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author | aap <aap@papnet.eu> | 2020-12-18 13:50:37 +0100 |
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committer | aap <aap@papnet.eu> | 2020-12-18 13:50:37 +0100 |
commit | 55cf1a37cbce81db5b32264cfb4ebfa0a9793017 (patch) | |
tree | 9273d77a5fdffc4bc70cf7439fedb7935da024d6 /src/core/PlayerInfo.h | |
parent | little cleanup and synch on templates and config (diff) | |
parent | Merge pull request #889 from aap/miami (diff) | |
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Diffstat (limited to 'src/core/PlayerInfo.h')
-rw-r--r-- | src/core/PlayerInfo.h | 21 |
1 files changed, 17 insertions, 4 deletions
diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h index 68a50c82..a3896ebb 100644 --- a/src/core/PlayerInfo.h +++ b/src/core/PlayerInfo.h @@ -84,13 +84,12 @@ public: bool m_bDriveByAllowed; uint8 m_nBustedAudioStatus; int16 m_nCurrentBustedAudio; +#ifdef GTA_PC char m_aSkinName[32]; RwTexture *m_pSkinTexture; +#endif void MakePlayerSafe(bool); - void LoadPlayerSkin(); - void DeletePlayerSkin(); - void SetPlayerSkin(char* skin); const CVector &GetPos(); void Process(void); void KillPlayer(void); @@ -107,5 +106,19 @@ public: void SavePlayerInfo(uint8 *buf, uint32* size); void FindClosestCarSectorList(CPtrList&, CPed*, float, float, float, float, float*, CVehicle**); - ~CPlayerInfo() { }; +#ifdef GTA_PC + void LoadPlayerSkin(); + void SetPlayerSkin(const char *skin); + void DeletePlayerSkin(); +#endif }; + +CPlayerPed *FindPlayerPed(void); +CVehicle *FindPlayerVehicle(void); +CVehicle *FindPlayerTrain(void); +CEntity *FindPlayerEntity(void); +CVector FindPlayerCoors(void); +const CVector &FindPlayerSpeed(void); +const CVector &FindPlayerCentreOfWorld(int32 player); +const CVector &FindPlayerCentreOfWorld_NoSniperShift(void); +float FindPlayerHeading(void);
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