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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2021-01-12 22:11:15 +0100 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2021-01-12 22:11:15 +0100 |
commit | 3e6016dc6ee40372a06b74d24cae2f97428358f2 (patch) | |
tree | ff2420d56a8cc4ab1b9c0f43f720e6f6fbb8bc11 /src/core/config.h | |
parent | rem gMakeResources (diff) | |
parent | Merge remote-tracking branch 'origin/miami' into lcs (diff) | |
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Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/src/core/config.h b/src/core/config.h index 4aaeb3c1..225863f3 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -97,7 +97,7 @@ enum Config { NUMPACMANPICKUPS = 256, NUMEVENTS = 64, - NUM_CARGENS = 185, + NUM_CARGENS = 500, NUM_PATH_NODES_IN_AUTOPILOT = 8, @@ -136,7 +136,7 @@ enum Config { NUM_GARAGE_STORED_CARS = 4, - NUM_CRANES = 8, + NUM_CRANES = 11, NUM_ESCALATORS = 22, NUM_WATER_CREATURES = 8, @@ -254,6 +254,7 @@ enum Config { // Rendering/display #define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios +#define PROPER_SCALING // use original DEFAULT_SCREEN_WIDTH/DEFAULT_SCREEN_HEIGHT from PS2 instead of PC(R* changed HEIGHT here to make radar look better, but broke other hud elements aspect ratio). #define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch) #define USE_TXD_CDIMAGE // generate and load textures from txd.img #define PS2_ALPHA_TEST // emulate ps2 alpha test @@ -268,6 +269,8 @@ enum Config { #define NEW_RENDERER // leeds-like world rendering, needs librw #endif +#define FIX_SPRITES // fix sprites aspect ratio(moon, coronas, particle etc) + #ifndef EXTENDED_COLOURFILTER #undef SCREEN_DROPLETS // we need the backbuffer for this effect #endif @@ -298,6 +301,8 @@ enum Config { // Hud, frontend and radar #define PC_MENU +#define FIX_RADAR // use radar size from early version before R* broke it + #ifndef PC_MENU # define PS2_MENU //# define PS2_MENU_USEALLPAGEICONS @@ -366,7 +371,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually // Audio #define AUDIO_CACHE // cache sound lengths to speed up the cold boot -//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) +#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files |