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authoraap <aap@papnet.eu>2020-11-22 00:12:31 +0100
committerGitHub <noreply@github.com>2020-11-22 00:12:31 +0100
commitb9b7d5ac2110227327d950625e79aa400eaf3e47 (patch)
tree00b457d72d5abda01475944b8f5f9994c357360c /src/extras/shaders/im2d_UV2.vert
parentReorganize CPed functions into their original cpp files (diff)
parentneo screen droplets (diff)
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Diffstat (limited to 'src/extras/shaders/im2d_UV2.vert')
-rw-r--r--src/extras/shaders/im2d_UV2.vert21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/extras/shaders/im2d_UV2.vert b/src/extras/shaders/im2d_UV2.vert
new file mode 100644
index 00000000..e5fd4d08
--- /dev/null
+++ b/src/extras/shaders/im2d_UV2.vert
@@ -0,0 +1,21 @@
+uniform vec4 u_xform;
+
+VSIN(ATTRIB_POS) vec4 in_pos;
+
+VSOUT vec4 v_color;
+VSOUT vec2 v_tex0;
+VSOUT vec2 v_tex1;
+VSOUT float v_fog;
+
+void
+main(void)
+{
+ gl_Position = in_pos;
+ gl_Position.w = 1.0;
+ gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw;
+ v_fog = DoFog(gl_Position.z);
+ gl_Position.xyz *= gl_Position.w;
+ v_color = in_color;
+ v_tex0 = in_tex0;
+ v_tex1 = in_tex1;
+}