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authorerorcun <erorcunerorcun@hotmail.com.tr>2021-02-08 11:21:53 +0100
committererorcun <erorcunerorcun@hotmail.com.tr>2021-02-08 11:21:53 +0100
commit0eb191371388e5b25fbc957ca928c457fc544b21 (patch)
treeb3203e68d3f74c005d2fe0689bce7cf3240dd713 /src/extras/shaders/obj/neoGloss_vert.inc
parentDon't show menu map and new languages if gamefiles isn't copied (diff)
parentreorganize shaders; use modulate flag; update librw (diff)
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Diffstat (limited to 'src/extras/shaders/obj/neoGloss_vert.inc')
-rw-r--r--src/extras/shaders/obj/neoGloss_vert.inc27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/extras/shaders/obj/neoGloss_vert.inc b/src/extras/shaders/obj/neoGloss_vert.inc
new file mode 100644
index 00000000..dffb423f
--- /dev/null
+++ b/src/extras/shaders/obj/neoGloss_vert.inc
@@ -0,0 +1,27 @@
+const char *neoGloss_vert_src =
+"uniform vec3 u_eye;\n"
+
+"VSIN(ATTRIB_POS) vec3 in_pos;\n"
+
+"VSOUT vec3 v_normal;\n"
+"VSOUT vec3 v_light;\n"
+"VSOUT vec2 v_tex0;\n"
+"VSOUT float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * in_normal;\n"
+
+" v_tex0 = in_tex0;\n"
+
+" vec3 viewVec = normalize(u_eye - Vertex.xyz);\n"
+" vec3 Light = normalize(viewVec - u_lightDirection[0].xyz);\n"
+" v_normal = 0.5*(1.0 + vec3(0.0, 0.0, 1.0)); // compress\n"
+" v_light = 0.5*(1.0 + Light); //\n"
+
+" v_fog = DoFog(gl_Position.w);\n"
+"}\n"
+;