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author | aap <aap@papnet.eu> | 2021-01-10 19:45:58 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-10 19:45:58 +0100 |
commit | 93ea98520bb652095c9f09ed5032842963e2a86c (patch) | |
tree | 28f7839aa1b94bcddc8f7c5eeb76f01b50cdadd0 /src/extras/shaders/leedsBuilding_mobile_vs_gl.inc | |
parent | Fix linux build (diff) | |
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Diffstat (limited to 'src/extras/shaders/leedsBuilding_mobile_vs_gl.inc')
-rw-r--r-- | src/extras/shaders/leedsBuilding_mobile_vs_gl.inc | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/extras/shaders/leedsBuilding_mobile_vs_gl.inc b/src/extras/shaders/leedsBuilding_mobile_vs_gl.inc new file mode 100644 index 00000000..56bb8a80 --- /dev/null +++ b/src/extras/shaders/leedsBuilding_mobile_vs_gl.inc @@ -0,0 +1,54 @@ +const char *leedsBuilding_mobile_vert_src = +"uniform vec4 u_amb;\n" +"uniform vec4 u_emiss;\n" + +"#define surfEmissive (u_surfProps.w)\n" + +"#define vertContrast (1.5)\n" +"#define vertBrightness (0.25)\n" +"#define ambientContrast (1.2)\n" +"#define ambientBrightness (0.1)\n" +"#define emissiveContrast (1.25)\n" +"#define emissiveBrightness (0.05)\n" + + +"VSIN(ATTRIB_POS) vec3 in_pos;\n" + +"VSOUT vec4 v_color;\n" +"VSOUT vec2 v_tex0;\n" +"VSOUT float v_fog;\n" + +"void\n" +"main(void)\n" +"{\n" +" vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" +" gl_Position = u_proj * u_view * Vertex;\n" +" vec3 Normal = mat3(u_world) * in_normal;\n" + +" v_tex0 = in_tex0;\n" + +" vec4 vertCol = in_color;\n" +" vec4 amb = u_amb;\n" +" vec4 emiss = u_emiss;\n" + +" vertCol.xyz = ((vertCol.xyz - 0.5) * max(vertContrast, 0.0)) + 0.5;\n" +" vertCol.xyz += vertBrightness;\n" +" vertCol.xyz = max(vertCol.xyz, vec3(0.0,0.0,0.0));\n" +" \n" +" amb.xyz = ((amb.xyz - 0.5) * max(ambientContrast, 0.0)) + 0.5;\n" +" amb.xyz += ambientBrightness;\n" +" amb.xyz = max(amb.xyz, vec3(0.0,0.0,0.0));\n" +" \n" +" emiss.xyz = ((emiss.xyz - 0.5) * max(emissiveContrast, 0.0)) + 0.5;\n" +" emiss.xyz += emissiveBrightness;\n" +" emiss.xyz = max(emiss.xyz, vec3(0.0,0.0,0.0));\n" +" v_color.xyz = emiss.xyz + (vertCol.xyz * amb.xyz);\n" +" v_color.w = vertCol.w;\n" + + +" v_color = clamp(v_color, 0.0, 1.0);\n" +" v_color.a *= u_matColor.a;\n" + +" v_fog = DoFog(gl_Position.w);\n" +"}\n" +; |