From 71e0895dc60303d364c7972608e51c1a027f19fc Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Thu, 19 Aug 2021 10:53:14 +0300 Subject: Add AUDIO_REVERB define --- src/core/config.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/core/config.h') diff --git a/src/core/config.h b/src/core/config.h index 72bd6052..100b0ec1 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -181,6 +181,7 @@ enum Config { # define PS2_MENU #elif defined GTA_PC # define EXTERNAL_3D_SOUND +# define AUDIO_REVERB # ifndef GTA_HANDHELD # define PC_PLAYER_CONTROLS // mouse player/cam mode # endif @@ -440,6 +441,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space // originally and making it work in 2d only requires more resource). Will not work on PS2 #define AUDIO_REFLECTIONS // Enable audio reflections. This is enabled in all vanilla versions +#define AUDIO_REVERB // Enable audio reverb. It was disabled in PS2 and mobile versions #define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS #define AUDIO_CACHE // cache sound lengths to speed up the cold boot #define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally) -- cgit v1.2.3