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authoraap <aap@papnet.eu>2021-02-06 16:49:52 +0100
committeraap <aap@papnet.eu>2021-02-06 16:49:52 +0100
commit425f360363419bef0c7bed0df5d79798408e6cf0 (patch)
tree8a8d558bc4e83147ed517231d5201faf1ad09937 /src/extras/screendroplets.cpp
parentMerge branch 'miami' of github.com:GTAmodding/re3 into miami (diff)
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Diffstat (limited to 'src/extras/screendroplets.cpp')
-rw-r--r--src/extras/screendroplets.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/extras/screendroplets.cpp b/src/extras/screendroplets.cpp
index 74c44da0..1412141e 100644
--- a/src/extras/screendroplets.cpp
+++ b/src/extras/screendroplets.cpp
@@ -112,14 +112,14 @@ ScreenDroplets::InitDraw(void)
openim2d_uv2();
#ifdef RW_D3D9
-#include "shaders/screenDroplet_PS.inc"
+#include "shaders/obj/screenDroplet_PS.inc"
screenDroplet_PS = rw::d3d::createPixelShader(screenDroplet_PS_cso);
#endif
#ifdef RW_GL3
using namespace rw::gl3;
{
-#include "shaders/im2d_UV2_gl.inc"
-#include "shaders/screenDroplet_fs_gl.inc"
+#include "shaders/obj/im2d_UV2_vert.inc"
+#include "shaders/obj/screenDroplet_frag.inc"
const char *vs[] = { shaderDecl, header_vert_src, im2d_UV2_vert_src, nil };
const char *fs[] = { shaderDecl, header_frag_src, screenDroplet_frag_src, nil };
screenDroplet = Shader::create(vs, fs);