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authorNikolay Korolev <nickvnuk@gmail.com>2020-05-05 19:22:17 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-05-05 19:22:17 +0200
commitf45ea0a1cf5ab2c46e53d3e352cb3a5b0ded1b80 (patch)
treedc15134e54afea71e397a16ab828a0a73edc0ea9 /src/save
parentsome more miami (diff)
parentsome miami limits (diff)
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Diffstat (limited to 'src/save')
-rw-r--r--src/save/GenericGameStorage.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp
index c22a060c..68c0821a 100644
--- a/src/save/GenericGameStorage.cpp
+++ b/src/save/GenericGameStorage.cpp
@@ -543,13 +543,6 @@ RestoreForStartLoad()
ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
CStreaming::RemoveUnusedBuildings(CGame::currLevel);
-#ifndef MIAMI
- CCollision::SortOutCollisionAfterLoad();
- CStreaming::RequestBigBuildings(CGame::currLevel);
- CStreaming::LoadAllRequestedModels(false);
- CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
- CGame::TidyUpMemory(true, false);
-#endif
if (CloseFile(file)) {
return true;