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authorFire-Head <Fire-Head@users.noreply.github.com>2021-01-12 22:11:15 +0100
committerFire-Head <Fire-Head@users.noreply.github.com>2021-01-12 22:11:15 +0100
commit3e6016dc6ee40372a06b74d24cae2f97428358f2 (patch)
treeff2420d56a8cc4ab1b9c0f43f720e6f6fbb8bc11 /src/core/config.h
parentrem gMakeResources (diff)
parentMerge remote-tracking branch 'origin/miami' into lcs (diff)
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Diffstat (limited to 'src/core/config.h')
-rw-r--r--src/core/config.h11
1 files changed, 8 insertions, 3 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 4aaeb3c1..225863f3 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -97,7 +97,7 @@ enum Config {
NUMPACMANPICKUPS = 256,
NUMEVENTS = 64,
- NUM_CARGENS = 185,
+ NUM_CARGENS = 500,
NUM_PATH_NODES_IN_AUTOPILOT = 8,
@@ -136,7 +136,7 @@ enum Config {
NUM_GARAGE_STORED_CARS = 4,
- NUM_CRANES = 8,
+ NUM_CRANES = 11,
NUM_ESCALATORS = 22,
NUM_WATER_CREATURES = 8,
@@ -254,6 +254,7 @@ enum Config {
// Rendering/display
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
+#define PROPER_SCALING // use original DEFAULT_SCREEN_WIDTH/DEFAULT_SCREEN_HEIGHT from PS2 instead of PC(R* changed HEIGHT here to make radar look better, but broke other hud elements aspect ratio).
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
#define PS2_ALPHA_TEST // emulate ps2 alpha test
@@ -268,6 +269,8 @@ enum Config {
#define NEW_RENDERER // leeds-like world rendering, needs librw
#endif
+#define FIX_SPRITES // fix sprites aspect ratio(moon, coronas, particle etc)
+
#ifndef EXTENDED_COLOURFILTER
#undef SCREEN_DROPLETS // we need the backbuffer for this effect
#endif
@@ -298,6 +301,8 @@ enum Config {
// Hud, frontend and radar
#define PC_MENU
+#define FIX_RADAR // use radar size from early version before R* broke it
+
#ifndef PC_MENU
# define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS
@@ -366,7 +371,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
// Audio
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
-//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
+#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files