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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-08 11:21:53 +0100 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-08 11:21:53 +0100 |
commit | 0eb191371388e5b25fbc957ca928c457fc544b21 (patch) | |
tree | b3203e68d3f74c005d2fe0689bce7cf3240dd713 /src/extras/shaders/obj/neoGloss_vert.inc | |
parent | Don't show menu map and new languages if gamefiles isn't copied (diff) | |
parent | reorganize shaders; use modulate flag; update librw (diff) | |
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Diffstat (limited to 'src/extras/shaders/obj/neoGloss_vert.inc')
-rw-r--r-- | src/extras/shaders/obj/neoGloss_vert.inc | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/extras/shaders/obj/neoGloss_vert.inc b/src/extras/shaders/obj/neoGloss_vert.inc new file mode 100644 index 00000000..dffb423f --- /dev/null +++ b/src/extras/shaders/obj/neoGloss_vert.inc @@ -0,0 +1,27 @@ +const char *neoGloss_vert_src = +"uniform vec3 u_eye;\n" + +"VSIN(ATTRIB_POS) vec3 in_pos;\n" + +"VSOUT vec3 v_normal;\n" +"VSOUT vec3 v_light;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * in_normal;\n" + +" v_tex0 = in_tex0;\n" + +" vec3 viewVec = normalize(u_eye - Vertex.xyz);\n" +" vec3 Light = normalize(viewVec - u_lightDirection[0].xyz);\n" +" v_normal = 0.5*(1.0 + vec3(0.0, 0.0, 1.0)); // compress\n" +" v_light = 0.5*(1.0 + Light); //\n" + +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; |