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authorSergeanur <s.anureev@yandex.ua>2021-01-06 14:46:59 +0100
committerSergeanur <s.anureev@yandex.ua>2021-01-06 14:52:12 +0100
commita51757429e0b6f71f59fd90c87203aa0d7fa0a72 (patch)
tree6fba202c3d2055209380843eb88eb52df695aa83 /src/core
parentAdd support of PS2 audio streams to OpenAL (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/config.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 8fd3bc1c..139feddf 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -360,6 +360,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
// Audio
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
+//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#ifdef LIBRW