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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-17 23:05:51 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-17 23:05:51 +0200 |
commit | 7a034142c99e577b0339aefd9599cb7f373c495e (patch) | |
tree | 722b1946daf2b24374c7fcfab0face06af5eefba /src/renderer/Weather.h | |
parent | Merge remote-tracking branch 'origin/miami' into lcs (diff) | |
parent | render -> renderer (original name) (diff) | |
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Diffstat (limited to 'src/renderer/Weather.h')
-rw-r--r-- | src/renderer/Weather.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/src/renderer/Weather.h b/src/renderer/Weather.h new file mode 100644 index 00000000..0e7cf9bd --- /dev/null +++ b/src/renderer/Weather.h @@ -0,0 +1,80 @@ +enum { + WEATHER_RANDOM = -1, + WEATHER_SUNNY = 0, + WEATHER_CLOUDY, + WEATHER_RAINY, + WEATHER_FOGGY, + WEATHER_EXTRA_SUNNY, + WEATHER_HURRICANE, + WEATHER_TOTAL, + + WEATHER_EXTRACOLOURS = 6 +}; + +class CWeather +{ +public: + static int32 SoundHandle; + + static int32 WeatherTypeInList; + static int16 OldWeatherType; + static int16 NewWeatherType; + static int16 ForcedWeatherType; + + static bool LightningFlash; + static bool LightningBurst; + static uint32 LightningStart; + static uint32 LightningFlashLastChange; + static uint32 WhenToPlayLightningSound; + static uint32 LightningDuration; + static int32 StreamAfterRainTimer; + + static float ExtraSunnyness; + static float Foggyness; + static float CloudCoverage; + static float Wind; + static float Rain; + static float InterpolationValue; + static float WetRoads; + static float Rainbow; + static float SunGlare; + static float WindClipped; + static float TrafficLightBrightness; + + static bool bScriptsForceRain; + static bool Stored_StateStored; + static float Stored_InterpolationValue; + static int16 Stored_OldWeatherType; + static int16 Stored_NewWeatherType; + static float Stored_Rain; + + static void RenderRainStreaks(void); + static void Update(void); + static void Init(void); + + static void ReleaseWeather(); + static void ForceWeather(int16); + static void ForceWeatherNow(int16); + static void AddSplashesDuringHurricane(); + static void AddStreamAfterRain(); + static void AddRain(); + static void AddHeatHaze(); + static void AddBeastie(); + + static void ForceHurricaneWeather(); + static void StoreWeatherState(); + static void RestoreWeatherState(); +}; + +enum { + NUM_RAIN_STREAKS = 35 +}; + +struct tRainStreak +{ + CVector position; + CVector direction; + uint32 timer; +}; + +extern RwTexture* gpRainDropTex;
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