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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-05 19:22:17 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-05 19:22:17 +0200 |
commit | f45ea0a1cf5ab2c46e53d3e352cb3a5b0ded1b80 (patch) | |
tree | dc15134e54afea71e397a16ab828a0a73edc0ea9 /src/save | |
parent | some more miami (diff) | |
parent | some miami limits (diff) | |
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Diffstat (limited to 'src/save')
-rw-r--r-- | src/save/GenericGameStorage.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/save/GenericGameStorage.cpp b/src/save/GenericGameStorage.cpp index c22a060c..68c0821a 100644 --- a/src/save/GenericGameStorage.cpp +++ b/src/save/GenericGameStorage.cpp @@ -543,13 +543,6 @@ RestoreForStartLoad() ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z); CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); -#ifndef MIAMI - CCollision::SortOutCollisionAfterLoad(); - CStreaming::RequestBigBuildings(CGame::currLevel); - CStreaming::LoadAllRequestedModels(false); - CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); - CGame::TidyUpMemory(true, false); -#endif if (CloseFile(file)) { return true; |