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author | Fire_Head <Fire-Head@users.noreply.github.com> | 2019-07-24 20:00:08 +0200 |
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committer | GitHub <noreply@github.com> | 2019-07-24 20:00:08 +0200 |
commit | 81ee1c509a8d05189901dd59c268bf47a6188eb8 (patch) | |
tree | d836f70678f2ce7b5d86a6745f34b45232ff71d0 /src/vehicles/Automobile.cpp | |
parent | update (diff) | |
parent | Merge branch 'master' into master (diff) | |
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Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r-- | src/vehicles/Automobile.cpp | 1812 |
1 files changed, 1784 insertions, 28 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp index 7d3f8ee3..fb42e6e6 100644 --- a/src/vehicles/Automobile.cpp +++ b/src/vehicles/Automobile.cpp @@ -1,32 +1,187 @@ #include "common.h" +#include "main.h" #include "patcher.h" #include "General.h" +#include "RwHelper.h" +#include "Pad.h" #include "ModelIndices.h" #include "VisibilityPlugins.h" #include "DMAudio.h" #include "Camera.h" #include "Darkel.h" +#include "Rubbish.h" #include "Fire.h" #include "Explosion.h" +#include "Particle.h" #include "World.h" #include "SurfaceTable.h" #include "HandlingMgr.h" +#include "Record.h" +#include "Remote.h" +#include "Population.h" #include "CarCtrl.h" +#include "CarAI.h" +#include "Garages.h" #include "PathFind.h" +#include "AnimManager.h" +#include "RpAnimBlend.h" #include "Ped.h" #include "PlayerPed.h" #include "Object.h" #include "Automobile.h" +bool bAllCarCheat; // unused + RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data); bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21; -WRAPPER CAutomobile* CAutomobile::ctor(int, uint8) { EAXJMP(0x52C6B0); } - -CAutomobile::CAutomobile(int mi, uint8 CreatedBy) +CAutomobile::CAutomobile(int32 id, uint8 CreatedBy) + : CVehicle(CreatedBy) { - ctor(mi, CreatedBy); + int i; + + m_vehType = VEHICLE_TYPE_CAR; + + CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id); + m_fFireBlowUpTimer = 0.0f; + field_4E0 = 0; + bTaxiLight = m_sAllTaxiLights; + m_auto_flagA20 = false; + m_auto_flagA40 = false; + m_auto_flagA80 = false; + + SetModelIndex(id); + + pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId); + + field_49C = 20.0f; + field_4D8 = 0; + + mi->ChooseVehicleColour(m_currentColour1, m_currentColour2); + + bIsVan = !!(pHandling->Flags & HANDLING_IS_VAN); + bIsBig = !!(pHandling->Flags & HANDLING_IS_BIG); + bIsBus = !!(pHandling->Flags & HANDLING_IS_BUS); + bLowVehicle = !!(pHandling->Flags & HANDLING_IS_LOW); + + // Doors + if(bIsBus){ + Doors[DOOR_FRONT_LEFT].Init(-HALFPI, 0.0f, 0, 2); + Doors[DOOR_FRONT_RIGHT].Init(0.0f, HALFPI, 1, 2); + }else{ + Doors[DOOR_FRONT_LEFT].Init(-PI*0.4f, 0.0f, 0, 2); + Doors[DOOR_FRONT_RIGHT].Init(0.0f, PI*0.4f, 1, 2); + } + if(bIsVan){ + Doors[DOOR_REAR_LEFT].Init(-HALFPI, 0.0f, 1, 2); + Doors[DOOR_REAR_RIGHT].Init(0.0f, HALFPI, 0, 2); + }else{ + Doors[DOOR_REAR_LEFT].Init(-PI*0.4f, 0.0f, 0, 2); + Doors[DOOR_REAR_RIGHT].Init(0.0f, PI*0.4f, 1, 2); + } + if(pHandling->Flags & HANDLING_REV_BONNET) + Doors[DOOR_BONNET].Init(-PI*0.3f, 0.0f, 1, 0); + else + Doors[DOOR_BONNET].Init(0.0f, PI*0.3f, 1, 0); + if(pHandling->Flags & HANDLING_HANGING_BOOT) + Doors[DOOR_BOOT].Init(PI*0.4f, 0.0f, 0, 0); + else if(pHandling->Flags & HANDLING_TAILGATE_BOOT) + Doors[DOOR_BOOT].Init(0.0, HALFPI, 1, 0); + else + Doors[DOOR_BOOT].Init(-PI*0.3f, 0.0f, 1, 0); + if(pHandling->Flags & HANDLING_NO_DOORS){ + Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING); + Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING); + } + + for(i = 0; i < 6; i++) + m_randomValues[i] = CGeneral::GetRandomNumberInRange(-0.15f, 0.15f); + + m_fMass = pHandling->fMass; + m_fTurnMass = pHandling->fTurnMass; + m_vecCentreOfMass = pHandling->CentreOfMass; + m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass; + m_fElasticity = 0.05f; + m_fBuoyancy = pHandling->fBuoyancy; + + m_nBusDoorTimerEnd = 0; + m_nBusDoorTimerStart = 0; + + m_fSteerAngle = 0.0f; + m_fGasPedal = 0.0f; + m_fBrakePedal = 0.0f; + m_pSetOnFireEntity = nil; + field_594 = 0; + bNotDamagedUpsideDown = false; + bMoreResistantToDamage = false; + m_fVelocityChangeForAudio = 0.f; + field_4E2 = 0; + + for(i = 0; i < 4; i++){ + m_aGroundPhysical[i] = nil; + m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f); + m_aSuspensionSpringRatio[i] = 1.0f; + m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i]; + m_aWheelTimer[i] = 0.0f; + m_aWheelRotation[i] = 0.0f; + m_aWheelSpeed[i] = 0.0f; + m_aWheelState[i] = WHEEL_STATE_0; + m_aWheelSkidmarkMuddy[i] = false; + m_aWheelSkidmarkBloody[i] = false; + } + + m_nWheelsOnGround = 0; + m_nDriveWheelsOnGround = 0; + m_nDriveWheelsOnGroundPrev = 0; + m_fHeightAboveRoad = 0.0f; + m_fTraction = 1.0f; + + CColModel *colModel = mi->GetColModel(); + if(colModel->lines == nil){ + colModel->lines = (CColLine*)RwMalloc(4*sizeof(CColLine)); + colModel->numLines = 4; + } + + SetupSuspensionLines(); + + m_status = STATUS_SIMPLE; + bUseCollisionRecords = true; + + m_nNumPassengers = 0; + + m_bombType = CARBOMB_NONE; + bHadDriver = false; + m_pBombRigger = nil; + + if(m_nDoorLock == CARLOCK_UNLOCKED && + (id == MI_POLICE || id == MI_ENFORCER || id == MI_RHINO)) + m_nDoorLock = CARLOCK_LOCKED_INITIALLY; + + m_fCarGunLR = 0.0f; + m_fCarGunUD = 0.05f; + m_fWindScreenRotation = 0.0f; + m_weaponDoorTimerLeft = 0.0f; + m_weaponDoorTimerRight = m_weaponDoorTimerLeft; + + if(GetModelIndex() == MI_DODO){ + RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0); + CMatrix mat1; + mat1.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF])); + CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF])); + mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z); + mat1.UpdateRW(); + }else if(GetModelIndex() == MI_MIAMI_SPARROW || GetModelIndex() == MI_MIAMI_RCRAIDER){ + RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0); + RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0); + RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0); + RpAtomicSetFlags(GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0); + }else if(GetModelIndex() == MI_RHINO){ + bExplosionProof = true; + bBulletProof = true; + } } @@ -37,7 +192,998 @@ CAutomobile::SetModelIndex(uint32 id) SetupModelNodes(); } -WRAPPER void CAutomobile::ProcessControl(void) { EAXJMP(0x531470); } +CVector vecDAMAGE_ENGINE_POS_SMALL(-0.1f, -0.1f, 0.0f); +CVector vecDAMAGE_ENGINE_POS_BIG(-0.5f, -0.3f, 0.0f); + +void +CAutomobile::ProcessControl(void) +{ + int i; + CColModel *colModel; + + if(m_veh_flagC80) + colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel; + else + colModel = GetColModel(); + bWarnedPeds = false; + + // skip if the collision isn't for the current level + if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory) + return; + + // Improve grip of vehicles in certain cases + bool strongGrip1 = false; + bool strongGrip2 = false; + if(FindPlayerVehicle() && this != FindPlayerVehicle()){ + switch(AutoPilot.m_nCarMission){ + case MISSION_RAMPLAYER_FARAWAY: + case MISSION_RAMPLAYER_CLOSE: + case MISSION_BLOCKPLAYER_FARAWAY: + case MISSION_BLOCKPLAYER_CLOSE: + if(FindPlayerSpeed().Magnitude() > 0.3f){ + strongGrip1 = true; + if(FindPlayerSpeed().Magnitude() > 0.4f){ + if(m_vecMoveSpeed.Magnitude() < 0.3f) + strongGrip2 = true; + }else{ + if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f) + strongGrip2 = true; + } + } + } + } + + if(bIsBus) + ProcessAutoBusDoors(); + + ProcessCarAlarm(); + + // Scan if this car is committing a crime that the police can see + if(m_status != STATUS_ABANDONED && m_status != STATUS_WRECKED && + m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PLAYER_DISABLED){ + switch(GetModelIndex()) + case MI_FBICAR: + case MI_POLICE: + case MI_ENFORCER: + case MI_SECURICA: + case MI_RHINO: + case MI_BARRACKS: + ScanForCrimes(); + } + + // Process driver + if(pDriver){ + if(!bHadDriver && m_bombType == CARBOMB_ONIGNITIONACTIVE){ + // If someone enters the car and there is a bomb, detonate + m_nBombTimer = 1000; + m_pBlowUpEntity = m_pBombRigger; + if(m_pBlowUpEntity) + m_pBlowUpEntity->RegisterReference((CEntity**)&m_pBlowUpEntity); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TICK, 1.0f); + } + bHadDriver = true; + + if(IsUpsideDown() && CanPedEnterCar()){ + if(!pDriver->IsPlayer() && + !(pDriver->m_leader && pDriver->m_leader->bInVehicle) && + pDriver->CharCreatedBy != MISSION_CHAR) + pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); + } + }else + bHadDriver = false; + + // Process passengers + if(m_nNumPassengers != 0 && IsUpsideDown() && CanPedEnterCar()){ + for(i = 0; i < m_nNumMaxPassengers; i++) + if(pPassengers[i]) + if(!pPassengers[i]->IsPlayer() && + !(pPassengers[i]->m_leader && pPassengers[i]->m_leader->bInVehicle) && + pPassengers[i]->CharCreatedBy != MISSION_CHAR) + pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this); + } + + CRubbish::StirUp(this); + + // blend in clump + int clumpAlpha = CVisibilityPlugins::GetClumpAlpha((RpClump*)m_rwObject); + if(bFadeOut){ + clumpAlpha -= 8; + if(clumpAlpha < 0) + clumpAlpha = 0; + }else if(clumpAlpha < 255){ + clumpAlpha += 16; + if(clumpAlpha > 255) + clumpAlpha = 255; + } + CVisibilityPlugins::SetClumpAlpha((RpClump*)m_rwObject, clumpAlpha); + + AutoPilot.m_flag1 = false; + AutoPilot.m_flag2 = false; + + // Set Center of Mass to make car more stable + if(strongGrip1 || bCheat3) + m_vecCentreOfMass.z = 0.3f*m_aSuspensionSpringLength[0] + -1.0*m_fHeightAboveRoad; + else if(pHandling->Flags & HANDLING_NONPLAYER_STABILISER && m_status == STATUS_PHYSICS) + m_vecCentreOfMass.z = pHandling->CentreOfMass.z - 0.2f*pHandling->Dimension.z; + else + m_vecCentreOfMass.z = pHandling->CentreOfMass.z; + + // Process depending on status + + bool playerRemote = false; + switch(m_status){ + case STATUS_PLAYER_REMOTE: + if(CPad::GetPad(0)->WeaponJustDown()){ + BlowUpCar(FindPlayerPed()); + CRemote::TakeRemoteControlledCarFromPlayer(); + } + + if(GetModelIndex() == MI_RCBANDIT){ + CVector pos = GetPosition(); + // FindPlayerCoors unused + if(RcbanditCheckHitWheels() || bIsInWater || CPopulation::IsPointInSafeZone(&pos)){ + if(CPopulation::IsPointInSafeZone(&pos)) + CGarages::TriggerMessage("HM2_5", -1, 5000, -1); + CRemote::TakeRemoteControlledCarFromPlayer(); + BlowUpCar(FindPlayerPed()); + } + } + + if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == this) + playerRemote = true; + // fall through + case STATUS_PLAYER: + if(playerRemote || + pDriver && pDriver->GetPedState() != PED_EXIT_CAR && pDriver->GetPedState() != PED_DRAG_FROM_CAR){ + // process control input if controlled by player + if(playerRemote || pDriver->m_nPedType == PEDTYPE_PLAYER1) + ProcessControlInputs(0); + + PruneReferences(); + + if(m_status == STATUS_PLAYER && CRecordDataForChase::Status != RECORDSTATE_1) + DoDriveByShootings(); + } + break; + + case STATUS_SIMPLE: + CCarAI::UpdateCarAI(this); + CPhysical::ProcessControl(); + CCarCtrl::UpdateCarOnRails(this); + + m_nWheelsOnGround = 4; + m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround; + m_nDriveWheelsOnGround = 4; + + pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear); + + { + float wheelRot = ProcessWheelRotation(WHEEL_STATE_0, GetForward(), m_vecMoveSpeed, 0.35f); + for(i = 0; i < 4; i++) + m_aWheelRotation[i] += wheelRot; + } + + PlayHornIfNecessary(); + ReduceHornCounter(); + bVehicleColProcessed = false; + // that's all we do for simple vehicles + return; + + case STATUS_PHYSICS: + CCarAI::UpdateCarAI(this); + CCarCtrl::SteerAICarWithPhysics(this); + PlayHornIfNecessary(); + break; + + case STATUS_ABANDONED: + m_fBrakePedal = 0.2f; + bIsHandbrakeOn = false; + + m_fSteerAngle = 0.0f; + m_fGasPedal = 0.0f; + m_nCarHornTimer = 0; + break; + + case STATUS_WRECKED: + m_fBrakePedal = 0.05f; + bIsHandbrakeOn = true; + + m_fSteerAngle = 0.0f; + m_fGasPedal = 0.0f; + m_nCarHornTimer = 0; + break; + + case STATUS_PLAYER_DISABLED: + m_fBrakePedal = 1.0f; + bIsHandbrakeOn = true; + + m_fSteerAngle = 0.0f; + m_fGasPedal = 0.0f; + m_nCarHornTimer = 0; + break; + } + + // what's going on here? + if(GetPosition().z < -0.6f && + Abs(m_vecMoveSpeed.x) < 0.05f && + Abs(m_vecMoveSpeed.y) < 0.05f) + m_vecTurnSpeed *= Pow(0.95f, CTimer::GetTimeStep()); + + // Skip physics if object is found to have been static recently + bool skipPhysics = false; + if(!bIsStuck && (m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED)){ + bool makeStatic = false; + float moveSpeedLimit, turnSpeedLimit, distanceLimit; + + if(!bVehicleColProcessed && + m_vecMoveSpeed.IsZero() && + // BUG? m_aSuspensionSpringRatioPrev[3] is checked twice in the game. also, why 3? + m_aSuspensionSpringRatioPrev[3] != 1.0f) + makeStatic = true; + + if(m_status == STATUS_WRECKED){ + moveSpeedLimit = 0.006f; + turnSpeedLimit = 0.0015f; + distanceLimit = 0.015f; + }else{ + moveSpeedLimit = 0.003f; + turnSpeedLimit = 0.0009f; + distanceLimit = 0.005f; + } + + m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f; + m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f; + + if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) && + m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) && + m_fDistanceTravelled < distanceLimit || + makeStatic){ + m_nStaticFrames++; + + if(m_nStaticFrames > 10 || makeStatic) + if(!CCarCtrl::MapCouldMoveInThisArea(GetPosition().x, GetPosition().y)){ + if(!makeStatic || m_nStaticFrames > 10) + m_nStaticFrames = 10; + + skipPhysics = true; + + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + } + }else + m_nStaticFrames = 0; + } + + // Postpone + for(i = 0; i < 4; i++) + if(m_aGroundPhysical[i] && !CWorld::bForceProcessControl && m_aGroundPhysical[i]->bIsInSafePosition){ + bWasPostponed = true; + return; + } + + VehicleDamage(0.0f, 0); + + // special control + switch(GetModelIndex()){ + case MI_FIRETRUCK: + FireTruckControl(); + break; + case MI_RHINO: + TankControl(); + BlowUpCarsInPath(); + break; + case MI_YARDIE: + // beta also had esperanto here it seems + HydraulicControl(); + break; + default: + if(CVehicle::bCheat3){ + // Make vehicle jump when horn is sounded + if(m_status == STATUS_PLAYER && m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f) && + // BUG: game checks [0] four times, instead of all wheels + m_aSuspensionSpringRatio[0] < 1.0f && + CPad::GetPad(0)->HornJustDown()){ + + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRALIC_1, 0.0f); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, 1.0f); + + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, + m_aWheelColPoints[0].point + 0.5f*GetUp(), + 1.3f*m_vecMoveSpeed, nil, 2.5f); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, + m_aWheelColPoints[0].point + 0.5f*GetUp(), + 1.2f*m_vecMoveSpeed, nil, 2.0f); + + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, + m_aWheelColPoints[2].point + 0.5f*GetUp(), + 1.3f*m_vecMoveSpeed, nil, 2.5f); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, + m_aWheelColPoints[2].point + 0.5f*GetUp(), + 1.2f*m_vecMoveSpeed, nil, 2.0f); + + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, + m_aWheelColPoints[0].point + 0.5f*GetUp() - GetForward(), + 1.3f*m_vecMoveSpeed, nil, 2.5f); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, + m_aWheelColPoints[0].point + 0.5f*GetUp() - GetForward(), + 1.2f*m_vecMoveSpeed, nil, 2.0f); + + CParticle::AddParticle(PARTICLE_ENGINE_STEAM, + m_aWheelColPoints[2].point + 0.5f*GetUp() - GetForward(), + 1.3f*m_vecMoveSpeed, nil, 2.5f); + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, + m_aWheelColPoints[2].point + 0.5f*GetUp() - GetForward(), + 1.2f*m_vecMoveSpeed, nil, 2.0f); + + ApplyMoveForce(CVector(0.0f, 0.0f, 1.0f)*m_fMass*0.4f); + ApplyTurnForce(GetUp()*m_fMass*0.035f, GetForward()*1.0f); + } + } + break; + } + + float brake; + if(skipPhysics){ + bHasContacted = false; + bIsInSafePosition = false; + bWasPostponed = false; + bHasHitWall = false; + m_nCollisionRecords = 0; + bHasCollided = false; + bVehicleColProcessed = false; + m_nDamagePieceType = 0; + m_fDamageImpulse = 0.0f; + m_pDamageEntity = nil; + m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); + }else{ + + // This has to be done if ProcessEntityCollision wasn't called + if(!bVehicleColProcessed){ + CMatrix mat(GetMatrix()); + bIsStuck = false; + bHasContacted = false; + bIsInSafePosition = false; + bWasPostponed = false; + bHasHitWall = false; + m_fDistanceTravelled = 0.0f; + field_EF = false; + m_phy_flagA80 = false; + ApplyMoveSpeed(); + ApplyTurnSpeed(); + for(i = 0; CheckCollision() && i < 5; i++){ + GetMatrix() = mat; + ApplyMoveSpeed(); + ApplyTurnSpeed(); + } + bIsInSafePosition = true; + bIsStuck = false; + } + + CPhysical::ProcessControl(); + + ProcessBuoyancy(); + + // Rescale spring ratios, i.e. subtract wheel radius + for(i = 0; i < 4; i++){ + // wheel radius in relation to suspension line + float wheelRadius = 1.0f - m_aSuspensionSpringLength[i]/m_aSuspensionLineLength[i]; + // rescale such that 0.0 is fully compressed and 1.0 is fully extended + m_aSuspensionSpringRatio[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius); + } + + float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); + CVector contactPoints[4]; // relative to model + CVector contactSpeeds[4]; // speed at contact points + CVector springDirections[4]; // normalized, in model space + + for(i = 0; i < 4; i++){ + // Set spring under certain circumstances + if(Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) + m_aSuspensionSpringRatio[i] = 1.0f; + else if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST){ + // wheel more bumpy the faster we are + if(CGeneral::GetRandomNumberInRange(0, (uint16)(40*fwdSpeed) + 98) < 100){ + m_aSuspensionSpringRatio[i] += 0.3f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i]; + if(m_aSuspensionSpringRatio[i] > 1.0f) + m_aSuspensionSpringRatio[i] = 1.0f; + } + } + + // get points and directions if spring is compressed + if(m_aSuspensionSpringRatio[i] < 1.0f){ + contactPoints[i] = m_aWheelColPoints[i].point - GetPosition(); + springDirections[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1 - colModel->lines[i].p0); + springDirections[i].Normalise(); + } + } + + // Make springs push up vehicle + for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatio[i] < 1.0f){ + float bias = pHandling->fSuspensionBias; + if(i == 1 || i == 3) // rear + bias = 1.0f - bias; + + ApplySpringCollision(pHandling->fSuspensionForceLevel, + springDirections[i], contactPoints[i], + m_aSuspensionSpringRatio[i], bias); + m_aWheelSkidmarkMuddy[i] = + m_aWheelColPoints[i].surfaceB == SURFACE_GRASS || + m_aWheelColPoints[i].surfaceB == SURFACE_DIRTTRACK || + m_aWheelColPoints[i].surfaceB == SURFACE_SAND; + }else{ + contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1); + } + } + + // Get speed at contact points + for(i = 0; i < 4; i++){ + contactSpeeds[i] = GetSpeed(contactPoints[i]); + if(m_aGroundPhysical[i]){ + // subtract movement of physical we're standing on + contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]); +#ifndef FIX_BUGS + // this shouldn't be reset because we still need it below + m_aGroundPhysical[i] = nil; +#endif + } + } + + // dampen springs + for(i = 0; i < 4; i++) + if(m_aSuspensionSpringRatio[i] < 1.0f) + ApplySpringDampening(pHandling->fSuspensionDampingLevel, + springDirections[i], contactPoints[i], contactSpeeds[i]); + + // Get speed at contact points again + for(i = 0; i < 4; i++){ + contactSpeeds[i] = GetSpeed(contactPoints[i]); + if(m_aGroundPhysical[i]){ + // subtract movement of physical we're standing on + contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]); + m_aGroundPhysical[i] = nil; + } + } + + + bool gripCheat = true; + fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()); + if(!strongGrip1 && !CVehicle::bCheat3) + gripCheat = false; + float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat); + acceleration /= fForceMultiplier; + + // unused + if(GetModelIndex() == MI_MIAMI_RCBARON || + GetModelIndex() == MI_MIAMI_RCRAIDER || + GetModelIndex() == MI_MIAMI_SPARROW) + acceleration = 0.0f; + + brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep(); + bool neutralHandling = !!(pHandling->Flags & HANDLING_NEUTRALHANDLING); + float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias; + float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias); + float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias; + float tractionBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fTractionBias); + + // Count how many wheels are touching the ground + + m_nWheelsOnGround = 0; + m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround; + m_nDriveWheelsOnGround = 0; + + for(i = 0; i < 4; i++){ + if(m_aSuspensionSpringRatio[i] < 1.0f) + m_aWheelTimer[i] = 4.0f; + else + m_aWheelTimer[i] = max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f); + + if(m_aWheelTimer[i] > 0.0f){ + m_nWheelsOnGround++; + switch(pHandling->Transmission.nDriveType){ + case '4': + m_nDriveWheelsOnGround++; + break; + case 'F': + if(i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) + m_nDriveWheelsOnGround++; + break; + case 'R': + if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) + m_nDriveWheelsOnGround++; + break; + } + } + } + + float traction; + if(m_status == STATUS_PHYSICS) + traction = 0.004f * m_fTraction; + else + traction = 0.004f; + traction *= pHandling->fTractionMultiplier / 4.0f; + traction /= fForceMultiplier; + if(CVehicle::bCheat3) + traction *= 4.0f; + + if(FindPlayerVehicle() && FindPlayerVehicle() == this){ + if(CPad::GetPad(0)->WeaponJustDown()){ + if(m_bombType == CARBOMB_TIMED){ + m_bombType = CARBOMB_TIMEDACTIVE; + m_nBombTimer = 7000; + m_pBlowUpEntity = FindPlayerPed(); + CGarages::TriggerMessage("GA_12", -1, 3000, -1); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f); + }else if(m_bombType == CARBOMB_ONIGNITION){ + m_bombType = CARBOMB_ONIGNITIONACTIVE; + CGarages::TriggerMessage("GA_12", -1, 3000, -1); + DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f); + } + } + }else if(strongGrip1 || CVehicle::bCheat3){ + traction *= 1.2f; + acceleration *= 1.4f; + if(strongGrip2 || CVehicle::bCheat3){ + traction *= 1.3f; + acceleration *= 1.4f; + } + } + + static float fThrust; + static tWheelState WheelState[4]; + + // Process front wheels on ground + + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ + float s = Sin(m_fSteerAngle); + float c = Cos(m_fSteerAngle); + CVector wheelFwd = Multiply3x3(GetMatrix(), CVector(-s, c, 0.0f)); + CVector wheelRight = Multiply3x3(GetMatrix(), CVector(c, s, 0.0f)); + + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) + fThrust = 0.0f; + else + fThrust = acceleration; + + m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_RUBBER29; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction; + if(m_status == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB); + WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT]; + + if(Damage.GetWheelStatus(VEHWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, + CARWHEEL_FRONT_LEFT, + &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], + &WheelState[CARWHEEL_FRONT_LEFT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, + CARWHEEL_FRONT_LEFT, + &m_aWheelSpeed[CARWHEEL_FRONT_LEFT], + &WheelState[CARWHEEL_FRONT_LEFT], + WHEEL_STATUS_OK); + } + + if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)) + fThrust = 0.0f; + else + fThrust = acceleration; + + m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_RUBBER29; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction; + if(m_status == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB); + WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT]; + + if(Damage.GetWheelStatus(VEHWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect, + CARWHEEL_FRONT_RIGHT, + &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], + &WheelState[CARWHEEL_FRONT_RIGHT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasFront, + adhesion*tractionBiasFront, + CARWHEEL_FRONT_RIGHT, + &m_aWheelSpeed[CARWHEEL_FRONT_RIGHT], + &WheelState[CARWHEEL_FRONT_RIGHT], + WHEEL_STATUS_OK); + } + } + + // Process front wheels off ground + + if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f; + else{ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f; + } + } + m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT]; + } + if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){ + if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f; + else{ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f) + m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f; + } + } + m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT]; + } + + // Process rear wheels + + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){ + CVector wheelFwd = GetForward(); + CVector wheelRight = GetRight(); + + if(bIsHandbrakeOn) + brake = 20000.0f; + + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) + fThrust = 0.0f; + else + fThrust = acceleration; + + m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_RUBBER29; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*traction; + if(m_status == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB); + WheelState[CARWHEEL_REAR_LEFT] = m_aWheelState[CARWHEEL_REAR_LEFT]; + + if(Damage.GetWheelStatus(VEHWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasRear, + adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect, + CARWHEEL_REAR_LEFT, + &m_aWheelSpeed[CARWHEEL_REAR_LEFT], + &WheelState[CARWHEEL_REAR_LEFT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasRear, + adhesion*tractionBiasRear, + CARWHEEL_REAR_LEFT, + &m_aWheelSpeed[CARWHEEL_REAR_LEFT], + &WheelState[CARWHEEL_REAR_LEFT], + WHEEL_STATUS_OK); + } + + if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)) + fThrust = 0.0f; + else + fThrust = acceleration; + + m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_RUBBER29; + float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*traction; + if(m_status == STATUS_PLAYER) + adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB); + WheelState[CARWHEEL_REAR_RIGHT] = m_aWheelState[CARWHEEL_REAR_RIGHT]; + + if(Damage.GetWheelStatus(VEHWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST) + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasRear, + adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect, + CARWHEEL_REAR_RIGHT, + &m_aWheelSpeed[CARWHEEL_REAR_RIGHT], + &WheelState[CARWHEEL_REAR_RIGHT], + WHEEL_STATUS_BURST); + else + ProcessWheel(wheelFwd, wheelRight, + contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT], + m_nWheelsOnGround, fThrust, + brake*brakeBiasRear, + adhesion*tractionBiasRear, + CARWHEEL_REAR_RIGHT, + &m_aWheelSpeed[CARWHEEL_REAR_RIGHT], + &WheelState[CARWHEEL_REAR_RIGHT], + WHEEL_STATUS_OK); + } + } + + // Process rear wheels off ground + + if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) + m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f; + else{ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f) + m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f) + m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f; + } + } + m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT]; + } + if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){ + if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f) + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f; + else{ + if(acceleration > 0.0f){ + if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f) + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f; + }else{ + if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f) + m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f; + } + } + m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT]; + } + + for(i = 0; i < 4; i++){ + float wheelPos = colModel->lines[i].p0.z; + if(m_aSuspensionSpringRatio[i] > 0.0f) + wheelPos -= m_aSuspensionSpringRatio[i]*m_aSuspensionSpringLength[i]; + m_aWheelPosition[i] += (wheelPos - m_aWheelPosition[i])*0.75f; + } + for(i = 0; i < 4; i++) + m_aWheelState[i] = WheelState[i]; + + // Process horn + + if(m_status != STATUS_PLAYER){ + ReduceHornCounter(); + }else{ + if(GetModelIndex() == MI_MRWHOOP){ + if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory] && + !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5]){ + m_bSirenOrAlarm = !m_bSirenOrAlarm; + printf("m_bSirenOrAlarm toggled to %d\n", m_bSirenOrAlarm); + } + }else if(UsesSiren(GetModelIndex())){ + if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){ + if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] && + Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+3) % 5]) + m_nCarHornTimer = 1; + else + m_nCarHornTimer = 0; + }else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] && + !Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % 5]){ + m_nCarHornTimer = 0; + m_bSirenOrAlarm = !m_bSirenOrAlarm; + }else + m_nCarHornTimer = 0; + }else if(GetModelIndex() != MI_YARDIE && !CVehicle::bCheat3){ + if(Pads[0].GetHorn()) + m_nCarHornTimer = 1; + else + m_nCarHornTimer = 0; + } + } + + // Flying + + if(m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PHYSICS){ + if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW) + m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.0005f, 0.0f); + }else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) && + m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){ + FlyingControl(FLIGHT_MODEL_DODO); + }else if(GetModelIndex() == MI_MIAMI_RCBARON){ + FlyingControl(FLIGHT_MODEL_HELI); + }else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){ + if(CPad::GetPad(0)->GetCircleJustDown()) + m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.03f, 0.0f); + if(m_aWheelSpeed[0] < 0.22f) + m_aWheelSpeed[0] += 0.0001f; + if(m_aWheelSpeed[0] > 0.15f) + FlyingControl(FLIGHT_MODEL_HELI); + } + } + + + + // Process car on fire + // A similar calculation of damagePos is done elsewhere for smoke + + uint8 engineStatus = Damage.GetEngineStatus(); + CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS]; + + switch(Damage.GetDoorStatus(DOOR_BONNET)){ + case DOOR_STATUS_OK: + case DOOR_STATUS_SMASHED: + // Bonnet is still there, smoke comes out at the edge + damagePos += vecDAMAGE_ENGINE_POS_SMALL; + break; + case DOOR_STATUS_SWINGING: + case DOOR_STATUS_MISSING: + // Bonnet is gone, smoke comes out at the engine + damagePos += vecDAMAGE_ENGINE_POS_BIG; + break; + } + + // move fire forward if in first person + if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson()) + if(m_fHealth < 250.0f && m_status != STATUS_WRECKED){ + if(GetModelIndex() == MI_FIRETRUCK) + damagePos += CVector(0.0f, 3.0f, -0.2f); + else + damagePos += CVector(0.0f, 1.2f, -0.8f); + } + + damagePos = GetMatrix()*damagePos; + damagePos.z += 0.15f; + + if(m_fHealth < 250.0f && m_status != STATUS_WRECKED){ + // Car is on fire + + CParticle::AddParticle(PARTICLE_CARFLAME, damagePos, + CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.01125f, 0.09f)), + nil, 0.9f); + + CVector coors = damagePos; + coors.x += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f), + coors.y += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f), + coors.z += CGeneral::GetRandomNumberInRange(0.5625f, 2.25f); + CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, coors, CVector(0.0f, 0.0f, 0.0f)); + + CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, CVector(0.0f, 0.0f, 0.0f), nil, 0.5f); + + // Blow up car after 5 seconds + m_fFireBlowUpTimer += CTimer::GetTimeStepInMilliseconds(); + if(m_fFireBlowUpTimer > 5000.0f){ + CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this); + BlowUpCar(m_pSetOnFireEntity); + } + }else + m_fFireBlowUpTimer = 0.0f; + + // Decrease car health if engine is damaged badly + if(engineStatus > ENGINE_STATUS_ON_FIRE && m_fHealth > 250.0f) + m_fHealth -= 2.0f; + + ProcessDelayedExplosion(); + + + if(m_bSirenOrAlarm && (CTimer::GetFrameCounter()&7) == 5 && + UsesSiren(GetModelIndex()) && GetModelIndex() != MI_RCBANDIT) + CCarAI::MakeWayForCarWithSiren(this); + + + // Find out how much to shake the pad depending on suspension and ground surface + + float suspShake = 0.0f; + float surfShake = 0.0f; + for(i = 0; i < 4; i++){ + float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i]; + if(suspChange > 0.3f){ + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange); + if(suspChange > suspShake) + suspShake = suspChange; + } + + uint8 surf = m_aWheelColPoints[i].surfaceB; + if(surf == SURFACE_DIRT || surf == SURFACE_PUDDLE || surf == SURFACE_HEDGE){ + if(surfShake < 0.2f) + surfShake = 0.3f; + }else if(surf == SURFACE_DIRTTRACK || surf == SURFACE_SAND){ + if(surfShake < 0.1f) + surfShake = 0.2f; + }else if(surf == SURFACE_GRASS){ + if(surfShake < 0.05f) + surfShake = 0.1f; + } + + m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i]; + m_aSuspensionSpringRatio[i] = 1.0f; + } + + // Shake pad + + if((suspShake > 0.0f || surfShake > 0.0f) && m_status == STATUS_PLAYER){ + float speed = m_vecMoveSpeed.MagnitudeSqr(); + if(speed > sq(0.1f)){ + speed = Sqrt(speed); + if(suspShake > 0.0f){ + uint8 freq = min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f); + CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq); + }else{ + uint8 freq = min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 145.0f); + CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq); + } + } + } + + bVehicleColProcessed = false; + + if(!bWarnedPeds) + CCarCtrl::ScanForPedDanger(this); + + + // Turn around at the edge of the world + // TODO: make the numbers defines + + float heading; + if(GetPosition().x > 1900.0f){ + if(m_vecMoveSpeed.x > 0.0f) + m_vecMoveSpeed.x *= -1.0f; + heading = GetForward().Heading(); + if(heading > 0.0f) // going west + SetHeading(-heading); + }else if(GetPosition().x < -1900.0f){ + if(m_vecMoveSpeed.x < 0.0f) + m_vecMoveSpeed.x *= -1.0f; + heading = GetForward().Heading(); + if(heading < 0.0f) // going east + SetHeading(-heading); + } + if(GetPosition().y > 1900.0f){ + if(m_vecMoveSpeed.y > 0.0f) + m_vecMoveSpeed.y *= -1.0f; + heading = GetForward().Heading(); + if(heading < HALFPI && heading > 0.0f) + SetHeading(PI-heading); + else if(heading > -HALFPI && heading < 0.0f) + SetHeading(-PI-heading); + }else if(GetPosition().y < -1900.0f){ + if(m_vecMoveSpeed.y < 0.0f) + m_vecMoveSpeed.y *= -1.0f; + heading = GetForward().Heading(); + if(heading > HALFPI) + SetHeading(PI-heading); + else if(heading < -HALFPI) + SetHeading(-PI-heading); + } + + if(bInfiniteMass){ + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f); + }else if(!skipPhysics && + (m_fGasPedal == 0.0f && brake == 0.0f || m_status == STATUS_WRECKED)){ + if(Abs(m_vecMoveSpeed.x) < 0.005f && + Abs(m_vecMoveSpeed.y) < 0.005f && + Abs(m_vecMoveSpeed.z) < 0.005f){ + m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); + m_vecTurnSpeed.z = 0.0f; + } + } + +// TEMP +if(pDriver) + pDriver->m_fHealth = 100.0f; +} void CAutomobile::Teleport(CVector pos) @@ -86,7 +1232,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) // In ProcessControl these will be re-normalized to ignore the tyre radius. if(field_EF || m_phy_flagA80 || - GetModelIndex() == MI_DODO && (ent->m_status == STATUS_PHYSICS || ent->m_status == STATUS_SIMPLE)){ + GetModelIndex() == MI_DODO && (ent->IsPed() || ent->IsVehicle())){ // don't do line collision for(i = 0; i < 4; i++) m_aSuspensionSpringRatio[i] = prevRatios[i]; @@ -141,8 +1287,613 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints) return numCollisions; } +static int16 nLastControlInput; +static float fMouseCentreRange = 0.35f; +static float fMouseSteerSens = -0.0035f; +static float fMouseCentreMult = 0.975f; + +void +CAutomobile::ProcessControlInputs(uint8 pad) +{ + float speed = DotProduct(m_vecMoveSpeed, GetForward()); + + if(CPad::GetPad(pad)->GetExitVehicle()) + bIsHandbrakeOn = true; + else + bIsHandbrakeOn = !!CPad::GetPad(pad)->GetHandBrake(); + + // Steer left/right + if(CCamera::m_bUseMouse3rdPerson && !CVehicle::m_bDisableMouseSteering){ + if(CPad::GetPad(pad)->GetMouseX() != 0.0f){ + m_fSteerRatio += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX(); + nLastControlInput = 2; + if(Abs(m_fSteerRatio) < fMouseCentreRange) + m_fSteerRatio *= Pow(fMouseCentreMult, CTimer::GetTimeStep()); + }else if(CPad::GetPad(pad)->GetSteeringLeftRight() || nLastControlInput != 2){ + // mouse hasn't move, steer with pad like below + m_fSteerRatio += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerRatio)* + 0.2f*CTimer::GetTimeStep(); + nLastControlInput = 0; + } + }else{ + m_fSteerRatio += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerRatio)* + 0.2f*CTimer::GetTimeStep(); + nLastControlInput = 0; + } + m_fSteerRatio = clamp(m_fSteerRatio, -1.0f, 1.0f); + + // Accelerate/Brake + float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f; + if(GetModelIndex() == MI_DODO && acceleration < 0.0f) + acceleration *= 0.3f; + if(Abs(speed) < 0.01f){ + // standing still, go into direction we want + m_fGasPedal = acceleration; + m_fBrakePedal = 0.0f; + }else{ +#if 1 + // simpler than the code below + if(speed * acceleration < 0.0f){ + // if opposite directions, have to brake first + m_fGasPedal = 0.0f; + m_fBrakePedal = Abs(acceleration); + }else{ + // accelerating in same direction we were already going + m_fGasPedal = acceleration; + m_fBrakePedal = 0.0f; + } +#else + if(speed < 0.0f){ + // moving backwards currently + if(acceleration < 0.0f){ + // still go backwards + m_fGasPedal = acceleration; + m_fBrakePedal = 0.0f; + }else{ + // want to go forwards, so brake + m_fGasPedal = 0.0f; + m_fBrakePedal = acceleration; + } + }else{ + // moving forwards currently + if(acceleration < 0.0f){ + // want to go backwards, so brake + m_fGasPedal = 0.0f; + m_fBrakePedal = -acceleration; + }else{ + // still go forwards + m_fGasPedal = acceleration; + m_fBrakePedal = 0.0f; + } + } +#endif + } + + // Actually turn wheels + static float fValue; // why static? + if(m_fSteerRatio < 0.0f) + fValue = -sq(m_fSteerRatio); + else + fValue = sq(m_fSteerRatio); + m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue; + + if(bComedyControls){ + int rnd = CGeneral::GetRandomNumber() % 10; + switch(m_comedyControlState){ + case 0: + if(rnd < 2) + m_comedyControlState = 1; + else if(rnd < 4) + m_comedyControlState = 2; + break; + case 1: + m_fSteerAngle += 0.05f; + if(rnd < 2) + m_comedyControlState = 0; + break; + case 2: + m_fSteerAngle -= 0.05f; + if(rnd < 2) + m_comedyControlState = 0; + break; + } + }else + m_comedyControlState = 0; + + // Brake if player isn't in control + // BUG: game always uses pad 0 here + if(CPad::GetPad(pad)->DisablePlayerControls){ + m_fBrakePedal = 1.0f; + bIsHandbrakeOn = true; + m_fGasPedal = 0.0f; + + FindPlayerPed()->KeepAreaAroundPlayerClear(); + + // slow down car immediately + speed = m_vecMoveSpeed.Magnitude(); + if(speed > 0.28f) + m_vecMoveSpeed *= 0.28f/speed; + } +} + +WRAPPER void +CAutomobile::FireTruckControl(void) +{ EAXJMP(0x522590); +} -WRAPPER void CAutomobile::ProcessControlInputs(uint8) { EAXJMP(0x53B660); } +WRAPPER void +CAutomobile::TankControl(void) +{ EAXJMP(0x53D530); +} + +WRAPPER void +CAutomobile::HydraulicControl(void) +{ EAXJMP(0x52D4E0); +} + +WRAPPER void +CAutomobile::ProcessBuoyancy(void) +{ EAXJMP(0x5308D0); +} + +void +CAutomobile::DoDriveByShootings(void) +{ + CAnimBlendAssociation *anim; + CWeapon *weapon = pDriver->GetWeapon(); + if(weapon->m_eWeaponType != WEAPONTYPE_UZI) + return; + + weapon->Update(pDriver->m_audioEntityId); + + bool lookingLeft = false; + bool lookingRight = false; + if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1){ + if(CPad::GetPad(0)->GetLookLeft()) + lookingLeft = true; + if(CPad::GetPad(0)->GetLookRight()) + lookingRight = true; + }else{ + if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft) + lookingLeft = true; + if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight) + lookingRight = true; + } + + if(lookingLeft || lookingRight){ + if(lookingLeft){ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); + if(anim == nil || anim->blendDelta < 0.0f) + CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L); + else + anim->SetRun(); + }else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON){ + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); + if(anim == nil || anim->blendDelta < 0.0f) + CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_R); + else + anim->SetRun(); + } + + if(CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer){ + weapon->FireFromCar(this, lookingLeft); + weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70; + } + }else{ + weapon->Reload(); + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L); + if(anim) + anim->blendDelta = -1000.0f; + anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R); + if(anim) + anim->blendDelta = -1000.0f; + } + + // TODO: what is this? + if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){ + m_weaponDoorTimerLeft = max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f); + ProcessOpenDoor(CAR_DOOR_LF, NUM_ANIMS, m_weaponDoorTimerLeft); + } + if(!lookingRight && m_weaponDoorTimerRight > 0.0f){ + m_weaponDoorTimerRight = max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f); + ProcessOpenDoor(CAR_DOOR_RF, NUM_ANIMS, m_weaponDoorTimerRight); + } +} + +int32 +CAutomobile::RcbanditCheckHitWheels(void) +{ + int x, xmin, xmax; + int y, ymin, ymax; + + xmin = CWorld::GetSectorIndexX(GetPosition().x - 2.0f); + if(xmin < 0) xmin = 0; + xmax = CWorld::GetSectorIndexX(GetPosition().x + 2.0f); + if(xmax > NUMSECTORS_X-1) xmax = NUMSECTORS_X-1; + ymin = CWorld::GetSectorIndexX(GetPosition().y - 2.0f); + if(ymin < 0) ymin = 0; + ymax = CWorld::GetSectorIndexX(GetPosition().y + 2.0f); + if(ymax > NUMSECTORS_Y-1) ymax = NUMSECTORS_X-1; + + CWorld::AdvanceCurrentScanCode(); + + for(y = ymin; y <= ymax; y++) + for(x = xmin; x <= xmax; x++){ + CSector *s = CWorld::GetSector(x, y); + if(RcbanditCheck1CarWheels(s->m_lists[ENTITYLIST_VEHICLES]) || + RcbanditCheck1CarWheels(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP])) + return 1; + } + return 0; +} + +int32 +CAutomobile::RcbanditCheck1CarWheels(CPtrList &list) +{ + static CMatrix matW2B; + int i; + CPtrNode *node; + CAutomobile *car; + CColModel *colModel = GetColModel(); + CVehicleModelInfo *mi; + + for(node = list.first; node; node = node->next){ + car = (CAutomobile*)node->item; + if(this != car && car->IsCar() && car->m_scanCode != CWorld::GetCurrentScanCode()){ + car->m_scanCode = CWorld::GetCurrentScanCode(); + + if(Abs(this->GetPosition().x - car->GetPosition().x) < 10.0f && + Abs(this->GetPosition().y - car->GetPosition().y) < 10.0f){ + mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(car->GetModelIndex()); + + for(i = 0; i < 4; i++){ + if(car->m_aSuspensionSpringRatioPrev[i] < 1.0f || car->m_status == STATUS_SIMPLE){ + CVector wheelPos; + CColSphere sph; + mi->GetWheelPosn(i, wheelPos); + matW2B = Invert(GetMatrix()); + sph.center = matW2B * (car->GetMatrix() * wheelPos); + sph.radius = mi->m_wheelScale*0.25f; + if(CCollision::TestSphereBox(sph, colModel->boundingBox)) + return 1; + } + } + } + } + } + return 0; +} + +void +CAutomobile::PlaceOnRoadProperly(void) +{ + CColPoint point; + CEntity *entity; + CColModel *colModel = GetColModel(); + float lenFwd, lenBack; + float frontZ, rearZ; + + lenFwd = colModel->boundingBox.max.y; + lenBack = -colModel->boundingBox.min.y; + + CVector front(GetPosition().x + GetForward().x*lenFwd, + GetPosition().y + GetForward().y*lenFwd, + GetPosition().z + 5.0f); + if(CWorld::ProcessVerticalLine(front, GetPosition().z - 5.0f, point, entity, + true, false, false, false, false, false, nil)){ + frontZ = point.point.z; + m_pCurGroundEntity = entity; + }else{ + frontZ = field_21C; + } + + CVector rear(GetPosition().x - GetForward().x*lenBack, + GetPosition().y - GetForward().y*lenBack, + GetPosition().z + 5.0f); + if(CWorld::ProcessVerticalLine(rear, GetPosition().z - 5.0f, point, entity, + true, false, false, false, false, false, nil)){ + rearZ = point.point.z; + m_pCurGroundEntity = entity; + }else{ + rearZ = field_220; + } + + float len = lenFwd + lenBack; + float angle = Atan((frontZ - rearZ)/len); + float c = Cos(angle); + float s = Sin(angle); + + GetRight() = CVector((front.y - rear.y)/len, -(front.x - rear.x)/len, 0.0f); + GetForward() = CVector(-c*GetRight().y, c*GetRight().x, s); + GetUp() = CrossProduct(GetRight(), GetForward()); + GetPosition() = CVector((front.x + rear.x)/2.0f, (front.y + rear.y)/2.0f, (frontZ + rearZ)/2.0f + GetHeightAboveRoad()); +} + +void +CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece) +{ + int i; + float damageMultiplier = 0.2f; + bool doubleMoney = false; + + if(impulse == 0.0f){ + impulse = m_fDamageImpulse; + damagedPiece = m_nDamagePieceType; + damageMultiplier = 1.0f; + } + + CVector pos(0.0f, 0.0f, 0.0f); + + if(!bCanBeDamaged) + return; + + // damage flipped over car + if(GetUp().z < 0.0f && this != FindPlayerVehicle()){ + if(bNotDamagedUpsideDown || m_status == STATUS_PLAYER_REMOTE || bIsInWater) + return; + m_fHealth -= 4.0f*CTimer::GetTimeStep(); + } + + if(impulse > 25.0f && m_status != STATUS_WRECKED){ + if(bIsLawEnforcer && + FindPlayerVehicle() && FindPlayerVehicle() == m_pDamageEntity && + m_status != STATUS_ABANDONED && + FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() >= m_vecMoveSpeed.Magnitude() && + FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() > 0.1f) + FindPlayerPed()->SetWantedLevelNoDrop(1); + + if(m_status == STATUS_PLAYER && impulse > 50.0f){ + uint8 freq = min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f); + CPad::GetPad(0)->StartShake(40000/freq, freq); + } + + if(bOnlyDamagedByPlayer){ + if(m_pDamageEntity != FindPlayerPed() && + m_pDamageEntity != FindPlayerVehicle()) + return; + } + + if(bCollisionProof) + return; + + if(m_pDamageEntity){ + if(m_pDamageEntity->IsBuilding() && + DotProduct(m_vecDamageNormal, GetUp()) > 0.6f) + return; + } + + int oldLightStatus[4]; + for(i = 0; i < 4; i++) + oldLightStatus[i] = Damage.GetLightStatus((eLights)i); + + if(GetUp().z > 0.0f || m_vecMoveSpeed.MagnitudeSqr() > 0.1f){ + float impulseMult = bMoreResistantToDamage ? 0.5f : 4.0f; + + switch(damagedPiece){ + case CAR_PIECE_BUMP_FRONT: + GetComponentWorldPosition(CAR_BUMP_FRONT, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT); + doubleMoney = true; + } + if(m_aCarNodes[CAR_BONNET] && Damage.GetPanelStatus(VEHBUMPER_FRONT) == PANEL_STATUS_MISSING){ + case CAR_PIECE_BONNET: + GetComponentWorldPosition(CAR_BONNET, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetDoorDamage(CAR_BONNET, DOOR_BONNET); + doubleMoney = true; + } + } + break; + + case CAR_PIECE_BUMP_REAR: + GetComponentWorldPosition(CAR_BUMP_REAR, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR); + doubleMoney = true; + } + if(m_aCarNodes[CAR_BOOT] && Damage.GetPanelStatus(VEHBUMPER_REAR) == PANEL_STATUS_MISSING){ + case CAR_PIECE_BOOT: + GetComponentWorldPosition(CAR_BOOT, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if(Damage.ApplyDamage(COMPONENT_DOOR_BOOT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetDoorDamage(CAR_BOOT, DOOR_BOOT); + doubleMoney = true; + } + } + break; + + case CAR_PIECE_DOOR_LF: + GetComponentWorldPosition(CAR_DOOR_LF, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) && + Damage.ApplyDamage(COMPONENT_DOOR_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT); + doubleMoney = true; + } + break; + case CAR_PIECE_DOOR_RF: + GetComponentWorldPosition(CAR_DOOR_RF, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) && + Damage.ApplyDamage(COMPONENT_DOOR_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT); + doubleMoney = true; + } + break; + case CAR_PIECE_DOOR_LR: + GetComponentWorldPosition(CAR_DOOR_LR, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) && + Damage.ApplyDamage(COMPONENT_DOOR_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT); + doubleMoney = true; + } + break; + case CAR_PIECE_DOOR_RR: + GetComponentWorldPosition(CAR_DOOR_RR, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) && + Damage.ApplyDamage(COMPONENT_DOOR_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT); + doubleMoney = true; + } + break; + + case CAR_PIECE_WING_LF: + GetComponentWorldPosition(CAR_WING_LF, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT); + doubleMoney = true; + } + break; + case CAR_PIECE_WING_RF: + GetComponentWorldPosition(CAR_WING_RF, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT); + doubleMoney = true; + } + break; + case CAR_PIECE_WING_LR: + GetComponentWorldPosition(CAR_WING_LR, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT); + doubleMoney = true; + } + break; + case CAR_PIECE_WING_RR: + GetComponentWorldPosition(CAR_WING_RR, pos); + dmgDrawCarCollidingParticles(pos, impulse); + if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT); + doubleMoney = true; + } + break; + + case CAR_PIECE_WHEEL_LF: + case CAR_PIECE_WHEEL_LR: + case CAR_PIECE_WHEEL_RF: + case CAR_PIECE_WHEEL_RR: + break; + + case CAR_PIECE_WINDSCREEN: + if(Damage.ApplyDamage(COMPONENT_PANEL_WINDSCREEN, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){ + uint8 oldStatus = Damage.GetPanelStatus(VEHPANEL_WINDSCREEN); + SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN); + if(oldStatus != Damage.GetPanelStatus(VEHPANEL_WINDSCREEN)){ + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f); + doubleMoney = true; + } + } + break; + } + + if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle() && impulse > 10.0f){ + int money = (doubleMoney ? 2 : 1) * impulse*pHandling->nMonetaryValue/1000000.0f; + money = min(money, 40); + if(money > 2){ + sprintf(gString, "$%d", money); + CWorld::Players[CWorld::PlayerInFocus].m_nMoney += money; + } + } + } + + float damage = (impulse-25.0f)*pHandling->fCollisionDamageMultiplier*0.6f*damageMultiplier; + + if(GetModelIndex() == MI_SECURICA && m_pDamageEntity && m_pDamageEntity->m_status == STATUS_PLAYER) + damage *= 7.0f; + + if(damage > 0.0f){ + int oldHealth = m_fHealth; + if(this == FindPlayerVehicle()){ + m_fHealth -= bTakeLessDamage ? damage/6.0f : damage/2.0f; + }else{ + if(damage > 35.0f && pDriver) + pDriver->Say(SOUND_PED_CAR_COLLISION); + m_fHealth -= bTakeLessDamage ? damage/12.0f : damage/4.0f; + } + if(m_fHealth <= 0.0f && oldHealth > 0) + m_fHealth = 1.0f; + } + + // play sound if a light broke + for(i = 0; i < 4; i++) + if(oldLightStatus[i] != 1 && Damage.GetLightStatus((eLights)i) == 1){ + DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_LIGHT_BREAK, i); // BUG? i? + break; + } + } + + if(m_fHealth < 250.0f){ + // Car is on fire + if(Damage.GetEngineStatus() < ENGINE_STATUS_ON_FIRE){ + // Set engine on fire and remember who did this + Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE); + m_fFireBlowUpTimer = 0.0f; + m_pSetOnFireEntity = m_pDamageEntity; + if(m_pSetOnFireEntity) + m_pSetOnFireEntity->RegisterReference(&m_pSetOnFireEntity); + } + }else{ + if(GetModelIndex() == MI_BFINJECT){ + if(m_fHealth < 400.0f) + Damage.SetEngineStatus(200); + else if(m_fHealth < 600.0f) + Damage.SetEngineStatus(100); + } + } +} + +void +CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount) +{ + int i, n; + + if(!GetIsOnScreen()) + return; + + // FindPlayerSpeed() unused + + n = (int)amount/20; + + for(i = 0; i < ((n+4)&0x1F); i++) + CParticle::AddParticle(PARTICLE_SPARK_SMALL, pos, + CVector(CGeneral::GetRandomNumberInRange(-0.1f, 0.1f), + CGeneral::GetRandomNumberInRange(-0.1f, 0.1f), + 0.006f)); + + for(i = 0; i < n+2; i++) + CParticle::AddParticle(PARTICLE_CARCOLLISION_DUST, + CVector(CGeneral::GetRandomNumberInRange(-1.2f, 1.2f) + pos.x, + CGeneral::GetRandomNumberInRange(-1.2f, 1.2f) + pos.y, + pos.z), + CVector(0.0f, 0.0f, 0.0f), nil, 0.5f); + + n = (int)amount/50 + 1; + for(i = 0; i < n; i++) + CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos, + CVector(CGeneral::GetRandomNumberInRange(-0.25f, 0.25f), + CGeneral::GetRandomNumberInRange(-0.25f, 0.25f), + CGeneral::GetRandomNumberInRange(0.1f, 0.25f)), + nil, + CGeneral::GetRandomNumberInRange(0.02f, 0.08f), + CVehicleModelInfo::ms_vehicleColourTable[m_currentColour1], + CGeneral::GetRandomNumberInRange(-40.0f, 40.0f), + 0, + CGeneral::GetRandomNumberInRange(0.0f, 4.0f)); +} void CAutomobile::GetComponentWorldPosition(int32 component, CVector &pos) @@ -390,6 +2141,7 @@ CAutomobile::BlowUpCar(CEntity *culprit) SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT); SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT); SpawnFlyingComponent(CAR_WHEEL_LF, COMPGROUP_WHEEL); + atomic = nil; RwFrameForAllObjects(m_aCarNodes[CAR_WHEEL_LF], GetCurrentAtomicObjectCB, &atomic); if(atomic) RpAtomicSetFlags(atomic, 0); @@ -397,7 +2149,7 @@ CAutomobile::BlowUpCar(CEntity *culprit) m_fHealth = 0.0f; m_nBombTimer = 0; - m_auto_flagA7 = 0; + m_bombType = CARBOMB_NONE; TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z); @@ -533,8 +2285,8 @@ CAutomobile::PlayCarHorn(void) void CAutomobile::PlayHornIfNecessary(void) { - if(m_autoPilot.m_flag2 || - m_autoPilot.m_flag1) + if(AutoPilot.m_flag2 || + AutoPilot.m_flag1) if(!HasCarStoppedBecauseOfLight()) PlayCarHorn(); } @@ -546,9 +2298,9 @@ CAutomobile::ResetSuspension(void) int i; for(i = 0; i < 4; i++){ m_aSuspensionSpringRatio[i] = 1.0f; - m_aWheelSkidThing[i] = 0.0f; + m_aWheelTimer[i] = 0.0f; m_aWheelRotation[i] = 0.0f; - m_aWheelState[i] = 0; // TODO: enum? + m_aWheelState[i] = WHEEL_STATE_0; } } @@ -567,23 +2319,23 @@ CAutomobile::SetupSuspensionLines(void) m_aWheelPosition[i] = posn.z; // uppermost wheel position - posn.z += m_handling->fSuspensionUpperLimit; + posn.z += pHandling->fSuspensionUpperLimit; colModel->lines[i].p0 = posn; // lowermost wheel position - posn.z += m_handling->fSuspensionLowerLimit - m_handling->fSuspensionUpperLimit; + posn.z += pHandling->fSuspensionLowerLimit - pHandling->fSuspensionUpperLimit; // lowest point on tyre posn.z -= mi->m_wheelScale*0.5f; colModel->lines[i].p1 = posn; // this is length of the spring at rest - m_aSuspensionSpringLength[i] = m_handling->fSuspensionUpperLimit - m_handling->fSuspensionLowerLimit; + m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit; m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z; } // Compress spring somewhat to get normal height on road m_fHeightAboveRoad = -(colModel->lines[0].p0.z + (colModel->lines[0].p1.z - colModel->lines[0].p0.z)* - (1.0f - 1.0f/(8.0f*m_handling->fSuspensionForceLevel))); + (1.0f - 1.0f/(8.0f*pHandling->fSuspensionForceLevel))); for(i = 0; i < 4; i++) m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad; @@ -606,7 +2358,7 @@ void CAutomobile::ScanForCrimes(void) { if(FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) - if(FindPlayerVehicle()->m_nAlarmState != -1) + if(FindPlayerVehicle()->IsAlarmOn()) // if player's alarm is on, increase wanted level if((FindPlayerVehicle()->GetPosition() - GetPosition()).MagnitudeSqr() < sq(20.0f)) CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetWantedLevelNoDrop(1); @@ -634,20 +2386,20 @@ CAutomobile::HasCarStoppedBecauseOfLight(void) if(m_status != STATUS_SIMPLE && m_status != STATUS_PHYSICS) return false; - if(m_autoPilot.m_nCurrentRouteNode && m_autoPilot.m_nNextRouteNode){ - CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_nCurrentRouteNode]; + if(AutoPilot.m_nCurrentRouteNode && AutoPilot.m_nNextRouteNode){ + CPathNode *curnode = &ThePaths.m_pathNodes[AutoPilot.m_nCurrentRouteNode]; for(i = 0; i < curnode->numLinks; i++) - if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_nNextRouteNode) + if(ThePaths.m_connections[curnode->firstLink + i] == AutoPilot.m_nNextRouteNode) break; if(i < curnode->numLinks && ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO return true; } - if(m_autoPilot.m_nCurrentRouteNode && m_autoPilot.m_nPrevRouteNode){ - CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_nCurrentRouteNode]; + if(AutoPilot.m_nCurrentRouteNode && AutoPilot.m_nPrevRouteNode){ + CPathNode *curnode = &ThePaths.m_pathNodes[AutoPilot.m_nCurrentRouteNode]; for(i = 0; i < curnode->numLinks; i++) - if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_nPrevRouteNode) + if(ThePaths.m_connections[curnode->firstLink + i] == AutoPilot.m_nPrevRouteNode) break; if(i < curnode->numLinks && ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO @@ -734,7 +2486,7 @@ CAutomobile::Fix(void) Damage.ResetDamageStatus(); - if(m_handling->Flags & HANDLING_NO_DOORS){ + if(pHandling->Flags & HANDLING_NO_DOORS){ Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING); Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING); Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING); @@ -860,7 +2612,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) obj->m_fElasticity = 0.1f; obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f; obj->ObjectCreatedBy = TEMP_OBJECT; - obj->bIsStatic = true; + obj->bIsStatic = false; obj->bIsPickup = false; obj->bUseVehicleColours = true; obj->m_colour1 = m_currentColour1; @@ -987,7 +2739,7 @@ CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents return; } - if(door == DOOR_BOOT && status == DOOR_STATUS_SWINGING && m_handling->Flags & HANDLING_NOSWING_BOOT){ + if(door == DOOR_BOOT && status == DOOR_STATUS_SWINGING && pHandling->Flags & HANDLING_NOSWING_BOOT){ Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING); status = DOOR_STATUS_MISSING; } @@ -1051,7 +2803,7 @@ CAutomobile::SetTaxiLight(bool light) bool CAutomobile::GetAllWheelsOffGround(void) { - return m_nWheelsOnGround == 0; + return m_nDriveWheelsOnGround == 0; } void @@ -1091,7 +2843,7 @@ public: int32 ProcessEntityCollision_(CEntity *ent, CColPoint *colpoints){ return CAutomobile::ProcessEntityCollision(ent, colpoints); } - void ProcessControlInputs_(uint8 x) { CAutomobile::ProcessControlInputs(x); } + void ProcessControlInputs_(uint8 pad) { CAutomobile::ProcessControlInputs(pad); } void GetComponentWorldPosition_(int32 component, CVector &pos) { CAutomobile::GetComponentWorldPosition(component, pos); } bool IsComponentPresent_(int32 component) { return CAutomobile::IsComponentPresent(component); } void SetComponentRotation_(int32 component, CVector rotation) { CAutomobile::SetComponentRotation(component, rotation); } @@ -1113,8 +2865,10 @@ public: STARTPATCHES InjectHook(0x52D170, &CAutomobile_::dtor, PATCH_JUMP); InjectHook(0x52D190, &CAutomobile_::SetModelIndex_, PATCH_JUMP); + InjectHook(0x531470, &CAutomobile_::ProcessControl_, PATCH_JUMP); InjectHook(0x535180, &CAutomobile_::Teleport_, PATCH_JUMP); InjectHook(0x53B270, &CAutomobile_::ProcessEntityCollision_, PATCH_JUMP); + InjectHook(0x53B660, &CAutomobile_::ProcessControlInputs_, PATCH_JUMP); InjectHook(0x52E5F0, &CAutomobile_::GetComponentWorldPosition_, PATCH_JUMP); InjectHook(0x52E660, &CAutomobile_::IsComponentPresent_, PATCH_JUMP); InjectHook(0x52E680, &CAutomobile_::SetComponentRotation_, PATCH_JUMP); @@ -1129,6 +2883,8 @@ STARTPATCHES InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP); InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP); InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP); + InjectHook(0x53E090, &CAutomobile::PlaceOnRoadProperly, PATCH_JUMP); + InjectHook(0x52F030, &CAutomobile::dmgDrawCarCollidingParticles, PATCH_JUMP); InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP); InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP); InjectHook(0x53E000, &CAutomobile::BlowUpCarsInPath, PATCH_JUMP); |