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author | Sergeanur <s.anureev@yandex.ua> | 2020-10-18 03:54:01 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-10-18 03:54:01 +0200 |
commit | b3385015e5b151031afba52f71536063339f52e7 (patch) | |
tree | 352d983b14c36d821c7d2a747e3f72f9129c688e /src/skel/glfw/glfw.cpp | |
parent | Pickup arrays done (diff) | |
parent | Merge pull request #765 from erorcun/miami (diff) | |
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Diffstat (limited to 'src/skel/glfw/glfw.cpp')
-rw-r--r-- | src/skel/glfw/glfw.cpp | 30 |
1 files changed, 14 insertions, 16 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index 08e5c021..a613fff0 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -152,7 +152,7 @@ const char *_psGetUserFilesFolder() &KeycbData) == ERROR_SUCCESS ) { RegCloseKey(hKey); - strcat(szUserFiles, "\\GTA3 User Files"); + strcat(szUserFiles, "\\GTA Vice City User Files"); _psCreateFolder(szUserFiles); return szUserFiles; } @@ -386,10 +386,6 @@ psInitialize(void) InitialiseLanguage(); -#ifndef GTA3_1_1_PATCH - FrontEndMenuManager.LoadSettings(); -#endif - #endif gGameState = GS_START_UP; @@ -422,7 +418,7 @@ psInitialize(void) } else if ( verInfo.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS ) { - if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion == 1 ) + if ( verInfo.dwMajorVersion > 4 || verInfo.dwMajorVersion == 4 && verInfo.dwMinorVersion != 0 ) { debug("Operating System is Win98\n"); _dwOperatingSystemVersion = OS_WIN98; @@ -439,13 +435,9 @@ psInitialize(void) #ifndef PS2_MENU - -#ifdef GTA3_1_1_PATCH FrontEndMenuManager.LoadSettings(); #endif -#endif - #ifdef _WIN32 MEMORYSTATUS memstats; @@ -867,7 +859,8 @@ bool IsThisJoystickBlacklisted(int i) const char* joyname = glfwGetJoystickName(i); - if (strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0) + if (gSelectedJoystickName[0] != '\0' && + strncmp(joyname, gSelectedJoystickName, strlen(gSelectedJoystickName)) == 0) return false; return true; @@ -1250,14 +1243,17 @@ void resizeCB(GLFWwindow* window, int width, int height) { * memory things don't work. */ /* redraw window */ - if (RwInitialised && (gGameState == GS_PLAYING_GAME #ifndef MASTER - || gGameState == GS_ANIMVIEWER -#endif - )) + if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER)) { - RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void*)TRUE); + RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE); } +#else + if (RwInitialised && gGameState == GS_PLAYING_GAME) + { + RsEventHandler(rsIDLE, (void *)TRUE); + } +#endif if (RwInitialised && height > 0 && width > 0) { RwRect r; @@ -1765,6 +1761,7 @@ main(int argc, char *argv[]) printf("Into TheGame!!!\n"); #else LoadingScreen(nil, nil, "loadsc0"); + // LoadingScreen(nil, nil, "loadsc0"); // duplicate #endif if ( !CGame::InitialiseOnceAfterRW() ) RsGlobal.quit = TRUE; @@ -1781,6 +1778,7 @@ main(int argc, char *argv[]) case GS_INIT_FRONTEND: { LoadingScreen(nil, nil, "loadsc0"); + // LoadingScreen(nil, nil, "loadsc0"); // duplicate FrontEndMenuManager.m_bGameNotLoaded = true; |