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authorFire-Head <Fire-Head@users.noreply.github.com>2020-10-14 23:33:57 +0200
committerFire-Head <Fire-Head@users.noreply.github.com>2020-10-14 23:33:57 +0200
commite4ac934dbf57392c2b231f32d4f101bb9a183a51 (patch)
tree615f44c68ff0c174135eefc1b2279d46de45f864 /src/render/Glass.cpp
parentMerge pull request #753 from majesticCoding/miami (diff)
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Diffstat (limited to 'src/render/Glass.cpp')
-rw-r--r--src/render/Glass.cpp482
1 files changed, 395 insertions, 87 deletions
diff --git a/src/render/Glass.cpp b/src/render/Glass.cpp
index c52d49bd..0e26ee0b 100644
--- a/src/render/Glass.cpp
+++ b/src/render/Glass.cpp
@@ -3,6 +3,8 @@
#include "Glass.h"
#include "Timer.h"
#include "Object.h"
+#include "Vehicle.h"
+#include "Pools.h"
#include "General.h"
#include "AudioScriptObject.h"
#include "World.h"
@@ -14,6 +16,7 @@
#include "ModelIndices.h"
#include "main.h"
#include "soundlist.h"
+#include "SurfaceTable.h"
uint32 CGlass::NumGlassEntities;
@@ -57,17 +60,17 @@ const CVector2D CoorsWithTriangle[NUM_GLASSTRIANGLES][3] =
#define TEMPBUFFERVERTHILIGHTOFFSET 0
#define TEMPBUFFERINDEXHILIGHTOFFSET 0
-#define TEMPBUFFERVERTHILIGHTSIZE 128
+#define TEMPBUFFERVERTHILIGHTSIZE 256
#define TEMPBUFFERINDEXHILIGHTSIZE 512
#define TEMPBUFFERVERTSHATTEREDOFFSET TEMPBUFFERVERTHILIGHTSIZE
#define TEMPBUFFERINDEXSHATTEREDOFFSET TEMPBUFFERINDEXHILIGHTSIZE
-#define TEMPBUFFERVERTSHATTEREDSIZE 192
+#define TEMPBUFFERVERTSHATTEREDSIZE 384
#define TEMPBUFFERINDEXSHATTEREDSIZE 768
#define TEMPBUFFERVERTREFLECTIONOFFSET TEMPBUFFERVERTSHATTEREDSIZE
#define TEMPBUFFERINDEXREFLECTIONOFFSET TEMPBUFFERINDEXSHATTEREDSIZE
-#define TEMPBUFFERVERTREFLECTIONSIZE 256
+#define TEMPBUFFERVERTREFLECTIONSIZE 512
#define TEMPBUFFERINDEXREFLECTIONSIZE 1024
int32 TempBufferIndicesStoredHiLight = 0;
@@ -83,10 +86,16 @@ CFallingGlassPane::Update(void)
if ( CTimer::GetTimeInMilliseconds() >= m_nTimer )
{
// Apply MoveSpeed
- GetPosition() += m_vecMoveSpeed * CTimer::GetTimeStep();
+ if ( m_bCarGlass )
+ GetPosition() += m_vecMoveSpeed * CTimer::GetTimeStep() * 0.35f;
+ else
+ GetPosition() += m_vecMoveSpeed * CTimer::GetTimeStep();
// Apply Gravity
- m_vecMoveSpeed.z -= 0.02f * CTimer::GetTimeStep();
+ if ( m_bCarGlass )
+ m_vecMoveSpeed.z -= 0.01f * CTimer::GetTimeStep();
+ else
+ m_vecMoveSpeed.z -= 0.02f * CTimer::GetTimeStep();
// Apply TurnSpeed
GetRight() += CrossProduct(m_vecTurn, GetRight());
@@ -106,24 +115,27 @@ CFallingGlassPane::Update(void)
RwRGBA color = { 255, 255, 255, 255 };
- static int32 nFrameGen = 0;
-
- for ( int32 i = 0; i < 4; i++ )
+ if ( !m_bCarGlass )
{
- dir.x = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
- dir.y = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
- dir.z = CGeneral::GetRandomNumberInRange(0.05f, 0.20f);
-
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS,
- pos,
- dir,
- nil,
- CGeneral::GetRandomNumberInRange(0.02f, 0.2f),
- color,
- CGeneral::GetRandomNumberInRange(-40, 40),
- 0,
- ++nFrameGen & 3,
- 500);
+ static int32 nFrameGen = 0;
+
+ for ( int32 i = 0; i < 4; i++ )
+ {
+ dir.x = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
+ dir.y = CGeneral::GetRandomNumberInRange(-0.35f, 0.35f);
+ dir.z = CGeneral::GetRandomNumberInRange(0.05f, 0.20f);
+
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS,
+ pos,
+ dir,
+ nil,
+ CGeneral::GetRandomNumberInRange(0.02f, 0.2f),
+ color,
+ CGeneral::GetRandomNumberInRange(-40, 40),
+ 0,
+ ++nFrameGen & 3,
+ 500);
+ }
}
}
}
@@ -146,7 +158,10 @@ CFallingGlassPane::Render(void)
CGlass::RenderHiLightPolys();
// HiLight Polys
-
+
+ if ( m_bCarGlass && color < 64 )
+ color = 64;
+
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 0], color, color, color, color);
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 1], color, color, color, color);
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredHiLight + 2], color, color, color, color);
@@ -186,9 +201,9 @@ CFallingGlassPane::Render(void)
if ( TempBufferIndicesStoredShattered >= TEMPBUFFERINDEXSHATTEREDSIZE-7 || TempBufferVerticesStoredShattered >= TEMPBUFFERVERTSHATTEREDSIZE-4 )
CGlass::RenderShatteredPolys();
- uint8 shatteredColor = 255;
+ uint8 shatteredColor = 140;
if ( distToCamera > 30.0f )
- shatteredColor = int32((1.0f - (distToCamera - 30.0f) * 4.0f / 40.0f) * 255);
+ shatteredColor = int32((1.0f - (distToCamera - 30.0f) * 4.0f / 40.0f) * 140);
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 0], shatteredColor, shatteredColor, shatteredColor, shatteredColor);
RwIm3DVertexSetRGBA (&TempBufferRenderVertices[TempBufferVerticesStoredShattered + 1], shatteredColor, shatteredColor, shatteredColor, shatteredColor);
@@ -292,8 +307,8 @@ CGlass::FindFreePane(void)
}
void
-CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector point,
- float moveSpeed, bool cracked, bool explosion)
+CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector right, CVector speed, CVector center,
+ float moveSpeed, bool cracked, bool explosion, int32 stepmul, bool carGlass)
{
float upLen = up.Magnitude();
float rightLen = right.Magnitude();
@@ -304,10 +319,10 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig
float rightSteps = rightLen + 0.75f;
if ( rightSteps < 1.0f ) rightSteps = 1.0f;
- uint32 ysteps = (uint32)upSteps;
+ uint32 ysteps = stepmul * (uint32)upSteps;
if ( ysteps > 3 ) ysteps = 3;
- uint32 xsteps = (uint32)rightSteps;
+ uint32 xsteps = stepmul * (uint32)rightSteps;
if ( xsteps > 3 ) xsteps = 3;
if ( explosion )
@@ -338,11 +353,8 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig
pane->m_nTriIndex = i;
pane->GetRight() = (right * rightScl) / rightLen;
-#ifdef FIX_BUGS
pane->GetUp() = (up * upScl) / upLen;
-#else
- pane->GetUp() = (up * upScl) / rightLen; // copypaste bug
-#endif
+
CVector fwd = CrossProduct(pane->GetRight(), pane->GetUp());
fwd.Normalise();
@@ -358,7 +370,7 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig
if ( moveSpeed != 0.0f )
{
- CVector dist = pane->GetPosition() - point;
+ CVector dist = pane->GetPosition() - center;
dist.Normalise();
pane->m_vecMoveSpeed += moveSpeed * dist;
@@ -371,10 +383,11 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig
switch ( type )
{
case 0:
+ case 2:
pane->m_nTimer = CTimer::GetTimeInMilliseconds();
break;
case 1:
- float dist = (pane->GetPosition() - point).Magnitude();
+ float dist = (pane->GetPosition() - center).Magnitude();
pane->m_nTimer = uint32(dist*100 + CTimer::GetTimeInMilliseconds());
break;
}
@@ -382,6 +395,7 @@ CGlass::GeneratePanesForWindow(uint32 type, CVector pos, CVector up, CVector rig
pane->m_fGroundZ = groundZ;
pane->m_bShattered = cracked;
pane->m_fStep = upLen / float(ysteps);
+ pane->m_bCarGlass = carGlass;
pane->m_bActive = true;
}
}
@@ -393,9 +407,9 @@ void
CGlass::AskForObjectToBeRenderedInGlass(CEntity *entity)
{
#ifdef FIX_BUGS
- if ( NumGlassEntities < NUM_GLASSPANES )
+ if ( NumGlassEntities < NUM_GLASSENTITIES )
#else
- if ( NumGlassEntities < NUM_GLASSPANES-1 )
+ if ( NumGlassEntities < NUM_GLASSENTITIES-1 )
#endif
{
apEntitiesToBeRendered[NumGlassEntities++] = entity;
@@ -613,42 +627,48 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
CColModel *col = object->GetColModel();
ASSERT(col!=nil);
- CVector a = object->GetMatrix() * col->vertices[0].Get();
- CVector b = object->GetMatrix() * col->vertices[1].Get();
- CVector c = object->GetMatrix() * col->vertices[2].Get();
- CVector d = object->GetMatrix() * col->vertices[3].Get();
-
- float minx = Min(Min(a.x, b.x), Min(c.x, d.x));
- float maxx = Max(Max(a.x, b.x), Max(c.x, d.x));
- float miny = Min(Min(a.y, b.y), Min(c.y, d.y));
- float maxy = Max(Max(a.y, b.y), Max(c.y, d.y));
- float minz = Min(Min(a.z, b.z), Min(c.z, d.z));
- float maxz = Max(Max(a.z, b.z), Max(c.z, d.z));
-
-
- if ( amount > 300.0f )
- {
- PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_L, object->GetPosition());
-
- GeneratePanesForWindow(0,
- CVector(minx, miny, minz),
- CVector(0.0f, 0.0f, maxz-minz),
- CVector(maxx-minx, maxy-miny, 0.0f),
- speed, point, 0.1f, !!object->bGlassCracked, explosion);
- }
- else
+ if ( col->numTriangles == 2 )
{
- PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_S, object->GetPosition());
-
- GeneratePanesForWindow(1,
- CVector(minx, miny, minz),
- CVector(0.0f, 0.0f, maxz-minz),
- CVector(maxx-minx, maxy-miny, 0.0f),
- speed, point, 0.1f, !!object->bGlassCracked, explosion);
+ CVector a = col->vertices[0].Get();
+ CVector b = col->vertices[1].Get();
+ CVector c = col->vertices[2].Get();
+ CVector d = col->vertices[3].Get();
+
+ float minx = Min(Min(a.x, b.x), Min(c.x, d.x));
+ float maxx = Max(Max(a.x, b.x), Max(c.x, d.x));
+ float miny = Min(Min(a.y, b.y), Min(c.y, d.y));
+ float maxy = Max(Max(a.y, b.y), Max(c.y, d.y));
+ float minz = Min(Min(a.z, b.z), Min(c.z, d.z));
+ float maxz = Max(Max(a.z, b.z), Max(c.z, d.z));
+
+ CVector pa = object->GetMatrix() * CVector(minx, miny, minz);
+ CVector pb = object->GetMatrix() * CVector(maxx, maxy, minz);
+
+ if ( amount > 300.0f )
+ {
+ PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_L, object->GetPosition());
+
+ GeneratePanesForWindow(0,
+ pa,
+ CVector(0.0f, 0.0f, maxz-minz),
+ pb - pa,
+ speed, point, 0.1f, !!object->bGlassCracked, explosion, 1, false);
+ }
+ else
+ {
+ PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_S, object->GetPosition());
+
+ GeneratePanesForWindow(1,
+ pa,
+ CVector(0.0f, 0.0f, maxz-minz),
+ pb - pa,
+ speed, point, 0.1f, !!object->bGlassCracked, explosion, 1, false);
+ }
}
-
+
object->bGlassBroken = true;
- object->GetMatrix().GetPosition().z = -100.0f;
+ object->bIsVisible = false;
+ object->bUsesCollision = true;
}
void
@@ -658,7 +678,7 @@ CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount)
CObject *object = (CObject *)entity;
- if ( amount > 50.0f && !object->bGlassCracked )
+ if ( entity->bUsesCollision && amount > 50.0f && !object->bGlassCracked )
{
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
object->bGlassCracked = true;
@@ -674,15 +694,18 @@ CGlass::WasGlassHitByBullet(CEntity *entity, CVector point)
if ( IsGlass(object->GetModelIndex()) )
{
- if ( !object->bGlassCracked )
- {
- PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
- object->bGlassCracked = true;
- }
- else
+ if ( object->bUsesCollision )
{
- if ( (CGeneral::GetRandomNumber() & 3) == 2 )
- WindowRespondsToCollision(object, 0.0f, CVector(0.0f, 0.0f, 0.0f), point, false);
+ if ( !object->bGlassCracked )
+ {
+ PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
+ object->bGlassCracked = true;
+ }
+ else
+ {
+ if ( (CGeneral::GetRandomNumber() & 3) == 2 )
+ WindowRespondsToCollision(object, 0.0f, CVector(0.0f, 0.0f, 0.0f), point, false);
+ }
}
}
}
@@ -693,19 +716,304 @@ CGlass::WindowRespondsToExplosion(CEntity *entity, CVector point)
ASSERT(entity!=nil);
CObject *object = (CObject *)entity;
+
+ if ( object->bUsesCollision )
+ {
+ CVector distToGlass = object->GetPosition() - point;
+
+ float fDistToGlass = distToGlass.Magnitude();
+
+ if ( fDistToGlass < 10.0f )
+ {
+ distToGlass *= (0.3f / fDistToGlass); // normalise
+ WindowRespondsToCollision(object, 10000.0f, distToGlass, object->GetPosition(), true);
+ }
+ else
+ {
+ if ( fDistToGlass < 30.0f )
+ object->bGlassCracked = true;
+ }
+ }
+}
- CVector distToGlass = object->GetPosition() - point;
- float fDistToGlass = distToGlass.Magnitude();
+void
+CGlass::CarWindscreenShatters(CVehicle *vehicle, bool unk)
+{
+ ASSERT(vehicle!=nil);
+
+ CColModel *col = vehicle->GetColModel();
+ ASSERT(col!=nil);
+
+ if ( col->numTriangles < 2 )
+ return;
+
+ CColTriangle *tria = nil;
+ int32 triIndex = -1;
+ CColTriangle *trib = nil;
+
+ for ( int32 i = 0; i < col->numTriangles; i++ )
+ {
+ CColTriangle *tri = &col->triangles[i];
+ if ( tri->surface == SURFACE_GLASS )
+ {
+ if ( tria )
+ {
+ trib = tri;
+ break;
+ }
+
+ triIndex = i;
+ tria = tri;
+ }
+ }
+
+ if ( trib == nil )
+ return;
+
+ CCollision::CalculateTrianglePlanes(col);
+
+ CColTrianglePlane *triPlanes = col->trianglePlanes;
+
+ if ( triPlanes == nil )
+ return;
+
+ CVector planeNormal;
+ triPlanes[triIndex].GetNormal(planeNormal);
+ planeNormal = Multiply3x3(vehicle->GetMatrix(), planeNormal);
+
+ CVector vec1 = CrossProduct(vehicle->GetRight(), planeNormal);
+ vec1.Normalise();
+
+ CVector vec2 = CrossProduct(planeNormal, vehicle->GetUp());
+ vec2.Normalise();
+
+ CVector v[6];
+ float proj1[6];
+ float proj2[6];
+
+ v[0] = col->vertices[tria->a].Get();
+ v[1] = col->vertices[tria->b].Get();
+ v[2] = col->vertices[tria->c].Get();
+
+ v[3] = col->vertices[trib->a].Get();
+ v[4] = col->vertices[trib->b].Get();
+ v[5] = col->vertices[trib->c].Get();
+
+ v[0] = vehicle->GetMatrix() * v[0];
+ v[1] = vehicle->GetMatrix() * v[1];
+ v[2] = vehicle->GetMatrix() * v[2];
+ v[3] = vehicle->GetMatrix() * v[3];
+ v[4] = vehicle->GetMatrix() * v[4];
+ v[5] = vehicle->GetMatrix() * v[5];
+
+ proj1[0] = DotProduct(v[0], vec1);
+ proj2[0] = DotProduct(v[0], vec2);
+ proj1[1] = DotProduct(v[1], vec1);
+ proj2[1] = DotProduct(v[1], vec2);
+ proj1[2] = DotProduct(v[2], vec1);
+ proj2[2] = DotProduct(v[2], vec2);
+
+ proj1[3] = DotProduct(v[3], vec1);
+ proj2[3] = DotProduct(v[3], vec2);
+ proj1[4] = DotProduct(v[4], vec1);
+ proj2[4] = DotProduct(v[4], vec2);
+ proj1[5] = DotProduct(v[5], vec1);
+ proj2[5] = DotProduct(v[5], vec2);
+
+ int32 originIndex = 0;
+ float max1 = proj1[0];
+ float max2 = proj2[0];
+ float origin = proj1[0] + proj2[0];
+
+ for ( int32 i = 1; i < 6; i++ )
+ {
+ float o = proj1[i] + proj2[i];
+ if ( o < origin )
+ {
+ origin = o;
+ originIndex = i;
+ }
+
+ if ( proj1[i] > max1 )
+ max1 = proj1[i];
+ if ( proj2[i] > max2 )
+ max2 = proj2[i];
+ }
+
+ float bound1 = max1 - proj1[originIndex];
+ float bound2 = max2 - proj2[originIndex];
+
+ PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_L, vehicle->GetPosition());
+
+ CVector center = v[originIndex] + ((0.5f*bound1) * vec1) + ((0.5f*bound2) * vec2);
+ CVector speed = vehicle->m_vecMoveSpeed;
+ CVector right = bound2 * vec2;
+ CVector up = bound1 * vec1;
+ CVector pos = v[originIndex];
+
+ GeneratePanesForWindow(2, pos, up, right, speed, center, 0.1f, false, false, 2, true);
+}
- if ( fDistToGlass < 10.0f )
+bool
+CGlass::HasGlassBeenShatteredAtCoors(float x, float y, float z)
+{
+ CEntity *entity = nil;
+ float dist = 20.0f;
+
+ int32 nStartX = Max(CWorld::GetSectorIndexX(x - 30.0f), 0);
+ int32 nStartY = Max(CWorld::GetSectorIndexY(y - 30.0f), 0);
+ int32 nEndX = Min(CWorld::GetSectorIndexX(x + 30.0f), NUMSECTORS_X-1);
+ int32 nEndY = Min(CWorld::GetSectorIndexY(y + 30.0f), NUMSECTORS_Y-1);
+
+ CWorld::AdvanceCurrentScanCode();
+
+ for ( int32 y = nStartY; y <= nEndY; y++ )
{
- distToGlass *= (0.3f / fDistToGlass); // normalise
- WindowRespondsToCollision(object, 10000.0f, distToGlass, object->GetPosition(), true);
+ for ( int32 x = nStartX; x <= nEndX; x++ )
+ {
+ CSector *sector = CWorld::GetSector(x, y);
+
+ ASSERT(sector != nil);
+
+ FindWindowSectorList(sector->m_lists[ENTITYLIST_OBJECTS], &dist, &entity, x, y, z);
+ FindWindowSectorList(sector->m_lists[ENTITYLIST_DUMMIES], &dist, &entity, x, y, z);
+ }
}
- else
+
+ if ( entity )
{
- if ( fDistToGlass < 30.0f )
- object->bGlassCracked = true;
+ if ( entity->GetType() == ENTITY_TYPE_DUMMY )
+ return false;
+
+ return !!((CObject*)entity)->bGlassBroken;
}
+
+ return false;
}
+
+void
+CGlass::FindWindowSectorList(CPtrList &list, float *dist, CEntity **entity, float x, float y, float z)
+{
+ ASSERT(dist!=nil);
+ ASSERT(entity!=nil);
+
+ CPtrNode *node = list.first;
+
+ while ( node != nil )
+ {
+ CEntity *ent = (CEntity *)node->item;
+ uint16 scanCode = ent->m_scanCode;
+ node = node->next;
+
+ ASSERT(ent!=nil);
+
+ if ( IsGlass(ent->GetModelIndex()) )
+ {
+ if ( scanCode != CWorld::GetCurrentScanCode() )
+ {
+ ent->m_scanCode = CWorld::GetCurrentScanCode();
+
+ float dst = (CVector(x,y,z) - ent->GetPosition()).Magnitude();
+
+ if ( dst < *dist )
+ {
+ *dist = dst;
+ *entity = ent;
+ }
+ }
+ }
+ }
+}
+
+void
+CGlass::BreakGlassPhysically(CVector pos, float radius)
+{
+ static uint32 breakTime = 0;
+
+ if ( CTimer::GetTimeInMilliseconds() < breakTime + 1000 && CTimer::GetTimeInMilliseconds() >= breakTime )
+ return;
+
+ CColSphere sphere;
+ sphere.piece = 0;
+ sphere.radius = radius;
+ sphere.surface = 0;
+
+ for ( int32 i = CPools::GetObjectPool()->GetSize() - 1; i >= 0; i-- )
+ {
+ CObject *object = CPools::GetObjectPool()->GetSlot(i);
+ if (object)
+ {
+ if ( IsGlass(object->GetModelIndex()) )
+ {
+ if ( object->bUsesCollision )
+ {
+ CColModel *col = object->GetColModel();
+ ASSERT(col!=nil);
+
+ if ( col->numTriangles < 2 )
+ continue;
+
+ bool hit = false;
+
+ CVector dist = pos - object->GetPosition();
+
+ sphere.center.x = DotProduct(dist, object->GetRight());
+ sphere.center.y = DotProduct(dist, object->GetForward());
+ sphere.center.z = DotProduct(dist, object->GetUp());
+
+ CCollision::CalculateTrianglePlanes(col);
+
+ for ( int32 j = 0; j < col->numTriangles; j++ )
+ {
+ if ( CCollision::TestSphereTriangle(sphere,
+ col->vertices, col->triangles[i], col->trianglePlanes[i]) )
+ {
+ hit = true;
+ }
+ }
+
+ if ( hit )
+ {
+ breakTime = CTimer::GetTimeInMilliseconds();
+
+ if ( object->bGlassCracked )
+ {
+ CVector a = col->vertices[0].Get();
+ CVector b = col->vertices[1].Get();
+ CVector c = col->vertices[2].Get();
+ CVector d = col->vertices[3].Get();
+
+ float minx = Min(Min(a.x, b.x), Min(c.x, d.x));
+ float maxx = Max(Max(a.x, b.x), Max(c.x, d.x));
+ float miny = Min(Min(a.y, b.y), Min(c.y, d.y));
+ float maxy = Max(Max(a.y, b.y), Max(c.y, d.y));
+ float minz = Min(Min(a.z, b.z), Min(c.z, d.z));
+ float maxz = Max(Max(a.z, b.z), Max(c.z, d.z));
+
+ CVector pa = object->GetMatrix() * CVector(minx, miny, minz);
+ CVector pb = object->GetMatrix() * CVector(maxx, maxy, minz);
+
+ PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_S, object->GetPosition());
+
+ GeneratePanesForWindow(1,
+ pa,
+ CVector(0.0f, 0.0f, maxz-minz),
+ pb - pa,
+ CVector(0.0f, 0.0f, 0.0f), pos, 0.1f, !!object->bGlassCracked, false, 1, false);
+
+ object->bGlassBroken = true;
+ object->bIsVisible = false;
+ object->bUsesCollision = false;
+ }
+ else
+ {
+ PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
+ object->bGlassCracked = true;
+ }
+ }
+ }
+ }
+ }
+ }
+} \ No newline at end of file