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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2021-01-13 21:15:33 +0100 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2021-01-13 21:15:33 +0100 |
commit | 97c9a4a02c9f801d35fbcf47658756a89a33f6d9 (patch) | |
tree | 232709023f42a318c0588b61f4de2c91b724a5b1 /src/peds/PedAI.cpp | |
parent | Merge branch 'lcs' of https://github.com/GTAmodding/re3 into lcs (diff) | |
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Diffstat (limited to 'src/peds/PedAI.cpp')
-rw-r--r-- | src/peds/PedAI.cpp | 252 |
1 files changed, 126 insertions, 126 deletions
diff --git a/src/peds/PedAI.cpp b/src/peds/PedAI.cpp index a28ded8c..244c7b84 100644 --- a/src/peds/PedAI.cpp +++ b/src/peds/PedAI.cpp @@ -1223,7 +1223,7 @@ CPed::ProcessObjective(void) bool foundSeat = false; if (m_carInObjective->IsBike()) { if (!m_carInObjective->pPassengers[0] && !(m_carInObjective->m_nGettingInFlags & (CAR_DOOR_FLAG_RR | CAR_DOOR_FLAG_LR))) { - m_vehDoor = CAR_DOOR_RR; + m_vehEnterType = CAR_DOOR_RR; foundSeat = true; } } else { @@ -1232,27 +1232,27 @@ CPed::ProcessObjective(void) if (m_carInObjective->pPassengers[2] || m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RR) { foundSeat = false; } else { - m_vehDoor = CAR_DOOR_RR; + m_vehEnterType = CAR_DOOR_RR; foundSeat = true; } } else { - m_vehDoor = CAR_DOOR_LR; + m_vehEnterType = CAR_DOOR_LR; foundSeat = true; } } else { - m_vehDoor = CAR_DOOR_RF; + m_vehEnterType = CAR_DOOR_RF; foundSeat = true; } } for (int i = 2; i < m_carInObjective->m_nNumMaxPassengers; ++i) { if (!m_carInObjective->pPassengers[i] && !(m_carInObjective->m_nGettingInFlags & CAR_DOOR_FLAG_RF)) { - m_vehDoor = CAR_DOOR_RF; + m_vehEnterType = CAR_DOOR_RF; foundSeat = true; } } if (foundSeat) { - SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehDoor)); - SetEnterCar(m_carInObjective, m_vehDoor); + SetPosition(GetPositionToOpenCarDoor(m_carInObjective, m_vehEnterType)); + SetEnterCar(m_carInObjective, m_vehEnterType); } } m_objectiveTimer = 0; @@ -1565,7 +1565,7 @@ CPed::ProcessObjective(void) if (bInVehicle) { bScriptObjectiveCompleted = true; RestorePreviousObjective(); - } else if (m_carJackTimer < CTimer::GetTimeInMilliseconds()) { + } else if (m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) { CVehicle *carToSteal = nil; float closestCarDist = nEnterCarRangeMultiplier * ENTER_CAR_MAX_DIST; CVector pos = GetPosition(); @@ -1590,7 +1590,7 @@ CPed::ProcessObjective(void) } if (carToSteal) { SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carToSteal); - m_carJackTimer = CTimer::GetTimeInMilliseconds() + 5000; + m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000; } else { RestorePreviousObjective(); RestorePreviousState(); @@ -2382,7 +2382,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) return; } - if (!ped->m_vehDoor) { + if (!ped->m_vehEnterType) { ped->QuitEnteringCar(); return; } @@ -2396,7 +2396,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) bool itsLow = !!veh->bLowVehicle; eDoors enterDoor; - switch (ped->m_vehDoor) { + switch (ped->m_vehEnterType) { case CAR_DOOR_RF: itsVan = false; enterDoor = DOOR_FRONT_RIGHT; @@ -2418,7 +2418,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) if (veh->IsBike()) { CPed *pedToDragOut = nil; if (veh->GetStatus() == STATUS_ABANDONED) { - if (ped->m_vehDoor == CAR_WINDSCREEN) { + if (ped->m_vehEnterType == CAR_WINDSCREEN) { ped->m_pVehicleAnim = CAnimManager::BlendAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_KICK, 6.0f); ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); ((CBike*)veh)->bIsBeingPickedUp = true; @@ -2444,7 +2444,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); ((CBike*)veh)->bIsBeingPickedUp = true; } - } else if (ped->m_vehDoor == CAR_WINDSCREEN) { + } else if (ped->m_vehEnterType == CAR_WINDSCREEN) { if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) { ped->QuitEnteringCar(); } else { @@ -2458,7 +2458,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) if (veh->pDriver) { if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) { ped->QuitEnteringCar(); - ped->SetFall(1000, ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false); + ped->SetFall(1000, ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false); return; } if (veh->pDriver->m_nPedState != PED_DRIVING || veh->pDriver->bDontDragMeOutCar) { @@ -2479,7 +2479,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) if (veh->pPassengers[0]) { if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) { ped->QuitEnteringCar(); - ped->SetFall(1000, ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false); + ped->SetFall(1000, ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR ? ANIM_KO_SPIN_L : ANIM_KO_SPIN_R, false); return; } if (veh->pPassengers[0]->m_nPedState != PED_DRIVING || veh->pPassengers[0]->bDontDragMeOutCar) { @@ -2502,7 +2502,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) } if (pedToDragOut) { - pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehDoor, false); + pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false); if (pedToDragOut->IsGangMember()) pedToDragOut->RegisterThreatWithGangPeds(ped); @@ -2580,7 +2580,7 @@ CPed::PedAnimAlignCB(CAnimBlendAssociation *animAssoc, void *arg) } if (player != veh->pDriver) { - veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehDoor, true); + veh->pDriver->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, true); if (veh->pDriver->IsGangMember()) veh->pDriver->RegisterThreatWithGangPeds(ped); } @@ -2630,7 +2630,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) eDoors door; CPed *pedInSeat = nil; - switch (ped->m_vehDoor) { + switch (ped->m_vehEnterType) { case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; pedInSeat = veh->pPassengers[0]; @@ -2688,21 +2688,21 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) if (veh->m_vecMoveSpeed.Magnitude() > 0.2f || veh->IsCar() && veh->GetVehicleAppearance() == VEHICLE_APPEARANCE_HELI && ((CAutomobile*)veh)->m_nWheelsOnGround == 0) { ped->QuitEnteringCar(); - if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) + if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) ped->SetFall(1000, ANIM_KO_SPIN_R, false); else ped->SetFall(1000, ANIM_KO_SPIN_L, false); return; } - veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_OPEN_LHS, 1.0f); + veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_OPEN_LHS, 1.0f); - if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_RF) + if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_RF) isVan = false; if (ped->m_nPedState != PED_CARJACK || isBus) { - if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR) { + if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR) { if (veh->IsBike()) { ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_R); } else if (isVan) { @@ -2727,14 +2727,14 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_RHS); } - if (ped->m_vehDoor == CAR_DOOR_RF && pedInSeat && veh->IsCar()) + if (ped->m_vehEnterType == CAR_DOOR_RF && pedInSeat && veh->IsCar()) pedInSeat->SetObjective(OBJECTIVE_LEAVE_CAR, veh); } ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped); } else { CPed *pedToDragOut = nil; - switch (ped->m_vehDoor) { + switch (ped->m_vehEnterType) { case CAR_DOOR_RF: pedToDragOut = veh->pPassengers[0]; break; case CAR_DOOR_RR: pedToDragOut = veh->pPassengers[2]; break; case CAR_DOOR_LF: pedToDragOut = veh->pDriver; break; @@ -2748,7 +2748,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) ((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective); } - if (ped->m_vehDoor != CAR_DOOR_LF && ped->m_vehDoor != CAR_DOOR_LR) { + if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) { if (pedToDragOut && !pedToDragOut->bDontDragMeOutCar) { if (pedToDragOut->m_nPedState != PED_DRIVING) { @@ -2818,7 +2818,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg) } if (player != pedToDragOut) { - pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehDoor, false); + pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false); if (pedToDragOut->IsGangMember()) pedToDragOut->RegisterThreatWithGangPeds(ped); } @@ -2889,7 +2889,7 @@ CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg) } if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) { - if (ped->m_vehDoor == CAR_DOOR_LF || ped->m_vehDoor == CAR_DOOR_LR) { + if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR) { if (veh->IsBike()) ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ((CBike*)veh)->m_bikeAnimType, ANIM_BIKE_JUMPON_R); else if (isLow) @@ -2946,7 +2946,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) } return; } - if (ped->IsPlayer() && ped->m_vehDoor == CAR_DOOR_LF + if (ped->IsPlayer() && ped->m_vehEnterType == CAR_DOOR_LF && (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f) && veh->IsCar() && !veh->pDriver) { @@ -2965,7 +2965,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) bool isBus = !!veh->bIsBus; bool isLow = !!veh->bLowVehicle; eDoors enterDoor; - switch (ped->m_vehDoor) { + switch (ped->m_vehEnterType) { case CAR_DOOR_RF: isVan = false; enterDoor = DOOR_FRONT_RIGHT; @@ -3011,7 +3011,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg) ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 400; return; } - if (driver != ped && ped->m_vehDoor != CAR_DOOR_LF) { + if (driver != ped && ped->m_vehEnterType != CAR_DOOR_LF) { if (!driver->IsPlayer()) { driver->bUsePedNodeSeek = true; driver->m_pLastPathNode = nil; @@ -3094,10 +3094,10 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) bool isLow = !!veh->bLowVehicle; if (!veh->bIsBus) - veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_CLOSEDOOR_LHS, 1.0f); + veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_CLOSEDOOR_LHS, 1.0f); eDoors door; - switch (ped->m_vehDoor) { + switch (ped->m_vehEnterType) { case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break; case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break; case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break; @@ -3110,7 +3110,7 @@ CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg) if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus || veh->m_nNumMaxPassengers == 0) { PedSetInCarCB(nil, ped); - } else if (ped->m_vehDoor == CAR_DOOR_RF + } else if (ped->m_vehEnterType == CAR_DOOR_RF && (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF || (veh->pDriver != nil && (veh->pDriver->m_objective != OBJECTIVE_LEAVE_CAR @@ -3263,7 +3263,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f); veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f); if (!veh->bIsBus) - veh->ProcessOpenDoor(ped->m_vehDoor, ANIM_CAR_GETOUT_LHS, 1.0f); + veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_GETOUT_LHS, 1.0f); /* // Duplicate and only in PC for some reason @@ -3273,7 +3273,7 @@ CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg) } */ eDoors door; - switch (ped->m_vehDoor) { + switch (ped->m_vehEnterType) { case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break; @@ -3442,7 +3442,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) if (veh->GetUp().z <= -0.8f) vehIsUpsideDown = true; - if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { + if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) { if (vehIsUpsideDown) { m_fRotationDest = -PI + veh->GetForward().Heading(); } else if (veh->bIsBus) { @@ -3450,7 +3450,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) } else { m_fRotationDest = veh->GetForward().Heading(); } - } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { + } else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) { if (vehIsUpsideDown) { m_fRotationDest = veh->GetForward().Heading(); } else if (veh->bIsBus) { @@ -3465,7 +3465,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) m_fRotationDest = veh->GetForward().Heading(); } else if (veh->bIsBus) { m_fRotationDest = 0.5f * PI + veh->GetForward().Heading(); - } else if (m_vehDoor == CAR_WINDSCREEN) { + } else if (m_vehEnterType == CAR_WINDSCREEN) { m_fRotationDest = veh->GetForward().Heading() + PI; } else { m_fRotationDest = veh->GetForward().Heading(); @@ -3573,7 +3573,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) if (phase == LINE_UP_TO_CAR_2) { neededPos = GetPosition(); } else { - neededPos = GetPositionToOpenCarDoor(veh, m_vehDoor, seatPosMult); + neededPos = GetPositionToOpenCarDoor(veh, m_vehEnterType, seatPosMult); } autoZPos = neededPos; @@ -3690,13 +3690,13 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) SetHeading(m_fRotationCur); } else { CMatrix vehDoorMat(veh->GetMatrix()); - vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehDoor, 0.0f)); + vehDoorMat.GetPosition() += Multiply3x3(vehDoorMat, GetLocalPositionToOpenCarDoor(veh, m_vehEnterType, 0.0f)); - if (m_vehDoor == CAR_WINDSCREEN || veh->bIsBus) { + if (m_vehEnterType == CAR_WINDSCREEN || veh->bIsBus) { CMatrix correctionMat; - if (veh->bIsBus && (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR)) + if (veh->bIsBus && (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR)) correctionMat.SetRotateZ(-HALFPI); - else if (veh->bIsBus && (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR)) + else if (veh->bIsBus && (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR)) correctionMat.SetRotateZ(HALFPI); else correctionMat.SetRotateZ(PI); @@ -3720,7 +3720,7 @@ CPed::SetCarJack(CVehicle* car) return; if (car->IsBike()) { - switch (m_vehDoor) { + switch (m_vehEnterType) { case CAR_DOOR_RF: doorFlag = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF; door = DOOR_FRONT_RIGHT; @@ -3747,7 +3747,7 @@ CPed::SetCarJack(CVehicle* car) break; } } else { - switch (m_vehDoor) { + switch (m_vehEnterType) { case CAR_DOOR_RF: doorFlag = CAR_DOOR_FLAG_RF; door = DOOR_FRONT_RIGHT; @@ -3788,7 +3788,7 @@ CPed::SetCarJack(CVehicle* car) if (m_nPedState != PED_CARJACK && !m_pVehicleAnim) if ((car->IsDoorReady(door) || car->IsDoorFullyOpen(door))) if (!car->bIsBeingCarJacked && !(doorFlag & car->m_nGettingInFlags) && !(doorFlag & car->m_nGettingOutFlags)) - SetCarJack_AllClear(car, m_vehDoor, doorFlag); + SetCarJack_AllClear(car, m_vehEnterType, doorFlag); } // --MIAMI: Done @@ -3812,7 +3812,7 @@ CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag) Say(SOUND_PED_CAR_JACKING, 1000); CVector carEnterPos; - carEnterPos = GetPositionToOpenCarDoor(car, m_vehDoor); + carEnterPos = GetPositionToOpenCarDoor(car, m_vehEnterType); car->m_nGettingInFlags |= doorFlag; m_vecOffsetSeek = carEnterPos - GetPosition(); @@ -3825,7 +3825,7 @@ CPed::SetCarJack_AllClear(CVehicle* car, uint32 doorNode, uint32 doorFlag) float zDiff = Max(0.0f, carEnterPos.z - GetPosition().z); bUsesCollision = false; - if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) + if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f); else m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f); @@ -3851,14 +3851,14 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) if (veh->IsBike()) { ((CBike*)veh)->bIsBeingPickedUp = true; if (veh->pPassengers[0] != this && (vehEnterType != CAR_WINDSCREEN || veh->pPassengers[0])) - m_vehDoor = CAR_DOOR_LF; + m_vehEnterType = CAR_DOOR_LF; else - m_vehDoor = CAR_DOOR_LR; + m_vehEnterType = CAR_DOOR_LR; } else { - m_vehDoor = vehEnterType; + m_vehEnterType = vehEnterType; } - if (m_vehDoor == CAR_DOOR_LF) { + if (m_vehEnterType == CAR_DOOR_LF) { if (veh->pDriver && veh->pDriver->IsPlayer()) veh->SetStatus(STATUS_PLAYER_DISABLED); else @@ -3878,9 +3878,9 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack) SetRadioStation(); if(veh->IsBike()) - veh->m_nGettingOutFlags |= GetBikeDoorFlagInclJumpInFromFront(m_vehDoor); + veh->m_nGettingOutFlags |= GetBikeDoorFlagInclJumpInFromFront(m_vehEnterType); else - veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor); + veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType); } // --MIAMI: Done @@ -3899,15 +3899,15 @@ CPed::BeingDraggedFromCar(void) assocGroup = ((CBike*)m_pMyVehicle)->m_bikeAnimType; } else { - if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { - if (bWillBeQuickJacked && m_vehDoor == CAR_DOOR_LF) { + if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) { + if (bWillBeQuickJacked && m_vehEnterType == CAR_DOOR_LF) { enterAnim = ANIM_CAR_QJACKED; } else if (m_pMyVehicle->bLowVehicle) { enterAnim = ANIM_CAR_LJACKED_LHS; } else { enterAnim = ANIM_CAR_JACKED_LHS; } - } else if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { + } else if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) { if (m_pMyVehicle->bLowVehicle) enterAnim = ANIM_CAR_LJACKED_RHS; else @@ -3944,7 +3944,7 @@ CPed::BeingDraggedFromCar(void) static float mult = 5.f; if (m_objective == OBJECTIVE_LEAVE_CAR_AND_DIE) { if (m_pMyVehicle) { - m_pMyVehicle->ProcessOpenDoor(m_vehDoor, NUM_STD_ANIMS, m_pVehicleAnim->currentTime * mult); + m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, NUM_STD_ANIMS, m_pVehicleAnim->currentTime * mult); } } } @@ -3960,7 +3960,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused) uint8 doorFlag; eDoors door; if (car->IsBike()) { - switch (m_vehDoor) { + switch (m_vehEnterType) { case CAR_DOOR_RF: doorFlag = CAR_DOOR_FLAG_RF | CAR_DOOR_FLAG_LF; door = DOOR_FRONT_RIGHT; @@ -3986,7 +3986,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused) break; } } else { - switch (m_vehDoor) { + switch (m_vehEnterType) { case CAR_DOOR_RF: doorFlag = CAR_DOOR_FLAG_RF; door = DOOR_FRONT_RIGHT; @@ -4022,7 +4022,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused) || doorFlag && !car->IsDoorReady(door) && !car->IsDoorFullyOpen(door)) SetMoveState(PEDMOVE_STILL); else - SetEnterCar_AllClear(car, m_vehDoor, doorFlag); + SetEnterCar_AllClear(car, m_vehEnterType, doorFlag); } } @@ -4038,9 +4038,9 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) m_pSeekTarget = car; m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget); - m_vehDoor = doorNode; + m_vehEnterType = doorNode; SetPedState(PED_ENTER_CAR); - if (m_vehDoor == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && !car->IsBike()) { + if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && !car->IsBike()) { car->bIsBeingCarJacked = true; } @@ -4048,7 +4048,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle); ((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++; bUsesCollision = false; - CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehDoor); + CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehEnterType); // Because buses have stairs if (!m_pMyVehicle->bIsBus) @@ -4071,7 +4071,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag) car->AutoPilot.m_nCruiseSpeed = 0; } else { - if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) + if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_RHS : ANIM_CAR_ALIGN_RHS, 4.0f); else m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, zDiff > 4.4f ? ANIM_CAR_ALIGNHI_LHS : ANIM_CAR_ALIGN_LHS, 4.0f); @@ -4087,11 +4087,11 @@ CPed::EnterCar(void) CVehicle *veh = m_pMyVehicle; // Not used. - // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehDoor); + // CVector posForDoor = GetPositionToOpenCarDoor(veh, m_vehEnterType); if (veh->CanPedOpenLocks(this)) { - if (m_vehDoor && m_pVehicleAnim) { - veh->ProcessOpenDoor(m_vehDoor, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime); + if (m_vehEnterType && m_pVehicleAnim) { + veh->ProcessOpenDoor(m_vehEnterType, m_pVehicleAnim->animId, m_pVehicleAnim->currentTime); } } bIsInTheAir = false; @@ -4147,10 +4147,10 @@ CPed::QuitEnteringCar(void) RestorePreviousObjective(); if (veh->IsBike()) { - veh->m_nGettingInFlags &= ~GetBikeDoorFlag(m_vehDoor); + veh->m_nGettingInFlags &= ~GetBikeDoorFlag(m_vehEnterType); ((CBike*)veh)->bIsBeingPickedUp = false; } else - veh->m_nGettingInFlags &= ~GetEnterCarDoorFlag(m_vehDoor, veh->m_nNumMaxPassengers); + veh->m_nGettingInFlags &= ~GetEnterCarDoorFlag(m_vehEnterType, veh->m_nNumMaxPassengers); } bUsesCollision = true; @@ -4184,7 +4184,7 @@ CPed::SetExitBoat(CVehicle *boat) newPos = { 0.0f, 0.0f, boatCol->boundingBox.min.z }; newPos = boat->GetMatrix() * newPos; newPos.z += 1.0f; - m_vehDoor = CAR_DOOR_RF; + m_vehEnterType = CAR_DOOR_RF; PedSetOutCarCB(nil, this); bIsStanding = true; m_pCurSurface = boat; @@ -4193,7 +4193,7 @@ CPed::SetExitBoat(CVehicle *boat) } else { if (boat->m_modelIndex == MI_SKIMMER) { if (!boat->bIsInWater) { - m_vehDoor = CAR_DOOR_RF; + m_vehEnterType = CAR_DOOR_RF; PedSetOutCarCB(nil, this); bIsStanding = true; SetMoveState(PEDMOVE_STILL); @@ -4214,7 +4214,7 @@ CPed::SetExitBoat(CVehicle *boat) newPos.z += 2.0f; } - m_vehDoor = CAR_DOOR_RF; + m_vehEnterType = CAR_DOOR_RF; PedSetOutCarCB(nil, this); bIsStanding = true; m_pCurSurface = boat; @@ -4455,14 +4455,14 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) // needed for PositionPedOutOfCollision() optedDoorNode = firstOptedDoor; - m_vehDoor = firstOptedDoor; + m_vehEnterType = firstOptedDoor; PositionPedOutOfCollision(); teleportNeeded = true; } } if (!teleportNeeded && veh->IsOnItsSide()) { - m_vehDoor = optedDoorNode; + m_vehEnterType = optedDoorNode; PositionPedOutOfCollision(); teleportNeeded = true; } @@ -4480,7 +4480,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) bUsesCollision = false; m_pSeekTarget = veh; m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget); - m_vehDoor = optedDoorNode; + m_vehEnterType = optedDoorNode; SetPedState(PED_EXIT_CAR); if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL) m_pVehicleAnim->blendDelta = -1000.0f; @@ -4493,16 +4493,16 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) PedSetOutCarCB(nil, this); } else { if (veh->GetUp().z <= -0.8f && !veh->IsBike()) { - if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) { + if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) { m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS2); - } else if (m_vehDoor == CAR_DOOR_LF || m_vehDoor == CAR_DOOR_LR) { + } else if (m_vehEnterType == CAR_DOOR_LF || m_vehEnterType == CAR_DOOR_LR) { m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS); } m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this); } else if (veh->IsBike()) { CBike* bike = (CBike*)veh; - switch (m_vehDoor) { + switch (m_vehEnterType) { case CAR_BUMP_REAR: case CAR_BOOT: m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), bike->m_bikeAnimType, ANIM_BIKE_GETOFF_BACK); @@ -4521,7 +4521,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) int8 exitFlags = 0; // Bike door flags incl. passenger jump off - switch (m_vehDoor) { + switch (m_vehEnterType) { case CAR_BUMP_REAR: case CAR_DOOR_RR: case CAR_DOOR_LR: @@ -4535,7 +4535,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) } // Passenger get off - if (m_vehDoor == CAR_BUMP_REAR || m_vehDoor == CAR_BOOT) { + if (m_vehEnterType == CAR_BUMP_REAR || m_vehEnterType == CAR_BOOT) { m_pVehicleAnim->SetFinishCallback(RestoreHeadingRateCB, this); m_headingRate = 0.0f; @@ -4545,7 +4545,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) } } else { - switch (m_vehDoor) { + switch (m_vehEnterType) { case CAR_DOOR_RF: if (canJumpOut) { m_pVehicleAnim = CAnimManager::AddAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ROLLOUT_RHS); @@ -4596,7 +4596,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode) break; } if (!bBusJacked && !canJumpOut) { - veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehDoor); + veh->m_nGettingOutFlags |= GetCarDoorFlag(m_vehEnterType); } m_pVehicleAnim->SetFinishCallback(canJumpOut ? RestoreHeadingRateCB : PedAnimStepOutCarCB, this); } @@ -4622,7 +4622,7 @@ CPed::ExitCar(void) if (!m_pVehicleAnim) { if (InVehicle()) { if (m_pMyVehicle->IsBike()) { - if (m_vehDoor == CAR_BOOT || m_vehDoor == CAR_BUMP_REAR) { + if (m_vehEnterType == CAR_BOOT || m_vehEnterType == CAR_BUMP_REAR) { ((CBike*)m_pMyVehicle)->KnockOffRider(WEAPONTYPE_UNARMED, 0, this, false); } } else if (m_pMyVehicle->IsCar()) { @@ -4656,7 +4656,7 @@ CPed::ExitCar(void) LineUpPedWithCar(LINE_UP_TO_CAR_FALL); } } else { - m_pMyVehicle->ProcessOpenDoor(m_vehDoor, exitAnim, animTime); + m_pMyVehicle->ProcessOpenDoor(m_vehEnterType, exitAnim, animTime); if (m_pSeekTarget) { // Car is upside down @@ -4718,17 +4718,17 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) angleDiff += TWOPI; if (Abs(angleDiff) < DEGTORAD(30.f) - && (IsPlayer() && ((CPlayerPed*)this)->m_fMoveSpeed > 1.5f && !m_vehDoor || + && (IsPlayer() && ((CPlayerPed*)this)->m_fMoveSpeed > 1.5f && !m_vehEnterType || !IsPlayer() && m_nPedType != PEDTYPE_COP && m_nMoveState == PEDMOVE_RUN && m_pedStats->m_temper > 65 - && !m_vehDoor || m_vehDoor == CAR_WINDSCREEN)) { - m_vehDoor = CAR_WINDSCREEN; + && !m_vehEnterType || m_vehEnterType == CAR_WINDSCREEN)) { + m_vehEnterType = CAR_WINDSCREEN; posToOpen = GetPositionToOpenCarDoor(veh, CAR_WINDSCREEN); return; } } } - } else if (m_vehDoor == CAR_DOOR_LF && veh->pDriver && !veh->bLowVehicle && !veh->bIsBus) { + } else if (m_vehEnterType == CAR_DOOR_LF && veh->pDriver && !veh->bLowVehicle && !veh->bIsBus) { enterOffset = &vecPedQuickDraggedOutCarAnimOffset; } @@ -4739,10 +4739,10 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) if ((lfPos - GetPosition()).MagnitudeSqr2D() < (rfPos - GetPosition()).MagnitudeSqr2D()) { if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) { - m_vehDoor = CAR_DOOR_LF; + m_vehEnterType = CAR_DOOR_LF; posToOpen = lfPos; } else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, enterOffset)) { - m_vehDoor = CAR_DOOR_RF; + m_vehEnterType = CAR_DOOR_RF; posToOpen = rfPos; } } else { @@ -4756,14 +4756,14 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) || (veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) { - m_vehDoor = CAR_DOOR_LF; + m_vehEnterType = CAR_DOOR_LF; posToOpen = lfPos; } else { - m_vehDoor = CAR_DOOR_RF; + m_vehEnterType = CAR_DOOR_RF; posToOpen = rfPos; } } else if (veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset)) { - m_vehDoor = CAR_DOOR_LF; + m_vehEnterType = CAR_DOOR_LF; posToOpen = lfPos; } } @@ -4780,7 +4780,7 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) switch (veh->GetModelIndex()) { case MI_BUS: - m_vehDoor = CAR_DOOR_RF; + m_vehEnterType = CAR_DOOR_RF; posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF); return true; case MI_RHINO: @@ -4839,15 +4839,15 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) CVector2D nextToCompare = rfPosDist; posToOpen = rfPos; - m_vehDoor = CAR_DOOR_RF; + m_vehEnterType = CAR_DOOR_RF; if (lrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) { - m_vehDoor = CAR_DOOR_LR; + m_vehEnterType = CAR_DOOR_LR; posToOpen = lrPos; nextToCompare = lrPosDist; } if (rrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) { - m_vehDoor = CAR_DOOR_RR; + m_vehEnterType = CAR_DOOR_RR; posToOpen = rrPos; } return canEnter; @@ -4870,7 +4870,7 @@ void CPed::PedSetGetInCarPositionCB(CAnimBlendAssociation* assoc, void* arg) CPed* pPed = (CPed*)arg; CMatrix mat(pPed->GetMatrix()); CVehicle* pVehicle = pPed->m_pMyVehicle; - const CVector& offset = (pVehicle->bIsVan && (pPed->m_vehDoor == CAR_DOOR_RR || pPed->m_vehDoor == CAR_DOOR_LR)) ? vecPedVanRearDoorAnimOffset : vecPedCarDoorAnimOffset; + const CVector& offset = (pVehicle->bIsVan && (pPed->m_vehEnterType == CAR_DOOR_RR || pPed->m_vehEnterType == CAR_DOOR_LR)) ? vecPedVanRearDoorAnimOffset : vecPedCarDoorAnimOffset; CVector position = Multiply3x3(mat, offset) + pPed->GetPosition(); CPedPlacement::FindZCoorForPed(&position); pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f); @@ -5054,7 +5054,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void ped->bUsesCollision = true; ped->RestartNonPartialAnims(); draggedOutOffset = vecPedQuickDraggedOutCarAnimOffset; - if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR) + if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR) draggedOutOffset.x = -draggedOutOffset.x; finalPos = Multiply3x3(pedMat, draggedOutOffset) + ped->GetPosition(); @@ -5067,7 +5067,7 @@ CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *animAssoc, void ped->m_fRotationCur = ped->m_fRotationDest; ped->CalculateNewOrientation(); - if (!veh->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedQuickDraggedOutCarAnimOffset)) + if (!veh->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedQuickDraggedOutCarAnimOffset)) ped->PositionPedOutOfCollision(); } @@ -5158,7 +5158,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) } else { draggedOutOffset = vecPedDraggedOutCarAnimOffset; } - if (ped->m_vehDoor == CAR_DOOR_RF || ped->m_vehDoor == CAR_DOOR_RR) + if (ped->m_vehEnterType == CAR_DOOR_RF || ped->m_vehEnterType == CAR_DOOR_RR) draggedOutOffset.x = -draggedOutOffset.x; CVector posAfterBeingDragged = Multiply3x3(pedMat, draggedOutOffset); @@ -5167,7 +5167,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg) ped->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); ped->SetPosition(posAfterBeingDragged); - if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsBike() && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehDoor, &vecPedDraggedOutCarAnimOffset)) { + if (ped->m_pMyVehicle && !ped->m_pMyVehicle->IsBike() && !ped->m_pMyVehicle->IsRoomForPedToLeaveCar(ped->m_vehEnterType, &vecPedDraggedOutCarAnimOffset)) { ped->PositionPedOutOfCollision(); } @@ -5235,7 +5235,7 @@ CPed::GetNearestTrainDoor(CVehicle *train, CVector &doorPos) CVehicleModelInfo* trainModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(train->m_modelIndex); CMatrix trainMat = CMatrix(train->GetMatrix()); - doorPos = trainModel->m_positions[m_vehDoor]; + doorPos = trainModel->m_positions[m_vehEnterType]; doorPos.x -= 1.5f; doorPos = Multiply3x3(trainMat, doorPos); doorPos += train->GetPosition(); @@ -5286,17 +5286,17 @@ CPed::GetNearestTrainPedPosition(CVehicle *train, CVector &enterPos) if (distMidEntry < distLeftEntry) { if (distMidEntry < distRightEntry) { enterPos = midEntryPos; - m_vehDoor = TRAIN_POS_MID_ENTRY; + m_vehEnterType = TRAIN_POS_MID_ENTRY; } else { enterPos = rightEntryPos; - m_vehDoor = TRAIN_POS_RIGHT_ENTRY; + m_vehEnterType = TRAIN_POS_RIGHT_ENTRY; } } else if (distRightEntry < distLeftEntry) { enterPos = rightEntryPos; - m_vehDoor = TRAIN_POS_RIGHT_ENTRY; + m_vehEnterType = TRAIN_POS_RIGHT_ENTRY; } else { enterPos = leftEntryPos; - m_vehDoor = TRAIN_POS_LEFT_ENTRY; + m_vehEnterType = TRAIN_POS_LEFT_ENTRY; } return 1; @@ -6075,7 +6075,7 @@ CPed::SeekBoatPosition(void) m_vecSeekPos = boatMat * enterOffset; if (Seek()) { // We arrived to the boat - m_vehDoor = 0; + m_vehEnterType = 0; SetEnterCar(m_carInObjective, 0); } } else @@ -6212,9 +6212,9 @@ CPed::PositionPedOutOfCollision(void) foundAPos = true; } - } else if (m_vehDoor != 0) { + } else if (m_vehEnterType != 0) { // Try the normal way - CVector pos = GetPositionToOpenCarDoor(m_pMyVehicle, m_vehDoor); + CVector pos = GetPositionToOpenCarDoor(m_pMyVehicle, m_vehEnterType); newPos = pos; GetMatrix().SetTranslate(newPos); if (!CheckCollision()) { @@ -6224,7 +6224,7 @@ CPed::PositionPedOutOfCollision(void) } float vehRelativeExitX = vehCol->boundingBox.min.x - 0.355f; - if (m_vehDoor == CAR_DOOR_RF || m_vehDoor == CAR_DOOR_RR) + if (m_vehEnterType == CAR_DOOR_RF || m_vehEnterType == CAR_DOOR_RR) vehRelativeExitX = 0.355f + vehCol->boundingBox.max.x; if (!foundAPos) { @@ -6545,19 +6545,19 @@ CPed::KillCharOnFootArmed(CVector &ourPos, CVector &targetPos, CVector &distWith if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) { GoToNearestDoor(vehOfTarget); } else { - m_vehDoor = 0; + m_vehEnterType = 0; if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) { - m_vehDoor = CAR_DOOR_LF; + m_vehEnterType = CAR_DOOR_LF; } else if (m_pedInObjective == vehOfTarget->pPassengers[0]) { - m_vehDoor = CAR_DOOR_RF; + m_vehEnterType = CAR_DOOR_RF; } else if (m_pedInObjective == vehOfTarget->pPassengers[1]) { - m_vehDoor = CAR_DOOR_LR; + m_vehEnterType = CAR_DOOR_LR; } else if (m_pedInObjective == vehOfTarget->pPassengers[2]) { - m_vehDoor = CAR_DOOR_RR; + m_vehEnterType = CAR_DOOR_RR; } // Unused - // GetPositionToOpenCarDoor(vehOfTarget, m_vehDoor); - SetSeekCar(vehOfTarget, m_vehDoor); + // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType); + SetSeekCar(vehOfTarget, m_vehEnterType); SetMoveState(PEDMOVE_RUN); } } @@ -6835,19 +6835,19 @@ CPed::KillCharOnFootMelee(CVector &ourPos, CVector &targetPos, CVector &distWith if (m_nPedType == PEDTYPE_COP || vehOfTarget->bIsBus) { GoToNearestDoor(vehOfTarget); } else { - m_vehDoor = 0; + m_vehEnterType = 0; if (m_pedInObjective == vehOfTarget->pDriver || vehOfTarget->bIsBus) { - m_vehDoor = CAR_DOOR_LF; + m_vehEnterType = CAR_DOOR_LF; } else if (m_pedInObjective == vehOfTarget->pPassengers[0]) { - m_vehDoor = CAR_DOOR_RF; + m_vehEnterType = CAR_DOOR_RF; } else if (m_pedInObjective == vehOfTarget->pPassengers[1]) { - m_vehDoor = CAR_DOOR_LR; + m_vehEnterType = CAR_DOOR_LR; } else if (m_pedInObjective == vehOfTarget->pPassengers[2]) { - m_vehDoor = CAR_DOOR_RR; + m_vehEnterType = CAR_DOOR_RR; } // Unused - // GetPositionToOpenCarDoor(vehOfTarget, m_vehDoor); - SetSeekCar(vehOfTarget, m_vehDoor); + // GetPositionToOpenCarDoor(vehOfTarget, m_vehEnterType); + SetSeekCar(vehOfTarget, m_vehEnterType); SetMoveState(PEDMOVE_RUN); } } |