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author | Fire_Head <Fire-Head@users.noreply.github.com> | 2020-05-26 21:16:56 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-26 21:16:56 +0200 |
commit | ae8a377f26f9b56b5156b0462c30c5c49af7dd8a (patch) | |
tree | f15b8d6bb195ad71ffd9e7051c26a5b42e2f71a7 /src/peds/Population.cpp | |
parent | Merge pull request #550 from erorcun/miami (diff) | |
parent | fix UB shit (diff) | |
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Diffstat (limited to 'src/peds/Population.cpp')
-rw-r--r-- | src/peds/Population.cpp | 75 |
1 files changed, 15 insertions, 60 deletions
diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index 14bd042c..40ceb6c3 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -329,19 +329,7 @@ CPopulation::UpdatePedCount(ePedType pedType, bool decrease) int CPopulation::ChooseGangOccupation(int gangId) { - int8 modelOverride = CGangs::GetGangPedModelOverride(gangId); - - // All gangs have 2 models - int firstGangModel = 2 * gangId + MI_GANG01; - - // GetRandomNumberInRange never returns max. value - if (modelOverride == -1) - return CGeneral::GetRandomNumberInRange(firstGangModel, firstGangModel + 2); - - if (modelOverride != 0) - return firstGangModel + 1; - else - return firstGangModel; + return CGangs::ChooseGangPedModel(gangId); } //--MIAMI: done @@ -473,17 +461,16 @@ CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors, if (ms_bGivePedsWeapons) { eWeaponType weapon; - // TODO(Miami): Look here when weapons have been ported switch (CGeneral::GetRandomNumber() & 3) { case 0: weapon = WEAPONTYPE_COLT45; break; case 1: - //weapon = WEAPONTYPE_NIGHTSTICK; - //break; + weapon = WEAPONTYPE_NIGHTSTICK; + break; case 2: - //weapon = WEAPONTYPE_GOLFCLUB; - //break; + weapon = WEAPONTYPE_GOLFCLUB; + break; case 3: weapon = WEAPONTYPE_TEC9; break; @@ -734,7 +721,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree } CPed* -CPopulation::AddPedInCar(CVehicle* car, bool isPassenger) +CPopulation::AddPedInCar(CVehicle* car, bool isDriver) { int defaultModel = MI_MALE01; int miamiViceIndex = 0; @@ -777,7 +764,7 @@ CPopulation::AddPedInCar(CVehicle* car, bool isPassenger) case MI_VICECHEE: // TODO(MIAMI): figure out new structure of the function preferredModel = COP_MIAMIVICE; pedType = PEDTYPE_COP; - miamiViceIndex = (isPassenger ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1); + miamiViceIndex = (isDriver ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1); break; case MI_TAXI: case MI_CABBIE: @@ -828,29 +815,11 @@ CPopulation::AddPedInCar(CVehicle* car, bool isPassenger) CPed *newPed = CPopulation::AddPed((ePedType)pedType, preferredModel, car->GetPosition(), miamiViceIndex); newPed->bUsesCollision = false; - // what?? - if (pedType != PEDTYPE_COP) { - newPed->SetCurrentWeapon(WEAPONTYPE_COLT45); + if (newPed->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId); } - /* - // Miami leftover - if (car->m_vehType == VEHICLE_TYPE_BIKE) { - newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, *((CBike*)car + 308h), 100.0f); - } else */ - // FIX: Make peds comfortable while driving car/boat -#ifdef FIX_BUGS - { - newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, car->GetDriverAnim(), 100.0f); - } -#else - { - newPed->m_pVehicleAnim = CAnimManager::BlendAnimation(newPed->GetClump(), ASSOCGRP_STD, ANIM_CAR_SIT, 100.0f); - } -#endif - - newPed->StopNonPartialAnims(); + newPed->AddInCarAnims(car, isDriver); return newPed; } @@ -883,18 +852,12 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy) if (!obj) return; - bool makeInvisible; CWorld::Remove(dummy); delete dummy; CWorld::Add(obj); - int16 mi = obj->GetModelIndex(); - if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 || - mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8) - makeInvisible = true; - else - makeInvisible = false; - if (makeInvisible) { + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex()); + if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) { obj->bIsVisible = false; } else if (obj->GetModelIndex() == MI_BUOY) { obj->bIsStatic = false; @@ -913,17 +876,9 @@ CPopulation::ConvertToDummyObject(CObject *obj) dummy->GetMatrix().UpdateRW(); dummy->UpdateRwFrame(); - bool makeInvisible; - int16 mi = obj->GetModelIndex(); - if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 || - mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8) - makeInvisible = true; - else - makeInvisible = false; - - if (makeInvisible) { + CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex()); + if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) dummy->bIsVisible = false; - } CWorld::Remove(obj); delete obj; @@ -1123,7 +1078,7 @@ CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit) return nil; CPed* pPed = CPopulation::AddPed(PEDTYPE_CIVMALE, MI_MALE01, pos); // TODO(MIAMI): 4th parameter pPed->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f); - //TODO(MIAMI): set money == 0 + pPed->m_nPedMoney = 0; pPed->bDeadPedInFrontOfCar = true; pPed->m_vehicleInAccident = pCulprit; pCulprit->RegisterReference((CEntity**)&pPed->m_vehicleInAccident); @@ -1137,7 +1092,7 @@ CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit) } } } - CColPoint colpts[32]; + CColPoint colpts[MAX_COLLISION_POINTS]; if (CCollision::ProcessColModels(pCulprit->GetMatrix(), *pCulprit->GetColModel(), pPed->GetMatrix(), *pPed->GetColModel(), colpts, nil, nil)) { CWorld::Remove(pPed); delete pPed; |