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authorSergeanur <s.anureev@yandex.ua>2021-08-19 09:53:14 +0200
committerSergeanur <s.anureev@yandex.ua>2021-08-19 09:53:14 +0200
commit71e0895dc60303d364c7972608e51c1a027f19fc (patch)
treef4d8ee3ca5f0ac2e847fbaecf6a342becd617446 /src/core/config.h
parentAudio: ifdef more things that aren't on ps2 (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/config.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 72bd6052..100b0ec1 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -181,6 +181,7 @@ enum Config {
# define PS2_MENU
#elif defined GTA_PC
# define EXTERNAL_3D_SOUND
+# define AUDIO_REVERB
# ifndef GTA_HANDHELD
# define PC_PLAYER_CONTROLS // mouse player/cam mode
# endif
@@ -440,6 +441,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
#define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space
// originally and making it work in 2d only requires more resource). Will not work on PS2
#define AUDIO_REFLECTIONS // Enable audio reflections. This is enabled in all vanilla versions
+#define AUDIO_REVERB // Enable audio reverb. It was disabled in PS2 and mobile versions
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally)