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author | Sergeanur <s.anureev@yandex.ua> | 2021-07-17 23:05:51 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-07-17 23:05:51 +0200 |
commit | 7a034142c99e577b0339aefd9599cb7f373c495e (patch) | |
tree | 722b1946daf2b24374c7fcfab0face06af5eefba /src/renderer/WaterLevel.h | |
parent | Merge remote-tracking branch 'origin/miami' into lcs (diff) | |
parent | render -> renderer (original name) (diff) | |
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Diffstat (limited to 'src/renderer/WaterLevel.h')
-rw-r--r-- | src/renderer/WaterLevel.h | 184 |
1 files changed, 184 insertions, 0 deletions
diff --git a/src/renderer/WaterLevel.h b/src/renderer/WaterLevel.h new file mode 100644 index 00000000..d12fb9f6 --- /dev/null +++ b/src/renderer/WaterLevel.h @@ -0,0 +1,184 @@ +#pragma once + +#define WATER_X_OFFSET (0.0f) + +#define WATER_Z_OFFSET (0.5f) + +#define NO_WATER -128 + +#define MAX_SMALL_SECTORS 128 +#define MAX_LARGE_SECTORS 64 +#define MAX_HUGE_SECTORS 32 +#define MAX_EXTRAHUGE_SECTORS 16 + +#define SMALL_SECTOR_SIZE 32 +#define LARGE_SECTOR_SIZE 64 +#define HUGE_SECTOR_SIZE 128 +#define EXTRAHUGE_SECTOR_SIZE 256 + +#define WATER_START_X -2048.0f +#define WATER_END_X 2048.0f + +#define WATER_START_Y -2048.0f +#define WATER_END_Y 2048.0f + +#define WATER_WIDTH ((WATER_END_X - WATER_START_X)) +#define WATER_HEIGHT ((WATER_END_Y - WATER_START_Y)) + +#define WATER_UNSIGN_X(x) ( (x) + (WATER_WIDTH /2) ) +#define WATER_UNSIGN_Y(y) ( (y) + (WATER_HEIGHT/2) ) +#define WATER_SIGN_X(x) ( (x) - (WATER_WIDTH /2) ) +#define WATER_SIGN_Y(y) ( (y) - (WATER_HEIGHT/2) ) + +// 64x64 Large blocks 64x64 each +#define WATER_TO_BLOCK_X(x) ( WATER_UNSIGN_X(x) / WATER_BLOCK_SECTORS ) +#define WATER_TO_BLOCK_Y(x) ( WATER_UNSIGN_Y(x) / WATER_BLOCK_SECTORS ) + +// 128x128 Small blocks 32x32 each +#define WATER_TO_FINEBLOCK_X(x) ( WATER_UNSIGN_X(x) / WATER_FINEBLOCK_SECTORS ) +#define WATER_TO_FINEBLOCK_Y(x) ( WATER_UNSIGN_Y(x) / WATER_FINEBLOCK_SECTORS ) + +// 32 +#define WATER_SMALL_X(x) ( WATER_UNSIGN_X(x) / MAX_SMALL_SECTORS ) +#define WATER_SMALL_Y(y) ( WATER_UNSIGN_Y(y) / MAX_SMALL_SECTORS ) +#define WATER_FROM_SMALL_SECTOR_X(x) ( ((x) - (MAX_SMALL_SECTORS/2) ) * SMALL_SECTOR_SIZE ) +#define WATER_FROM_SMALL_SECTOR_Y(y) ( ((y) - (MAX_SMALL_SECTORS/2) ) * SMALL_SECTOR_SIZE ) +#define WATER_TO_SMALL_SECTOR_X(x) ( WATER_UNSIGN_X(x) / SMALL_SECTOR_SIZE ) +#define WATER_TO_SMALL_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / SMALL_SECTOR_SIZE ) + +// 64 +#define WATER_LARGE_X(x) ( WATER_UNSIGN_X(x) / MAX_LARGE_SECTORS ) +#define WATER_LARGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_LARGE_SECTORS ) +#define WATER_FROM_LARGE_SECTOR_X(x) ( ((x) - (MAX_LARGE_SECTORS/2) ) * LARGE_SECTOR_SIZE ) +#define WATER_FROM_LARGE_SECTOR_Y(y) ( ((y) - (MAX_LARGE_SECTORS/2) ) * LARGE_SECTOR_SIZE ) +#define WATER_TO_LARGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / LARGE_SECTOR_SIZE ) +#define WATER_TO_LARGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / LARGE_SECTOR_SIZE ) + +// 128 +#define WATER_HUGE_X(x) ( WATER_UNSIGN_X(x) / MAX_HUGE_SECTORS ) +#define WATER_HUGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_HUGE_SECTORS ) +#define WATER_FROM_HUGE_SECTOR_X(x) ( ((x) - (MAX_HUGE_SECTORS/2) ) * HUGE_SECTOR_SIZE ) +#define WATER_FROM_HUGE_SECTOR_Y(y) ( ((y) - (MAX_HUGE_SECTORS/2) ) * HUGE_SECTOR_SIZE ) +#define WATER_TO_HUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / HUGE_SECTOR_SIZE ) +#define WATER_TO_HUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / HUGE_SECTOR_SIZE ) + +// 256 +#define WATER_EXTRAHUGE_X(x) ( WATER_UNSIGN_X(x) / MAX_EXTRAHUGE_SECTORS ) +#define WATER_EXTRAHUGE_Y(y) ( WATER_UNSIGN_Y(y) / MAX_EXTRAHUGE_SECTORS ) +#define WATER_FROM_EXTRAHUGE_SECTOR_X(x) ( ((x) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE ) +#define WATER_FROM_EXTRAHUGE_SECTOR_Y(y) ( ((y) - (MAX_EXTRAHUGE_SECTORS/2)) * EXTRAHUGE_SECTOR_SIZE ) +#define WATER_TO_EXTRAHUGE_SECTOR_X(x) ( WATER_UNSIGN_X(x) / EXTRAHUGE_SECTOR_SIZE ) +#define WATER_TO_EXTRAHUGE_SECTOR_Y(y) ( WATER_UNSIGN_Y(y) / EXTRAHUGE_SECTOR_SIZE ) + +struct ColData +{ + uint8 SurfaceType; + uint8 PieceType; +}; + +enum eBeachToy +{ + BEACHTOY_0 = 0, + BEACHTOY_BALL, + BEACHTOY_LOUNGE_WOOD_UP, + BEACHTOY_LOUNGE_TOWEL_UP, + BEACHTOY_LOUNGE_WOOD_ON, + BEACHTOY_ANY_LOUNGE, + BEACHTOY_LOTION, + BEACHTOY_TOWEL1, + BEACHTOY_TOWEL2, + BEACHTOY_TOWEL3, + BEACHTOY_TOWEL4, + BEACHTOY_ANY_TOWEL, +}; + +extern RwRaster* gpWaterRaster; +extern bool gbDontRenderWater; + +class CEntity; + +class CWaterLevel +{ +public: + static int32 ms_nNoOfWaterLevels; + static float ms_aWaterZs[48]; + static CRect ms_aWaterRects[48]; + static int8 aWaterBlockList[MAX_LARGE_SECTORS][MAX_LARGE_SECTORS]; // 64x64 Large blocks 64x64 each + static int8 aWaterFineBlockList[MAX_SMALL_SECTORS][MAX_SMALL_SECTORS]; // 128x128 Small blocks 32x32 each + static bool WavesCalculatedThisFrame; + + static bool RequireWavySector; + static bool MaskCalculatedThisFrame; + static CVector PreCalculatedMaskPosn; + static bool m_bRenderSeaBed; + static int32 m_nRenderWaterLayers; + + static RpAtomic *ms_pWavyAtomic; + static RpAtomic *ms_pMaskAtomic; + + static void Initialise(Const char *pWaterDat); // out of class in III PC and later because of SecuROM + static void Shutdown(); + + static void CreateWavyAtomic(); + static void DestroyWavyAtomic(); + + static void AddWaterLevel(float fXLeft, float fYBottom, float fXRight, float fYTop, float fLevel); + static bool WaterLevelAccordingToRectangles(float fX, float fY, float *pfOutLevel = nil); + static bool TestVisibilityForFineWaterBlocks(const CVector &worldPos); + static void RemoveIsolatedWater(); + + static bool GetWaterLevel(float fX, float fY, float fZ, float *pfOutLevel, bool bDontCheckZ); + static bool GetWaterLevel(CVector coors, float *pfOutLevel, bool bDontCheckZ) { return GetWaterLevel(coors.x, coors.y, coors.z, pfOutLevel, bDontCheckZ); } + static bool GetWaterLevelNoWaves(float fX, float fY, float fZ, float *pfOutLevel); + static float GetWaterWavesOnly(short x, short y); // unused + static CVector GetWaterNormal(float fX, float fY); + + static void RenderWater(); + static void RenderTransparentWater(void); + // unused + static void RenderOneFlatSmallWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); + // inlined + static void RenderOneFlatLargeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); + static void RenderOneFlatHugeWaterPoly (float fX, float fY, float fZ, RwRGBA const &color); + static void RenderOneFlatExtraHugeWaterPoly(float fX, float fY, float fZ, RwRGBA const &color); + // inlined + static void RenderOneWavySector (float fX, float fY, float fZ, RwRGBA const &color, bool bDontRender = false); + // unused +#ifdef PC_WATER + static void RenderWavyMask(float fX, float fY, float fZ, float fSectorX, float fSectorY, float fCamPosX, float fCamPosY, float fCamDirX, float fCamDirY, RwRGBA const&color); +#else + static void RenderWavyMask(float fX, float fY, float fZ, float fSectorX, float fSectorY, int32 nCamDirX, int32 nCamDirY, RwRGBA const&color); +#endif + +#ifdef PC_WATER + static void PreCalcWaterGeometry(void); + static bool PreCalcWavySector(RwRGBA const &color); //fucked up + static bool PreCalcWavyMask(float fX, float fY, float fZ, float fSectorX, float fSectorY, float fCamPosX, float fCamPosY, float fCamDirX, float fCamDirY, RwRGBA const&color); +#endif + + + static void RenderBoatWakes(void); + static void RenderWakeSegment(CVector2D &vecA, CVector2D &vecB, CVector2D &vecC, CVector2D &vecD, float &fSizeA, float &fSizeB, float &fAlphaA, float &fAlphaB, float &fWakeZ); + + // unused + static void RenderOneSlopedUnderWaterPoly(float fX, float fY, float fZ, RwRGBA const&color); // UNUSED + static void RenderOneFlatSmallWaterPolyBlended(float fX, float fY, float fZ, float fCamX, float fCamY, RwRGBA const &color, RwRGBA const &colorTrans, float fDrawDist); + static float CalcDistanceToWater(float fX, float fY); + static void RenderAndEmptyRenderBuffer(); + + static bool GetGroundLevel(CVector const &vecPosn, float *pfOutLevel, ColData *pData, float fDistance); + + // unused + static bool IsLocationOutOfWorldBounds_WS(CVector const &vecPosn, int nOffset); + // unused + static bool GetGroundLevel_WS(CVector const & vecPosn, float *pfOutLevel, ColData *pData, float fDistance); + static bool GetWaterDepth(CVector const &vecPosn, float *pfDepth, float *pfLevelNoWaves, float *pfGroundLevel); + + static void RenderSeaBirds(); + static void RenderShipsOnHorizon(); + + static void HandleSeaLifeForms(); + + static void HandleBeachToysStuff(void); + static CEntity *CreateBeachToy(CVector const &vec, eBeachToy beachtoy); +}; |