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author | Fire_Head <Fire-Head@users.noreply.github.com> | 2020-08-03 00:03:24 +0200 |
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committer | GitHub <noreply@github.com> | 2020-08-03 00:03:24 +0200 |
commit | 4b614333c6778ae49cef688f6ef691dd58384d13 (patch) | |
tree | ced50966eaaf373f8733547046baf2bdc558662d /src/skel/crossplatform.h | |
parent | cleanup (diff) | |
parent | Move sdk and eax (diff) | |
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Diffstat (limited to 'src/skel/crossplatform.h')
-rw-r--r-- | src/skel/crossplatform.h | 30 |
1 files changed, 22 insertions, 8 deletions
diff --git a/src/skel/crossplatform.h b/src/skel/crossplatform.h index a21877c1..69600385 100644 --- a/src/skel/crossplatform.h +++ b/src/skel/crossplatform.h @@ -3,19 +3,30 @@ // This is the common include for platform/renderer specific skeletons(glfw.cpp, win.cpp etc.) and using cross platform things (like Windows directories wrapper, platform specific global arrays etc.) // Functions that's different on glfw and win but have same signature, should be located on platform.h. +enum eWinVersion +{ + OS_WIN95 = 0, + OS_WIN98, + OS_WINNT, + OS_WIN2000, + OS_WINXP, +}; + #ifdef _WIN32 -// This only has <windef.h> as Win header. + +// As long as WITHWINDOWS isn't defined / <Windows.h> isn't included, we only need type definitions so let's include <IntSafe.h>. +// NOTE: It's perfectly fine to include <Windows.h> here, but it can increase build size and time in *some* conditions, and maybe substantially in future if we'll use crossplatform.h more. +#ifndef _INC_WINDOWS + #include <IntSafe.h> +#endif +#if defined RW_D3D9 || defined RWLIBS #include "win.h" +#endif extern DWORD _dwOperatingSystemVersion; +#define fcaseopen fopen #else char *strupr(char *str); char *strlwr(char *str); -enum { - OS_WIN98, - OS_WIN2000, - OS_WINNT, - OS_WINXP, -}; enum { LANG_OTHER, @@ -32,7 +43,9 @@ enum { }; extern long _dwOperatingSystemVersion; -int casepath(char const *path, char *r); +char *casepath(char const *path, bool checkPathFirst = true); +FILE *_fcaseopen(char const *filename, char const *mode); +#define fcaseopen _fcaseopen #endif #ifdef RW_GL3 @@ -42,6 +55,7 @@ typedef struct RwBool fullScreen; RwV2d lastMousePos; double mouseWheel; // glfw doesn't cache it + bool cursorIsInWindow; RwInt8 joy1id; RwInt8 joy2id; } |