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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-05 15:51:57 +0100 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-02-07 17:50:17 +0100 |
commit | 675aef29cf85f956052a150792d4d56f91ff692c (patch) | |
tree | 01de3ea8fdd82b15ce68509e6179ab5b3515f393 /src/core/config.h | |
parent | reorganize shaders; use modulate flag; update librw (diff) | |
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Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/config.h b/src/core/config.h index cc82f8d6..abb819f9 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -298,8 +298,8 @@ enum Config { #if !defined(RW_GL3) && defined(_WIN32) #define XINPUT #endif -#if !defined(_WIN32) && !defined(__SWITCH__) -#define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list. +#if defined XINPUT || (defined RW_GL3 && !defined LIBRW_SDL2 && !defined __SWITCH__) +#define DETECT_JOYSTICK_MENU // Then we'll expect user to enter Controller->Detect joysticks if his joystick isn't detected at the start. #endif #define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m #define KANGAROO_CHEAT |