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authorSergeanur <s.anureev@yandex.ua>2021-01-13 13:56:25 +0100
committerSergeanur <s.anureev@yandex.ua>2021-01-13 13:56:25 +0100
commitff057838ec8f2f03b6990a87ca30e85ca45daafb (patch)
tree38af6623091aed50390109799d7f8b0ea28d2224 /src/core/main.cpp
parentMerge remote-tracking branch 'origin/miami' into lcs (diff)
parentFix backface culling of cutscene objects (diff)
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Diffstat (limited to 'src/core/main.cpp')
-rw-r--r--src/core/main.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index c516cd84..4e94c202 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -1426,11 +1426,13 @@ Idle(void *arg)
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
+ PUSH_MEMID(MEMID_GAME_PROCESS);
CPointLights::InitPerFrame();
tbStartTimer(0, "CGame::Process");
CGame::Process();
tbEndTimer("CGame::Process");
+ POP_MEMID();
tbStartTimer(0, "DMAudio.Service");
DMAudio.Service();
@@ -1452,6 +1454,8 @@ Idle(void *arg)
if(arg == nil)
return;
+ PUSH_MEMID(MEMID_RENDER);
+
if(!FrontEndMenuManager.m_bMenuActive && TheCamera.GetScreenFadeStatus() != FADE_2)
{
// This is from SA, but it's nice for windowed mode