From fe918d41c249205754a48010a9d69cfd25b406ff Mon Sep 17 00:00:00 2001 From: Nikolay Korolev Date: Sun, 6 Dec 2020 19:30:51 +0300 Subject: garages revision + some fixes --- src/vehicles/Vehicle.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/vehicles/Vehicle.h') diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h index 004f1fd9..f37bf6ad 100644 --- a/src/vehicles/Vehicle.h +++ b/src/vehicles/Vehicle.h @@ -248,8 +248,9 @@ public: uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed uint8 bParking : 1; uint8 bCanPark : 1; - +#if (!defined GTA_PS2 || defined FIX_BUGS) uint8 m_bombType : 3; +#endif uint8 bDriverLastFrame : 1; int8 m_numPedsUseItAsCover; @@ -259,7 +260,9 @@ public: float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode uint8 m_nCurrentGear; float m_fChangeGearTime; +#if (!defined GTA_PS2 || defined FIX_BUGS) CEntity* m_pBombRigger; +#endif uint32 m_nSetPieceExtendedRangeTime; uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats) uint32 m_nTimeOfDeath; -- cgit v1.2.3