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authorNikolay Korolev <nickvnuk@gmail.com>2020-12-06 17:30:51 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2020-12-06 17:30:51 +0100
commitfe918d41c249205754a48010a9d69cfd25b406ff (patch)
tree210d0637ff37875183483aae2dcedbf146b7bf55 /src/vehicles/Vehicle.h
parentlil fix (diff)
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Diffstat (limited to '')
-rw-r--r--src/vehicles/Vehicle.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 004f1fd9..f37bf6ad 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -248,8 +248,9 @@ public:
uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
uint8 bParking : 1;
uint8 bCanPark : 1;
-
+#if (!defined GTA_PS2 || defined FIX_BUGS)
uint8 m_bombType : 3;
+#endif
uint8 bDriverLastFrame : 1;
int8 m_numPedsUseItAsCover;
@@ -259,7 +260,9 @@ public:
float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
uint8 m_nCurrentGear;
float m_fChangeGearTime;
+#if (!defined GTA_PS2 || defined FIX_BUGS)
CEntity* m_pBombRigger;
+#endif
uint32 m_nSetPieceExtendedRangeTime;
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
uint32 m_nTimeOfDeath;