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authorerorcun <erorcunerorcun@hotmail.com.tr>2020-12-27 21:55:13 +0100
committererorcun <erorcunerorcun@hotmail.com.tr>2020-12-27 21:55:13 +0100
commitcd24936ca9d4558974858c682e22ec556d0d0228 (patch)
tree15d8b80bafa356aee6113f2366cc470593b05a8d /src/core/main.cpp
parentrename unused field (diff)
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Diffstat (limited to 'src/core/main.cpp')
-rw-r--r--src/core/main.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 3a855e20..4b70a153 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -66,7 +66,6 @@
#include "postfx.h"
#include "custompipes.h"
#include "screendroplets.h"
-#include "frontendoption.h"
#include "MemoryHeap.h"
GlobalScene Scene;
@@ -481,13 +480,6 @@ Initialise3D(void *param)
DebugMenuInit();
DebugMenuPopulate();
#endif // !DEBUGMENU
-#ifdef CUSTOM_FRONTEND_OPTIONS
- // Apparently this func. can be run multiple times at the start.
- if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) {
- // needs stored language and TheText to be loaded, and last TheText reload is at the start of here
- CustomFrontendOptionsPopulate();
- }
-#endif
bool ret = CGame::InitialiseRenderWare();
#ifdef EXTENDED_PIPELINES
CustomPipes::CustomPipeInit(); // need Scene.world for this