageToStore : 1; // <- many LCS flags before
+ uint8 bRewardVehicle : 1; // 25B_40
int8 m_numPedsUseItAsCover;
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)