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authoraap <aap@papnet.eu>2020-05-11 17:03:32 +0200
committeraap <aap@papnet.eu>2020-05-11 17:03:44 +0200
commitd4250fc2c7e382b095a4ae09daae4ee3beb65527 (patch)
treec2cf6c78147b1fc49c0a7ff2860eee616e8852d1 /src/render/Renderer.cpp
parentlittle fix for cam (diff)
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Diffstat (limited to 'src/render/Renderer.cpp')
-rw-r--r--src/render/Renderer.cpp226
1 files changed, 150 insertions, 76 deletions
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index ac501919..406edc9f 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -18,11 +18,13 @@
#include "Streaming.h"
#include "Shadows.h"
#include "PointLights.h"
+#include "Occlusion.h"
#include "Renderer.h"
+//--MIAMI: file almost done, just one bike flag left
+
bool gbShowCollisionPolys;
bool gbShowCollisionLines;
-bool gbShowCullZoneDebugStuff;
bool gbBigWhiteDebugLightSwitchedOn;
bool gbDontRenderBuildings;
@@ -140,8 +142,10 @@ CRenderer::RenderOneNonRoad(CEntity *e)
resetLights = e->SetupLighting();
- if(e->IsVehicle())
+ if(e->IsVehicle()){
+ CVisibilityPlugins::SetupVehicleVariables(e->GetClump());
CVisibilityPlugins::InitAlphaAtomicList();
+ }
// Render Peds in vehicle before vehicle itself
if(e->IsVehicle()){
@@ -151,6 +155,7 @@ CRenderer::RenderOneNonRoad(CEntity *e)
for(i = 0; i < 8; i++)
if(veh->pPassengers[i] && veh->pPassengers[i]->m_nPedState == PED_DRIVING)
veh->pPassengers[i]->Render();
+ SetCullMode(rwCULLMODECULLNONE);
}
e->Render();
@@ -158,6 +163,7 @@ CRenderer::RenderOneNonRoad(CEntity *e)
e->bImBeingRendered = true;
CVisibilityPlugins::RenderAlphaAtomics();
e->bImBeingRendered = false;
+ SetCullMode(rwCULLMODECULLBACK);
}
e->RemoveLighting(resetLights);
@@ -178,24 +184,40 @@ CRenderer::RenderFirstPersonVehicle(void)
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
}
+inline bool IsRoad(CEntity *e) { return e->IsBuilding() && ((CSimpleModelInfo*)CModelInfo::GetModelInfo(e->GetModelIndex()))->m_wetRoadReflection; }
+
void
CRenderer::RenderRoads(void)
{
int i;
- CTreadable *t;
+ CEntity *e;
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ SetCullMode(rwCULLMODECULLBACK);
DeActivateDirectional();
SetAmbientColours();
for(i = 0; i < ms_nNoOfVisibleEntities; i++){
- t = (CTreadable*)ms_aVisibleEntityPtrs[i];
- if(t->IsBuilding() && t->GetIsATreadable()){
- RenderOneRoad(t);
- }
+ e = ms_aVisibleEntityPtrs[i];
+ if(IsRoad(e))
+ RenderOneRoad(e);
}
}
+inline bool PutIntoSortedVehicleList(CVehicle *veh)
+{
+ if(veh->IsBoat()){
+ int mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
+ if(mode == CCam::MODE_WHEELCAM ||
+ mode == CCam::MODE_1STPERSON && TheCamera.GetLookDirection() != LOOKING_FORWARD && TheCamera.GetLookDirection() != LOOKING_BEHIND ||
+ CVisibilityPlugins::GetClumpAlpha(veh->GetClump()) != 255)
+ return false;
+ return true;
+ }else
+ return veh->bTouchingWater;
+}
+
void
CRenderer::RenderEverythingBarRoads(void)
{
@@ -204,17 +226,20 @@ CRenderer::RenderEverythingBarRoads(void)
CVector dist;
EntityInfo ei;
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ SetCullMode(rwCULLMODECULLBACK);
gSortedVehiclesAndPeds.Clear();
for(i = 0; i < ms_nNoOfVisibleEntities; i++){
e = ms_aVisibleEntityPtrs[i];
- if(e->IsBuilding() && ((CBuilding*)e)->GetIsATreadable())
+ if(IsRoad(e))
continue;
if(e->IsVehicle() ||
e->IsPed() && CVisibilityPlugins::GetClumpAlpha((RpClump*)e->m_rwObject) != 255){
- if(e->IsVehicle() && ((CVehicle*)e)->IsBoat()){
+ if(e->IsVehicle() && PutIntoSortedVehicleList((CVehicle*)e)){
ei.ent = e;
dist = ms_vecCameraPosition - e->GetPosition();
ei.sort = dist.MagnitudeSqr();
@@ -232,27 +257,14 @@ CRenderer::RenderEverythingBarRoads(void)
}
void
-CRenderer::RenderVehiclesButNotBoats(void)
-{
- // This function doesn't do anything
- // because only boats are inserted into the list
- CLink<EntityInfo> *node;
-
- for(node = gSortedVehiclesAndPeds.tail.prev;
- node != &gSortedVehiclesAndPeds.head;
- node = node->prev){
- // only boats in this list
- CVehicle *v = (CVehicle*)node->item.ent;
- if(!v->IsBoat())
- RenderOneNonRoad(v);
- }
-}
-
-void
CRenderer::RenderBoats(void)
{
CLink<EntityInfo> *node;
+ RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ SetCullMode(rwCULLMODECULLBACK);
+
for(node = gSortedVehiclesAndPeds.tail.prev;
node != &gSortedVehiclesAndPeds.head;
node = node->prev){
@@ -267,12 +279,22 @@ void
CRenderer::RenderFadingInEntities(void)
{
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
+ RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
+ SetCullMode(rwCULLMODECULLBACK);
DeActivateDirectional();
SetAmbientColours();
CVisibilityPlugins::RenderFadingEntities();
}
void
+CRenderer::RenderFadingInUnderwaterEntities(void)
+{
+ DeActivateDirectional();
+ SetAmbientColours();
+ CVisibilityPlugins::RenderFadingUnderwaterEntities();
+}
+
+void
CRenderer::RenderCollisionLines(void)
{
int i;
@@ -332,44 +354,57 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
request = false;
}
}else{
-// TODO(MIAMI): weapon
- if(mi->GetModelType() != MITYPE_SIMPLE){
+ if(mi->GetModelType() != MITYPE_SIMPLE && mi->GetModelType() != MITYPE_WEAPON){
if(FindPlayerVehicle() == ent &&
- TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
+ TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON &&
+//TODO(MIAMI): that bike flag
+ (!FindPlayerVehicle()->IsBike() || true)){
// Player's vehicle in first person mode
- if(TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_FORWARD ||
+ CVehicle *veh = (CVehicle*)ent;
+ int model = veh->GetModelIndex();
+ int direction = TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking;
+ if(direction == LOOKING_FORWARD ||
ent->GetModelIndex() == MI_RHINO ||
ent->GetModelIndex() == MI_COACH ||
- TheCamera.m_bInATunnelAndABigVehicle){
+ TheCamera.m_bInATunnelAndABigVehicle ||
+ direction == LOOKING_BEHIND && veh->pHandling->Flags & HANDLING_UNKNOWN){
ent->bNoBrightHeadLights = true;
- }else{
+ return VIS_OFFSCREEN;
+ }
+
+ if(direction != LOOKING_BEHIND ||
+ !veh->IsBoat() || model == MI_REEFER || model == MI_TROPIC || model == MI_PREDATOR || model == MI_SKIMMER){
m_pFirstPersonVehicle = (CVehicle*)ent;
ent->bNoBrightHeadLights = false;
+ return VIS_OFFSCREEN;
}
+ }
+
+ // All sorts of Clumps
+ if(ent->m_rwObject == nil || !ent->bIsVisible)
+ return VIS_INVISIBLE;
+ if(!ent->GetIsOnScreen() || ent->IsEntityOccluded())
return VIS_OFFSCREEN;
- }else{
- // All sorts of Clumps
- if(ent->m_rwObject == nil || !ent->bIsVisible)
- return VIS_INVISIBLE;
-// TODO(MIAMI): occlusion
- if(!ent->GetIsOnScreen())
- return VIS_OFFSCREEN;
- if(ent->bDrawLast){
- dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
- ent->bDistanceFade = false;
- return VIS_INVISIBLE;
- }else
- return VIS_VISIBLE;
+ if(ent->bDrawLast){
+ dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
+ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
+ ent->bDistanceFade = false;
+ return VIS_INVISIBLE;
}
- return VIS_INVISIBLE;
+ return VIS_VISIBLE;
}
-// TODO(MIAMI): this is different
- if(ent->IsObject() &&
- ((CObject*)ent)->ObjectCreatedBy == TEMP_OBJECT){
+ if(ent->m_flagE10){
if(ent->m_rwObject == nil || !ent->bIsVisible)
return VIS_INVISIBLE;
- return ent->GetIsOnScreen() ? VIS_VISIBLE : VIS_OFFSCREEN;
+ if(!ent->GetIsOnScreen() || ent->IsEntityOccluded())
+ return VIS_OFFSCREEN;
+ if(ent->bDrawLast){
+ dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
+ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
+ ent->bDistanceFade = false;
+ return VIS_INVISIBLE;
+ }
+ return VIS_VISIBLE;
}
}
@@ -380,8 +415,14 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
+#ifndef FIX_BUGS
+ // Whatever this is supposed to do, it breaks fading for objects
+ // whose draw dist is > LOD_DISTANCE-FADE_DISTANCE, i.e. 280
+ // because decreasing dist here makes the object visible above LOD_DISTANCE
+ // before fading normally once below LOD_DISTANCE.
if(LOD_DISTANCE < dist && dist < mi->GetLargestLodDistance() + FADE_DISTANCE)
- dist += mi->GetLargestLodDistance() - 300.0f;
+ dist += mi->GetLargestLodDistance() - LOD_DISTANCE;
+#endif
if(ent->IsObject() && ent->bRenderDamaged)
mi->m_isDamaged = true;
@@ -401,7 +442,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
if(ent->m_rwObject == nil || !ent->bIsVisible)
return VIS_INVISIBLE;
- if(!ent->GetIsOnScreen()){
+ if(!ent->GetIsOnScreen() || ent->IsEntityOccluded()){
mi->m_alpha = 255;
return VIS_OFFSCREEN;
}
@@ -452,8 +493,7 @@ CRenderer::SetupEntityVisibility(CEntity *ent)
if(ent->m_rwObject == nil || !ent->bIsVisible)
return VIS_INVISIBLE;
-// TODO(MIAMI): occlusion
- if(!ent->GetIsOnScreen()){
+ if(!ent->GetIsOnScreen() || ent->IsEntityOccluded()){
mi->m_alpha = 255;
return VIS_OFFSCREEN;
}else{
@@ -528,8 +568,7 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
mi->IncreaseAlpha();
-// TODO(MIAMI): occlusion
- if(!ent->IsVisibleComplex()){
+ if(!ent->IsVisibleComplex() || ent->IsEntityOccluded()){
mi->m_alpha = 255;
return VIS_INVISIBLE;
}
@@ -573,18 +612,20 @@ CRenderer::SetupBigBuildingVisibility(CEntity *ent)
if(RpAtomicGetGeometry(a) != RpAtomicGetGeometry(rwobj))
RpAtomicSetGeometry(rwobj, RpAtomicGetGeometry(a), rpATOMICSAMEBOUNDINGSPHERE); // originally 5 (mistake?)
mi->IncreaseAlpha();
-// TODO(MIAMI): occlusion
- if(ent->IsVisibleComplex()){
- CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
- ent->bDistanceFade = true;
- }else
+ if(!ent->IsVisibleComplex() || ent->IsEntityOccluded()){
mi->m_alpha = 255;
+ return VIS_INVISIBLE;
+ }
+ CVisibilityPlugins::InsertEntityIntoSortedList(ent, dist);
+ ent->bDistanceFade = true;
return VIS_INVISIBLE;
}
void
CRenderer::ConstructRenderList(void)
{
+ COcclusion::ProcessBeforeRendering();
+
ms_nNoOfVisibleEntities = 0;
ms_nNoOfInVisibleEntities = 0;
ms_vecCameraPosition = TheCamera.GetPosition();
@@ -644,6 +685,15 @@ CRenderer::ScanWorld(void)
CVisibilityPlugins::InitAlphaEntityList();
CWorld::AdvanceCurrentScanCode();
+ // unused
+ static CVector prevPos;
+ static CVector prevFwd;
+ static bool smallMovement;
+ smallMovement = (TheCamera.GetPosition() - prevPos).MagnitudeSqr() < SQR(4.0f) &&
+ DotProduct(TheCamera.GetForward(), prevFwd) > 0.98f;
+ prevPos = TheCamera.GetPosition();
+ prevFwd = TheCamera.GetForward();
+
if(cammatrix->at.z > 0.0f){
// looking up, bottom corners are further away
vectors[CORNER_LOD_LEFT] = vectors[CORNER_FAR_BOTLEFT] * LOD_DISTANCE/f;
@@ -689,6 +739,7 @@ CRenderer::ScanWorld(void)
for(int y = y1; y <= y2; y++)
ScanSectorList(CWorld::GetSector(x1, y)->m_lists);
}else{
+#ifdef GTA_TRAIN
CVehicle *train = FindPlayerTrain();
if(train && train->GetPosition().z < 0.0f){
poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x);
@@ -698,7 +749,9 @@ CRenderer::ScanWorld(void)
poly[2].x = CWorld::GetSectorX(vectors[CORNER_LOD_RIGHT].x);
poly[2].y = CWorld::GetSectorY(vectors[CORNER_LOD_RIGHT].y);
ScanSectorPoly(poly, 3, ScanSectorList_Subway);
- }else{
+ }else
+#endif
+ {
if(f <= LOD_DISTANCE){
poly[0].x = CWorld::GetSectorX(vectors[CORNER_CAM].x);
poly[0].y = CWorld::GetSectorY(vectors[CORNER_CAM].y);
@@ -758,6 +811,7 @@ CRenderer::RequestObjectsInFrustum(void)
cammatrix = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera));
CWorld::AdvanceCurrentScanCode();
+ ms_vecCameraPosition = TheCamera.GetPosition();
if(cammatrix->at.z > 0.0f){
// looking up, bottom corners are further away
@@ -970,13 +1024,20 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
{
CPtrNode *node;
CEntity *ent;
+ int vis;
- // TODO(MIAMI): some flags and such
+ int f = CTimer::GetFrameCounter() & 3;
for(node = list.first; node; node = node->next){
ent = (CEntity*)node->item;
- switch(SetupBigBuildingVisibility(ent)){
+ if(ent->bOffscreen || (ent->m_randomSeed&3) != f){
+ ent->bOffscreen = true;
+ vis = SetupBigBuildingVisibility(ent);
+ }else
+ vis = VIS_VISIBLE;
+ switch(vis){
case VIS_VISIBLE:
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
+ ent->bOffscreen = false;
break;
case VIS_STREAMME:
if(!CStreaming::ms_disableStreaming)
@@ -1002,6 +1063,7 @@ CRenderer::ScanSectorList(CPtrList *lists)
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
continue; // already seen
ent->m_scanCode = CWorld::GetCurrentScanCode();
+ ent->bOffscreen = false;
switch(SetupEntityVisibility(ent)){
case VIS_VISIBLE:
@@ -1012,10 +1074,11 @@ CRenderer::ScanSectorList(CPtrList *lists)
break;
// fall through
case VIS_OFFSCREEN:
+ ent->bOffscreen = true;
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
- if(dx > -65.0f && dx < 65.0f &&
- dy > -65.0f && dy < 65.0f &&
+ if(dx > -30.0f && dx < 30.0f &&
+ dy > -30.0f && dy < 30.0f &&
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
break;
@@ -1045,6 +1108,7 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
continue; // already seen
ent->m_scanCode = CWorld::GetCurrentScanCode();
+ ent->bOffscreen = false;
switch(SetupEntityVisibility(ent)){
case VIS_VISIBLE:
@@ -1055,10 +1119,11 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
break;
// fall through
case VIS_OFFSCREEN:
+ ent->bOffscreen = true;
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
- if(dx > -65.0f && dx < 65.0f &&
- dy > -65.0f && dy < 65.0f &&
+ if(dx > -30.0f && dx < 30.0f &&
+ dy > -30.0f && dy < 30.0f &&
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
break;
@@ -1074,6 +1139,7 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
}
}
+#ifdef GTA_TRAIN
void
CRenderer::ScanSectorList_Subway(CPtrList *lists)
{
@@ -1090,15 +1156,17 @@ CRenderer::ScanSectorList_Subway(CPtrList *lists)
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
continue; // already seen
ent->m_scanCode = CWorld::GetCurrentScanCode();
+ ent->bOffscreen = false;
switch(SetupEntityVisibility(ent)){
case VIS_VISIBLE:
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
break;
case VIS_OFFSCREEN:
+ ent->bOffscreen = true;
dx = ms_vecCameraPosition.x - ent->GetPosition().x;
dy = ms_vecCameraPosition.y - ent->GetPosition().y;
- if(dx > -65.0f && dx < 65.0f &&
- dy > -65.0f && dy < 65.0f &&
+ if(dx > -30.0f && dx < 30.0f &&
+ dy > -30.0f && dy < 30.0f &&
ms_nNoOfInVisibleEntities < NUMINVISIBLEENTITIES - 1)
ms_aInVisibleEntityPtrs[ms_nNoOfInVisibleEntities++] = ent;
break;
@@ -1106,6 +1174,7 @@ CRenderer::ScanSectorList_Subway(CPtrList *lists)
}
}
}
+#endif
void
CRenderer::ScanSectorList_RequestModels(CPtrList *lists)
@@ -1122,7 +1191,7 @@ CRenderer::ScanSectorList_RequestModels(CPtrList *lists)
if(ent->m_scanCode == CWorld::GetCurrentScanCode())
continue; // already seen
ent->m_scanCode = CWorld::GetCurrentScanCode();
- if(ShouldModelBeStreamed(ent))
+ if(ShouldModelBeStreamed(ent, ms_vecCameraPosition))
CStreaming::RequestModel(ent->GetModelIndex(), 0);
}
}
@@ -1157,10 +1226,15 @@ CRenderer::SortBIGBuildingsForSectorList(CPtrList *list)
}
bool
-CRenderer::ShouldModelBeStreamed(CEntity *ent)
+CRenderer::ShouldModelBeStreamed(CEntity *ent, const CVector &campos)
{
- CSimpleModelInfo *mi = (CSimpleModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
- float dist = (ent->GetPosition() - ms_vecCameraPosition).Magnitude();
+ if(!IsAreaVisible(ent->m_area))
+ return false;
+ CTimeModelInfo *mi = (CTimeModelInfo *)CModelInfo::GetModelInfo(ent->GetModelIndex());
+ if(mi->GetModelType() == MITYPE_TIME)
+ if(!CClock::GetIsTimeInRange(mi->GetTimeOn(), mi->GetTimeOff()))
+ return false;
+ float dist = (ent->GetPosition() - campos).Magnitude();
if(mi->m_noFade)
return dist - STREAM_DISTANCE < mi->GetLargestLodDistance();
else
@@ -1171,7 +1245,7 @@ void
CRenderer::RemoveVehiclePedLights(CEntity *ent, bool reset)
{
if(ent->bRenderScorched)
- WorldReplaceScorchedLightsWithNormal(Scene.world);
+ return;
CPointLights::RemoveLightsAffectingObject();
if(reset)
ReSetAmbientAndDirectionalColours();