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authorSergeanur <s.anureev@yandex.ua>2021-07-08 23:05:26 +0200
committerSergeanur <s.anureev@yandex.ua>2021-07-08 23:05:26 +0200
commitd781db6c0f669eaccecee246260290aa20f70020 (patch)
treefc963b1e8f3c127a49095a127850bfc1cd09111e /src/skel/crossplatform.h
parentMission audio cleanup + sound pause (diff)
parentUse CPad functions to check key states in script loader (diff)
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Diffstat (limited to 'src/skel/crossplatform.h')
-rw-r--r--src/skel/crossplatform.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h
index 24c3fb4d..a073f854 100644
--- a/src/skel/crossplatform.h
+++ b/src/skel/crossplatform.h
@@ -1,4 +1,5 @@
#include <time.h>
+#include <limits.h>
// This is the common include for platform/renderer specific skeletons(glfw.cpp, win.cpp etc.) and using cross platform things (like Windows directories wrapper, platform specific global arrays etc.)
// Functions that's different on glfw and win but have same signature, should be located on platform.h.