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authorerorcun <erorcunerorcun@hotmail.com.tr>2021-02-08 11:23:19 +0100
committererorcun <erorcunerorcun@hotmail.com.tr>2021-02-08 11:23:19 +0100
commitb464bb7fd43a86264e816e950ccac1d6845b0230 (patch)
tree1070200f94f1f7adf4ae26950011884e1956576d /src/extras/shaders/obj/default_UV2_vert.inc
parentUse our synonyms for attack anims again (diff)
parentreorganize shaders; use modulate flag; update librw (diff)
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Diffstat (limited to 'src/extras/shaders/obj/default_UV2_vert.inc')
-rw-r--r--src/extras/shaders/obj/default_UV2_vert.inc27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/extras/shaders/obj/default_UV2_vert.inc b/src/extras/shaders/obj/default_UV2_vert.inc
new file mode 100644
index 00000000..450f3d9a
--- /dev/null
+++ b/src/extras/shaders/obj/default_UV2_vert.inc
@@ -0,0 +1,27 @@
+const char *default_UV2_vert_src =
+"VSIN(ATTRIB_POS) vec3 in_pos;\n"
+
+"VSOUT vec4 v_color;\n"
+"VSOUT vec2 v_tex0;\n"
+"VSOUT vec2 v_tex1;\n"
+"VSOUT float v_fog;\n"
+
+"void\n"
+"main(void)\n"
+"{\n"
+" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n"
+" gl_Position = u_proj * u_view * Vertex;\n"
+" vec3 Normal = mat3(u_world) * in_normal;\n"
+
+" v_tex0 = in_tex0;\n"
+" v_tex1 = in_tex1;\n"
+
+" v_color = in_color;\n"
+" v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
+" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
+" v_color = clamp(v_color, 0.0, 1.0);\n"
+" v_color *= u_matColor;\n"
+
+" v_fog = DoFog(gl_Position.w);\n"
+"}\n"
+;