summaryrefslogtreecommitdiffstats
path: root/src/core/Zones.cpp
diff options
context:
space:
mode:
authoraap <aap@papnet.eu>2020-08-24 17:21:45 +0200
committeraap <aap@papnet.eu>2020-08-24 17:21:45 +0200
commit56b80cb0ab37ff6e7d4f58bf75c9e096d854ef89 (patch)
treee37523536524da22b942cbad973d6545af599164 /src/core/Zones.cpp
parentfinished sprites (diff)
downloadre3-56b80cb0ab37ff6e7d4f58bf75c9e096d854ef89.tar
re3-56b80cb0ab37ff6e7d4f58bf75c9e096d854ef89.tar.gz
re3-56b80cb0ab37ff6e7d4f58bf75c9e096d854ef89.tar.bz2
re3-56b80cb0ab37ff6e7d4f58bf75c9e096d854ef89.tar.lz
re3-56b80cb0ab37ff6e7d4f58bf75c9e096d854ef89.tar.xz
re3-56b80cb0ab37ff6e7d4f58bf75c9e096d854ef89.tar.zst
re3-56b80cb0ab37ff6e7d4f58bf75c9e096d854ef89.zip
Diffstat (limited to 'src/core/Zones.cpp')
-rw-r--r--src/core/Zones.cpp60
1 files changed, 24 insertions, 36 deletions
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 96f5dc62..a255fb7d 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -9,6 +9,8 @@
#include "World.h"
#include "Timer.h"
+//--MIAMI: file almost done (loading/saving will perhaps stay different)
+
eLevelName CTheZones::m_CurrLevel;
int16 CTheZones::FindIndex;
@@ -26,14 +28,12 @@ CZoneInfo CTheZones::ZoneInfoArray[2*NUMINFOZONES];
#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
-//--MIAMI: done
wchar*
CZone::GetTranslatedName(void)
{
return TheText.Get(name);
}
-//--MIAMI: done
void
CTheZones::Init(void)
{
@@ -124,7 +124,6 @@ CTheZones::Init(void)
MapZoneArray[0].level = LEVEL_GENERIC;
}
-//--MIAMI: done
void
CTheZones::Update(void)
{
@@ -137,7 +136,6 @@ CTheZones::Update(void)
m_CurrLevel = GetLevelFromPosition(&pos);
}
-//--MIAMI: done
void
CTheZones::CreateZone(char *name, eZoneType type,
float minx, float miny, float minz,
@@ -204,7 +202,6 @@ CTheZones::CreateZone(char *name, eZoneType type,
}
}
-//--MIAMI: done
void
CTheZones::PostZoneCreation(void)
{
@@ -214,7 +211,6 @@ CTheZones::PostZoneCreation(void)
InitialiseAudioZoneArray();
}
-//--MIAMI: done, but does nothing
void
CTheZones::CheckZonesForOverlap(void)
{
@@ -231,7 +227,6 @@ CTheZones::CheckZonesForOverlap(void)
}
}
-//--MIAMI: done
void
CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone)
{
@@ -241,7 +236,6 @@ CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone)
InsertZoneIntoZoneHierRecursive(zone, &NavigationZoneArray[0]);
}
-//--MIAMI: done
bool
CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
{
@@ -285,7 +279,6 @@ CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
return true;
}
-//--MIAMI: done
bool
CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
{
@@ -310,7 +303,6 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
return true;
}
-//--MIAMI: done
bool
CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
{
@@ -319,7 +311,6 @@ CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
zone->minz <= v->z && v->z <= zone->maxz;
}
-//--MIAMI: done
eLevelName
CTheZones::GetLevelFromPosition(CVector const *v)
{
@@ -333,7 +324,6 @@ CTheZones::GetLevelFromPosition(CVector const *v)
return MapZoneArray[0].level;
}
-//--MIAMI: done
CZone*
CTheZones::FindInformationZoneForPosition(const CVector *v)
{
@@ -347,7 +337,6 @@ CTheZones::FindInformationZoneForPosition(const CVector *v)
return &InfoZoneArray[0];
}
-//--MIAMI: done
CZone*
CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig)
{
@@ -370,7 +359,6 @@ CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefa
return best;
}
-//--MIAMI: done
int16
CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type)
{
@@ -400,7 +388,6 @@ CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type)
return -1;
}
-//--MIAMI: done
int16
CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type)
{
@@ -431,7 +418,6 @@ CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type)
return -1;
}
-//--MIAMI: done
CZoneInfo*
CTheZones::GetZoneInfo(const CVector *v, uint8 day)
{
@@ -556,7 +542,7 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
info->gangPedThreshold[8] = info->gangPedThreshold[7];
}
-//--MIAMI: done, unused
+//--MIAMI: unused
void
CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
{
@@ -565,7 +551,7 @@ CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
}
-//--MIAMI: done, unused
+//--MIAMI: unused
void
CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
{
@@ -574,7 +560,6 @@ CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
}
-//--MIAMI: done
void
CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup)
{
@@ -583,7 +568,6 @@ CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup)
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
}
-//--MIAMI: done
int16
CTheZones::FindAudioZone(CVector *pos)
{
@@ -595,7 +579,6 @@ CTheZones::FindAudioZone(CVector *pos)
return -1;
}
-//--MIAMI: done
void
CTheZones::AddZoneToAudioZoneArray(CZone *zone)
{
@@ -613,7 +596,6 @@ CTheZones::AddZoneToAudioZoneArray(CZone *zone)
AudioZoneArray[NumberOfAudioZones++] = z;
}
-//--MIAMI: done
void
CTheZones::InitialiseAudioZoneArray(void)
{
@@ -645,7 +627,6 @@ CTheZones::InitialiseAudioZoneArray(void)
}
}
-//--MIAMI: TODO
void
CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
{
@@ -666,7 +647,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
WriteSaveBuf(buffer, FindIndex);
WriteSaveBuf(buffer, (int16)0); // padding
-// TODO(MIAMI): implement SaveOneZone
+// TODO(MIAMI) ? implement SaveOneZone
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
@@ -676,6 +657,14 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
+ /*
+ The call of GetIndexForZonePointer is wrong, as it is
+ meant for a different array, but the game doesn't brake
+ if those fields are nil. Let's make sure they are.
+ */
+ assert(InfoZoneArray[i].child == nil);
+ assert(InfoZoneArray[i].parent == nil);
+ assert(InfoZoneArray[i].next == nil);
zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
@@ -691,11 +680,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]);
- /*
- The call of GetIndexForZonePointer is wrong, as it is
- meant for a different array, but the game doesn't brake
- if those fields are nil. Let's make sure they are.
- */
+ // see above
assert(MapZoneArray[i].child == nil);
assert(MapZoneArray[i].parent == nil);
assert(MapZoneArray[i].next == nil);
@@ -713,7 +698,6 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
VALIDATESAVEBUF(*size)
}
-//--MIAMI: TODO
void
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
{
@@ -726,7 +710,7 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
FindIndex = ReadSaveBuf<int16>(buffer);
ReadSaveBuf<int16>(buffer);
-// TODO(MIAMI): implement LoadOneZone
+// TODO(MIAMI) ? implement LoadOneZone
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
@@ -738,6 +722,14 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
+ /*
+ The call of GetPointerForZoneIndex is wrong, as it is
+ meant for a different array, but the game doesn't brake
+ if save data stored is -1.
+ */
+ InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
+ InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
+ InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
@@ -753,11 +745,7 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
- /*
- The call of GetPointerForZoneIndex is wrong, as it is
- meant for a different array, but the game doesn't brake
- if save data stored is -1.
- */
+ // see above
MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);