diff options
author | Fire_Head <Fire-Head@users.noreply.github.com> | 2020-07-29 11:20:02 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-07-29 11:20:02 +0200 |
commit | 52e77c66345399f7f1064b80676a2495e299bb46 (patch) | |
tree | 358b7762beb8809084c65358087d5899e4546f18 /src/skel | |
parent | miami shadows (diff) | |
parent | some fakerw additions for shadows; update librw (diff) | |
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Diffstat (limited to 'src/skel')
-rw-r--r-- | src/skel/crossplatform.cpp | 129 | ||||
-rw-r--r-- | src/skel/crossplatform.h | 30 | ||||
-rw-r--r-- | src/skel/glfw/glfw.cpp | 51 | ||||
-rw-r--r-- | src/skel/platform.h | 6 | ||||
-rw-r--r-- | src/skel/win/win.cpp | 146 | ||||
-rw-r--r-- | src/skel/win/win.h | 22 |
6 files changed, 249 insertions, 135 deletions
diff --git a/src/skel/crossplatform.cpp b/src/skel/crossplatform.cpp index 40f4f053..6188992d 100644 --- a/src/skel/crossplatform.cpp +++ b/src/skel/crossplatform.cpp @@ -87,7 +87,7 @@ void FileTimeToSystemTime(time_t* writeTime, SYSTEMTIME* out) { // Funcs/features from Windows that we need on other platforms #ifndef _WIN32 char *strupr(char *s) { - char* tmp = s; + char* tmp = s; for (;*tmp;++tmp) { *tmp = toupper((unsigned char) *tmp); @@ -96,7 +96,7 @@ char *strupr(char *s) { return s; } char *strlwr(char *s) { - char* tmp = s; + char* tmp = s; for (;*tmp;++tmp) { *tmp = tolower((unsigned char) *tmp); @@ -116,86 +116,117 @@ char *trim(char *s) { return s; } +FILE* _fcaseopen(char const* filename, char const* mode) +{ + FILE* result; + char* real = casepath(filename); + if (!real) + result = fopen(filename, mode); + else { + result = fopen(real, mode); + free(real); + } + return result; +} + // Case-insensitivity on linux (from https://github.com/OneSadCookie/fcaseopen) -// r must have strlen(path) + 2 bytes -int casepath(char const *path, char *r) +// Returned string should freed manually (if exists) +char* casepath(char const* path, bool checkPathFirst) { + if (checkPathFirst && access(path, F_OK) != -1) { + // File path is correct + return nil; + } + size_t l = strlen(path); - char *p = (char*)alloca(l + 1); + char* p = (char*)alloca(l + 1); + char* out = (char*)malloc(l + 3); // for extra ./ strcpy(p, path); - // my addon: change \'s with / - char *nextBs; - while(nextBs = strstr(p, "\\")){ - *nextBs = '/'; - } - - // my addon: linux doesn't handle filenames with spaces at the end nicely - p = trim(p); + // my addon: linux doesn't handle filenames with spaces at the end nicely + p = trim(p); size_t rl = 0; - - DIR *d; - if (p[0] == '/') + + DIR* d; + if (p[0] == '/' || p[0] == '\\') { d = opendir("/"); - p = p + 1; } else { d = opendir("."); - r[0] = '.'; - r[1] = 0; + out[0] = '.'; + out[1] = 0; rl = 1; } - - int last = 0; - char *c = strsep(&p, "/"); - while (c) + + bool cantProceed = false; // just convert slashes in what's left in string, not case sensitivity + bool mayBeTrailingSlash = false; + char* c; + while (c = strsep(&p, "/\\")) { - if (!d) + // May be trailing slash(allow), slash at the start(avoid), or multiple slashes(avoid) + if (*c == '\0') { - return 0; + mayBeTrailingSlash = true; + continue; + } else { + mayBeTrailingSlash = false; } - - if (last) + + out[rl] = '/'; + rl += 1; + out[rl] = 0; + + if (cantProceed) { - closedir(d); - return 0; + strcpy(out + rl, c); + rl += strlen(c); + continue; } - - r[rl] = '/'; - rl += 1; - r[rl] = 0; - - struct dirent *e = readdir(d); - while (e) + + struct dirent* e; + while (e = readdir(d)) { if (strcasecmp(c, e->d_name) == 0) { - strcpy(r + rl, e->d_name); - rl += strlen(e->d_name); + strcpy(out + rl, e->d_name); + int reportedLen = (int)strlen(e->d_name); + rl += reportedLen; + assert(reportedLen == strlen(c) && "casepath: This is not good at all"); closedir(d); - d = opendir(r); - + d = opendir(out); + + // Either it wasn't a folder, or permission error, I/O error etc. + if (!d) { + cantProceed = true; + } + break; } - - e = readdir(d); } - + if (!e) { - strcpy(r + rl, c); + printf("casepath couldn't find dir/file \"%s\", full path was %s\n", c, path); + // No match, add original name and continue converting further slashes. + strcpy(out + rl, c); rl += strlen(c); - last = 1; + cantProceed = true; } - - c = strsep(&p, "/"); } - + if (d) closedir(d); - return 1; + if (mayBeTrailingSlash) { + out[rl] = '/'; rl += 1; + out[rl] = '\0'; + } + + if (rl > l + 2) { + printf("\n\ncasepath: Corrected path length is longer then original+2:\n\tOriginal: %s (%d chars)\n\tCorrected: %s (%d chars)\n\n", path, l, out, rl); + } + return out; } #endif diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h index a21877c1..69600385 100644 --- a/src/skel/crossplatform.h +++ b/src/skel/crossplatform.h @@ -3,19 +3,30 @@ // This is the common include for platform/renderer specific skeletons(glfw.cpp, win.cpp etc.) and using cross platform things (like Windows directories wrapper, platform specific global arrays etc.) // Functions that's different on glfw and win but have same signature, should be located on platform.h. +enum eWinVersion +{ + OS_WIN95 = 0, + OS_WIN98, + OS_WINNT, + OS_WIN2000, + OS_WINXP, +}; + #ifdef _WIN32 -// This only has <windef.h> as Win header. + +// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>. +// NOTE: It's perfectly fine to include <Windows.h> here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more. +#ifndef _INC_WINDOWS + #include <IntSafe.h> +#endif +#if defined RW_D3D9 || defined RWLIBS #include "win.h" +#endif extern DWORD _dwOperatingSystemVersion; +#define fcaseopen fopen #else char *strupr(char *str); char *strlwr(char *str); -enum { - OS_WIN98, - OS_WIN2000, - OS_WINNT, - OS_WINXP, -}; enum { LANG_OTHER, @@ -32,7 +43,9 @@ enum { }; extern long _dwOperatingSystemVersion; -int casepath(char const *path, char *r); +char *casepath(char const *path, bool checkPathFirst = true); +FILE *_fcaseopen(char const *filename, char const *mode); +#define fcaseopen _fcaseopen #endif #ifdef RW_GL3 @@ -42,6 +55,7 @@ typedef struct RwBool fullScreen; RwV2d lastMousePos; double mouseWheel; // glfw doesn't cache it + bool cursorIsInWindow; RwInt8 joy1id; RwInt8 joy2id; } diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 5a2d2667..9a4f2188 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -16,7 +16,6 @@ #include "platform.h" #include "crossplatform.h" -#include "patcher.h" #include "main.h" #include "FileMgr.h" #include "Text.h" @@ -64,11 +63,7 @@ static psGlobalType PsGlobal; #undef MAKEPOINTS #define MAKEPOINTS(l) (*((POINTS /*FAR*/ *)&(l))) -#define SAFE_RELEASE(x) { if (x) x->Release(); x = NULL; } -#define JIF(x) if (FAILED(hr=(x))) \ - {debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;} - -unsigned long _dwMemAvailPhys; +size_t _dwMemAvailPhys; RwUInt32 gGameState; #ifdef _WIN32 @@ -178,7 +173,11 @@ psCameraBeginUpdate(RwCamera *camera) void psCameraShowRaster(RwCamera *camera) { - if (FrontEndMenuManager.m_PrefsVsync) +#ifdef LEGACY_MENU_OPTIONS + if (FrontEndMenuManager.m_PrefsVsync || FrontEndMenuManager.m_bMenuActive) +#else + if (FrontEndMenuManager.m_PrefsFrameLimiter || FrontEndMenuManager.m_bMenuActive) +#endif RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC); else RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT); @@ -283,6 +282,7 @@ psInitialize(void) RsGlobal.ps = &PsGlobal; PsGlobal.fullScreen = FALSE; + PsGlobal.cursorIsInWindow = TRUE; PsGlobal.joy1id = -1; PsGlobal.joy2id = -1; @@ -791,6 +791,7 @@ void keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods) void resizeCB(GLFWwindow* window, int width, int height); void scrollCB(GLFWwindow* window, double xoffset, double yoffset); void cursorCB(GLFWwindow* window, double xpos, double ypos); +void cursorEnterCB(GLFWwindow* window, int entered); void joysChangeCB(int jid, int event); bool IsThisJoystickBlacklisted(int i) @@ -826,9 +827,21 @@ void _InputInitialiseJoys() } } -void _InputInitialiseMouse() +long _InputInitialiseMouse(bool exclusive) { glfwSetInputMode(PSGLOBAL(window), GLFW_CURSOR, GLFW_CURSOR_HIDDEN); + return 0; +} + +void _InputShutdownMouse() +{ + // Not needed +} + +bool _InputMouseNeedsExclusive() +{ + // That was the cause of infamous mouse bug on Win. Not supported on glfw anyway + return false; } void psPostRWinit(void) @@ -840,10 +853,11 @@ void psPostRWinit(void) glfwSetWindowSizeCallback(PSGLOBAL(window), resizeCB); glfwSetScrollCallback(PSGLOBAL(window), scrollCB); glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB); + glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB); glfwSetJoystickCallback(joysChangeCB); _InputInitialiseJoys(); - _InputInitialiseMouse(); + _InputInitialiseMouse(false); if(!(vm.flags & rwVIDEOMODEEXCLUSIVE)) glfwSetWindowSize(PSGLOBAL(window), RsGlobal.maximumWidth, RsGlobal.maximumHeight); @@ -1345,13 +1359,18 @@ _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) { RsKeyboardEventHandler(rshiftStatus ? rsKEYDOWN : rsKEYUP, &(*rs = rsRSHIFT)); } -// TODO this only works in frontend(and luckily only frontend use this), maybe because of glfw knows that mouse pos is > 32000 in game?? +// TODO this only works in frontend(and luckily only frontend use this). Fun fact: if I get pos manually in game, glfw reports that it's > 32000 void cursorCB(GLFWwindow* window, double xpos, double ypos) { FrontEndMenuManager.m_nMouseTempPosX = xpos; FrontEndMenuManager.m_nMouseTempPosY = ypos; } +void +cursorEnterCB(GLFWwindow* window, int entered) { + PSGLOBAL(cursorIsInWindow) = !!entered; +} + /* ***************************************************************************** */ @@ -1366,6 +1385,15 @@ WinMain(HINSTANCE instance, RwInt32 argc; RwChar** argv; SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE); + +#if 0 + // TODO: make this an option somewhere + AllocConsole(); + freopen("CONIN$", "r", stdin); + freopen("CONOUT$", "w", stdout); + freopen("CONOUT$", "w", stderr); +#endif + #else int main(int argc, char *argv[]) @@ -1373,7 +1401,6 @@ main(int argc, char *argv[]) #endif RwV2d pos; RwInt32 i; -// StaticPatcher::Apply(); #ifndef _WIN32 struct sigaction act; @@ -1488,7 +1515,7 @@ main(int argc, char *argv[]) { CFileMgr::SetDirMyDocuments(); - int32 gta3set = CFileMgr::OpenFile("gta3.set", "r"); + int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r"); if ( gta3set ) { diff --git a/src/skel/platform.h b/src/skel/platform.h index cbb1be28..806c0a73 100644 --- a/src/skel/platform.h +++ b/src/skel/platform.h @@ -1,6 +1,8 @@ #ifndef PLATFORM_H #define PLATFORM_H +// Functions that's different on glfw/win etc. but have same signature (but if a function only used in win.cpp you can keep in win.h) + #include "rwcore.h" #include "skeleton.h" @@ -35,6 +37,10 @@ extern RwBool psInstallFileSystem(void); extern RwBool psNativeTextureSupport(void); extern void _InputTranslateShiftKeyUpDown(RsKeyCodes* rs); +extern long _InputInitialiseMouse(bool exclusive); // returns HRESULT on Windows actually +extern void _InputShutdownMouse(); +extern bool _InputMouseNeedsExclusive(); +extern void _InputInitialiseJoys(); extern void HandleExit(); diff --git a/src/skel/win/win.cpp b/src/skel/win/win.cpp index 77475ca5..75a3a7c9 100644 --- a/src/skel/win/win.cpp +++ b/src/skel/win/win.cpp @@ -19,7 +19,12 @@ #pragma warning( push ) #pragma warning( disable : 4005) + +#ifdef USE_D3D9 +#include <d3d9.h> +#else #include <d3d8.h> +#endif #include <ddraw.h> #include <dinput.h> #include <DShow.h> @@ -27,7 +32,9 @@ #define WM_GRAPHNOTIFY WM_USER+13 +#ifndef USE_D3D9 #pragma comment( lib, "d3d8.lib" ) +#endif #pragma comment( lib, "ddraw.lib" ) #pragma comment( lib, "Winmm.lib" ) #pragma comment( lib, "dxguid.lib" ) @@ -76,7 +83,6 @@ static psGlobalType PsGlobal; {debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;} #include "common.h" -#include "patcher.h" #include "main.h" #include "FileMgr.h" #include "Text.h" @@ -103,7 +109,7 @@ IMediaSeeking *pMS = nil; DWORD dwDXVersion; SIZE_T _dwMemTotalPhys; -SIZE_T _dwMemAvailPhys; +size_t _dwMemAvailPhys; SIZE_T _dwMemTotalVirtual; SIZE_T _dwMemAvailVirtual; DWORD _dwMemTotalVideo; @@ -223,7 +229,11 @@ psCameraBeginUpdate(RwCamera *camera) void psCameraShowRaster(RwCamera *camera) { - if (FrontEndMenuManager.m_PrefsVsync) +#ifdef LEGACY_MENU_OPTIONS + if (FrontEndMenuManager.m_PrefsVsync || FrontEndMenuManager.m_bMenuActive) +#else + if (FrontEndMenuManager.m_PrefsFrameLimiter || FrontEndMenuManager.m_bMenuActive) +#endif RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPWAITVSYNC); else RwCameraShowRaster(camera, PSGLOBAL(window), rwRASTERFLIPDONTWAIT); @@ -306,34 +316,6 @@ psNativeTextureSupport(void) /* ***************************************************************************** */ -static BOOL -InitApplication(HANDLE instance) -{ - /* - * Perform any necessary MS Windows application initialization. Basically, - * this means registering the window class for this application. - */ - - WNDCLASS windowClass; - - windowClass.style = CS_BYTEALIGNWINDOW; - windowClass.lpfnWndProc = (WNDPROC) MainWndProc; - windowClass.cbClsExtra = 0; - windowClass.cbWndExtra = 0; - windowClass.hInstance = (HINSTANCE)instance; - windowClass.hIcon = nil; - windowClass.hCursor = LoadCursor(nil, IDC_ARROW); - windowClass.hbrBackground = nil; - windowClass.lpszMenuName = NULL; - windowClass.lpszClassName = AppClassName; - - return RegisterClass(&windowClass); -} - - -/* - ***************************************************************************** - */ static HWND InitInstance(HANDLE instance) { @@ -450,6 +432,16 @@ DWORD GetDXVersion() dwDXVersion = 0x700; pDD7->Release(); +#ifdef USE_D3D9 + HINSTANCE hD3D9DLL = LoadLibrary("D3D9.DLL"); + if (hD3D9DLL != nil) { + FreeLibrary(hDDrawDLL); + FreeLibrary(hD3D9DLL); + + dwDXVersion = 0x900; + return dwDXVersion; + } +#endif //------------------------------------------------------------------------- // DirectX 8.0 Checks @@ -499,6 +491,7 @@ DWORD GetDXVersion() /* ***************************************************************************** */ +#ifndef _WIN64 static char cpuvendor[16] = "UnknownVendr"; __declspec(naked) const char * _psGetCpuVendr() { @@ -572,6 +565,7 @@ void _psPrintCpuInfo() if ( FeaturesEx & 0x80000000 ) debug("with 3DNow"); } +#endif /* ***************************************************************************** @@ -647,9 +641,9 @@ psInitialize(void) gGameState = GS_START_UP; TRACE("gGameState = GS_START_UP"); - +#ifndef _WIN64 _psPrintCpuInfo(); - +#endif OSVERSIONINFO verInfo; verInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); @@ -1283,6 +1277,33 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam) return DefWindowProc(window, message, wParam, lParam); } +/* + ***************************************************************************** + */ +static BOOL +InitApplication(HANDLE instance) +{ + /* + * Perform any necessary MS Windows application initialization. Basically, + * this means registering the window class for this application. + */ + + WNDCLASS windowClass; + + windowClass.style = CS_BYTEALIGNWINDOW; + windowClass.lpfnWndProc = (WNDPROC)MainWndProc; + windowClass.cbClsExtra = 0; + windowClass.cbWndExtra = 0; + windowClass.hInstance = (HINSTANCE)instance; + windowClass.hIcon = nil; + windowClass.hCursor = LoadCursor(nil, IDC_ARROW); + windowClass.hbrBackground = nil; + windowClass.lpszMenuName = NULL; + windowClass.lpszClassName = AppClassName; + + return RegisterClass(&windowClass); +} + /* ***************************************************************************** @@ -1295,8 +1316,11 @@ RwBool IsForegroundApp() UINT GetBestRefreshRate(UINT width, UINT height, UINT depth) { +#ifdef USE_D3D9 + LPDIRECT3D9 d3d = Direct3DCreate9(D3D_SDK_VERSION); +#else LPDIRECT3D8 d3d = Direct3DCreate8(D3D_SDK_VERSION); - +#endif ASSERT(d3d != nil); UINT refreshRate = INT_MAX; @@ -1309,14 +1333,21 @@ UINT GetBestRefreshRate(UINT width, UINT height, UINT depth) else format = D3DFMT_R5G6B5; +#ifdef USE_D3D9 + UINT modeCount = d3d->GetAdapterModeCount(GcurSel, format); +#else UINT modeCount = d3d->GetAdapterModeCount(GcurSel); - +#endif + for ( UINT i = 0; i < modeCount; i++ ) { D3DDISPLAYMODE mode; +#ifdef USE_D3D9 + d3d->EnumAdapterModes(GcurSel, format, i, &mode); +#else d3d->EnumAdapterModes(GcurSel, i, &mode); - +#endif if ( mode.Width == width && mode.Height == height && mode.Format == format ) { if ( mode.RefreshRate == 0 ) @@ -1598,7 +1629,6 @@ RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode) return TRUE; } - /* ***************************************************************************** */ @@ -1610,7 +1640,7 @@ CommandLineToArgv(RwChar *cmdLine, RwInt32 *argCount) RwInt32 i, len; RwChar *res, *str, **aptr; - len = strlen(cmdLine); + len = (int)strlen(cmdLine); /* * Count the number of arguments... @@ -1698,11 +1728,11 @@ void InitialiseLanguage() { WORD primUserLCID = PRIMARYLANGID(GetSystemDefaultLCID()); WORD primSystemLCID = PRIMARYLANGID(GetUserDefaultLCID()); - WORD primLayout = PRIMARYLANGID((DWORD)GetKeyboardLayout(0)); + WORD primLayout = PRIMARYLANGID((DWORD_PTR)GetKeyboardLayout(0)); WORD subUserLCID = SUBLANGID(GetSystemDefaultLCID()); WORD subSystemLCID = SUBLANGID(GetUserDefaultLCID()); - WORD subLayout = SUBLANGID((DWORD)GetKeyboardLayout(0)); + WORD subLayout = SUBLANGID((DWORD_PTR)GetKeyboardLayout(0)); if ( primUserLCID == LANG_GERMAN || primSystemLCID == LANG_GERMAN @@ -1936,7 +1966,6 @@ WinMain(HINSTANCE instance, RwV2d pos; RwInt32 argc, i; RwChar **argv; - StaticPatcher::Apply(); SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE); // TODO: make this an option somewhere @@ -1999,7 +2028,7 @@ WinMain(HINSTANCE instance, if ( _InputInitialise() == S_OK ) { - _InputInitialiseMouse(); + _InputInitialiseMouse(false); _InputInitialiseJoys(); } @@ -2073,7 +2102,7 @@ WinMain(HINSTANCE instance, { CFileMgr::SetDirMyDocuments(); - int32 gta3set = CFileMgr::OpenFile("gta3.set", "r"); + int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r"); if ( gta3set ) { @@ -2243,6 +2272,11 @@ WinMain(HINSTANCE instance, CloseClip(); CoUninitialize(); +#ifdef FIX_BUGS + // draw one frame because otherwise we'll end up looking at black screen for a while if vsync is on + RsCameraShowRaster(Scene.camera); +#endif + #ifdef PS2_MENU extern char version_name[64]; if ( CGame::frenchGame || CGame::germanGame ) @@ -2533,7 +2567,7 @@ HRESULT _InputInitialise() return S_OK; } -HRESULT _InputInitialiseMouse() +HRESULT _InputInitialiseMouse(bool exclusive) { HRESULT hr; @@ -2551,7 +2585,7 @@ HRESULT _InputInitialiseMouse() if( FAILED( hr = PSGLOBAL(mouse)->SetDataFormat( &c_dfDIMouse2 ) ) ) return hr; - if( FAILED( hr = PSGLOBAL(mouse)->SetCooperativeLevel( PSGLOBAL(window), DISCL_NONEXCLUSIVE | DISCL_FOREGROUND ) ) ) + if( FAILED( hr = PSGLOBAL(mouse)->SetCooperativeLevel( PSGLOBAL(window), (exclusive ? DISCL_EXCLUSIVE : DISCL_NONEXCLUSIVE) | DISCL_FOREGROUND ) ) ) return hr; // Acquire the newly created device @@ -2839,6 +2873,28 @@ void _InputShutdown() SAFE_RELEASE(PSGLOBAL(dinterface)); } +void _InputShutdownMouse() +{ + if (PSGLOBAL(mouse) == nil) + return; + + PSGLOBAL(mouse)->Unacquire(); + SAFE_RELEASE(PSGLOBAL(mouse)); +} + +bool _InputMouseNeedsExclusive(void) +{ + // FIX: I don't know why R* needed that, but it causes infamous mouse bug on modern systems. + // Probably DirectInput bug, since Acquire() and GetDeviceState() reports everything A-OK. +#ifdef FIX_BUGS + return false; +#endif + RwVideoMode vm; + RwEngineGetVideoModeInfo(&vm, GcurSelVM); + + return vm.flags & rwVIDEOMODEEXCLUSIVE; +} + BOOL CALLBACK _InputEnumDevicesCallback( const DIDEVICEINSTANCE* pdidInstance, VOID* pContext ) { HRESULT hr; diff --git a/src/skel/win/win.h b/src/skel/win/win.h index 444e0760..be840898 100644 --- a/src/skel/win/win.h +++ b/src/skel/win/win.h @@ -1,5 +1,5 @@ -// DON'T include directly. crossplatform.h includes this if you're on Windows. +// DON'T include directly. crossplatform.h includes this if you're using D3D9 backend(win.cpp). #if (!defined(_PLATFORM_WIN_H)) #define _PLATFORM_WIN_H @@ -8,21 +8,6 @@ #define RSREGSETBREAKALLOC(_name) /* No op */ #endif /* (!defined(RSREGSETBREAKALLOC)) */ -#ifndef _INC_WINDOWS -#define _X86_ -#include <windef.h> -#endif - -enum eWinVersion -{ - OS_WIN95 = 0, - OS_WIN98, - OS_WINNT, - OS_WIN2000, - OS_WINXP, -}; - - #ifdef __DINPUT_INCLUDED__ /* platform specfic global data */ typedef struct @@ -84,13 +69,8 @@ extern "C" #endif /* __cplusplus */ #ifdef __DINPUT_INCLUDED__ -extern LRESULT CALLBACK -MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam); - HRESULT _InputInitialise(); -HRESULT _InputInitialiseMouse(); HRESULT CapturePad(RwInt32 padID); -void _InputInitialiseJoys(); void _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num); HRESULT _InputAddJoys(); HRESULT _InputGetMouseState(DIMOUSESTATE2 *state); |