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authorSergeanur <s.anureev@yandex.ua>2021-08-12 15:04:25 +0200
committerSergeanur <s.anureev@yandex.ua>2021-08-12 15:04:25 +0200
commit4141caa4d6e078fe1abbf87d8ab011c7c0705ffa (patch)
tree03b52846a966f00edf3a818da81eb0fb67c71372 /src/core/config.h
parentMerge remote-tracking branch 'aap/lcs' into lcs (diff)
parentFix sampman_null (diff)
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Diffstat (limited to 'src/core/config.h')
-rw-r--r--src/core/config.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 4e30902e..7e1e65d5 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -181,6 +181,7 @@ enum Config {
# define VU_COLLISION
# define PS2_MENU
#elif defined GTA_PC
+# define EXTERNAL_3D_SOUND
# define PC_PLAYER_CONTROLS // mouse player/cam mode
//# define GTA_REPLAY
# define GTA_SCENE_EDIT
@@ -439,6 +440,8 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#define FREE_CAM // Rotating cam
// Audio
+#define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space
+ // originally and making it work in 2d only requires more resource). Will not work on PS2
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
//#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 41 (PSP and mobile have 21 originally)
@@ -481,3 +484,10 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#endif
#endif // VANILLA_DEFINES
+
+#if defined(AUDIO_OAL) && !defined(EXTERNAL_3D_SOUND)
+#error AUDIO_OAL cannot work without EXTERNAL_3D_SOUND
+#endif
+#if defined(GTA_PS2) && defined(EXTERNAL_3D_SOUND)
+#error EXTERNAL_3D_SOUND cannot work on PS2
+#endif