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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-08 23:05:26 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-08 23:05:26 +0200 |
commit | d781db6c0f669eaccecee246260290aa20f70020 (patch) | |
tree | fc963b1e8f3c127a49095a127850bfc1cd09111e /src/skel/crossplatform.h | |
parent | Mission audio cleanup + sound pause (diff) | |
parent | Use CPad functions to check key states in script loader (diff) | |
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Diffstat (limited to 'src/skel/crossplatform.h')
-rw-r--r-- | src/skel/crossplatform.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h index 24c3fb4d..a073f854 100644 --- a/src/skel/crossplatform.h +++ b/src/skel/crossplatform.h @@ -1,4 +1,5 @@ #include <time.h> +#include <limits.h> // This is the common include for platform/renderer specific skeletons(glfw.cpp, win.cpp etc.) and using cross platform things (like Windows directories wrapper, platform specific global arrays etc.) // Functions that's different on glfw and win but have same signature, should be located on platform.h. |