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author | Roman Masanin <36927roma@gmail.com> | 2020-11-01 20:35:46 +0100 |
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committer | Roman Masanin <36927roma@gmail.com> | 2020-11-01 20:35:46 +0100 |
commit | 55c43466100e4e79af95500f64513c49d7242877 (patch) | |
tree | 2376e54398c53697c07bd6809b9648d561516881 /src/core/config.h | |
parent | Fix build and use enum in ProcessPlayerMood (diff) | |
parent | fixed KYFC (diff) | |
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Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 26 |
1 files changed, 21 insertions, 5 deletions
diff --git a/src/core/config.h b/src/core/config.h index 0ef921ca..ce77391c 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -167,6 +167,22 @@ enum Config { // any debug stuff that is only left in mobile, is not in MASTER //#define MASTER +// once and for all: +// pc: FINAL & MASTER +// mobile: FINAL + +// MASTER builds must be FINAL +#ifdef MASTER +#define FINAL +#endif + +// quality of life fixes that should also be in FINAL +#define NASTY_GAME // nasty game for all languages +#define NO_CDCHECK + +// those infamous texts +#define DRAW_GAME_VERSION_TEXT + #if defined GTA_PS2 # define GTA_PS2_STUFF # define RANDOMSPLASH @@ -188,9 +204,13 @@ enum Config { #ifdef MASTER // only in master builds + #undef DRAW_GAME_VERSION_TEXT #else // not in master builds #define VALIDATE_SAVE_SIZE + + #define NO_MOVIES // disable intro videos + #define DEBUGMENU #endif #ifdef FINAL @@ -198,11 +218,7 @@ enum Config { # define USE_MY_DOCUMENTS // use my documents directory for user files #else // not in any game -# define NASTY_GAME // nasty game for all languages -# define NO_MOVIES // disable intro videos -# define NO_CDCHECK # define CHATTYSPLASH // print what the game is loading -# define DEBUGMENU # define TIMEBARS // print debug timers #endif @@ -223,7 +239,7 @@ enum Config { #define USE_TXD_CDIMAGE // generate and load textures from txd.img #define PS2_ALPHA_TEST // emulate ps2 alpha test #define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number -//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time +#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time //#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU //#define USE_TEXTURE_POOL //#define CUTSCENE_BORDERS_SWITCH |