diff options
author | aap <aap@papnet.eu> | 2020-04-24 13:49:30 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-04-24 13:49:30 +0200 |
commit | 17dda21cca625d9c985dded2c3b80746eb937c01 (patch) | |
tree | c4be4fa57b16c61d45e8156a51dd07b11e049bba /src/peds/Ped.h | |
parent | removed fix that made no sense (diff) | |
parent | implemented skinned peds, no cutscene hands yet (diff) | |
download | re3-17dda21cca625d9c985dded2c3b80746eb937c01.tar re3-17dda21cca625d9c985dded2c3b80746eb937c01.tar.gz re3-17dda21cca625d9c985dded2c3b80746eb937c01.tar.bz2 re3-17dda21cca625d9c985dded2c3b80746eb937c01.tar.lz re3-17dda21cca625d9c985dded2c3b80746eb937c01.tar.xz re3-17dda21cca625d9c985dded2c3b80746eb937c01.tar.zst re3-17dda21cca625d9c985dded2c3b80746eb937c01.zip |
Diffstat (limited to 'src/peds/Ped.h')
-rw-r--r-- | src/peds/Ped.h | 57 |
1 files changed, 53 insertions, 4 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h index fd454528..f4caafd8 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -1,5 +1,6 @@ #pragma once +#include "RwHelper.h" #include "AnimManager.h" #include "Crime.h" #include "EventList.h" @@ -380,9 +381,11 @@ public: uint32 bFallenDown : 1; #ifdef VC_PED_PORTS uint32 bSomeVCflag1 : 1; -#else - uint32 m_ped_flagI20 : 1; #endif +#ifdef PED_SKIN + uint32 bDontAcceptIKLookAts : 1; // TODO: find uses of this +#endif + // our own flags uint32 m_ped_flagI40 : 1; // bMakePedsRunToPhonesToReportCrimes makes use of this as runover by car indicator uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle @@ -401,6 +404,10 @@ public: CEntity* m_pEventEntity; float m_fAngleToEvent; AnimBlendFrameData *m_pFrames[PED_NODE_MAX]; +#ifdef PED_SKIN + // stored inside the clump with non-skin ped + RpAtomic *m_pWeaponModel; +#endif AssocGroupId m_animGroup; CAnimBlendAssociation *m_pVehicleAnim; CVector2D m_vecAnimMoveDelta; @@ -730,7 +737,6 @@ public: static void PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg); static void PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg); - // functions that I see unnecessary to hook bool IsPlayer(void); bool UseGroundColModel(void); bool CanSetPedState(void); @@ -780,7 +786,6 @@ public: bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; } CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; } CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } - RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; } PedState GetPedState(void) { return m_nPedState; } void SetPedState(PedState state) { m_nPedState = state; } @@ -815,6 +820,44 @@ public: SetMoveState(PEDMOVE_WALK); } + // Using this to abstract nodes of skinned and non-skinned meshes + CVector GetNodePosition(int32 node) + { +#ifdef PED_SKIN + if(IsClumpSkinned(GetClump())){ + RwV3d pos = { 0.0f, 0.0f, 0.0f }; + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); + RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); + // this is just stupid + //RwV3dTransformPoints(&pos, &pos, 1, &mats[idx]); + pos = mats[idx].pos; + return pos; + }else +#endif + { + RwMatrix mat; + CPedIK::GetWorldMatrix(m_pFrames[node]->frame, &mat); + return mat.pos; + } + } + void TransformToNode(CVector &pos, int32 node) + { +#ifdef PED_SKIN + if(IsClumpSkinned(GetClump())){ + RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump()); + int32 idx = RpHAnimIDGetIndex(hier, m_pFrames[node]->nodeID); + RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier); + RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, &mats[idx]); + }else +#endif + { + RwFrame *frame; + for (frame = m_pFrames[node]->frame; frame; frame = RwFrameGetParent(frame)) + RwV3dTransformPoints((RwV3d*)&pos, (RwV3d*)&pos, 1, RwFrameGetMatrix(frame)); + } + } + // set by 0482:set_threat_reaction_range_multiplier opcode static uint16 nThreatReactionRangeMultiplier; @@ -836,6 +879,10 @@ public: static void SwitchDebugDisplay(void); void DebugRenderOnePedText(void); #endif + +#ifdef PED_SKIN + void renderLimb(int node); +#endif }; class cPedParams @@ -849,6 +896,7 @@ public: void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg); +#ifndef PED_SKIN static_assert(offsetof(CPed, m_nPedState) == 0x224, "CPed: error"); static_assert(offsetof(CPed, m_pCurSurface) == 0x2FC, "CPed: error"); static_assert(offsetof(CPed, m_pMyVehicle) == 0x310, "CPed: error"); @@ -861,3 +909,4 @@ static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error"); static_assert(offsetof(CPed, m_pedInObjective) == 0x16C, "CPed: error"); static_assert(offsetof(CPed, m_pEventEntity) == 0x19C, "CPed: error"); static_assert(sizeof(CPed) == 0x53C, "CPed: error"); +#endif |