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authorSergeanur <s.anureev@yandex.ua>2021-01-13 13:56:25 +0100
committerSergeanur <s.anureev@yandex.ua>2021-01-13 13:56:25 +0100
commitff057838ec8f2f03b6990a87ca30e85ca45daafb (patch)
tree38af6623091aed50390109799d7f8b0ea28d2224 /src/core/config.h
parentMerge remote-tracking branch 'origin/miami' into lcs (diff)
parentFix backface culling of cutscene objects (diff)
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Diffstat (limited to 'src/core/config.h')
-rw-r--r--src/core/config.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 225863f3..58bc9ffd 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -240,12 +240,16 @@ enum Config {
# define TIMEBARS // print debug timers
#endif
-#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
+#define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds.
//#define MORE_LANGUAGES // Add more translations to the game
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
+#if defined(__LP64__) || defined(_WIN64)
+#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
+#endif
+
// Just debug menu entries
#ifdef DEBUGMENU
#define RELOADABLES // some debug menu options to reload TXD files