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authorNikolay Korolev <nickvnuk@gmail.com>2020-05-05 17:20:10 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-05-05 17:20:10 +0200
commitedeb8736f1af1f5680f8334414ad85c087b8c5e2 (patch)
tree655dc6cff470ac28d19678c392a0aebb49cea937 /src/vehicles/Vehicle.h
parentRevert "Remove #endif" (diff)
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Diffstat (limited to 'src/vehicles/Vehicle.h')
-rw-r--r--src/vehicles/Vehicle.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index bff5d578..a818456d 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -109,7 +109,6 @@ enum eFlightModel
FLIGHT_MODEL_SEAPLANE
};
-#ifdef MIAMI
enum eVehicleAppearance
{
VEHICLE_NONE,
@@ -119,7 +118,6 @@ enum eVehicleAppearance
VEHICLE_BOAT,
VEHICLE_PLANE,
};
-#endif
// Or Weapon.h?
void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage);
@@ -184,9 +182,7 @@ public:
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
-#ifdef MIAMI
uint8 bParking : 1;
-#endif;
int8 m_numPedsUseItAsCover;
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
@@ -252,9 +248,7 @@ public:
virtual void Load(uint8*& buf);
#endif
-#ifdef MIAMI
eVehicleAppearance GetVehicleAppearance(void);
-#endif
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }