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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-12-06 17:30:51 +0100 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-12-06 17:30:51 +0100 |
commit | fe918d41c249205754a48010a9d69cfd25b406ff (patch) | |
tree | 210d0637ff37875183483aae2dcedbf146b7bf55 /src/vehicles/Vehicle.h | |
parent | lil fix (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/vehicles/Vehicle.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 004f1fd9..f37bf6ad 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -248,8 +248,9 @@ public: uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed uint8 bParking : 1; uint8 bCanPark : 1; - +#if (!defined GTA_PS2 || defined FIX_BUGS) uint8 m_bombType : 3; +#endif uint8 bDriverLastFrame : 1; int8 m_numPedsUseItAsCover; @@ -259,7 +260,9 @@ public: float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode uint8 m_nCurrentGear; float m_fChangeGearTime; +#if (!defined GTA_PS2 || defined FIX_BUGS) CEntity* m_pBombRigger; +#endif uint32 m_nSetPieceExtendedRangeTime; uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats) uint32 m_nTimeOfDeath; |