From cd24936ca9d4558974858c682e22ec556d0d0228 Mon Sep 17 00:00:00 2001 From: erorcun Date: Sun, 27 Dec 2020 23:55:13 +0300 Subject: Dynamically add pipelines options, only if neo.txd exists --- src/core/main.cpp | 8 -------- 1 file changed, 8 deletions(-) (limited to 'src/core/main.cpp') diff --git a/src/core/main.cpp b/src/core/main.cpp index 3a855e20..4b70a153 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -66,7 +66,6 @@ #include "postfx.h" #include "custompipes.h" #include "screendroplets.h" -#include "frontendoption.h" #include "MemoryHeap.h" GlobalScene Scene; @@ -481,13 +480,6 @@ Initialise3D(void *param) DebugMenuInit(); DebugMenuPopulate(); #endif // !DEBUGMENU -#ifdef CUSTOM_FRONTEND_OPTIONS - // Apparently this func. can be run multiple times at the start. - if (numCustomFrontendOptions == 0 && numCustomFrontendScreens == 0) { - // needs stored language and TheText to be loaded, and last TheText reload is at the start of here - CustomFrontendOptionsPopulate(); - } -#endif bool ret = CGame::InitialiseRenderWare(); #ifdef EXTENDED_PIPELINES CustomPipes::CustomPipeInit(); // need Scene.world for this -- cgit v1.2.3