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authoraap <aap@papnet.eu>2021-02-15 15:08:11 +0100
committeraap <aap@papnet.eu>2021-02-15 15:08:19 +0100
commit08f0f275afe9e575a3a7f953c3df66da396b9b4d (patch)
treed6d9766e68337d7a3eabbb49ebef98c1c4efb356 /src/extras/shaders/neoVehicle_VS.hlsl
parentupdate invite link (diff)
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Diffstat (limited to 'src/extras/shaders/neoVehicle_VS.hlsl')
-rw-r--r--src/extras/shaders/neoVehicle_VS.hlsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/extras/shaders/neoVehicle_VS.hlsl b/src/extras/shaders/neoVehicle_VS.hlsl
index de75e745..fb730092 100644
--- a/src/extras/shaders/neoVehicle_VS.hlsl
+++ b/src/extras/shaders/neoVehicle_VS.hlsl
@@ -52,7 +52,7 @@ VS_out main(in VS_in input)
output.TexCoord1 = uv2.xy*0.5 + 0.5;
float b = 1.0 - saturate(dot(viewVec, Normal));
output.ReflColor = float4(0.0, 0.0, 0.0, 1.0);
- output.ReflColor.a = lerp(b*b*b*b*b, 1.0f, fresnel)*shininess;
+ output.ReflColor.a = lerp(b*b*b*b*b, 1.0, fresnel)*shininess;
//Light mainLight = lights[0];
for(i = 0; i < 5; i++)