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authoraap <aap@papnet.eu>2021-08-20 10:33:02 +0200
committeraap <aap@papnet.eu>2021-08-20 10:33:02 +0200
commitaed313d81c7602e49dc5f0d2ccf382811744d0bb (patch)
tree6104b4d4b7497395e7f6619ea74700c40b38b49c /src/vehicles/Automobile.cpp
parentdisable switch workflow for now (diff)
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Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r--src/vehicles/Automobile.cpp506
1 files changed, 342 insertions, 164 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index e13290c8..2e91040d 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -51,6 +51,8 @@
#include "Bike.h"
#include "Wanted.h"
#include "SaveBuf.h"
+#include "Streaming.h"
+#include "sampman.h"
bool bAllCarCheat;
@@ -1667,6 +1669,11 @@ CAutomobile::Teleport(CVector pos)
CWorld::Add(this);
}
+float gHeadlightRange = 25.0f;
+float gTaxilightRange = 1.1f;
+CVector gHeadlightColour(0.86, 0.82f, 1.0f);
+CVector gTaxilightColour(1.0, 1.0f, 0.5f);
+
void
CAutomobile::PreRender(void)
{
@@ -1678,19 +1685,8 @@ CAutomobile::PreRender(void)
CVehicle::PreRender();
- if(GetModelIndex() == MI_RHINO && m_aCarNodes[CAR_WINDSCREEN]){
- // Rotate Rhino turret
- CMatrix m;
- CVector p;
- m.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN]));
- p = m.GetPosition();
- m.SetRotateZ(m_fCarGunLR);
- m.Translate(p);
- m.UpdateRW();
- }
-
if(GetModelIndex() == MI_RCBANDIT){
- CVector pos = GetMatrix() * CVector(0.218f, -0.444f, 0.391f);
+ CVector pos = GetMatrix() * CVector(0.218f, -0.3f, 0.0f);
CAntennas::RegisterOne((uintptr)this, GetUp(), pos, 1.0f);
}
@@ -1699,7 +1695,7 @@ CAutomobile::PreRender(void)
// Wheel particles
- if(GetModelIndex() == MI_DODO || GetVehicleAppearance() != VEHICLE_APPEARANCE_CAR){
+ if(GetModelIndex() == MI_DODO){
; // nothing
}else if(GetModelIndex() == MI_RCBANDIT){
for(i = 0; i < 4; i++){
@@ -1812,7 +1808,7 @@ CAutomobile::PreRender(void)
break;
default:
- if(Abs(fwdSpeed) > 0.5f)
+ if(Abs(fwdSpeed) > 5.0f)
AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles);
if((m_aWheelSkidmarkBloody[i] || m_aWheelSkidmarkUnk[i]) && m_aWheelTimer[i] > 0.0f)
CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point,
@@ -1866,7 +1862,7 @@ CAutomobile::PreRender(void)
CVector(0.0f, 0.0f, 0.0f));
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f)
- CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_LEFT,
+ CSkidmarks::RegisterOne((uintptr)this + 5,
m_aWheelColPoints[CARWHEEL_REAR_LEFT].point + offset,
GetForward().x, GetForward().y,
m_aWheelSkidmarkType[CARWHEEL_REAR_LEFT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_LEFT]);
@@ -1884,18 +1880,18 @@ CAutomobile::PreRender(void)
CVector(0.0f, 0.0f, 0.0f));
if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f)
- CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_RIGHT,
+ CSkidmarks::RegisterOne((uintptr)this + 6,
m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point + offset,
GetForward().x, GetForward().y,
m_aWheelSkidmarkType[CARWHEEL_REAR_RIGHT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_RIGHT]);
break;
- default: break;
+ default: break;
}
}
// Rain on roof
- if(!CCullZones::CamNoRain() && !CCullZones::PlayerNoRain() &&
+ if(!CCullZones::CamNoRain() && !CCullZones::PlayerNoRain() && // LCS has those checks twice, but let's not be silly
Abs(fwdSpeed) < 20.0f && CWeather::Rain > 0.02f){
CColModel *colModel = GetColModel();
@@ -1910,7 +1906,7 @@ CAutomobile::PreRender(void)
p3 = GetMatrix() * p3;
c = (p1 + p2 + p3)/3.0f;
- n = 6.0f*CWeather::Rain;
+ n = 4.5f*CWeather::Rain;
for(j = 0; j <= n; j++)
CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP,
c + CVector(CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), 0.0f),
@@ -1952,7 +1948,8 @@ CAutomobile::PreRender(void)
static float fumesLimit = 2.0f;
if(CGeneral::GetRandomNumberInRange(1.0f, 3.0f)*(m_fGasPedal+1.1f) > fumesLimit)
- for(i = 0; i < 4;){
+// for(i = 0; i < 4;)
+ {
CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir1);
if(pHandling->Flags & HANDLING_DBL_EXHAUST)
CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir2);
@@ -1965,6 +1962,7 @@ CAutomobile::PreRender(void)
CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir2);
}
+/*
// Fire on Cuban hermes
if(GetModelIndex() == MI_CUBAN && i == 1 && m_fGasPedal > 0.9f){
if(m_nCurrentGear == 1 || m_nCurrentGear == 3 && (CTimer::GetTimeInMilliseconds()%1500) > 750){
@@ -1984,7 +1982,6 @@ CAutomobile::PreRender(void)
if(DotProduct(GetForward(), camDist) > 0.0f ||
TheCamera.GetLookDirection() == LOOKING_LEFT ||
TheCamera.GetLookDirection() == LOOKING_RIGHT){
- /*
CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
if(pHandling->Flags & HANDLING_DBL_EXHAUST)
CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f));
@@ -1992,7 +1989,6 @@ CAutomobile::PreRender(void)
CParticle::AddParticle(PARTICLE_HEATHAZE, pos1, CVector(0.0f, 0.0f, 0.0f));
if(pHandling->Flags & HANDLING_DBL_EXHAUST)
CParticle::AddParticle(PARTICLE_HEATHAZE, pos2, CVector(0.0f, 0.0f, 0.0f));
- */
}
}
@@ -2004,6 +2000,7 @@ CAutomobile::PreRender(void)
dir2 -= 0.05f*GetRight();
}else
i = 99;
+*/
}
}
}
@@ -2023,26 +2020,26 @@ CAutomobile::PreRender(void)
switch(GetModelIndex()){
case MI_FIRETRUCK:
- pos1 = CVector(1.1f, 1.7f, 2.0f);
- pos2 = CVector(-1.1f, 1.7f, 2.0f);
+ pos1 = CVector(0.91f, 1.7f, 1.86f);
+ pos2 = CVector(-0.91f, 1.7f, 1.86f);
r1 = 255; g1 = 0; b1 = 0;
r2 = 255; g2 = 255; b2 = 0;
break;
case MI_AMBULAN:
- pos1 = CVector(1.1f, 0.9f, 1.6f);
- pos2 = CVector(-1.1f, 0.9f, 1.6f);
+ pos1 = CVector(0.95f, 0.64f, 1.6f);
+ pos2 = CVector(-0.95f, 0.64f, 1.6f);
r1 = 255; g1 = 0; b1 = 0;
r2 = 255; g2 = 255; b2 = 255;
break;
case MI_POLICE:
- pos1 = CVector(0.7f, -0.4f, 1.0f);
- pos2 = CVector(-0.7f, -0.4f, 1.0f);
+ pos1 = CVector(0.47f, -0.4f, 1.0f);
+ pos2 = CVector(-0.47f, -0.4f, 1.0f);
r1 = 255; g1 = 0; b1 = 0;
r2 = 0; g2 = 0; b2 = 255;
break;
case MI_ENFORCER:
- pos1 = CVector(1.1f, 0.8f, 1.2f);
- pos2 = CVector(-1.1f, 0.8f, 1.2f);
+ pos1 = CVector(0.7f, 0.98f, 1.55f);
+ pos2 = CVector(-0.7f, 0.98f, 1.55f);
r1 = 255; g1 = 0; b1 = 0;
r2 = 0; g2 = 0; b2 = 255;
break;
@@ -2065,7 +2062,7 @@ CAutomobile::PreRender(void)
r *= f;
g *= f;
b *= f;
- }else if(t > 412){
+ }else if(t > (512-100)){
float f = (512-t)/100.0f;
r *= f;
g *= f;
@@ -2115,7 +2112,7 @@ CAutomobile::PreRender(void)
}
break;
- case MI_FBIRANCH:
+ //case MI_FBIRANCH:
case MI_VICECHEE:
if(m_bSirenOrAlarm){
CVector pos = GetMatrix() * CVector(0.4f, 0.6f, 0.3f);
@@ -2141,10 +2138,39 @@ CAutomobile::PreRender(void)
break;
case MI_TAXI:
+ if(bTaxiLight){
+ CVector pos = GetPosition() + GetForward()*-0.3f + GetUp()*0.9f;
+ CCoronas::RegisterCorona((uintptr)this + 21,
+ 128, 128, 0, 255,
+ pos, 0.8f, 50.0f,
+ CCoronas::TYPE_NORMAL,
+ CCoronas::FLARE_NONE,
+ CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f), gTaxilightRange,
+ gTaxilightColour.x, gTaxilightColour.y, gTaxilightColour.z, CPointLights::FOG_NONE, true);
+ }
+ break;
+
case MI_CABBIE:
+ if(bTaxiLight){
+ CVector pos = GetPosition() + GetUp()*0.9f;
+ CCoronas::RegisterCorona((uintptr)this + 21,
+ 128, 128, 0, 255,
+ pos, 0.8f, 50.0f,
+ CCoronas::TYPE_NORMAL,
+ CCoronas::FLARE_NONE,
+ CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f), gTaxilightRange,
+ gTaxilightColour.x, gTaxilightColour.y, gTaxilightColour.z, CPointLights::FOG_NONE, true);
+ }
+ break;
+
case MI_BORGNINE:
+ case MI_KAUFMAN:
if(bTaxiLight){
- CVector pos = GetPosition() + GetUp()*0.95f;
+ CVector pos = GetPosition() + GetForward()*-0.3f + GetUp()*0.85f;
CCoronas::RegisterCorona((uintptr)this + 21,
128, 128, 0, 255,
pos, 0.8f, 50.0f,
@@ -2152,8 +2178,8 @@ CAutomobile::PreRender(void)
CCoronas::FLARE_NONE,
CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
CPointLights::AddLight(CPointLights::LIGHT_POINT,
- pos, CVector(0.0f, 0.0f, 0.0f), 10.0f,
- 1.0f, 1.0f, 0.5f, CPointLights::FOG_NONE, true);
+ pos, CVector(0.0f, 0.0f, 0.0f), gTaxilightRange,
+ gTaxilightColour.x, gTaxilightColour.y, gTaxilightColour.z, CPointLights::FOG_NONE, true);
}
break;
}
@@ -2190,7 +2216,8 @@ CAutomobile::PreRender(void)
else
alarmOff = true;
}
- if(bEngineOn && bLightsOn || alarmOn || alarmOff){
+ bool playerRemote = this == FindPlayerVehicle() && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle;
+ if((bEngineOn && bLightsOn && !m_bGarageTurnedLightsOff || alarmOn || alarmOff) && !playerRemote){
CVector lookVector = GetPosition() - TheCamera.GetPosition();
float camDist = lookVector.Magnitude();
if(camDist != 0.0f)
@@ -2306,8 +2333,8 @@ CAutomobile::PreRender(void)
// Taillight coronas
if(DotProduct(lightR-TheCamera.GetPosition(), GetForward()) > 0.0f){
// Behind car
- float intensity = 0.4f*behindness + 0.4f;
- float size = (behindness + 1.0f)/2.0f;
+ float intensity = (behindness + 1.0f)*0.4f;
+ float size = (behindness + 1.0f)*0.5f;
if(m_fGasPedal < 0.0f){
// reversing
@@ -2355,10 +2382,11 @@ CAutomobile::PreRender(void)
}
}else{
// In front of car
+ // missing LODDistMultiplier probably a BUG
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, angle);
+ CCoronas::UpdateCoronaCoors((uintptr)this + 14, lightL, 50.0f, angle);
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, angle);
+ CCoronas::UpdateCoronaCoors((uintptr)this + 15, lightR, 50.0f, angle);
}
// bright lights
@@ -2372,27 +2400,52 @@ CAutomobile::PreRender(void)
CVector pos = GetPosition();
CVector2D fwd(GetForward());
fwd.Normalise();
- float f = headLightPos.y + 6.0f;
+ float f = headLightPos.y + 7.0f;
pos += CVector(f*fwd.x, f*fwd.y, 2.0f);
- if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK ||
- Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
+ if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK &&
+ Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowHeadLightsTex, &pos,
+ 7.0f*fwd.x, 7.0f*fwd.y, -3.5f*fwd.y, 3.5f*fwd.x, 145, 145, 145, 7.0f, true, -0.4f, 1.4f);
+ else if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowHeadLightsTex, &pos,
+ 7.0f*fwd.x, 7.0f*fwd.y, -3.5f*fwd.y, 3.5f*fwd.x, 145, 145, 145, 7.0f, false, 9.9f, 1.4f);
+ else if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowHeadLightsTex, &pos,
- 7.0f*fwd.x, 7.0f*fwd.y, 5.5f*fwd.y, -5.5f*fwd.x, 45, 45, 45, 7.0f);
+ 7.0f*fwd.x, 7.0f*fwd.y, -3.5f*fwd.y, 3.5f*fwd.x, 145, 145, 145, 7.0f, false, -0.4f, 1.4f);
- f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f);
+ f = (tailLightPos.y - 2.1f) - (headLightPos.y + 7.0f);
pos += CVector(f*fwd.x, f*fwd.y, 0.0f);
- if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK ||
- Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos,
- 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f);
+ if(m_fGasPedal < 0.0f){
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK &&
+ Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowHeadLightsTex, &pos,
+ -2.0f*fwd.x, -2.0f*fwd.y, 1.5f*fwd.y, -1.5f*fwd.x, 58, 58, 58, 4.0f, true, -0.5f, 1.5f);
+ else if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowHeadLightsTex, &pos,
+ -2.0f*fwd.x, -2.0f*fwd.y, 1.5f*fwd.y, -1.5f*fwd.x, 58, 58, 58, 4.0f, false, 9.9f, 1.5f);
+ else if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowHeadLightsTex, &pos,
+ -2.0f*fwd.x, -2.0f*fwd.y, 1.5f*fwd.y, -1.5f*fwd.x, 58, 58, 58, 4.0f, false, -0.5f, 1.5f);
+ }else{
+ if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK &&
+ Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowHeadLightsTex, &pos,
+ -2.0f*fwd.x, -2.0f*fwd.y, 1.5f*fwd.y, -1.5f*fwd.x, 56, 0, 0, 4.0f, true, -0.5f, 1.5f);
+ else if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowHeadLightsTex, &pos,
+ -2.0f*fwd.x, -2.0f*fwd.y, 1.5f*fwd.y, -1.5f*fwd.x, 56, 0, 0, 4.0f, false, 9.9f, 1.5f);
+ else if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowHeadLightsTex, &pos,
+ -2.0f*fwd.x, -2.0f*fwd.y, 1.5f*fwd.y, -1.5f*fwd.x, 56, 0, 0, 4.0f, false, -0.5f, 1.5f);
+ }
}
if(this == FindPlayerVehicle() && !alarmOff){
if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK ||
Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
CPointLights::AddLight(CPointLights::LIGHT_DIRECTIONAL, GetPosition(), GetForward(),
- 20.0f, 1.0f, 1.0f, 1.0f,
+ gHeadlightRange, gHeadlightColour.x, gHeadlightColour.y, gHeadlightColour.z,
FindPlayerVehicle()->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.45f) ? CPointLights::FOG_NORMAL : CPointLights::FOG_NONE,
false);
CVector pos = GetPosition() - 4.0f*GetForward();
@@ -2400,15 +2453,15 @@ CAutomobile::PreRender(void)
Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) {
if(m_fBrakePedal > 0.0f)
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
- 10.0f, 1.0f, 0.0f, 0.0f,
+ 8.39f, 1.0f, 0.0f, 0.0f,
CPointLights::FOG_NONE, false);
else
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
- 7.0f, 0.6f, 0.0f, 0.0f,
+ 5.13f, 0.64f, 0.0f, 0.0f,
CPointLights::FOG_NONE, false);
}
}
- }else if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED){
+ }else if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED && !m_bGarageTurnedLightsOff && !playerRemote){
// Lights off
CVector lightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
@@ -2424,12 +2477,12 @@ CAutomobile::PreRender(void)
if(m_fGasPedal < 0.0f){
// reversing
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 2, 120, 120, 120, 255,
+ CCoronas::RegisterCorona((uintptr)this + 14, 120, 120, 120, 255,
lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 3, 120, 120, 120, 255,
+ CCoronas::RegisterCorona((uintptr)this + 15, 120, 120, 120, 255,
lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
@@ -2440,12 +2493,12 @@ CAutomobile::PreRender(void)
}else{
// braking
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 2, 120, 0, 0, 255,
+ CCoronas::RegisterCorona((uintptr)this + 14, 120, 0, 0, 255,
lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::RegisterCorona((uintptr)this + 3, 120, 0, 0, 255,
+ CCoronas::RegisterCorona((uintptr)this + 15, 120, 0, 0, 255,
lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
@@ -2456,15 +2509,15 @@ CAutomobile::PreRender(void)
}
}else{
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
+ CCoronas::UpdateCoronaCoors((uintptr)this + 14, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
+ CCoronas::UpdateCoronaCoors((uintptr)this + 15, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
}
}else{
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
- CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
+ CCoronas::UpdateCoronaCoors((uintptr)this + 14, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
- CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
+ CCoronas::UpdateCoronaCoors((uintptr)this + 15, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
}
}
// end of lights
@@ -2498,6 +2551,15 @@ CAutomobile::PreRender(void)
CMatrix mat;
CVector pos;
+ // what's this supposed to be? Rhino doesn't have this node
+ if(GetModelIndex() == MI_RHINO && m_aCarNodes[CAR_BONNET]){
+ mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET]));
+ pos = mat.GetPosition();
+ mat.SetRotateZ(m_fCarGunLR);
+ mat.Translate(pos);
+ mat.UpdateRW();
+ }
+
RwRGBA hoverParticleCol = { 255, 255, 255, 32 };
// Rear right wheel
@@ -2519,8 +2581,8 @@ CAutomobile::PreRender(void)
}else{
CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point,
0.3f*m_vecMoveSpeed+0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol,
- CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
- CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
+ CGeneral::GetRandomNumberInRange(0.0f, 10.0f),
+ CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1);
}
#ifdef BETTER_ALLCARSAREDODO_CHEAT
} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
@@ -2560,8 +2622,8 @@ CAutomobile::PreRender(void)
}else{
CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_REAR_LEFT].point,
0.3f*m_vecMoveSpeed-0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol,
- CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
- CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
+ CGeneral::GetRandomNumberInRange(0.0f, 10.0f),
+ CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1);
}
#ifdef BETTER_ALLCARSAREDODO_CHEAT
} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
@@ -2758,8 +2820,8 @@ CAutomobile::PreRender(void)
}else{
CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].point,
0.3f*m_vecMoveSpeed+0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol,
- CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
- CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
+ CGeneral::GetRandomNumberInRange(0.0f, 10.0f),
+ CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1);
}
#ifdef BETTER_ALLCARSAREDODO_CHEAT
} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
@@ -2799,8 +2861,8 @@ CAutomobile::PreRender(void)
}else{
CParticle::AddParticle(PARTICLE_CAR_SPLASH, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].point,
0.3f*m_vecMoveSpeed-0.15f*GetRight()+CVector(0.0f, 0.0f, 0.1f), nil, 0.15f, hoverParticleCol,
- CGeneral::GetRandomNumberInRange(0.0f, 90.0f),
- CGeneral::GetRandomNumberInRange(0.0f, 10.0f), 1);
+ CGeneral::GetRandomNumberInRange(0.0f, 10.0f),
+ CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1);
}
#ifdef BETTER_ALLCARSAREDODO_CHEAT
} else if (bAllDodosCheat && m_nDriveWheelsOnGround == 0 && m_nDriveWheelsOnGroundPrev == 0) {
@@ -3136,67 +3198,119 @@ CAutomobile::ProcessControlInputs(uint8 pad)
}
}
+// not sure if global variables
+float FIRETRUCK_LR_SPEED = 0.05f;
+float FIRETRUCK_UD_SPEED = 0.02f;
+
void
CAutomobile::FireTruckControl(void)
{
if(this == FindPlayerVehicle()){
- if(!CPad::GetPad(0)->GetCarGunFired())
- return;
-#ifdef FREE_CAM
- if (!CCamera::bFreeCam)
-#endif
- {
- m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight() * 0.00025f * CTimer::GetTimeStep();
- m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown() * 0.0001f * CTimer::GetTimeStep();
- }
- m_fCarGunUD = Clamp(m_fCarGunUD, 0.05f, 0.3f);
-
-
- CVector cannonPos(0.0f, 1.5f, 1.9f);
- cannonPos = GetMatrix() * cannonPos;
- CVector cannonDir(
- Sin(m_fCarGunLR) * Cos(m_fCarGunUD),
- Cos(m_fCarGunLR) * Cos(m_fCarGunUD),
- Sin(m_fCarGunUD));
- cannonDir = Multiply3x3(GetMatrix(), cannonDir);
- cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f;
- CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
- }else if(GetStatus() == STATUS_PHYSICS){
- CFire *fire = gFireManager.FindFurthestFire_NeverMindFireMen(GetPosition(), 10.0f, 35.0f);
- if(fire == nil)
- return;
+ if(CPad::GetPad(0)->GetCarGunFired()){
+ if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING){
+ // android code differs
+ CVector localFront = Multiply3x3(TheCamera.Cams[TheCamera.ActiveCam].Front, GetMatrix());
+ float targetDirLR = localFront.Heading();
+ float targetDirUD = Atan2(localFront.z, localFront.Magnitude2D());
+
+ targetDirUD += DEGTORAD(15.0f);
+ if(m_fCarGunLR + PI < targetDirLR)
+ targetDirLR -= TWOPI;
+ else if(m_fCarGunLR - PI > targetDirLR)
+ targetDirLR += TWOPI;
+
+ if(targetDirLR - m_fCarGunLR > CTimer::GetTimeStep()*FIRETRUCK_LR_SPEED)
+ m_fCarGunLR += CTimer::GetTimeStep()*FIRETRUCK_LR_SPEED;
+ else if(targetDirLR - m_fCarGunLR < -CTimer::GetTimeStep()*FIRETRUCK_LR_SPEED)
+ m_fCarGunLR -= CTimer::GetTimeStep()*FIRETRUCK_LR_SPEED;
+ else
+ m_fCarGunLR = targetDirLR;
- // Target cannon onto fire
- float targetAngle = CGeneral::GetATanOfXY(fire->m_vecPos.x-GetPosition().x, fire->m_vecPos.y-GetPosition().y);
- float fwdAngle = CGeneral::GetATanOfXY(GetForward().x, GetForward().y);
- float targetCannonAngle = fwdAngle - targetAngle;
- float angleDelta = CTimer::GetTimeStep()*0.01f;
- float cannonDelta = targetCannonAngle - m_fCarGunLR;
- while(cannonDelta < PI) cannonDelta += TWOPI;
- while(cannonDelta > PI) cannonDelta -= TWOPI;
- if(Abs(cannonDelta) < angleDelta)
- m_fCarGunLR = targetCannonAngle;
- else if(cannonDelta > 0.0f)
- m_fCarGunLR += angleDelta;
- else
- m_fCarGunLR -= angleDelta;
-
- // Go up and down a bit
- float upDown = Sin((float)(CTimer::GetTimeInMilliseconds() & 0xFFF)/0x1000 * TWOPI);
- m_fCarGunUD = 0.2f + 0.2f*upDown;
-
- // Spray water every once in a while
- if((CTimer::GetTimeInMilliseconds()>>10) & 3){
- CVector cannonPos(0.0f, 0.0f, 2.2f); // different position than player's firetruck!
- cannonPos = GetMatrix() * cannonPos;
- CVector cannonDir(
- Sin(m_fCarGunLR) * Cos(m_fCarGunUD),
- Cos(m_fCarGunLR) * Cos(m_fCarGunUD),
- Sin(m_fCarGunUD));
- cannonDir = Multiply3x3(GetMatrix(), cannonDir);
+ if(targetDirUD - m_fCarGunUD > CTimer::GetTimeStep()*FIRETRUCK_UD_SPEED)
+ m_fCarGunUD += CTimer::GetTimeStep()*FIRETRUCK_UD_SPEED;
+ else if(targetDirUD - m_fCarGunUD < -CTimer::GetTimeStep()*FIRETRUCK_UD_SPEED)
+ m_fCarGunUD -= CTimer::GetTimeStep()*FIRETRUCK_UD_SPEED;
+ else
+ m_fCarGunUD = targetDirUD;
+ }else{
+ m_fCarGunLR -= CPad::GetPad(0)->GetCarGunLeftRight()/128.0f * FIRETRUCK_LR_SPEED * CTimer::GetTimeStep();
+ m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown()/128.0f * FIRETRUCK_UD_SPEED * CTimer::GetTimeStep();
+ }
+
+ if(m_fCarGunLR < -PI) m_fCarGunLR += TWOPI;
+ else if(m_fCarGunLR > PI) m_fCarGunLR -= TWOPI;
+ m_fCarGunUD = Clamp(m_fCarGunUD, -0.06f, 0.3f);
+
+ CVector cannonPos, cannonDir;
+ CVector localOffset(0.0f, 0.75f, 0.0f);
+ CVector localPos(0.0f, 1.05f, 2.02f);
+ CMatrix rotMat;
+ rotMat.SetUnity();
+ rotMat.SetRotateZ(m_fCarGunLR);
+ localOffset = rotMat * localOffset;
+ localPos += localOffset;
+ cannonPos = GetMatrix() * localPos;
+ cannonDir = Multiply3x3(GetMatrix(), CVector(-Sin(m_fCarGunLR) * Cos(m_fCarGunUD),
+ Cos(m_fCarGunLR) * Cos(m_fCarGunUD),
+ Sin(m_fCarGunUD)));
cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f;
CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
}
+ }else if(GetStatus() == STATUS_PHYSICS){
+ CFire *fire = gFireManager.FindFurthestFire_NeverMindFireMen(GetPosition(), 10.0f, 35.0f);
+ if(fire){
+
+ // Target cannon onto fire
+ float targetAngle = CGeneral::GetATanOfXY(fire->m_vecPos.x-GetPosition().x, fire->m_vecPos.y-GetPosition().y);
+ float fwdAngle = CGeneral::GetATanOfXY(GetForward().x, GetForward().y);
+#ifdef FIX_BUGS
+ // angle direction changed but they didn't notice
+ targetAngle = TWOPI - targetAngle;
+ fwdAngle = TWOPI - fwdAngle;
+#endif
+ float targetCannonAngle = fwdAngle - targetAngle;
+ float angleDelta = CTimer::GetTimeStep()*0.01f;
+ float cannonDelta = CGeneral::LimitRadianAngle(targetCannonAngle - m_fCarGunLR);
+ if(Abs(cannonDelta) < angleDelta)
+ m_fCarGunLR = targetCannonAngle;
+ else if(cannonDelta > 0.0f)
+ m_fCarGunLR += angleDelta;
+ else
+ m_fCarGunLR -= angleDelta;
+
+ // Go up and down a bit
+ float upDown = Sin((float)(CTimer::GetTimeInMilliseconds() & 0xFFF)/0x1000 * TWOPI);
+ m_fCarGunUD = 0.2f + 0.2f*upDown;
+
+ // Spray water every once in a while
+ if((CTimer::GetTimeInMilliseconds()>>10) & 3){
+ CVector cannonPos, cannonDir;
+ CVector localOffset(0.0f, 0.75f, 0.0f);
+ CVector localPos(0.0f, 1.05f, 2.02f);
+ CMatrix rotMat;
+ rotMat.SetUnity();
+ rotMat.SetRotateZ(m_fCarGunLR);
+ localOffset = rotMat * localOffset;
+ localPos += localOffset;
+ cannonPos = GetMatrix() * localPos;
+ cannonDir = Multiply3x3(GetMatrix(), CVector(-Sin(m_fCarGunLR) * Cos(m_fCarGunUD),
+ Cos(m_fCarGunLR) * Cos(m_fCarGunUD),
+ Sin(m_fCarGunUD)));
+ cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f;
+#ifdef FIX_BUGS
+ // actual call missing?!?
+ CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
+#endif
+ }
+ }
+ }
+
+ if(m_aCarNodes[CAR_BUMP_REAR]){
+ CMatrix mat(RwFrameGetMatrix(m_aCarNodes[CAR_BUMP_REAR]));
+ CVector pos = mat.GetPosition();
+ mat.SetRotateZ(m_fCarGunLR);
+ mat.Translate(pos);
+ mat.UpdateRW();
}
}
@@ -3217,10 +3331,7 @@ CAutomobile::TankControl(void)
// Rotate turret
float prevAngle = m_fCarGunLR;
-#ifdef FREE_CAM
- if(!CCamera::bFreeCam)
-#endif
- m_fCarGunLR -= CPad::GetPad(0)->GetCarGunLeftRight() * 0.00015f * CTimer::GetTimeStep();
+ m_fCarGunLR -= CPad::GetPad(0)->GetCarGunLeftRight() * 0.00015f * CTimer::GetTimeStep();
if(m_fCarGunLR < 0.0f)
m_fCarGunLR += TWOPI;
@@ -3297,6 +3408,14 @@ CAutomobile::TankControl(void)
flashPos += 0.1f*shotDir;
CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.15f, black, 0, 0, 0, lifeSpan);
}
+
+ if(m_aCarNodes[CAR_WINDSCREEN]){
+ CMatrix mat(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN]));
+ CVector pos = mat.GetPosition();
+ mat.SetRotateZ(m_fCarGunLR);
+ mat.Translate(pos);
+ mat.UpdateRW();
+ }
}
#define HYDRAULIC_UPPER_EXT (-0.16f)
@@ -3601,8 +3720,8 @@ CAutomobile::ProcessBuoyancy(void)
if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){
bTouchingWater = true;
- float timeStep = Max(CTimer::GetTimeStep(), 0.01f);
- float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep);
+ float timeStep = Max(CTimer::GetTimeStep(), 0.5f); // this seems awfully high
+ float impulseRatio = impulse.z / ((bIsHeavy?GRAVITY/3.0f:GRAVITY) * m_fMass * timeStep);
float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep());
m_vecMoveSpeed *= waterResistance;
m_vecTurnSpeed *= waterResistance;
@@ -3647,8 +3766,11 @@ CAutomobile::ProcessBuoyancy(void)
if(pDriver){
pDriver->bIsInWater = true;
- if(pDriver->IsPlayer() || !bWaterTight)
+ if(pDriver->IsPlayer() || !bWaterTight){
+ if(pDriver->m_fHealth < 30.0f)
+ SampleManager.SetMusicFadeVolume(Max(0, SampleManager.GetMusicFadeVolume()-4));
pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
+ }
}
for(i = 0; i < m_nNumMaxPassengers; i++)
if(pPassengers[i]){
@@ -4068,14 +4190,14 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
case CAR_PIECE_BUMP_FRONT:
GetComponentWorldPosition(CAR_BUMP_FRONT, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
if(m_aCarNodes[CAR_BONNET] && Damage.GetPanelStatus(VEHBUMPER_FRONT) == PANEL_STATUS_MISSING){
case CAR_PIECE_BONNET:
GetComponentWorldPosition(CAR_BONNET, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
if(GetModelIndex() != MI_DODO)
- if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetDoorDamage(CAR_BONNET, DOOR_BONNET);
}
break;
@@ -4083,13 +4205,13 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
case CAR_PIECE_BUMP_REAR:
GetComponentWorldPosition(CAR_BUMP_REAR, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_BUMPER_REAR, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_BUMPER_REAR, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
if(m_aCarNodes[CAR_BOOT] && Damage.GetPanelStatus(VEHBUMPER_REAR) == PANEL_STATUS_MISSING){
case CAR_PIECE_BOOT:
GetComponentWorldPosition(CAR_BOOT, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_DOOR_BOOT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_DOOR_BOOT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetDoorDamage(CAR_BOOT, DOOR_BOOT);
}
break;
@@ -4097,50 +4219,50 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
case CAR_PIECE_DOOR_LF:
GetComponentWorldPosition(CAR_DOOR_LF, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_DOOR_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_DOOR_FRONT_LEFT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
break;
case CAR_PIECE_DOOR_RF:
GetComponentWorldPosition(CAR_DOOR_RF, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_DOOR_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_DOOR_FRONT_RIGHT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
break;
case CAR_PIECE_DOOR_LR:
GetComponentWorldPosition(CAR_DOOR_LR, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_DOOR_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_DOOR_REAR_LEFT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
break;
case CAR_PIECE_DOOR_RR:
GetComponentWorldPosition(CAR_DOOR_RR, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_DOOR_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_DOOR_REAR_RIGHT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
break;
case CAR_PIECE_WING_LF:
GetComponentWorldPosition(CAR_WING_LF, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_LEFT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT);
break;
case CAR_PIECE_WING_RF:
GetComponentWorldPosition(CAR_WING_RF, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_RIGHT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT);
break;
case CAR_PIECE_WING_LR:
GetComponentWorldPosition(CAR_WING_LR, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_LEFT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT);
break;
case CAR_PIECE_WING_RR:
GetComponentWorldPosition(CAR_WING_RR, pos);
dmgDrawCarCollidingParticles(pos, impulse*damageMultiplier);
- if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier))
+ if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_RIGHT, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier()))
SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT);
break;
@@ -4151,7 +4273,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
break;
case CAR_PIECE_WINDSCREEN:
- if(Damage.ApplyDamage(COMPONENT_PANEL_WINDSCREEN, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
+ if(Damage.ApplyDamage(COMPONENT_PANEL_WINDSCREEN, impulse*impulseMult, pHandling->GetCollisionDamageMultiplier())){
uint8 oldStatus = Damage.GetPanelStatus(VEHPANEL_WINDSCREEN);
SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN);
if(oldStatus != Damage.GetPanelStatus(VEHPANEL_WINDSCREEN)){
@@ -4162,7 +4284,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
}
}
- float damage = (impulse-minImpulse)*pHandling->fCollisionDamageMultiplier*0.6f*damageMultiplier;
+ float damage = (impulse-minImpulse)*pHandling->GetCollisionDamageMultiplier()*0.6f*damageMultiplier;
if(GetModelIndex() == MI_SECURICA && m_pDamageEntity && m_pDamageEntity->GetStatus() == STATUS_PLAYER)
damage *= 7.0f;
@@ -4184,6 +4306,7 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
int oldHealth = m_fHealth;
if(this == FindPlayerVehicle())
+ // android has other values here
m_fHealth -= bTakeLessDamage ? damage/6.0f : damage/2.0f;
else if(bTakeLessDamage)
m_fHealth -= damage/12.0f;
@@ -4221,6 +4344,35 @@ CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
Damage.SetEngineStatus(100);
}
}
+
+ if(bHitByTrain){
+ for(i = 0; i < PHYSICAL_MAX_COLLISIONRECORDS; i++){
+ CVehicle *train = (CVehicle*)m_aCollisionRecords[i];
+ if(train && train->IsVehicle() &&
+ train->GetModelIndex() == MI_TRAIN &&
+ train->GetSpeed(CVector(0.0f, 0.0, 0.0f)).MagnitudeSqr() > SQR(0.001f)){
+ CPed *ped = KnockPedOutCar(WEAPONTYPE_RAMMEDBYCAR, CAR_DOOR_LF, pDriver);
+ if(ped){
+//TODO(LCS): ped->NailToSubwayTrack();
+ ped->SetDie();
+ }
+ BlowUpCar(train);
+ }
+ }
+ }
+
+ if(pDriver && pDriver->IsPlayer()){
+ for(i = 0; i < PHYSICAL_MAX_COLLISIONRECORDS; i++){
+ CVehicle *airtrain = (CVehicle*)m_aCollisionRecords[i];
+ if(airtrain && airtrain->IsVehicle() &&
+ airtrain->GetModelIndex() == MI_AIRTRAIN){
+ CPed *ped = KnockPedOutCar(WEAPONTYPE_RAMMEDBYCAR, CAR_DOOR_LF, pDriver);
+ if(ped)
+ ped->SetDie();
+ BlowUpCar(airtrain);
+ }
+ }
+ }
}
void
@@ -4263,6 +4415,16 @@ CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
CGeneral::GetRandomNumberInRange(0, 4));
}
+float fDamagePosSpeedShift = 0.4f;
+float fSpeedMult[] = {
+ 0.8f,
+ 0.75f,
+ 0.85f,
+ 0.9f,
+ 0.85f,
+ 0.85f
+};
+
void
CAutomobile::AddDamagedVehicleParticles(void)
{
@@ -4275,7 +4437,7 @@ CAutomobile::AddDamagedVehicleParticles(void)
if(m_fHealth >= 650.0f)
return;
- CVector direction = 0.85f*m_vecMoveSpeed;
+ CVector direction = fSpeedMult[5]*m_vecMoveSpeed;
CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS];
switch(Damage.GetDoorStatus(DOOR_BONNET)){
@@ -4300,7 +4462,7 @@ CAutomobile::AddDamagedVehicleParticles(void)
damagePos.y = 0.2f*GetColModel()->boundingBox.min.y;
damagePos.z = 0.3f*GetColModel()->boundingBox.max.z;
}else
- damagePos.z += 0.4f*(GetColModel()->boundingBox.max.z-damagePos.z) * DotProduct(GetForward(), m_vecMoveSpeed);
+ damagePos.z += fDamagePosSpeedShift*(GetColModel()->boundingBox.max.z-damagePos.z) * DotProduct(GetForward(), m_vecMoveSpeed);
damagePos = GetMatrix()*damagePos;
damagePos.z += 0.15f;
@@ -4319,7 +4481,7 @@ CAutomobile::AddDamagedVehicleParticles(void)
direction = 0.85f*m_vecMoveSpeed;
direction += GetRight() * CGeneral::GetRandomNumberInRange(0.0f, 0.04f) * (1.0f - 2.0f*m_vecMoveSpeed.Magnitude());
direction.z += 0.001f;
- n = (CGeneral::GetRandomNumber() & 3) + 2;
+ n = (CGeneral::GetRandomNumber() & 3) + 1;
for(i = 0; i < n; i++)
CParticle::AddParticle(PARTICLE_SPARK_SMALL, damagePos, direction);
if(((CTimer::GetFrameCounter() + m_randomSeed) & 0xF) == 0)
@@ -4327,11 +4489,15 @@ CAutomobile::AddDamagedVehicleParticles(void)
}else if(m_fHealth < 250.0f){
// nothing
}else if(m_fHealth < 320.0f){
- CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.8f*direction);
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, fSpeedMult[0]*direction);
}else if(m_fHealth < 390.0f){
- CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.75f*direction);
- CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.85f*direction);
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, fSpeedMult[1]*direction);
+ CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, fSpeedMult[2]*direction);
}else if(m_fHealth < 460.0f){
+ if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 ||
+ ((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2)
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, fSpeedMult[3]*direction);
+ }else{
int rnd = CTimer::GetFrameCounter() + m_randomSeed;
if(rnd < 10 ||
rnd < 70 && rnd > 25 ||
@@ -4341,7 +4507,6 @@ CAutomobile::AddDamagedVehicleParticles(void)
return;
direction.z += 0.05f*Max(1.0f - 1.6f*m_vecMoveSpeed.Magnitude(), 0.0f);
if(electric){
- // BUG. we had that case already
direction = 0.85f*m_vecMoveSpeed;
direction += GetRight() * CGeneral::GetRandomNumberInRange(0.0f, 0.04f) * (1.0f - 2.0f*m_vecMoveSpeed.Magnitude());
direction.z += 0.001f;
@@ -4352,13 +4517,10 @@ CAutomobile::AddDamagedVehicleParticles(void)
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.8f*m_vecMoveSpeed, nil, 0.1f, 0, 0, 0, 1000);
}else{
if(TheCamera.GetLookDirection() != LOOKING_FORWARD)
- CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.75f*direction);
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction);
else if(((CTimer::GetFrameCounter() + m_randomSeed) & 1) == 0)
- CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.85f*m_vecMoveSpeed);
+ CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, fSpeedMult[4]*m_vecMoveSpeed);
}
- }else if(((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 0 ||
- ((CTimer::GetFrameCounter() + m_randomSeed) & 3) == 2){
- CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, 0.9f*direction);
}
}
@@ -4408,7 +4570,7 @@ CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
case SURFACE_SAND:
case SURFACE_SAND_BEACH:
if(CTimer::GetFrameCounter() & 2 ||
- CGeneral::GetRandomNumberInRange(CWeather::WetRoads, 1.01f) > 0.5f)
+ CWeather::WetRoads > 0.0f && CGeneral::GetRandomNumberInRange(CWeather::WetRoads, 1.01f) > 0.5f)
return 0;
dir.x = 0.5f*m_vecMoveSpeed.x;
dir.y = 0.5f*m_vecMoveSpeed.y;
@@ -4547,6 +4709,19 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
{
eDoors door;
+ if(bIsVan){
+ if(component == CAR_DOOR_RR){
+ if(anim == ANIM_STD_VAN_OPEN_DOOR_REAR_RHS || anim == ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS)
+ if(IsDoorReady(DOOR_REAR_LEFT))
+ ProcessOpenDoor(CAR_DOOR_LR, anim, time);
+ }
+ if(component == CAR_DOOR_LR){
+ if(anim == ANIM_STD_VAN_OPEN_DOOR_REAR_LHS || anim == ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS)
+ if(IsDoorReady(DOOR_REAR_RIGHT))
+ ProcessOpenDoor(CAR_DOOR_RR, anim, time);
+ }
+ }
+
switch(component){
case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
@@ -4568,7 +4743,7 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
case ANIM_STD_CAR_CLOSE_DOOR_LO_LHS:
case ANIM_STD_CAR_CLOSE_DOOR_RHS:
case ANIM_STD_CAR_CLOSE_DOOR_LO_RHS:
- ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.45f);
+ ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.63f);
break;
case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS:
case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS:
@@ -4582,7 +4757,7 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
break;
case ANIM_STD_CAR_CLOSE_LHS:
case ANIM_STD_CAR_CLOSE_RHS:
- ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f);
+ ProcessDoorCloseAnimation(this, component, door, time, 0.35f, 0.5f);
break;
case ANIM_STD_CAR_PULL_OUT_PED_RHS:
case ANIM_STD_CAR_PULL_OUT_PED_LO_RHS:
@@ -5403,6 +5578,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
if(obj == nil)
return nil;
+ phys_lcs_unk1 = false;
if(component == CAR_WINDSCREEN){
obj->SetModelIndexNoCreate(MI_CAR_BONNET);
}else switch(type){
@@ -5441,6 +5617,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
*RwFrameGetMatrix(frame) = *matrix;
RpAtomicSetFrame(atomic, frame);
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
+ CStreaming::RegisterInstance(atomic, nil);
obj->AttachToRwObject((RwObject*)atomic);
obj->bDontStream = true;
@@ -5485,7 +5662,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
CVector dist = obj->GetPosition() - GetPosition();
dist.Normalise();
if(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN){
- // push these up some
+ // push these up some
dist += GetUp();
if(GetUp().z > 0.0f){
// simulate fast upward movement if going fast
@@ -5508,9 +5685,9 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
ApplyMoveForce(5.0f*dist);
}
- if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
- this->GetMatrix(), *this->GetColModel(),
- CWorld::m_aTempColPts, nil, nil) > 0)
+// if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
+// this->GetMatrix(), *this->GetColModel(),
+// CWorld::m_aTempColPts, nil, nil) > 0)
obj->m_pCollidingEntity = this;
if(bRenderScorched)
@@ -5768,12 +5945,12 @@ CAutomobile::CloseAllDoors(void)
}
}
-void
+CPed*
CAutomobile::KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped)
{
AnimationId anim = ANIM_STD_KO_FRONT;
if(ped == nil)
- return;
+ return nil;
ped->m_vehDoor = door;
ped->SetPedState(PED_IDLE);
@@ -5808,6 +5985,7 @@ CAutomobile::KnockPedOutCar(eWeaponType weapon, uint16 door, CPed *ped)
ped->m_headingRate = 0.0f;
}
ped->m_pMyVehicle = nil;
+ return ped;
}
#ifdef COMPATIBLE_SAVES