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authoreray orçunus <erayorcunus@gmail.com>2019-11-09 16:17:54 +0100
committerFilip Gawin <filip.gawin@zoho.com>2019-11-12 23:34:28 +0100
commitbe7d1d1a6327426dbe24c5b7b8eb16e5bb83a587 (patch)
tree3f802ec81aa739a423db3946f70244bfca0c536f /src/peds/Ped.cpp
parentfixes (diff)
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Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r--src/peds/Ped.cpp324
1 files changed, 311 insertions, 13 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 4e64c1db..04cc3edf 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -49,11 +49,8 @@
#include "ParticleObject.h"
#include "Floater.h"
-WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
-WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
-WRAPPER void CPed::SetObjective(eObjective, CVector) { EAXJMP(0x4D8A90); }
WRAPPER void CPed::SetObjective(eObjective, CVector, float) { EAXJMP(0x4D8770); }
WRAPPER void CPed::SetCarJack(CVehicle*) { EAXJMP(0x4E0220); }
WRAPPER void CPed::WarpPedToNearLeaderOffScreen(void) { EAXJMP(0x4E52A0); }
@@ -574,9 +571,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_fAngleToEvent = 0.0f;
m_numNearPeds = 0;
- for (int i = 0; i < 10; i++) {
+ for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) {
m_nearPeds[i] = nil;
- if (i < 8) {
+ if (i < ARRAY_SIZE(m_pPathNodesStates)) {
m_pPathNodesStates[i] = nil;
}
}
@@ -2148,7 +2145,7 @@ CPed::BuildPedLists(void)
{
if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) % 16) {
- for(int i = 0; i < 10; ) {
+ for(int i = 0; i < ARRAY_SIZE(m_nearPeds); ) {
if (m_nearPeds[i]) {
if (m_nearPeds[i]->IsPointerValid()) {
float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D();
@@ -2159,7 +2156,7 @@ CPed::BuildPedLists(void)
}
// If we arrive here, the ped we're checking isn't "near", so we should remove it.
- for (int j = i; j < 9; j++) {
+ for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) {
m_nearPeds[j] = m_nearPeds[j + 1];
m_nearPeds[j + 1] = nil;
}
@@ -2194,14 +2191,14 @@ CPed::BuildPedLists(void)
}
gapTempPedList[gnNumTempPedList] = nil;
SortPeds(gapTempPedList, 0, gnNumTempPedList - 1);
- for (m_numNearPeds = 0; m_numNearPeds < 10; m_numNearPeds++) {
+ for (m_numNearPeds = 0; m_numNearPeds < ARRAY_SIZE(m_nearPeds); m_numNearPeds++) {
CPed *ped = gapTempPedList[m_numNearPeds];
if (!ped)
break;
m_nearPeds[m_numNearPeds] = ped;
}
- for (int pedToClear = m_numNearPeds; pedToClear < 10; pedToClear++)
+ for (int pedToClear = m_numNearPeds; pedToClear < ARRAY_SIZE(m_nearPeds); pedToClear++)
m_nearPeds[pedToClear] = nil;
}
}
@@ -3946,7 +3943,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
}
*/
}
- for (int i = 0; i < 8; i++) {
+ for (int i = 0; i < ARRAY_SIZE(m_pMyVehicle->pPassengers); i++) {
CPed* passenger = m_pMyVehicle->pPassengers[i];
if (passenger && passenger != this && damagedBy)
passenger->ReactToAttack(damagedBy);
@@ -5499,7 +5496,7 @@ CPed::CollideWithPed(CPed *collideWith)
int colliderIsAtPlayerSafePosID = -1;
int weAreAtPlayerSafePosID = -1;
- for (int i = 0; i < 6; i++) {
+ for (int i = 0; i < ARRAY_SIZE(((CPlayerPed*)m_pedInObjective)->m_pPedAtSafePos); i++) {
CPed *pedAtSafePos = ((CPlayerPed*)m_pedInObjective)->m_pPedAtSafePos[i];
if (pedAtSafePos == this) {
weAreAtPlayerSafePosID = i;
@@ -5924,7 +5921,12 @@ void
CPed::SetSeek(CVector pos, float distanceToCountDone)
{
if (!IsPedInControl()
+ // FIX: Directly comparing floats are bad.
+#ifdef FIX_BUGS
+ || (m_nPedState == PED_SEEK_POS && Abs(m_vecSeekPos.x - pos.x) < 0.01f && Abs(m_vecSeekPos.y - pos.y) < 0.01f))
+#else
|| (m_nPedState == PED_SEEK_POS && m_vecSeekPos.x == pos.x && m_vecSeekPos.y == pos.y))
+#endif
return;
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_M16
@@ -10334,6 +10336,29 @@ CPed::ProcessControl(void)
break;
}
+ CPad* pad = CPad::GetPad(0);
+
+#ifdef CAR_AIRBREAK
+ if (!pad->ArePlayerControlsDisabled()) {
+ if (pad->GetHorn()) {
+ if (pad->GetAccelerate()) {
+ m_pMyVehicle->ApplyMoveForce(GetForward() * 30.0f);
+ } else if (pad->GetBrake()) {
+ m_pMyVehicle->ApplyMoveForce(-GetForward() * 30.0f);
+ } else {
+ int16 lr = pad->GetSteeringLeftRight();
+ if (lr < 0) {
+ //m_pMyVehicle->ApplyTurnForce(20.0f * -GetRight(), GetForward());
+ m_pMyVehicle->ApplyMoveForce(-GetRight() * 30.0f);
+ } else if (lr > 0) {
+ m_pMyVehicle->ApplyMoveForce(GetRight() * 30.0f);
+ } else {
+ m_pMyVehicle->ApplyMoveForce(0.0f, 0.0f, 50.0f);
+ }
+ }
+ }
+ }
+#endif
float steerAngle = m_pMyVehicle->m_fSteerAngle;
CAnimBlendAssociation *lDriveAssoc;
CAnimBlendAssociation *rDriveAssoc;
@@ -11369,7 +11394,11 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
}
- if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER
+#ifdef VC_PED_PORTS
+ || ped->m_nPedState == PED_CARJACK
+#endif
+ )
veh->bIsBeingCarJacked = false;
if (veh->m_nNumGettingIn)
@@ -11380,6 +11409,9 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (veh->IsBoat()) {
if (ped->IsPlayer()) {
+#ifdef VC_PED_PORTS
+ CCarCtrl::RegisterVehicleOfInterest(veh);
+#endif
if (veh->m_status == STATUS_SIMPLE) {
veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.00001f);
veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
@@ -11423,8 +11455,12 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
for (int i = 0; i < veh->m_nNumMaxPassengers; ++i) {
CPed *passenger = veh->pPassengers[i];
- if (passenger && passenger->CharCreatedBy == RANDOM_CHAR)
+ if (passenger && passenger->CharCreatedBy == RANDOM_CHAR) {
passenger->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+#ifdef VC_PED_PORTS
+ passenger->m_leaveCarTimer = CTimer::GetTimeInMilliseconds();
+#endif
+ }
}
} else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
if (ped->m_nPedState == PED_CARJACK) {
@@ -16554,6 +16590,264 @@ CPed::WarpPedIntoCar(CVehicle *car)
bChangedSeat = true;
}
+void
+CPed::SetObjective(eObjective newObj, CVector dest)
+{
+ if (DyingOrDead())
+ return;
+
+ if (m_prevObjective != OBJECTIVE_NONE && m_prevObjective == newObj)
+ return;
+
+ SetObjectiveTimer(0);
+ if (m_objective == newObj) {
+ if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) {
+ if (m_nextRoutePointPos == dest)
+ return;
+ } else if (newObj == OBJECTIVE_GUARD_SPOT) {
+ if (m_vecSeekPosEx == dest)
+ return;
+ }
+ }
+
+#ifdef VC_PED_PORTS
+ ClearPointGunAt();
+#endif
+ bObjectiveCompleted = false;
+ switch (newObj) {
+ case OBJECTIVE_GUARD_SPOT:
+ m_vecSeekPosEx = dest;
+ m_distanceToCountSeekDoneEx = 5.0f;
+ SetMoveState(PEDMOVE_STILL);
+ break;
+ case OBJECTIVE_GUARD_AREA:
+ case OBJECTIVE_WAIT_IN_CAR:
+ case OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT:
+ case OBJECTIVE_KILL_CHAR_ON_FOOT:
+ case OBJECTIVE_KILL_CHAR_ANY_MEANS:
+ case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
+ case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
+ case OBJECTIVE_GOTO_CHAR_ON_FOOT:
+ case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
+ case OBJECTIVE_LEAVE_VEHICLE:
+ case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
+ case OBJECTIVE_ENTER_CAR_AS_DRIVER:
+ case OBJECTIVE_FOLLOW_CAR_IN_CAR:
+ case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE:
+ case OBJECTIVE_DESTROY_OBJ:
+ case OBJECTIVE_DESTROY_CAR:
+ break;
+ case OBJECTIVE_GOTO_AREA_ANY_MEANS:
+ case OBJECTIVE_GOTO_AREA_ON_FOOT:
+ bIsRunning = false;
+ m_pNextPathNode = nil;
+ m_nextRoutePointPos = dest;
+ m_vecSeekPos = m_nextRoutePointPos;
+ m_distanceToCountSeekDone = 0.5f;
+ bUsePedNodeSeek = true;
+ if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D())
+ return;
+ break;
+ case OBJECTIVE_RUN_TO_AREA:
+ bIsRunning = true;
+ m_pNextPathNode = nil;
+ m_nextRoutePointPos = dest;
+ m_vecSeekPos = m_nextRoutePointPos;
+ m_distanceToCountSeekDone = 0.5f;
+ bUsePedNodeSeek = true;
+ if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D())
+ return;
+ break;
+ }
+
+ if (IsTemporaryObjective(m_objective)) {
+ m_prevObjective = newObj;
+ } else {
+ if (m_objective != newObj)
+ SetStoredObjective();
+
+ m_objective = newObj;
+ }
+}
+
+void
+CPed::SetMoveAnim(void)
+{
+ if (m_nStoredMoveState == m_nMoveState || !IsPedInControl())
+ return;
+
+ if (m_nMoveState == PEDMOVE_NONE) {
+ m_nStoredMoveState = PEDMOVE_NONE;
+ return;
+ }
+
+ AssocGroupId animGroupToUse;
+ if (m_leader && m_leader->IsPlayer())
+ animGroupToUse = ASSOCGRP_PLAYER;
+ else
+ animGroupToUse = m_animGroup;
+
+ CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG400);
+ if (!animAssoc) {
+ CAnimBlendAssociation *fightIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
+ animAssoc = fightIdleAssoc;
+ if (fightIdleAssoc && m_nPedState == PED_FIGHT)
+ return;
+
+ if (fightIdleAssoc) {
+ CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
+ if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) {
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 8.0f);
+ }
+ }
+ }
+ if (!animAssoc) {
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
+ if (animAssoc)
+ if (m_nWaitState == WAITSTATE_STUCK || m_nWaitState == WAITSTATE_FINISH_FLEE)
+ return;
+
+ if (animAssoc) {
+ CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
+ if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) {
+ animAssoc->flags |= ASSOC_DELETEFADEDOUT;
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 4.0f);
+ }
+ }
+ }
+ if (!animAssoc) {
+ m_nStoredMoveState = m_nMoveState;
+ if (m_nMoveState == PEDMOVE_WALK || m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT) {
+ for (CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL);
+ assoc; assoc = RpAnimBlendGetNextAssociation(assoc, ASSOC_PARTIAL)) {
+
+ if (!(assoc->flags & ASSOC_FADEOUTWHENDONE)) {
+ assoc->blendDelta = -2.0f;
+ assoc->flags |= ASSOC_DELETEFADEDOUT;
+ }
+ }
+
+ ClearAimFlag();
+ ClearLookFlag();
+ }
+
+ switch (m_nMoveState) {
+ case PEDMOVE_STILL:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 4.0f);
+ break;
+ case PEDMOVE_WALK:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_WALK, 1.0f);
+ break;
+ case PEDMOVE_RUN:
+ if (m_nPedState == PED_FLEE_ENTITY) {
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_RUN, 3.0f);
+ } else {
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_RUN, 1.0f);
+ }
+ break;
+ case PEDMOVE_SPRINT:
+ animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_SPRINT, 1.0f);
+ break;
+ default:
+ break;
+ }
+
+ if (animAssoc) {
+ if (m_leader) {
+ CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_WALK);
+ if (!walkAssoc)
+ walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_RUN);
+
+ if (!walkAssoc)
+ walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_SPRINT);
+
+ if (walkAssoc) {
+ animAssoc->speed = walkAssoc->speed;
+ } else {
+ if (CharCreatedBy == MISSION_CHAR)
+ animAssoc->speed = 1.0f;
+ else
+ animAssoc->speed = 1.2f - m_randomSeed * 0.4f / MYRAND_MAX;
+
+ }
+ } else {
+ if (CharCreatedBy == MISSION_CHAR)
+ animAssoc->speed = 1.0f;
+ else
+ animAssoc->speed = 1.2f - m_randomSeed * 0.4f / MYRAND_MAX;
+ }
+ }
+ }
+}
+
+void
+CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
+{
+ float zDiff = 0.0f;
+ if (!IsPlayer() || GetWeapon()->m_eWeaponType != WEAPONTYPE_UZI) {
+ // RemoveWeaponWhenEnteringVehicle in VC
+ if (IsPlayer() && HasWeapon(WEAPONTYPE_UZI) && GetWeapon(WEAPONTYPE_UZI).m_nAmmoTotal > 0) {
+ if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED)
+ m_storedWeapon = GetWeapon()->m_eWeaponType;
+ SetCurrentWeapon(WEAPONTYPE_UZI);
+ } else {
+ CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
+ RemoveWeaponModel(ourWeapon->m_nModelId);
+ }
+ }
+ car->m_nGettingInFlags |= doorFlag;
+ bVehEnterDoorIsBlocked = false;
+ if (m_nPedState != PED_SEEK_CAR && m_nPedState != PED_SEEK_IN_BOAT)
+ SetStoredState();
+
+ m_pSeekTarget = car;
+ m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
+ m_vehEnterType = doorNode;
+ m_nPedState = PED_ENTER_CAR;
+ if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) {
+ car->bIsBeingCarJacked = true;
+ }
+
+ m_pMyVehicle = (CVehicle*)m_pSeekTarget;
+ m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle);
+ ((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++;
+ bUsesCollision = false;
+ CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehEnterType);
+
+ // Because buses have stairs
+ if (!m_pMyVehicle->bIsBus)
+ zDiff = max(0.0f, doorOpenPos.z - GetPosition().z);
+
+ m_vecOffsetSeek = doorOpenPos - GetPosition();
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600;
+ if (car->IsBoat()) {
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
+#ifdef VC_PED_PORTS
+ m_ped_flagI4 = true;
+ PedSetInCarCB(nil, this);
+#else
+ m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this);
+#endif
+ if (IsPlayer())
+ CWaterLevel::AllocateBoatWakeArray();
+ } else {
+ if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR) {
+ if (zDiff <= 4.4f) {
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_RHS, 4.0f);
+ } else {
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_RHS, 4.0f);
+ }
+ } else if (zDiff <= 4.4f) {
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_LHS, 4.0f);
+ } else {
+ m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_LHS, 4.0f);
+ }
+ m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this);
+ car->AutoPilot.m_nCruiseSpeed = 0;
+ }
+}
+
class CPed_ : public CPed
{
public:
@@ -16569,6 +16863,7 @@ public:
void Render_(void) { CPed::Render(); }
void PreRender_(void) { CPed::PreRender(); }
int32 ProcessEntityCollision_(CEntity *collidingEnt, CColPoint *collidingPoints) { return CPed::ProcessEntityCollision(collidingEnt, collidingPoints); }
+ void SetMoveAnim_(void) { CPed::SetMoveAnim(); }
};
STARTPATCHES
@@ -16583,6 +16878,7 @@ STARTPATCHES
InjectHook(0x4D03F0, &CPed_::Render_, PATCH_JUMP);
InjectHook(0x4CBB30, &CPed_::ProcessEntityCollision_, PATCH_JUMP);
InjectHook(0x4CFDD0, &CPed_::PreRender_, PATCH_JUMP);
+ InjectHook(0x4C5A40, &CPed_::SetMoveAnim_, PATCH_JUMP);
InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
@@ -16622,6 +16918,7 @@ STARTPATCHES
InjectHook(0x4D82C0, (void (CPed::*)(eObjective)) &CPed::SetObjective, PATCH_JUMP);
InjectHook(0x4D83E0, (void (CPed::*)(eObjective, void*)) &CPed::SetObjective, PATCH_JUMP);
InjectHook(0x4D89A0, (void (CPed::*)(eObjective, int16, int16)) &CPed::SetObjective, PATCH_JUMP);
+ InjectHook(0x4D8A90, (void (CPed::*)(eObjective, CVector)) &CPed::SetObjective, PATCH_JUMP);
InjectHook(0x4DDEC0, &CPed::ReactToAttack, PATCH_JUMP);
InjectHook(0x4D0600, &CPed::SetIdle, PATCH_JUMP);
InjectHook(0x4E0E00, &CPed::QuitEnteringCar, PATCH_JUMP);
@@ -16777,4 +17074,5 @@ STARTPATCHES
InjectHook(0x4D8F30, &CPed::UpdateFromLeader, PATCH_JUMP);
InjectHook(0x4D4970, &CPed::SetPedPositionInCar, PATCH_JUMP);
InjectHook(0x4D7D20, &CPed::WarpPedIntoCar, PATCH_JUMP);
+ InjectHook(0x4E0A40, &CPed::SetEnterCar_AllClear, PATCH_JUMP);
ENDPATCHES \ No newline at end of file